Fighting Games Weekly |8/10-16| Gods(Beard) Among Us

I don't think I'm trying to convince anyone that it shouldn't be interesting to them. I'm just saying that I think that A.B.A's design is a lot more interesting than Justice's design, and would rather see her take a spot in Xrd. At least unless they go a completely difference direction with Justice than they have in the past.

I see. If you want my opinion, then if I had to choose between the two I'd go with Justice based on what she adds to gameplay variety.

I don't think there are any zoning heavy characters in the game yet so I think adding one over another close-up character would lend to greater variety in the number of combat styles available in the game by one.

There will likely be some new characters for the console release so we'll see what happens.

I guess there's Venom for zoning but I think you mainly do that to get in close although there's nothing stopping you from zoning people who can't get past your balls.
 
I get that, and that's great for the lore monsters, but at the end of the day what you are seeing during the match is anime/manga mecha 101, and I just don't find that interesting compared to a lot of the more inspired and crazy shit that they have going on in that series.

Keep in mind she was around before the game went even more crazy. If she was redone she'd look more like how you would expect.
 
Thanks for the games, Karst, Seyavesh! I wanted to play you guys some more, but I don't want you to have to reset the room on my account (also I know you're not a fan of lines, Karst). Good games, guys
 
Justice always felt more evangelion rather than standard mech.

While it may seem like standard anime mech in the year 2015 she debuted in vanilla which at the time I don't think had very many mechs in games or other media with that design right?
 
How many fighting characters looked like justice when she appeared or even now

Not too many in fighting games, sure. So you want your real robot style mech design in a fighting game. That's okay. Still not very interesting to me. Unless, of course, it's something like this!

Keep in mind she was around before the game went even more crazy. If she was redone she'd look more like how you would expect.

I would be totally cool with that.

I see. If you want my opinion, then if I had to choose between the two I'd go with Justice based on what she adds to gameplay variety.

I don't think there are any zoning heavy characters in the game yet so I think adding one over another close-up character would lend to greater variety in the number of combat styles available in the game by one.

There will likely be some new characters for the console release so we'll see what happens.

I guess there's Venom for zoning but I think you mainly do that to get in close although there's nothing stopping you from zoning people who can't get past your balls.

So long as they make her appearance more interesting, adding her to fill that gap would totally be cool too.

I was talking playstyle, not visual design.

My apologies for the misunderstanding then. I just saw you use the words "Most interesting looking" and went off of that.
 
If Justice ever make it into Xrd she will have a normal human waifu face.

tumblr_nt5rj94jGr1qhhv13o1_1280.png

What a lovely normal waifu face
 
Keep in mind that XRD Justice would be redone so never look at how she looks but look at gameplay and what not. I don't she'll return however because of her daughter.
 
GGs Karst and YoungDEPS. I am not sure who the venom player was though. I was surprised that my connection with karst wasn't that bad. I thought it would be unplayable.
 
ggs karst, rookiejet

Telling people what not to do isn't helpful. Telling them what to do is.

fair enough
you need to use your grounded tools to scare me into doin' stuff so you can anti-air me.
by flying you're effectively removing your strongest screen control tools and letting me bulldog you.
when you started staying grounded and using lil eddie to defend yourself while keeping me scared with drills i started losing- eating hits from antiair cr.HS and nobirus chunkin' off my health
airdashes and jumps are good but when you fly, especially without 'lil eddie covering you it's asking for a bad situation

you also need to cover 'lil eddie more- by letting him extend out away from you i can effectively take a trade and start going somewhat ham since you gotta start committing more to moves to keep me out

this is something i'm 5000% guilty of too but also learn the gaps in blockstrings or general idea behind 'em anyways- when you see sol do gunflame off anything it's possible to IAD forward and punish him assuming he doesn't fake it. at the very least you can iad back/jump/superjump out and potentially get out of a sketchy situation

also this one's obvious but you gotta refine your conversions when lil eddie actually hits me- i saw you trying to do the nice cr.lk [eddie p] loop but more often than not i felt really safe mashing out of your lil eddie pressure because i knew that overall result was most likely going to be a trade in my favor. have you looked into doing the simple pks->saw loop?
 
Thanks for the games, Karst, Seyavesh! I wanted to play you guys some more, but I don't want you to have to reset the room on my account (also I know you're not a fan of lines, Karst). Good games, guys
GGs guys. Every time I play I have to relearn so many things because I play so infrequently. I need to play an easier character, lol.

I can't watch multiple parts of the screen at all. If Eddie isn't out, I am fantastic at anti-airing. If Eddie is out, I default to blocking when someone air dashes. I just can't handle Zato's neutral. :(

I am probably switching once Testament or Dizzie get added.

ggs karst



fair enough
you need to use your grounded tools to scare me into doin' stuff so you can anti-air me.
by flying you're effectively removing your strongest screen control tools and letting me bulldog you.

when you started staying grounded and using lil eddie to defend yourself while keeping me scared with drills i started losing- eating hits from antiair cr.HS and nobirus chunkin' off my health

airdashes and jumps are good but when you fly, especially without 'lil eddie covering you it's asking for a bad situation

you also need to cover 'lil eddie more- by letting him extend out away from you i can effectively take a trade and start going somewhat ham since you gotta start committing more to moves to keep me out

this is something i'm 5000% guilty of too but also learn the gaps in blockstrings or general idea behind 'em anyways- when you see sol do gunflame off anything it's possible to IAD forward and punish him assuming he doesn't fake it. at the very least you can iad back/jump/superjump out and potentially get out of a sketchy situation
All good advice. I will respond:

If you see me float in the neutral, it is almost always a bad input. I am trying to super jump air dash past you like I successfully did in some of those later matches, but Xrd is so strict on the inputs that I get a normal jump a lot of the time. If I air dash out of a normal jump, I am free, so I usually float as a backup measure. You're right that it gets me into trouble, but I am trying to make the best of a bad situation. It is happening more on my new stick, because I am not used to the Hayabusa yet. Not sure if I like it still.

If I ever fly randomly, it's because I love flight characters in every game I play, and going into the air is good with all of them except for Zato. So there is an instinct there that doesn't play out well here.

I am really bad at controlling Eddie in the neutral. My fundamentals are really solid, but if Eddie is out he takes much of my attention that I can't manage him and Zato. It isn't that I don't want to protect Eddie, it's that I literally can't do it even when I try my best. I have kind of come to be satisfied with sacrificing him for a 2H drill counterhit when he goes down, lol. :(

I had no idea Gunflame was punishable. Thank you for that. I am usually pretty good at knowing when strings end, but ASW games don't work well with my head. I always think I can move, but I can't yet. It is like Marvel levels of offense, but without a pushblock mechanic. I eat lots of counterhits because I have trouble knowing when it is safe. I started to super jump out of your strings in the last few matches, but in general I don't know when things are safe for me to move. I am really not a fan of how ASW does their animations. They don't tell you jack about their safety. So many attacks "feel" unsafe by their animations, but aren't. Sometimes an aerial looks like it will land next to Zato, so I go for a throw, but the game just...pushes the opponent out at the last second. My brain isn't good with that kind of fuckery.

Also, I need to stop punishing with combos. Zato's combos are so shitty and inconsistent. I would kill for a consistent mid-range combo that leads to a knockdown, or for his strings to be consistent in general.

Thanks for the feedback, and great Sol. I love your various grab setups. Looking forward to being able to tech those in the future. :p
 
You guys makin me want to get back in GG. SF4 gave me hell, not lookin for GG level hell. :E

i'm a moron who pretty much only plays and loves marvel, if i can do it so can you
you just gotta believe

edit:
in pressing all of the buttons all of them im just going bananas
 
Oh yeah, that was my first Venom ever. Very cool.

You guys makin me want to get back in GG. SF4 gave me hell, not lookin for GG level hell. :E
There is a pretty good assortment of easy characters in Xrd. It isn't like old games where they were all extremely hard to play. Just stay away from Zato, Ino, Venom, Bedman, and Ramlethal. The rest aren't hard to pick up.
 
She looks like a mix between EVA and Gundam Epyon.
Edit: looks like she does have an Epyon color too. >_<

After looking around to me it looks more very similar to Izubuchi's Patlabor designs.

asuka-mpl-96.jpg

av-0.jpg

av-98-1.jpg



Then again some of the OG SRW designs from early 2000s would fit the bill too.
 
Why doesnt anyone play Bedman?

He is an odd character? Movement options aren't super intuitive, different, more complex than most other characters. Special attacks mechanics are also pretty in how they work from other characters in terms of replay/rewind mechanic.

Or maybe the character design just doesn't appeal visually to most people.
 
Would you lot be interested in me getting some great DOA luminaries to get a little stream up breaking down the game in some ways for FGW?
 
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