How stupid.
This isn't a competitive game. This is a creative tool.
"Pretty cool painting, but we're just gonna hold back blue. You don't need blue, do you? Just make the sky pink. Make it a sunset."
You can say it doesn't bother you, but being in favor of this is asinine.
I know me and the rest of GAF are like the 1% but the game is advertised (at least to my knowledge from the trailers and shit) as a Mario level maker. They show you using all these cool things to make levels. Now, we know there is this lock on items but little Timmy gets the game from papa and then can't make a level like on the back of the box or in the TV add or youtube ad that showed up before watching pewdiepie. He thinks it's broken and doesn't play anymore, never unlocking any more items.
Or you go the route that kids are smarter than you give them credit for and it shows with things like Minecraft being so big. Kids like to create. Minecraft doesn't really hold your hand or ease you in. It gives you a world and puts you in it and doesn't even say "have at it". Yet Minecraft is a massive thing.
Even with this, when given new stuff suddenly people have the issue that this is trying to avoid. Now little babies and casuals with a Wii U (all two of them) suddenly see a fire flower on day 2 and freak the fuck out. All it does is delay the "fuck me I'm an idiot" response.
The fact that Nintendo knows how to counter this, they have games which punish you for playing with the clock. Especially if you are connected to the Internet where they can read the actual time.If I understood the video correctly, this is a valid approach:
-> Start playing, design for 5 minutes, "schedule" the next delivery.
-> Go into system clock, put it forward 24 hours
-> Launch game again, design for 5 minutes
-> Repeat 9 times, save, turn back clock
It should take less than an hour to unlock everything, no? What am I missing?
I think the number of "omg there is a defense force for everything" posts have now exceeded the number of posts actually defending this.
Not even close.
I know. Having an opinion and all...
Just the worst.
The first couple of day you can just play the premade levels, then create simple levels or just lay the foundations for some other levels that you want to add to , and play some other user created levels.
And a lot of people will have to wait a week between unlocks. I don't boot up my Wii U every day, I don't even have it plugged in every day. Sure, I could force myself to, but that makes this more homework than game. So how long it takes to give me the tools I want is dependent on how often I set up my Wii U. This is a game I was excited to play a ton when it came out, but now I won't want to.It's a fit over a non issue. If you had to wait a week between unlocks, okay maybe.
"It's amazing that this thread is almost 1,200 posts and yet no one has given an actual reason why keeping the content locked over nine days is the best idea.
People will get overwhelmed!: Out of the thousands of video games in existence, Super Mario Maker is apparently the most complex of them all? No one, and I mean no one, can parse through these items that people have seen over the past 30 years? Sandbox gaming is more popular than ever. Gamers love to be tossed into a world and told, "Go!" It can be overwhelming, but in a GOOD sense. Like when looking at all the places you could go in Skyrim. Yeah, you might not know exactly what to do, but that's where the gameplay comes in. You know, actually doing things in the game? Not to mention the #1 game with kids is Minecraft, a game where it just dumps you into a world with dozens of different systems. Kids are making functional train systems, but they can't handle P-Switches? Kids are going to be especially bored when they get this game on day one and can only make alpha-SMB levels.
People will make shitty levels if we give them all the tools at once!: WHO CARES? Are these levels going to go into a time warp and replace the ones from previous games? Some people will make great levels, some people will make bad levels. Why should you care what other people make? Some people just want to dick around and, you know, have fun. Remember fun? The reason why we play games? I want to play SMM because it looks fun, not because I'm majoring in Mario.
It works for Animal Crossing and Splatoon!: Not even comparable. Animal Crossing is a life simulator, not a level designer. The entire gimmick is that there is a reason to play Animal Crossing every day, far beyond just nine days. Each day has a random element that makes everyone's experience different. And people do criticize AC for how long it takes for some basic features to be unlocked. Splatoon is largely a multiplayer game, and giving the community more reasons to keep playing is important. Not to mention the game launched with what, 35 weapons? That you had to slowly grind out? And tons of gear? There was enough gameplay there on day one even if the maps were lacking. Locking ranked mode was pretty dumb because it was unlocked like two days later. SMM has some multiplayer aspects, but it is largely a single player experience. Again, imagine if Pokemon gyms were unlocked once per day, or one world was unlocked in Yarn Yoshi every day.
I seriously cannot believe people think this is a good idea. How about Nintendo just punches us in the face once every nine days? I can see the defense now...
"I think it's good that Nintendo is punching us in the face. It will really help us build up an immunity, so later on if someone else punches us in the face, it won't hurt as much."
"It's just being punched in the face guys. It's not like they are kicking us in the balls. Why are people complaining?"
"I punch people in the face in GTA and it works there, so it must work in this situation!"
Blocking weapons and equipment in most games is based on some kind of level progression. I don't see how a timer is an equivalent example to a timer. They're totally different approaches.It's dumb, I don't disagree with that. But, I also dont think its much different from cod or splatoon blocking weapons and stuff until higher levels, which can take way longer in actual time played to unlock. Its even worse in the competitive games, imo, since you shouldnt have to compete gimped against people with much better gear.
Blocking weapons and equipment in most games is based on some kind of level progression. I don't see how a timer is an equivalent example to a timer. They're totally different approaches.
"
Dude you've made your point already. This is why people are saying things like" people are freaking out"
The more amazing news is the SFX thing! why is no one talking about that?![]()
Well you have to spend 5 minutes creating something, everyday, so that is something like a "level progression"
People need to relax on it...5 minutes a day for 9 days, thats fine. I already know im overwhelmed by the content to use and if been playing video games my entire life!
The more amazing news is the SFX thing! why is no one talking about that?![]()
"
Dude you've made your point already. This is why people are saying things like" people are freaking out"
The more amazing news is the SFX thing! why is no one talking about that?![]()
I'm so so angry!
Can we have the |OT| spread out over nine days? It will be too overwhelming if the OT is posted all at once, and I don't think the topic creator will do a good job unless he has nine days to think about it.
Day 1: Image header
Day 2: Release info
Day 3: "What is Super Mario Maker?" paragraph
I'm not freaking out, I am detailing why this decision is bad while also expressing my befuddlement at people thinking extending a tutorial to nine days is a good idea. This should be a unanimously disliked decision, but we have people here actually saying it's fantastic. I am more amazed than anything.
Also the jokes just KEEP COMING:
Can we have the |OT| spread out over nine days? It will be too overwhelming if the OT is posted all at once, and I don't think the topic creator will do a good job unless he has nine days to think about it.
Day 1: Image header
Day 2: Release info
Day 3: "What is Super Mario Maker?" paragraph
I'm starting to think people finds little fun into playing video games.
Who cares about good news???
Yeah...you've said this type of thing like a dozen times already. Like I said...you made your point already
And a lot of people will have to wait a week between unlocks. I don't boot up my Wii U every day, I don't even have it plugged in every day. Sure, I could force myself to, but that makes this more homework than game. So how long it takes to give me the tools I want is dependent on how often I set up my Wii U. This is a game I was excited to play a ton when it came out, but now I won't want to.
I mean, I wouldn't want to play for more than a few minutes with just the stuff they have on day 1, since it's missing 3 things needed to even recreate the most basic Mario level Nintendo ever created (I'm not interested in buying this game to play other people's levels). I want this game so I can have a lot of fun making crazy levels or trying alternate spins on past levels. So I'll buy this game, and then not be able to enjoy it for a while.
Actually I haven't yet. I am drip-feeding my point over a period of nine days. Today I am introducing why I think it's a bad idea. Tomorrow, I will discuss specifically why the day two unlocks should be available on day one. On day eight, it will just be day one again but with Bloopers everywhere.
Once again: Not outraged, just annoyed.
Seriously. When did having a complaint or criticism turn into outrage?
And a lot of people will have to wait a week between unlocks. I don't boot up my Wii U every day, I don't even have it plugged in every day. Sure, I could force myself to, but that makes this more homework than game. So how long it takes to give me the tools I want is dependent on how often I set up my Wii U. This is a game I was excited to play a ton when it came out, but now I won't want to.
I mean, I wouldn't want to play for more than a few minutes with just the stuff they have on day 1, since it's missing 3 things needed to even recreate the most basic Mario level Nintendo ever created (I'm not interested in buying this game to play other people's levels). I want this game so I can have a lot of fun making crazy levels or trying alternate spins on past levels. So I'll buy this game, and then not be able to enjoy it for a while.
Wait you are not buying this game to play other people's levels? So its Nintendo (after testing ground with MariovsDonkey Kong) finally embracing an online community thing were you can actually share stuff (well Smash did it too...) and its basically the hook for the game, and you wont use it? Well ok...
Yup, it seems like the defenders of this practice are making more of an outrage.
Sure it's only 9 days, but it's a totally lame form of forced hand holding and could've been done more sensibly as others have already mentioned.
Personally I don't think it's fair to characterize a discussion in the context of "people on the other side are basically saying it's alright to be abused."
Like you're literally saying we want Nintendo to punch us in the face.
That sends the message you never wanted to debate us respectfully and you never will.
No one is really defending it at all.
Personally I don't think it's fair to characterize a discussion in the context of "people on the other side are basically saying it's alright to be abused."
Like you're literally saying we want Nintendo to punch us in the face.
That sends the message you never wanted to debate us respectfully and you never will.
What?
There are numerous posts in the thread defending it.
I never said you want to, just that people would find a way to spin it. I used exaggeration for the purpose of comedy while also trying to frame my point in a humorous manner. If you want to ignore my reasoning because I like to crack jokes then that's your problem. Maybe I should have posted it over nine days so you can better comprehend it.
I'm going to enjoy the limited levels for nine days and I'm going to laugh if when day 10 comes around we're bombarded with horrible levels filled with just everything.
Not that I don't think they'll be there day 1 either though.
How many out of 24 pages? Feels like so very, very few.
Can you imagine the next Minecraft doing something like this? No? Then why should people have to suffer through it in a similar game like SMM? Geez. Some people will defend anything.
Or because this is a topic on the 9 days lock and not on the trailer in general or the sound effect feature?
Thinking about it, this will probably achieve the opposite and people will make even shittier levels, people will get bored of the tools they've had and will probably mostly use the tools they got on that day cos they're new and exciting. Lakitu's everywhere on day 2.
If this is literally for the first 9 days it's out, there has to be some kind of reason beyond teaching players. Either limiting data on the servers or ensuring the first batch of levels uploaded aren't too weird.
If it's your first 9 days regardless of when you buy the game, I guess it's Nintendo trying to ease you in or something. Probably not needed, but oh well.
Lakitu and Bill Blasters are prone to be everywhere since you can modify what they throw, too bad you can't do that with Hammer Bros., heh..
And for the first few days goombas and koopas will be everywhere because that's all you've got.