Fighting Games Weekly |8/10-16| Gods(Beard) Among Us

here is how i hope capcom is handling the scheduling for capcom cup:

it's still a two day event except for the first day they're going to do top 32 -> top 16 or 8 at a low-key venue with a very limited number of seats for spectators so the cream of the crop will only be showcased on sunday at the main stage. streaming-wise, they can have saturday streamed on capcomfighters whereas sony's pse twitch channel will be streaming the main event on sunday.
 
Jam is awesome only rushdown I really like besides bb's makoto
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lol that he actually thinks Rolento is mid tier. Dude is delusional.

But Rolento is mid tier...

Also wow, there are way more grappler/zoners than I Ithought.

I was mainly thinking that if Sagat came back for SFV, it might be cool if he was a grappler too as a change up.
 
My girlfriend competes locally in smash and she's been trying to teach me how to play the Wii U one but it's so weird. Pressure situations are a lot different from other fighting games so I've been trying to wrap my head around how to approach.

My Ryu is getting there though. I like how you can just short hop and fling yourself with a focus attack at people lol

I love getting the level 1 focus and dash canceling it to chase people in the air, super fun. His throws are pretty weak though. I can't tell if his SRK is actually invincible.
 
[QUOTE="God's Beard!";175549287]My girlfriend competes locally in smash and she's been trying to teach me how to play the Wii U one but it's so weird. Pressure situations are a lot different from other fighting games so I've been trying to wrap my head around how to approach.

My Ryu is getting there though. I like how you can just short hop and fling yourself with a focus attack at people lol

I love getting the level 1 focus and dash canceling it to chase people in the air, super fun. His throws are pretty weak though. I can't tell if his SRK is actually invincible.[/QUOTE]
Yeah, Smash is hard to get used to just because there is very rarely "blockstun", and blocking isn't entirely a defensive action.

SRK is definitely invincible, but it doesn't have a ton. It has no landing lag, though! Make sure to do the Street Fighter inputs for Ryu - they buff all of his moves.
 
[QUOTE="God's Beard!";175549287]My girlfriend competes locally in smash and she's been trying to teach me how to play the Wii U one but it's so weird. Pressure situations are a lot different from other fighting games so I've been trying to wrap my head around how to approach.

My Ryu is getting there though. I like how you can just short hop and fling yourself with a focus attack at people lol

I love getting the level 1 focus and dash canceling it to chase people in the air, super fun. His throws are pretty weak though. I can't tell if his SRK is actually invincible.[/QUOTE]
The SRK with the DP command is invincible. If you just press up B, it is not.
 
The SRK with the DP command is invincible. If you just press up B, it is not.

It is if you use the stick motion.
That makes a lot of sense. I started with the inputs but started getting annoyed when ryu would turn around and do tatsu or something so I got lazy and did the B buttons for everything but fireballs. I'll make sure to do the inputs from now on.
Yeah, Smash is hard to get used to just because there is very rarely "blockstun", and blocking isn't entirely a defensive action.
Yeah it started to click a little when I realized I could parry some moves and go right into shoryuken punishes. I was a little too greedy with attacking early on because I assumed I was at advantage after a blocked jump attack or knocking someone away which isn't always true.

If I'm being honest, Smash feels a little bit like a more aerial Vampire Savior if I had to use a traditional fighting game comparison.
 
[QUOTE="God's Beard!";175550604]That makes a lot of sense. I started with the inputs but started getting annoyed when ryu would turn around and do tatsu or something so I got lazy and did the B buttons for everything but fireballs. I'll make sure to do the inputs from now on.

Yeah it started to click a little when I realized I could parry some moves and go right into shoryuken punishes. I was a little too greedy with attacking early on because I assumed I was at advantage after a blocked jump attack or knocking someone away which isn't always true.

If I'm being honest, Smash feels a little bit like a more aerial Vampire Savior if I had to use a traditional fighting game comparison.[/QUOTE]
Are you not + after an aerial in VS?

Speaking of which, I was surprised to find how many times I was + after blocking a jump-in in SFV. Not sure how I feel about that.
 
This is what anime makes you do:

Xie@ ArcRevo / コミケ88
‏@XiePlus

It's technically not legal to line up for Comiket the night before, so what they do is march the line around allllllll night.

Took an hour nap on a bench, it's time to join the march. #c88xie

Xie@ ArcRevo / コミケ88 ‏@XiePlus 28m28 minutes ago
In line somewhere. The 1 hour nap put me back around 2000 people I imagine. Pretty worth it I'd say. #c88xie

https://twitter.com/XiePlus/status/632572574669520896

Also, people go all out for their cosplay.

https://twitter.com/ilpkenchan/status/632413869726502912
 
Are you not + after an aerial in VS?

Speaking of which, I was surprised to find how many times I was + after blocking a jump-in in SFV. Not sure how I feel about that.

You are, I just meant the pace in general and short combos. Lots of hopping around in VS. It also helps that my character Jedah is primarily aerial and can't confirm into knockdown so the feeling is even closer.
 
ST at this age is too hilariously broken, we watch the Gamespot Danisen stuff every now and then to see the wonders.

AFGC twitter has been like a Mad Max scorched Earth wasteland recently. I'm not gonna bother with much of that for awhile. Arc Revo was fun though, got to see BO1 at its finest.
 
That's ignoring the fact tat even "photo realistic" "grimdark shootbangs" are still highly stylized today.

None of that is anything like what ArcSys did with Xrd though. Talking about how something is modelled and rendered in the game, not what is rendered. And ambitious attempts at that, which is why I qualified as such in my last post.

In the same way that you have people coming up with all sorts of ways to create more realistic models and environments to bridge that virtual-reality gap, we need more people doing the same and hitting significant milestones for games that use NPR.
 
But what about matchups?!
Definitely valuable, but worth $60 to learn 3 matchups?

I'll dive in when they add Testament or Dizzie, or a new character that piques my interest. I'm not such an ASW diehard that I feel the need to support their abhorrent practices. I wish every game worked on a model like Killer Instinct, Dead or Alive 5, and/or Street Fighter V. Now that there are 3 fighters using a piecemeal DLC model, I am hoping that ASW might follow suit in a few years.

Just give me the balance changes and let me play against the new characters for free. I think that's fair - I shouldn't have to pay an annual fee just to keep up on a game.

What about playing the actual game vs people let alone learning the new things the character is going to have to do.

It's an ArcSys game characters rarely stay completely the same.
Supposedly, Revelator isn't making serious balance changes. I haven't heard of any Zato changes, at least.

My locals will have the updated version, too. My point is just that I don't have a real reason for me to upgrade. I can practice Zato at home, and then go to locals to play against the new characters.
 
That feeling when you want to learn a new character, but you're wary of getting pounded for the next 100 matches when you could just play the current one and win some.

I think in the end it's not even whether or not I win or lose, but how much I contributed to the match. Like if I played against someone and just flailed around at random and got demolished I would feel bad, but if it felt like I did something to make the match interesting, like putting up some impressive pressure/blocking, good hitconfirms and combos and other advanced stuff then it feels good even if I lose because it feels like I properly contributed to the experience that is the match.
 
Now that there are 3 fighters using a piecemeal DLC model, I am hoping that ASW might follow suit in a few years.
They have the one thing they all don't have though and that's a constantly updating story. So they always have an excuse for a full release. Now I don't think they should ever release extend crap though as disc releases.

To me as long as each disc release has a reason to be a disc release I'm ok with it.
 
Jack O but I'll probably just stick to playing Sol
Ah, cool.

Jack-O looks fantastic, but I doubt I would have the patience to learn another deep and complicated character mid-title. I learned my lesson from Mewtwo. :-P

They have the one thing they all don't have though and that's a constantly updating story. So they always have an excuse for a full release. Now I don't think they should ever release extend crap though as disc releases.

To me as long as each disc release has a reason to be a disc release I'm ok with it.
Oh, you know what? I forgot about the story mode. I might get it, then. My wife really enjoyed the story mode last time, and I thought it was cool, too.

I don't entirely mind the disk release, but I wish there were other options. What doesn't make sense to me is that a game like Xrd can launch with a good-sized roster and massive story mode at $60, and then they will release the next entry with another massive story mode, but only 3-4 new characters, at $60 again. That isn't a reasonable pricing point for me.
 
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