Final Fantasy XV Gamescom Active Time Report - CNN reporting live from disaster scene

Standards, expectations and the gaming market itself have changed since FFXII and FFXIII.

Sure. But when episode duscae released I only read good things by journalists and forums in general. Reading you now it feels like the opposite and that is not what I remember.
 
Oh cmon. Ffxii and Ffxiii demos were shit compared to episode duscae. Like I said I've found episode duscae one of the best demos I played in my life for free. Ground zeroes is good too but that, well, costed me 39 euros.
Duscae turned me off from buying FFXV completely. Not having played it would have kept me excited for the game.
 
Sure. But when episode duscae released I only read good things by journalists and forums in general. Reading you now it looks like the opposite and that is not what I remember.

Self reflection. Feelings change with time.

I was also fairly positive when I first played it, but that changed to pessimism quite quickly when replaying and reflecting on the experience.

In reality Duscae is barebones to what fans have always expected for the game since Versus days. Coupled with the recently bad marketing run and people become very negative quite quickly.

In that scenario its best they simply move on and carry on working hard on the game and make sure that next time they only show something substantial, at the right time.
 
Except many people - especially casual players - see demos as something representative of the final product.

That's more of an issue with those peoples mentality. I'm not sure how many times I seen people describe Duscae as a "game" when it was initially released. I'm glad they did the demo because there were a LOT of things that needed to be improved, tweaked, removed, or even added.

Duscae pretty much set my expectations for what it was going to release as (brought them down from the pillar). If people think XV is going to be some messiah from heaven they might as well grab the picket fences and go piss on SE's building now.
 
I think Duscae was an impressive if very barebones experience. I am happy with the foundations, I am just looking forward to seeing there is more to it.
 
I think Duscae was an impressive if very barebones experience. I am happy with the foundations, I am just looking forward to seeing there is more to it.

I think so too, I really enjoyed my time with Duscae, and even enjoyed revisiting it. I've clocked in about 12 hours on it even though there is about 1-2 hours worth of content in it.
 
I also liked Duscae a lot, despite it lacking features, and it just strengthened my expectations for the full game.
 
Self reflection. Feelings change with time.

I was also fairly positive when I first played it, but that changed to pessimism quite quickly when replaying and reflecting on the experience.

In reality Duscae is barebones to what fans have always expected for the game since Versus days. Coupled with the recently bad marketing run and people become very negative quite quickly.

In that scenario its best they simply move on and carry on working hard on the game and make sure that next time they only show something substantial, at the right time.

Yeah, I've seen others express similar thoughts. You're not alone!
 
Self reflection. Feelings change with time.

I was also fairly positive when I first played it, but that changed to pessimism quite quickly when replaying and reflecting on the experience.

In reality Duscae is barebones to what fans have always expected for the game since Versus days. Coupled with the recently bad marketing run and people become very negative quite quickly.

In that scenario its best they simply move on and carry on working hard on the game and make sure that next time they only show something substantial, at the right time.

I feel that people was just happy to finally play "Versus" after all these years and the hope that finally XIII days were over. But you put that out of the equation and you have a mediocre experience.

And I mean, that's quite normal, the game was like 2 years away at least when they released the demo and it shows. Not sure if the end game will be better or not, but at least is clear that the game was not ready to be playable and show it's potential, I mean, at times it feels like were just messing around with a barebones combat prototype.
 
In that scenario its best they simply move on and carry on working hard on the game and make sure that next time they only show something substantial, at the right time.

I don't think that's going to happen. They were going to repeat the Dawn trailer at PAX and TGS, and there's also Paris Games Week, PlayStation Experience and Jump Festa where they'll want to be.

They should just take one of those events, and go all out, but I don't think that's in the cards for them.
 
They really shouldn't.

It's a stripped down and barebones version of the game that does a poor job at creating exciting for the full game.

Ah, you're right. Hopefully Episode Duscae, even version 2.0 was very outdated in build and features compared to the final version.
 
Square enix clearly thought gamescom was a minor event while waiting for TGS.

I don't know if this is true. I might be mis-remembering, but at Gamescom, SE mentioned that they wouldn't be showing a new trailer at TGS (that may have changed now, post-backlash)
 
Square enix clearly thought gamescom was a minor event while waiting for TGS.

That's not true at all. They planned to show the Dawn trailer there again. The plan was to restart the marketing campaign through the story teaser trailer as Tabata called it with showing it at 3 events in the key regions in short time spawn. Gamescon for Europe, Pax for US and TGS for Japan.
 
Fairly sure Tabata said the full range of abilities, as well as a ton of other stuff was not even in Duscae...People expected a full level 1-99 progression with unlocked abilities in a Demo?
 
They really shouldn't.

It's a stripped down and barebones version of the game that does a poor job at creating exciting for the full game.

It's why nobody should base their entire impression on a demo. The initial demo excitement was great, but the continued lingering in Duscae and poor "marketing blow out" are just hurting the game now.

I use the FFXII demo as an example of a terrible demo for an awesome game.
 
Square enix clearly thought gamescom was a minor event while waiting for TGS.

Biggest gaming show in Europe a minor event?

They clearly claimed to in very clear PR voice that Gamescom was an event to look forward.

It was a marketing blunder at is finest.

If you thought Duscae was 'barebones', I wonder how you felt about the demos for FFVII and VIII back in the day. :p

I think he means barebones in terms of actual gameplay/combat mechanics. It barely felt a game which was still prototying it's combat systems and just throw a bunch of things there to fill all that boring looking area.

VIII demo, was a nice slice of what to expect in terms of acual content, design and combat. Basically you were getting a piece of an almost finished product.

Duscae, obviously, is not even finished and barely feels a compact product. Is like they said "what we have finished? Oh, let's thrown all there and hope it sticks". With 101 open world and quest design, combat that dosn't even know what it wants to be which barely feels cohesive and incredible lame parts like companion attacks, dissapointing performance, etc.. Duscae 2.0 is something SE should try to erase from everyone's memory, and precisely the kind of first taste newcomers to the series should be avoid at all cost.
 
If you thought Duscae was 'barebones', I wonder how you felt about the demos for FFVII and VIII back in the day. :p
I never played the FFVII demo. Didn't even know there was one and have no idea where it's set and what you can do. The FFVIII one was fun though. Cant remember what was missing from the mechanics, but the whole Dollet mission was awesome and made me really excited about the game. Duscae on the other hand is mundane and incredibly boring.

So yeah the older demo's may have been barebones just like (or even more than) Duscae. But at least it was fun in VIII's case. Once the initial excitement of finally playing something from the game wore off, the FFXV demo just made me and all my family and friends who played it less interested.
 
It's why nobody should base their entire impression on a demo. The initial demo excitement was great, but the continued lingering in Duscae and poor "marketing blow out" are just hurting the game now.

I use the FFXII demo as an example of a terrible demo for an awesome game.

What?? It was literally exactly the same in the final version.
 
Yeah, no.

Based on the interviews that followed the ATR and the material shown in it that seems the impression. I can't think of any other reason why the show was so weak. Incompetence perhaps? It's easy to think that a Japanese company prefers TGS for their stuff when so close to gamescom, I think they willingly expected gamescom to have less negative resonance in regards to what they had to show. It's obvious they care way more for E3 and TGS given the past shows. In no way they'll handle TGS the same way, feedback or not from the past gamescom. I really believe they're keeping the best stuff for september and they "had" to do something for gamescom, minor stuff and all... that ended up being a big mess given the expectations they created.
 
Based on the interviews that followed the ATR and the material shown in it that seems the impression. I can't think of any other reason why the show was so weak. Incompetence perhaps? It's easy to think that a Japanese company prefers TGS for their stuff when so close to gamescom, I think they willingly expected gamescom to have less negative resonance in regards to what they had to show. It's obvious they care way more for E3 and TGS given the past shows. In no way they'll handle TGS the same way, feedback or not from the past gamescom.

Don't have a source, but I'm pretty sure I remember reading how they said E3 was being written off and Gamescom is when they'd show more of FFXV and begin to truly market the game and everything would start to be ramped up from there. That doesn't sound like they think it was unimportant.
 
Don't have a source, but I'm pretty sure I remember reading how they said E3 was being written off and Gamescom is when they'd show more of FFXV and begin to truly market the game and everything would start to be ramped up from there. That doesn't sound like they think it was unimportant.

They said that and they actually did that. Though as we've seen the "players" expactations were way bigger... probably expecting for a "start" more a "blow out" of info. Though if you think about it... with TGS just 2 months after, it was almost garantee that the show was going to be contained. They would not shoot everything before their biggest show with nothing new saved for it. Looking back it makes sense how gamescom went, they just marketed it wrongly before it happened. Today though it was the right thing to do, just bad wording preceding it.
 
If you thought Duscae was 'barebones', I wonder how you felt about the demos for FFVII and VIII back in the day. :p
I wouldn't call Episode Duscae barebones. It's actually quite meaty for a game demo. Problem is how everything feels halfass made, rushed and plagued with technical issues and questionable game design decisions. It's perhaps not an accurate indication of FFXV final product, but it just isn't a very exciting/promising demo that helps to build interest in fans. Then there's 2.0, more time wasted on the demo.
 
What?? It was literally exactly the same in the final version.

No it wasn't. It was just some random battles and a little exploration. You couldn't change gambits, swap party members, or equipment. The final game was amazing because you could do all that on the fly. In the middle of combat just by opening the menu. If the final game was like the demo it would have been trash.
 
If you thought Duscae was 'barebones', I wonder how you felt about the demos for FFVII and VIII back in the day. :p

Hmmm...I think there was more story in those though. I also think that with turn based combat even with basics, there is at least the illusion of more strategy involved. There are some good mechanics here, but I don't feel I got to flex them much in the demo.

In general I was pretty happy with the demo and think the game has a lot of potential.

People being all down on it...well I think there was a lot of impressive stuff in there, it just seems pretty early, and alongside the dev problems, I can understand why they are a bit anxious.
 
No it wasn't. It was just some random battles and a little exploration. You couldn't change gambits, swap party members, or equipment. The final game was amazing because you could do all that on the fly. In the middle of combat just by opening the menu. If the final game was like the demo it would have been trash.

You basically just couldn't macro/micromanage, but everything else was the same. I dunno. The final game didn't do a full 180 for me from the demo. I liked the demo, liked the game.
 
You basically just couldn't macro/micromanage, but everything else was the same. I dunno. The final game didn't do a full 180 for me from the demo. I liked the demo, liked the game.

Without the gambit managing, license board, and other systems, I didn't find FFXII's gameplay compelling at all, the demo just made me wonder if all I will be doing is auto attacking mobs and, nothing else. Thank god the Gambits helped customize how I wanted the AI to react in the best possible way.

A lot of people are disappointed that Duscae may potentially be all of what we can expect from FFXV. Hopefully it's more realized with it's final release.
 
Self reflection. Feelings change with time.

I was also fairly positive when I first played it, but that changed to pessimism quite quickly when replaying and reflecting on the experience.

In reality Duscae is barebones to what fans have always expected for the game since Versus days. Coupled with the recently bad marketing run and people become very negative quite quickly.

In that scenario its best they simply move on and carry on working hard on the game and make sure that next time they only show something substantial, at the right time.



Yea I feel similar to you. At first I was fairly positive and liked lots of the elements from the demo. But the more I play, the more I started to dislike the demo.

2.0 was a nice addition and made the battle feel a bit better, but I am still not happy about it. Of course it's not the full game and they will add lots of new mechanics, but I feel the core will still be the same (the character movements, how normal attacks works)

I am still somewhat optimistic, but I am also worried about it at the same time.
 
Yea I feel similar to you. At first I was fairly positive and liked lots of the elements from the demo. But the more I play, the more I started to dislike the demo.

2.0 was a nice addition and made the battle feel a bit better, but I am still not happy about it. Of course it's not the full game and they will add lots of new mechanics, but I feel the core will still be the same (the character movements, how normal attacks works)

I am still somewhat optimistic, but I am also worried about it at the same time.

I think the problem with going back to a demo is the same problem you get going back to gum. Once the flavor is gone, no amount of chewing will bring it back. No matter what JRPG you play, there isn't a single hour that you can play forever, exclusively and have it never get old.

Duscae is one tiny piece of gum, from the entire car cup of gum that is FFXV. BELIEVE!

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The more you play, the more faults you're likely to find. Playing a demo over and over again is like grinding in any JRPG. It's not going to be fun doing the same thing over and over again.
 
I think the problem with going back to a demo is the same problem you get going back to gum. Once the flavor is gone, no amount of chewing will bring it back. No matter what JRPG you play, there isn't a single hour that you can play forever, exclusively and have it never get old.

Duscae is one tiny piece of gum, from the entire car cup of gum that is FFXV. BELIEVE!

Yea I understand what you are saying and it's right. Maybe I chewed the gum too many times and I got tired of the flavor. Hopefully the full game has many different flavors.
 
The more you play, the more faults you're likely to find. Playing a demo over and over again is like grinding in any JRPG. It's not going to be fun doing the same thing over and over again.
Gotta say I could never get enough of that Sonic Unleashed demo back in the day. GOTTA GO FAST!
 
So. While I was fairly certain that Tabata's wording at Gamescom meant that at least one of the platforms (PS4) will manage 1080p, an interview with Spieletester.com may say otherwise:

From Final Fantasy Network:
'Tabata says that the current build of the game is able to smoothly reach 30fps, and reassures that framerate is more important to the team than resolution. Noting that 30fps can only be reached at the moment when the game isn’t running at 1080p, Tabata says that it’s important that the game is optimised to work on different platforms and a balance must be reached between frame rate and resolution, otherwise features that use a lot of power would need to be cut.'

The translation is not entirely correct however. He says 'We will probably not be able to reach 30fps in Full HD, but it will be close.'

For me this is a conflicting message. In one interview, he says that there is a power difference between the platforms and he won't be able to guarantee 1080p for all platforms. Which to me means that there will be one platform (of the two) that will run it, otherwise he would have said '1080p for any platform'. Now, in the next interview, which admittedly was probably carried out by a german that doesn't have English as a primary language, he says something completely different: 'We will probably not be able to reach Full HD/30fps in Full HD.'

Whats your take?
 
Saying that Square Enix treated Gamescon as a small convention does not make sense. They would not have sent their folks over there. There were also a lot of focus on FFXV. They simply botched it at Gamescom and they have to come back stronger.
 
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