Well that was pretty goddamn exciting.
FOB gameplay looks REALLY fun and honestly, depending on how it actually ends up playing, it might be all the online MGS I need, since it's such a simple concept but it incorporates old fashion base sneaking in a PVP environment.
We already had a thing explaining that micro-transactions simply exist to speed up development, nothing more, I get people having the jaded mindset of "WELL THEN THEY BALANCED TIMERS AROUND THAT THEN!"
Who knows, maybe they did, I don't necessarily think that's the case though.
What I do know though, is that the time you spend dicking around in the desert will more than likely be enough time for stuff to get built and will make timers be mostly irrelevant anyway, it never really became an issue in Peace Walker, my only gripe with Peace Walker was fighting bosses for the CHANCE to get AI board 1 of 80 for Zeke's AI Upgrading, when one boss might only drop specific boards 1, 3, 7, 8, 9, 10, THAT was terrible, but that wasn't timer related.
Most REAL mico-transaction stuff will be in MGO, where you're buying endless cosmetic items, which franky is fine by me.