Final Fantasy XV Gamescom Active Time Report - CNN reporting live from disaster scene

Saying that Square Enix treated Gamescon as a small convention does not make sense. They would not have sent their folks over there.

Nowdays they're sending Yoshida even to hamburger conventions... that doesn't mean anything. You promote your products everywhere you can of course. I stay by my idea (and Tabata's words) that they didn't expect that reactions because they thought gamescom and expectations for the game in that event weren't that big. Of course it's their fault eh, that's the first thing I said.
 
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Gotta admit that the design is great.

I really want the game to be good despite my generally negative tone in FFXV threads. Or else, I wouldn't even bother commenting.
 
Saying that Square Enix treated Gamescon as a small convention does not make sense. They would not have sent their folks over there. There were also a lot of focus on FFXV. They simply botched it at Gamescom and they have to come back stronger.
I don't think they thought Gamescom is a small convention, but they didn't think that their teaseri-ish reboot of FFXV's marketing would create such a huge backlash. This really was as if they had just begun showing FFXV. Not with lengthy gameplay vids & stuff that they usually start showing ~6 months prior to release, but with the kind of teasers and a short gameplay clip with nothing substantial that are often reserved for announcements, with more substantial showings to follow. They were dumb to think that this would fly at this point of the game's existence. A showing like this would have worked if they had had a huge showing @ E3 and this was just some inconsequential PAX/Comic-con, but Gamescom is almost as big as E3 nowadays. This should have been another E3 2013 like trailer.
 
can you people stop quoting that pic it smells so bad jesus i can't even begin to describe how bad it smells
 
I just realised after being so underwhelmed by that trailer they showed, I never even bothered to watch the new footage. That Marlboro does look pretty cool actually! I don't ever want to see him though unless I have a Ribbon. Hate them with a passion. So many hours lost before I got a chance to save...
 
I'm sort of liking the idea of (bi-)weekly screenshots, hope Square keeps this pace up. Wonder if they'll show another classic FF enemy at PAX.
 
I don't think they thought Gamescom is a small convention, but they didn't think that their teaseri-ish reboot of FFXV's marketing would create such a huge backlash. This really was as if they had just begun showing FFXV. Not with lengthy gameplay vids & stuff that they usually start showing ~6 months prior to release, but with the kind of teasers and a short gameplay clip with nothing substantial that are often reserved for announcements, with more substantial showings to follow. They were dumb to think that this would fly at this point of the game's existence. A showing like this would have worked if they had had a huge showing @ E3 and this was just some inconsequential PAX/Comic-con, but Gamescom is almost as big as E3 nowadays. This should have been another E3 2013 like trailer.

The biggest misstep was not confirming a release date at the end of the trailer (a "fall 2016" would've been enough), people want the game to come out more than anything else. To calm the backlash Tabata had to assure later that it was coming in 2016, but obviously some people aren't going to believe him with such a weak showing.
If you think you can save the big news for the TGS because you're a Japanese company then you shouldn't start the marketing campaign in Europe. If you want your brand to be global then start to treat it like it should, especially when the West is saving the home console market.
 
Is that not just a photoshop touched version of a screencap of the Malboro trailer?

The guy doing the video isn't affiliated with SE.

everything was fanmade
 
I don't think they made any missteps at GC, despite fan disappointment. They already have us by the balls, all they need to do is deliver on the final product.
 
I don't think they made any missteps at GC, despite fan disappointment. They already have us by the balls, all they need to do is deliver on the final product.

Let's be honest, people won't remember in a few weeks and as soon as the next big trailer comes it'll be all forgotten anyway.
 
That was definitely the problem in the demo... fighting big enemies is tedious and not fun. They need to make the fights more than just smacking at the legs or whatever.

I figured that the giant fights were pretty much huge (heh) works in progress, and that it'd be potentially more enjoyable with more aerial skills, magic, etc.

Of course, that kinda begs the question of whether or not it was even worth implementing in 2.0 at that stage in development.
 
They need to show those free running, climbing big enemy mechanics. Hope someone will ask Tabata at Pax if that's even still going to be in the game.
 
Is it true Tonberries and Cactuars will not be in FFXV? :(
What about Moguris?

I'm actually surprised that Malboros are in, as they aren't really "realistic" considering that most of the fauna, in the normal overworld at least, is deliberately based on realistic ecology, see: http://www.novacrystallis.com/2015/...asy-xvs-creatures-to-be-based-on-reality-too/

Those Iron Knights from the E3 gameplay footage are probably explained as being big robots:

EDIT: Okay, I guess the Goblins from Duscae aren't really realistic either :D Maybe the ecology thing is more about more realistic looking anatomy of the monsters that would be "possible" in real-life too if mother nature wanted to. I mean the huge Catoblepas from Duscae are basically dinosaurs.
 
I'm actually surprised that Malboros are in, as they aren't really "realistic" considering that most of the fauna, in the normal overworld at least, is deliberately based on realistic ecology, see: http://www.novacrystallis.com/2015/...asy-xvs-creatures-to-be-based-on-reality-too/

Those Iron Knights from the E3 gameplay footage are probably explained as being big robots:


EDIT: Okay, I guess the Goblins from Duscae aren't really realistic either :D

Neither are Goblins, which are still enemies in the game. I think some enemies will be based more on realistic animals than others(especially how they act). I still think there will be a considerable amount of mystical/magical creatures in FFXV's world. Tabata recently noted that both Zuu and Cockatrice enemies will appear in this game, so they might have patterns similar to various bird species(Zuus might track you like vultures do or such).

EDIT: Dammit. Hehehe, didn't see your edit. Though, an interesting question is, think we'll see Bombs or Flans? Bombs, in particular, are one of those classic FF monsters everybody loves to see appear.

Personally speaking, I think Cactaur and Tonberry's aren't included because of their speeds in battle. Cactaur are supposed to be very evade-heavy and prone to running away(battling them wouldn't be fun if you keep on trying to target them and miss all the time, in real time nonetheless). Tonberries are slow moving, creeping towards you until they strike hard. While they are in the MMORPG FFs, their "impending doom" seems better fitted for turn-based battles where you can't escape them(to my recollection, they weren't in FFXII either), less for a ARPG where you are HIGHLY mobile. Then again, they could probably add them at a latter time with DLC. If anything, adding more quests and monsters via DLC is a great thing, IMO. With the MMORPG FFs, with each expansion, the number of new enemies they add makes the bestiary massive in variety compared to many other modern offline FFs, pretty much akin to the massively varied bestiaries of the old FFs(at least FFI-FFVII, which are still among the greatest in terms of monster numbers and sheer variety).
 
Personally speaking, I think Cactaur and Tonberry's aren't included because of their speeds in battle. Cactaur are supposed to be very evade-heavy and prone to running away(battling them wouldn't be fun if you keep on trying to target them and miss all the time, in real time nonetheless). Tonberries are slow moving, creeping towards you until they strike hard. While they are in the MMORPG FFs, their "impending doom" seems better fitted for turn-based battles where you can't escape them(to my recollection, they weren't in FFXII either), less for a ARPG where you are HIGHLY mobile. Then again, they could probably add them at a latter time with DLC. If anything, adding more quests and monsters via DLC is a great thing, IMO. With the MMORPG FFs, with each expansion, the number of new enemies they add makes the bestiary massive in variety compared to many other modern offline FFs, pretty much akin to the massively varied bestiaries of the old FFs(at least FFI-FFVII, which are still among the greatest in terms of monster numbers and sheer variety).

I had the same thought - more than any concerns about realism, it's likely that they're just having trouble translating their gimmicks into FFXV's real time systems. Though it shouldn't really be impossible to work around - simply giving Cactuars a frequently-used teleport dodge would be enough to convey their high evasion, though it'd be easy to make an enemy like that frustrating with the current state of the battle system. Tonberries are a little more difficult - maybe they could stab your shadow and create a slowly-moving doppelganger of themselves which would approach you slowly regardless of distance to eventually execute you; which could only be halted by stunning or defeating the original.

Failing that, they could just make the Tonberry King and Giant Cactuar summons.
 
They need to show those free running, climbing big enemy mechanics. Hope someone will ask Tabata at Pax if that's even still going to be in the game.

This is the biggest question mark for me right now. It's one of the feature that would be a no brainer for an action RPG with large monsters to fight like FFXV. If this is scrapped, I don't even know what to think.
 
They need to show those free running, climbing big enemy mechanics. Hope someone will ask Tabata at Pax if that's even still going to be in the game.

Yeah, I have far fewer complaints about the demo battle system than most here, but behemoth and Catoblepas aren't that fun to fight currently. They should smooth out aerial warp combat (maybe a skill that lets you hover longer?), and/or put in some reasonable stagger mechanics to bring the big guys down to your level.
 
All the Magitek Troops battles seem really fun. Everything other enemy don't have their own "tells". I'm not really worried about the human enemies but there's concern for everything else.
 
All the Magitek Troops battles seem really fun. Everything other enemy don't have their own "tells". I'm not really worried about the human enemies but there's concern for everything else.

Unfortunately, the troops fights are bogged down by the fact that they always come in a large swarm. That coupled with already active enemies on the ground make for too large of a crowd for regular encounters, making it tedious. This is actually one of my largest concern with the gameplay, that is the game seems to be rewarding button spamming, AOE attacks to take out hordes of enemies.
 
Unfortunately, the troops fights are bogged down by the fact that they always come in a large swarm. That coupled with already active enemies on the ground make for too large of a crowd for regular encounters, making it tedious. This is actually one of my largest concern with the gameplay, that is the game seems to be rewarding button spamming, AOE attacks to take out hordes of enemies.
They seem to be bogged down when there are other enemies along with the troops to battle. The troops behave like you'd expect them to, the sound design is great since you can tell when they'll rip their hearts out without the parry symbol, and they're the only enemy with which you can activate the Armiger shield (forget the name). There's also really cool with their final attack and the party members potentially saving you.

They need to impress with the other enemies. The worst is the Garula moving sideways causing damage.
 
They seem to be bogged down when there are other enemies along with the troops to battle. The troops behave like you'd expect them to, the sound design is great since you can tell when they'll rip their hearts out without the parry symbol, and they're the only enemy with which you can activate the Armiger shield (forget the name). There's also really cool with their final attack and the party members potentially saving you.

They need to impress with the other enemies. The worst is the Garula moving sideways causing damage.

GIF tiiime!
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The battle-system shines in 1-on-1 fights, it'd be a shame if they keep the Musou mobs for the final game :/
 
The battle-system shines in 1-on-1 fights, it'd be a shame if they keep the Musou mobs for the final game :/

If by "shines in 1-on-1 fights" you mean "it becomes completely mindless and one sided because stunlocking an enemy is just a matter of holding down the attack button", then I agree with you.

Being able to hold down buttons pretty much forces the game be designed around mobs and group fights, because you don't have to worry about one attack, you have to worry about the entire group as a whole.

This would actually be interesting to see in a proper Musou game, because it would allow them to make every enemy attack you since you only need to hold down a button to dodge.

In theory it would also work for big enemies, but apparently they haven't figured that out yet.
 
If by "shines in 1-on-1 fights" you mean "it becomes completely mindless and one sided because stunlocking an enemy is just a matter of holding down the attack button", then I agree with you.

Being able to hold down buttons pretty much forces the game be designed around mobs and group fights, because you don't have to worry about one attack, you have to worry about the entire group as a whole.

This would actually be interesting to see in a proper Musou game, because it would allow them to make every enemy attack you since you only need to hold down a button to dodge.

In theory it would also work for big enemies, but apparently they haven't figured that out yet.
I meant "it's where the system could potentially be the most fun against enemies with well-designed attack patterns and tight, crucial parry windows". Obviously the battle-system still isn't fleshed-out already and nobody should expect that at this point of development for any game. They still have enough time for balancing and also bigger changes.

But even at its worst I would still rather have this kind of system than the floaty, impact-less KH-like system from Versus. KH is braindead and button-mashy as hell, too. And no, the argument "KH can be super challenging and complex if you do a Lvl1,1HP and playing-with-feet-only run on Critical Ultra Hyper Hard Mode!" doesn't count. I'm talking about normal gameplay. I'm sure FFXV in its current state could be challenging, too, under those conditions.
For example, I really can't disagree with people who say FFXIII-2's battle-system is mindless and unchallenging even though personally I had a blast with super tense and exciting boss battles, because I deliberately avoided any normal battle if possible and stayed under-leveled all the time.
 
I meant "it's where the system could potentially be the most fun against enemies with well-designed attack patterns and tight, crucial parry windows". Obviously the battle-system still isn't fleshed-out already and nobody should expect that at this point of development for any game. They still have enough time for balancing and also bigger changes.

But even at its worst I would still rather have this kind of system than the floaty, impact-less KH-like system from Versus. KH is braindead and button-mashy as hell, too. And no, the argument "KH can be super challenging and complex if you do a Lvl1,1HP and playing-with-feet-only run on Critical Ultra Hyper Hard Mode!" doesn't count. I'm talking about normal gameplay. I'm sure FFXV in its current state could be challenging, too, under those conditions.
For example, I really can't disagree with people who say FFXIII-2's battle-system is mindless and unchallenging even though personally I had a blast with super tense and exciting boss battles, because I deliberately avoided any normal battle if possible and stayed under-leveled all the time.
My reaction to pretty much all of this is: "wut?"

Okay then, have fun with all the rival battles when it becomes a matter of doing an infinite stunlocking combo of one button.
 
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