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Metal Gear Solid V: Gamescom Gameplay Demo

Disagree with your advise.

Give PW a chance. Let people form their own opinion.

If they don't like it, watch a story playthrough of PW.

Stuff 'em! Save your money, people! Save it for
MGO microtransaction cosmetics
!
 
So either you quit the missions all the time or other players rob you blind?
I hope nothing is tied to this mode aside one trophy.
 
Man... this game looks really huge. I didn't play any Metal Gear Solid game other than the first (shame on me) but I have V preordered. What are the chances that I will be completely lost when it comes to the story?

I couldn't say. You might be okay with following the story, but if people like The Boss get referenced you might not know what it means.
 
The Online seems annoying to be honest. I don't really want to contend with people attacking my base while I'm trying to play the game.
 
You don't HAVE to build FOB's. They are entirely optional.

If you want possible invasions, build em, if not, don't.

Alternatively, simply go offline while playing.
 
Since they can Fulton your troops to "steal" them, I'm assuming any guards killed during these invasions stay dead. Will be interesting to see if there is a big difference between a base filled with random jobber soldiers and actual elite troops.
 
So to be clear, people don't invade your MotherBase, but you extra modules, that are multiplayer specific?

That appears to be the case, which is great.

I was worried they'd be able to steal everything, but that doesn't appear to be the case, only the stuff on FOB's are available to them.
 
this looks like an incredibly boring and annoying distraction. i'll be playing offline i think.

Just don't build the FOB's, then you wont' get invaded.

I thought it looked excellent personally, the idea of invading people's bases and outwitting their defences sounds amazing.
 
Phantom Pain is primarily single player.
Metal Gear Online is the primarily competitive team multiplayer.

"Forward Operating Bases" are an optional multiplayer addition to the single player component not unlike the Souls series and its various multiplayer functions. If you choose to pursue it you'll be constructing new bases as an extension of your mother base. Mother Base is always offline and single player. These new bases, Forward Operating Bases, exist in an online ocean that everybody inhabits at the same time. Mechanically they can be tweaked, customised, and developed like your mother base. And they can net resources for your single player campaign. But existing in online space means they can be invaded by other players, and you can invade other players. You can leave defensive measures up to your AI (based on how you've constructed your FOB). You can engage directly when an invader shows. Or you can have an online friend arrive at your own invaded FOB to protect it.

Regardless, Mother Base is the core economy/R&D/military of MGSV and is locked offline. It is part of the story. Your FOBs are optional extensions that exist in online space. They net bonuses, but also enable the multiplayer invasions.
 
That appears to be the case, which is great.

I was worried they'd be able to steal everything, but that doesn't appear to be the case, only the stuff on FOB's are available to them.

That's a shame, would have been much better if you can actually steal something precious from other players
 
Whole invasions bit aside, has anyone noticed how badass the other Diamond Dogs look?

oyEFIxO.png
VA8ndW2.png

Playing as soldiers with better stats than Big Boss was actually one of my favorite parts in Peace Walker. Seeing them look badass here has me even more hyped!
 
The FOB thing sounds like an incredibly stressful feature of having level 999 Japanese players come into your world and steal your shit.
 
Such an incredible demo and the whole Motherbase and FOB metagame seems so incredibly deep and engaging long term.

My only worry is that given the development fall out between Konami and Kojipro the game may not get significant post-launch updates in terms of balancing patches and DLC to keep this side of things really going for a long time (same applies to MGO) and without that it could all be wasted potential.
 
The FOB thing sounds like an incredibly stressful feature of having level 999 Japanese players come into your world and steal your shit.

I hear that if a player invade you base and steal stuff, there is a small chance that you lose your job in real life.
 
That's a shame, would have been much better if you can actually steal something precious from other players

Well if the invader makes it to the goal they seem to be rewarded somehow, and they also get some of the defenders troops, so maybe they could potentially steal powerful soldiers or GMP.
 
Prior to this, I had no real interest in getting TPP.

After seeing the video, I've just pre ordered the Day 1 edition. Seriously impressive
 
Well if the invader makes it to the goal they seem to be rewarded somehow, and they also get some of the defenders troops, so maybe they could potentially steal powerful soldiers or GMP.

FOB give you extra thing for your singleplayer base. Is the same as Dark Souls, Risk and Reward.

You want a bonus on your resource? good but there a risk that someone steal it. I dont see it as a big deal

People are overrating like in Dark Souls
 
With all this PW talk...has anyone tried it on a VitaTv? I'm seriously thinking about buying it. Caught up on mgs1-2-3 and now watching the giant bomb guys play 4.
 
Man, itreally does look great. I wasn't a fan building your base yadda yadda but it's really grown on me. Especially the FOB.
 
Well that was pretty goddamn exciting.

FOB gameplay looks REALLY fun and honestly, depending on how it actually ends up playing, it might be all the online MGS I need, since it's such a simple concept but it incorporates old fashion base sneaking in a PVP environment.
We already had a thing explaining that micro-transactions simply exist to speed up development, nothing more, I get people having the jaded mindset of "WELL THEN THEY BALANCED TIMERS AROUND THAT THEN!"

Who knows, maybe they did, I don't necessarily think that's the case though.
What I do know though, is that the time you spend dicking around in the desert will more than likely be enough time for stuff to get built and will make timers be mostly irrelevant anyway, it never really became an issue in Peace Walker, my only gripe with Peace Walker was fighting bosses for the CHANCE to get AI board 1 of 80 for Zeke's AI Upgrading, when one boss might only drop specific boards 1, 3, 7, 8, 9, 10, THAT was terrible, but that wasn't timer related.

Most REAL mico-transaction stuff will be in MGO, where you're buying endless cosmetic items, which franky is fine by me.
 
You make your own bases for others to infiltrate. Like a varying MGS2 map without thousands of possibilities for how elements can differ, and how guards can be placed/equipped. All with the possibility of having to face down a real player boss. Then you can infiltrate the bases of others.

It's true Metal Gear Solid multiplayer, perhaps even truer than Metal Gear Online. Pure infiltration in bases designed by other players to stop you.

It easily has the potential to be dozens of hours of fun just by itself. Hundreds of hours for the enthusiasts.

Do we actually know how much you can change of the bases? How much we can differentiate them? How do we know everytime you build an RND platform or whatever its not just the same layout at every persons base?
 
Do we actually know how much you can change of the bases? How much we can differentiate them? How do we know everytime you build an RND platform or whatever its not just the same layout at every persons base?

I don't think we're able to customize individual platforms like that, they'll probably be randomized though. We've heard them talk about shortcuts that you can learn on your base that the other players won't know about. That wouldn't make sense if all the platforms are the same. I think we'll get some amount of customization beyond that since the platforms could have dumb layouts with vantage points looking over nothing or being blocked by a wall.
 
Well that was pretty goddamn exciting.

FOB gameplay looks REALLY fun and honestly, depending on how it actually ends up playing, it might be all the online MGS I need, since it's such a simple concept but it incorporates old fashion base sneaking in a PVP environment.
We already had a thing explaining that micro-transactions simply exist to speed up development, nothing more, I get people having the jaded mindset of "WELL THEN THEY BALANCED TIMERS AROUND THAT THEN!"

Who knows, maybe they did, I don't necessarily think that's the case though.
What I do know though, is that the time you spend dicking around in the desert will more than likely be enough time for stuff to get built and will make timers be mostly irrelevant anyway, it never really became an issue in Peace Walker, my only gripe with Peace Walker was fighting bosses for the CHANCE to get AI board 1 of 80 for Zeke's AI Upgrading, when one boss might only drop specific boards 1, 3, 7, 8, 9, 10, THAT was terrible, but that wasn't timer related.

Most REAL mico-transaction stuff will be in MGO, where you're buying endless cosmetic items, which franky is fine by me.

I feel weird about building with timers. It makes sense since things shouldn't be built instantaneously, I don't really know why, but it feels too "gamey" for me, if that makes sense. It's like infinite waves of enemies spawning out of nowhere in shooters rather than being placed strategically. Problem is, devs often abuse this or they want to make it "too realistic" and then abuse it by making us wait like we're waiting for an actual building to be made and having us pay money to have it built quicker.

I don't want them to be tediously long and apparently that's not the case with MGSV from what we've seen. Hopefully that stays true for all buildable and researchable things in MGSV. From what we've seen, most things seem to be built in 10-30 minutes. F2P mobile games take hours or even days and that's all the gameplay in those games. Atleast I can do a million other things while I wait.

Edit:

I thought FOBs were basically just for multiplayer, so they'd have no point in SP?

They speed up some things in SP and I believe they give you GMP as well as items specific to those areas you built them at. That really blows a hole in my premise about things not taking too long to build since having FOBs speed things up wouldn't be necessary if most things were just 10-30 minutes to build or research.
 
Kojima is a God. This could very, very well dislodge MGS3 as my GOAT.

The multiplayer could be the first ever online multiplayer game I become interested in.
 
So that intrusion stuff is only for FOBs and not Motherbase? Do you also have FOBs when playing offline?
FOB is online and and not required at all. Totally optional. Motherbase is the main base that is separate, you can have 3 other FOB placed around different parts of the world and depending on position you get different resources and bonuses.
 
I wish all gameplay videos for games in general were like this one. Really informative, not over the top, and shows you certain features and gameplay mechanics and describes them to you effectively and clearly.
 
I wish all gameplay videos for games in general were like this one. Really informative, not over the top, and shows you certain features and gameplay mechanics and describes them to you effectively and clearly.

Not all games are going to have as many interesting mechanics, though. We've gotten similar videos for RDR, GTAV, and Just Cause 3, all open world sandbox games with interesting content and mechanics, but nowhere on the level of MGSV.
 
Not all games are going to have as many interesting mechanics, though. We've gotten similar videos for RDR, GTAV, and Just Cause 3, all open world sandbox games with interesting content and mechanics, but nowhere on the level of MGSV.

It reminds me of something my friend said yesterday while I watched him do a playthrough of Ground Zeroes on his PC. He ended up shutting the lights/power of the facility, rescued Paz first and collected all the hostages in a truck and drove them to the LZ extaction point.

I was like "Dude WTF I didn't know you could do all these things!". He replied "I love testing the game's logic and seeing what is possible".

MGS is totally the kind of game that is made with that logic in mind. Kojima doesn't fuck around, the guy is a pure auteur.
 
Just preordered the game from Amazon and took the following Wednesday off of work. I haven't played a video game since Bloodborne, but I'm planning to binge once again. :)
 
Can I set it so only friends can invade my base? I don't want every idiot invading me. Having an option that only lets people invade when you're actually on your base would be nice as well. I lke the idea of it but I don't want to have to worry about it every time I go on a mission.
 
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