This would increase my hype if true. Open world is terrible.
It's confirmed not open world. There is a linear progression based on the story, they're not going to drop us right into a middle of nowhere and we can go anywhere and do whatever we want. In that sense, it'll likely be like Xenoblade Chronicles where the story takes us from one region to one another, each being massive in size, thus allowing for some player exploration and side tracking.
This would increase my hype if true. Open world is terrible.
It's confirmed not open world. There is a linear progression based on the story, they're not going to drop us right into a middle of nowhere and we can go anywhere and do whatever we want. In that sense, it'll likely be like Xenoblade Chronicles where the story takes us from one region to one another, each being ikiin i, thus allowing for some player exploration and side tracking.
“In my plan book for Final Fantasy XV, I wrote it down as an ‘open-world-style Final Fantasy,” shares Tabata. “The world seamlessly expands, but unlike your common open-world RPGs, it’s not a game that lets you go anywhere and advance through the story like that.”
...Tabata adds that while the game will allow you to explore, “once you arrive at an area of interest and start advancing through the story, in a sense, it’s closer to Red Dead Redemption.”
._.
Are you f---ken kidding me? -sigh-
Is that hard to ask for a very sandboxy Final Fantasy that's like Skyrim/Witcher 3 in terms of open world, quest system, and story progression.
The term "open world" is very vague. We and developers should use this word carefully.
p.s. http://press.na.square-enix.com/products/1087p251/screenshots source.
So you actually get to drive the car? I wonder how the driving feels. Hopefully more GTA V and less Watch_Dawgz
It's still open world like RDR. You can go anywhere, explore, and do whatever you want just as long as it's not story related.
The world seamlessly expands, but unlike your common open-world RPGs, its not a game that lets you go anywhere and advance through the story like that.
So you actually get to drive the car? I wonder how the driving feels. Hopefully more GTA V and less Watch_Dawgz
I wonder if they really flipped the car and roads, they were driving on the left before, now on the right.
You could drive in the past, but I don't know if they confirmed after all the changes
At least in all the videos and screenshots Noctis is never driving the car
I was referring to this line.
Sure you could go anywhere within that region, like how Shulk could go anywhere within Colony 9 or Gaur Plains when player reaches these places, but Shulk can't go from Colony 9 to say Eryth Sea straight away without progressing the linear story from the very beginning.
That Cuba designed on... It just adds so much character to the world, it seems so real!
edit:
._.
Are you f---ken kidding me? -sigh-
Is that hard to ask for a very sandboxy Final Fantasy that's like Skyrim/Witcher 3 in terms of open world, quest system, and story progression.
Are you f---ken kidding me? -sigh-
Is that hard to ask for a very sandboxy Final Fantasy that's like Skyrim/Witcher 3 in terms of open world, quest system, and story progression.
You can drive the car but you can't drive off-road.
Are you f---ken kidding me? -sigh-
Skyrim
Are you f---ken kidding me? -sigh-
Is that hard to ask for a very sandboxy Final Fantasy that's like Skyrim/Witcher 3 in terms of open world, quest system, and story progression.
Tabata compared it to Red Dead Redemption, so I'm inclined to believe it'll be more like that than Xenoblade.
The hotel picture gave me a strong FF8 vibe... <3
I've never played Red Dead Redemption, so I'm not sure how it was like. Is it not like GTAV but in a wild west setting?
FF8 was the first Final Fantasy where they really went for the realistic look and setting. I mean, before the madness that was Disc 2, you had everything from school, exams, a Greek-architecture port town, cars, trains, radio towers, TV stations, a salary (lol), social networking (lolol).
Not surprising that "A fantasy based on reality" gives very similar vibes.
The hotel picture gave me a strong FF8 vibe... <3
Yeah, auto-scaling enemies, clunky stick-swinging combat and a final boss that's essentially a mob with slightly more HP after a cutscene where old (dead) people literally yell at clouds is what I look for in JRPGs.
I was referring to this line.
Sure you could go anywhere within that region, like how Shulk could go anywhere within Colony 9 or Gaur Plains when player reaches these places, but Shulk can't go from Colony 9 to say Eryth Sea straight away without progressing the linear story from the very beginning.
The hotel picture gave me a strong FF8 vibe... <3
Yeah. Not sure why this stuff wasn't shown last week when the world was watching.Square trying to do some damage control.
These aren't bullshots, right?
I've never played Red Dead Redemption, so I'm not sure how it was like. Is it not like GTAV but in a wild west setting?
Tabata: My FFXV proposal was to write an open world style Final Fantasy. The word “style” is an important point. The world is spread out seamlessly, but it is unlike a typical open world RPG, it’s not the kind of game where no matter where you go, you progress. As this is a FF series title, you’ll be able to do things like level up your character and collect items while stepping into various regions in line with the story. The story has a flow where you’ll experience drama along the way and then finally reach a climax.
— So if you wanted to, could you walk to the next destination?
Tabata: Of course. But the world is extremely vast, so no matter how much time it takes walking, you won’t reach your destination. (Laughs) Because of that, the cars are driven on roads, and you walk in the places the car can’t go.
— After seeing that trailer and demo, we can’t wait 5 or 10 years. (Laughs) As for the game, is it fair to call FFXV an open world RPG?
Tabata: Assuming that means the world is seamlessly connected, then yes. The story is drawn on getting in a car and driving on an adventure.
The lighting part can be used in other things. See: FF14.I really wish this engine wasn't completely fucked. The lighting is so incredibly good.
Was that added just recently with the new DX11 client in Heavensward? It's funny you mention it, because the lighting in regular XIV:ARR was actually one of my biggest gripes about that game, visually.The lighting part can be used in other things. See: FF14.
Really? I have some really amazing shots.Was that added just recently with the new DX11 client in Heavensward? It's funny you mention it, because the lighting in regular XIV:ARR was actually one of my biggest gripes about that game, visually.