When is the PAX ATR?
http://www.neogaf.com/forum/showthread.php?t=1099398
Final Fantasy XV Active Time Report LIVE
Grand Hyatt Seattle Hydra Room 4:30 p.m. 5:30 p.m., Saturday, August 29
When is the PAX ATR?
Saying that Square Enix treated Gamescon as a small convention does not make sense. They would not have sent their folks over there.
That's a really nice looking shot. Did Square release this right now?
Visually FFXV does look really good and atmospheric. Now if only the story, writing and gameplay is up to par.
I don't think they thought Gamescom is a small convention, but they didn't think that their teaseri-ish reboot of FFXV's marketing would create such a huge backlash. This really was as if they had just begun showing FFXV. Not with lengthy gameplay vids & stuff that they usually start showing ~6 months prior to release, but with the kind of teasers and a short gameplay clip with nothing substantial that are often reserved for announcements, with more substantial showings to follow. They were dumb to think that this would fly at this point of the game's existence. A showing like this would have worked if they had had a huge showing @ E3 and this was just some inconsequential PAX/Comic-con, but Gamescom is almost as big as E3 nowadays. This should have been another E3 2013 like trailer.Saying that Square Enix treated Gamescon as a small convention does not make sense. They would not have sent their folks over there. There were also a lot of focus on FFXV. They simply botched it at Gamescom and they have to come back stronger.
Hot damn.
I looked at it again and don't think this is the case here. It does give this an illusion of clipping but there is none.One of his leg tentacles clips through one of his yellow suckers.
I looked at it again and don't think this is the case here. It does give this an illusion of clipping but there is none.
I don't think they thought Gamescom is a small convention, but they didn't think that their teaseri-ish reboot of FFXV's marketing would create such a huge backlash. This really was as if they had just begun showing FFXV. Not with lengthy gameplay vids & stuff that they usually start showing ~6 months prior to release, but with the kind of teasers and a short gameplay clip with nothing substantial that are often reserved for announcements, with more substantial showings to follow. They were dumb to think that this would fly at this point of the game's existence. A showing like this would have worked if they had had a huge showing @ E3 and this was just some inconsequential PAX/Comic-con, but Gamescom is almost as big as E3 nowadays. This should have been another E3 2013 like trailer.
New FFXV video coming today apparently by VGS. Not sure if it's just fan made or official.
https://twitter.com/VGSEN/status/635095730101682176
Sogood.gif
Is that not just a photoshop touched version of a screencap of the Malboro trailer?
The guy doing the video isn't affiliated with SE.
everything was fanmade
I don't think they made any missteps at GC, despite fan disappointment. They already have us by the balls, all they need to do is deliver on the final product.
hot damn
now make this game more fun to play! (see kh3)
That was definitely the problem in the demo... fighting big enemies is tedious and not fun. They need to make the fights more than just smacking at the legs or whatever.
Is it true Tonberries and Cactuars will not be in FFXV?
What about Moguris?
Is it true Tonberries and Cactuars will not be in FFXV?
What about Moguris?
Is it true Tonberries and Cactuars will not be in FFXV?
What about Moguris?
I'm actually surprised that Malboros are in, as they aren't really "realistic" considering that most of the fauna, in the normal overworld at least, is deliberately based on realistic ecology, see: http://www.novacrystallis.com/2015/...asy-xvs-creatures-to-be-based-on-reality-too/
Those Iron Knights from the E3 gameplay footage are probably explained as being big robots:
EDIT: Okay, I guess the Goblins from Duscae aren't really realistic either![]()
Personally speaking, I think Cactaur and Tonberry's aren't included because of their speeds in battle. Cactaur are supposed to be very evade-heavy and prone to running away(battling them wouldn't be fun if you keep on trying to target them and miss all the time, in real time nonetheless). Tonberries are slow moving, creeping towards you until they strike hard. While they are in the MMORPG FFs, their "impending doom" seems better fitted for turn-based battles where you can't escape them(to my recollection, they weren't in FFXII either), less for a ARPG where you are HIGHLY mobile. Then again, they could probably add them at a latter time with DLC. If anything, adding more quests and monsters via DLC is a great thing, IMO. With the MMORPG FFs, with each expansion, the number of new enemies they add makes the bestiary massive in variety compared to many other modern offline FFs, pretty much akin to the massively varied bestiaries of the old FFs(at least FFI-FFVII, which are still among the greatest in terms of monster numbers and sheer variety).
They need to show those free running, climbing big enemy mechanics. Hope someone will ask Tabata at Pax if that's even still going to be in the game.
They need to show those free running, climbing big enemy mechanics. Hope someone will ask Tabata at Pax if that's even still going to be in the game.
All the Magitek Troops battles seem really fun. Everything other enemy don't have their own "tells". I'm not really worried about the human enemies but there's concern for everything else.
They seem to be bogged down when there are other enemies along with the troops to battle. The troops behave like you'd expect them to, the sound design is great since you can tell when they'll rip their hearts out without the parry symbol, and they're the only enemy with which you can activate the Armiger shield (forget the name). There's also really cool with their final attack and the party members potentially saving you.Unfortunately, the troops fights are bogged down by the fact that they always come in a large swarm. That coupled with already active enemies on the ground make for too large of a crowd for regular encounters, making it tedious. This is actually one of my largest concern with the gameplay, that is the game seems to be rewarding button spamming, AOE attacks to take out hordes of enemies.
They seem to be bogged down when there are other enemies along with the troops to battle. The troops behave like you'd expect them to, the sound design is great since you can tell when they'll rip their hearts out without the parry symbol, and they're the only enemy with which you can activate the Armiger shield (forget the name). There's also really cool with their final attack and the party members potentially saving you.
They need to impress with the other enemies. The worst is the Garula moving sideways causing damage.
The battle-system shines in 1-on-1 fights, it'd be a shame if they keep the Musou mobs for the final game :/
I meant "it's where the system could potentially be the most fun against enemies with well-designed attack patterns and tight, crucial parry windows". Obviously the battle-system still isn't fleshed-out already and nobody should expect that at this point of development for any game. They still have enough time for balancing and also bigger changes.If by "shines in 1-on-1 fights" you mean "it becomes completely mindless and one sided because stunlocking an enemy is just a matter of holding down the attack button", then I agree with you.
Being able to hold down buttons pretty much forces the game be designed around mobs and group fights, because you don't have to worry about one attack, you have to worry about the entire group as a whole.
This would actually be interesting to see in a proper Musou game, because it would allow them to make every enemy attack you since you only need to hold down a button to dodge.
In theory it would also work for big enemies, but apparently they haven't figured that out yet.
My reaction to pretty much all of this is: "wut?"I meant "it's where the system could potentially be the most fun against enemies with well-designed attack patterns and tight, crucial parry windows". Obviously the battle-system still isn't fleshed-out already and nobody should expect that at this point of development for any game. They still have enough time for balancing and also bigger changes.
But even at its worst I would still rather have this kind of system than the floaty, impact-less KH-like system from Versus. KH is braindead and button-mashy as hell, too. And no, the argument "KH can be super challenging and complex if you do a Lvl1,1HP and playing-with-feet-only run on Critical Ultra Hyper Hard Mode!" doesn't count. I'm talking about normal gameplay. I'm sure FFXV in its current state could be challenging, too, under those conditions.
For example, I really can't disagree with people who say FFXIII-2's battle-system is mindless and unchallenging even though personally I had a blast with super tense and exciting boss battles, because I deliberately avoided any normal battle if possible and stayed under-leveled all the time.
My reaction to pretty much all of this is: "wut?"
Okay then, have fun with all the rival battles when it becomes a matter of doing an infinite stunlocking combo of one button.
My reaction to pretty much all of this is: "wut?"
Okay then, have fun with all the rival battles when it becomes a matter of doing an infinite stunlocking combo of one button.