WhiteRabbitEXE
Member
A calendar-based unlock system is completely pointless and arbitrary on every level. If they wanted to stagger what tools are available to users in order to ease them in, that's fine I suppose, but do it based off of playtime or other gameplay-based metrics. i.e. create and share your first level to unlock ____, use the ____ tool for 10 minutes to unlock ____. As is people legitimately playing 3 hours a day still have to wait the same amount of time as those just turning it on and idling for 5 minutes a time. Dumb.
Though it would make far more sense still to just stick to a series of optional tutorials that progressively introduce you to each feature, starting with the simpler tools first and eventually building up to more complex tools and design ideas. But Nintendo gonna Nintendo. "We're different!"
Also, gotta love Nintendo fanboys. People question dumb moves by Nintendo and it's all "QQ more". Seriously?
Though it would make far more sense still to just stick to a series of optional tutorials that progressively introduce you to each feature, starting with the simpler tools first and eventually building up to more complex tools and design ideas. But Nintendo gonna Nintendo. "We're different!"
Also, gotta love Nintendo fanboys. People question dumb moves by Nintendo and it's all "QQ more". Seriously?