Metal Gear Solid V: Gamescom Gameplay Demo

There was as many forced CODEC sequences as there were cutscenes. Tapes are basically CODEC conversations you can carry on playing through.
Which is a great thing, codecs would definitely kill the pacing in a game of this size
All that motherbase stuff looks overwhelming, although I do love metal gear I don't think I can handle all that.
You can let most of it be automated and only choose to build new platforms and research the items and weapons you want.
 
40+ hours even while just mainlining the story missions is music to my ears (I'm going to dump the rest of my life into this game :P), but I can definitely see why it wouldn't appeal to others.

Using tapes to tell a story instead of cutscenes is lazy as fuck.

The cutscenes are still there for the important stuff; I imagine the tapes will be mostly flavour, side content and supplemental information, ala the Codec of old. Honestly, having the story fleshed out without taking control away from the player sounds great to me. You're going to be listening to them while you actually play, as opposed to sitting there for hours watching a static Codec screen.
 
I'm a "show don't tell" person ... I skipped all text stories in Lost Odyssey

I can understand that but...it feels sorta at odds with MGS? It's been a show and tell series, surely? Doesnt Solid Snake usually repeat info he's just been told etc, and they have drawn out explanations about things that could be succinctly summed up in a few sentences?

If anything I'd be more annoyed at the lack of pro-active dialogue from BB but with tapes/cutscenes etc...so far he's hit the mark for me and it has weight and presence (I'm not saying 10/10 but it's less cartoony, perhaps). Anyhoo, different strokes for different folks.
 
I'm a "show don't tell" person ... I skipped all text stories in Lost Odyssey

Metal Gear has never been a "show don't tell" series, though. Kojima has always been an extremely verbose writer, using twenty minutes of redundant phrasing and like six flowcharts to explain even the most basic of concepts.

Honestly, hearing that MGSV keeps the cutscenes to a minimum, hopefully forcing Kojima to keep things concise and forego his tendency to waffle, is great news for me.
 
and you say you're a Metal Gear Solid fan huh

Lol do I have to remember you how many cutscenes MGS4 had ?

I enjoyed the CODEC and used it a lot because it completed the cutscenes, not replaced them.

Anyway fuck it guys, defend a game you haven't played to the grave.

To each his own etc.

I won't enjoy this game, too bad. You guys have fun with it.
 
Metal Gear has never been a "show don't tell" series, though. Kojima has always been an extremely verbose writer, using twenty minutes of redundant phrasing and like six flowcharts to explain even the most basic of concepts.

Honestly, hearing that MGSV keeps the cutscenes to a minimum, hopefully forcing Kojima to keep things concise and forego his tendency to waffle, is great news for me.

It's fantastic news, really. Restraint has always been Kojima's weakness -- after all, why weave a theme into a story when you can have every main character monologue about it? -- so hopefully this will rein him in a little.
 
I enjoyed the CODEC and used it a lot because it completed the cutscenes, not replaced them.

That's exactly what the tapes do, though. While you unfortunately lose the ability to prompt a Codec call yourself (like equipping a new weapon and calling Sigint to talk about it), you gain the ability to listen to them during gameplay.
 
and you say you're a Metal Gear Solid fan huh

tumblr_n3m49wBxjb1sepiklo1_400.gif
 
Lol do I have to remember you how many cutscenes MGS4 had ?

I enjoyed the CODEC and used it a lot because it completed the cutscenes, not replaced them.

Anyway fuck it guys, defend a game you haven't played to the grave.

To each his own etc.

I won't enjoy this game, too bad. You guys have fun with it.

you might want to recheck what showing vs. telling really means. cutscences are just as much telling as codec calls and tapes are...
 
Lol do I have to remember you how many cutscenes MGS4 had ?

I enjoyed the CODEC and used it a lot because it completed the cutscenes, not replaced them.

Anyway fuck it guys, defend a game you haven't played to the grave.

To each his own etc.

I won't enjoy this game, too bad. You guys have fun with it.
Fuck it dude, dismiss a game you haven't played
 
I don't know how hard is it for you all to understand that the man wants sth like MGS4 in terms of the amount of plot and cutscenes, not its exact opposite. To each his own, I'm sure there'll be a lot of people who hated MGS4 and will love MGS5.

I for one hated the Mother Base mechanics of PW. I'm staying for the open ended, emergent gameplay, but if I also cared as much about the plot, and wanted this to be in any way like the old-fashioned Metal Gear games, linear, focused, and with lots of story, I'd get how someone like Iceternal would be totally turned off.
 
Lol do I have to remember you how many cutscenes MGS4 had ?

I enjoyed the CODEC and used it a lot because it completed the cutscenes, not replaced them.

Anyway fuck it guys, defend a game you haven't played to the grave.

To each his own etc.

I won't enjoy this game, too bad. You guys have fun with it.

Fair enough. There is irony here.

I also don't plan on blindly defending anything but my waifu to the grave.
 
Can I borrow/buy your copy since you've already tried it?

Unless everything the review says is wrong, this is not a game for me. Have fun with it guys.

I don't know how hard is it for you all to understand that the man wants sth like MGS4 in terms of the amount of plot and cutscenes, not its exact opposite. To each his own, I'm sure there'll be a lot of people who hated MGS4 and will love MGS5.

I for one hated the Mother Base mechanics of PW. I'm staying for the open ended, emergent gameplay, but if I also cared as much about the plot, and wanted this to be in any way like the old-fashioned Metal Gear games, linear, focused, and with lots of story, I'd get how someone like Iceternal would be totally turned off.

Thank you for your reasonable answer.

And even I thought MGS4 was a little too much, but MGS3 was the perfect balance for me.
 
So he focused on the main missions and yet it took him over 40 hours? That's quite long.. too long..

Especially for a MGS game. I wonder how much of that is MGS 1-3 infiltration and batshit story type stuff and how much will be grindy, open world, micromanaging mother base, filler mission type stuff.

Sounds like MGS got Witchered!
 
Especially for a MGS game. I wonder how much of that is MGS 1-3 infiltration and batshit story type stuff and how much will be grindy, open world, micromanaging mother base, filler mission type stuff.

Sounds like MGS got Witchered!

Except Witcher 3 wasn't grindy and most of my playtime was quality, story-driven content.
 
Except Witcher 3 wasn't grindy and most of my playtime was quality, story-driven content.

Yes, I meant more in terms of turning a series open world to its detriment. Witcher 3 did many things wonderfully, but I didn't enjoy it nearly as much as Witcher 2. Same way I don't expect to enjoy MGSV as much as 1-4.
 
Except Witcher 3 wasn't grindy and most of my playtime was quality, story-driven content.

To each their own. So far in Witcher 3 (I'm not sure how far I am in terms of raw missions) it's been fairly grindy in terms of XP to quests etc, and most quests (i'd done more sidequests than main story) follow an archetype that's not that dissimilar to fetch quests. The writing is pretty quirky and good most of the time though, but even I find the amount titillation ridiculous. What's the level most people finish at though, because I think I'm probably about halfway.

To stay ontopic...Metal Gear!?
 
Thank you for your reasonable answer.

And even I thought MGS4 was a little too much, but MGS3 was the perfect balance for me.

I totally get you, but I do still think the game's worth trying, even if you just pick it up somewhere down the line on sale. Personally, I'm a huge MGS fan, but I like almost detest Peace Walker. I really dislike that game, and when I first heard MGSV was going down the same route I was so disappointed. Then going through the Kiefer stuff, the switch to regenerating health, the fucking Reflex Mode QTE (or the instant alert if you don't use it); there's a lot of stuff about the post-4 MGS games that I just don't like at all.

But, I mean, it's MGS. It's my favourite series ever, and there's no chance I'd be able to avoid playing it. So I swallowed my pride a little, opened my mind, gave things a second chance, and... well, I still think Peace Walker's terrible, but I do find the general idea of Mother Base management (definitely not PW's execution, but the idea) pretty neat. And, while I'd much prefer Reflex Mode to be gone and the MGS2 system of having a few moments to defuse an alert situation to come back, I love everything the way Ground Zeroes plays. I don't love everything about MGSV, but I'm still enormously excited to play it.
 
Another french magazine review just leaked :

17/20 as well
Pros : most content-filled MGS
A true open World
the partner system
a well balanced gameplay
all around freedom

Cons : disappointing graphics
Characters can't evolve enough ( as in gameplay mechanics)
50 hours to tell very little ( :-(( )
repetitive situations
Thematics are barely scratched ( :-(( )
 
Unless everything the review says is wrong, this is not a game for me. Have fun with it guys.



Thank you for your reasonable answer.

And even I thought MGS4 was a little too much, but MGS3 was the perfect balance for me.

I understand your point of view. But for me, I have been waiting for MGS game to be like MGS V: TPP in regards to gameplay and while I'm a bit worried that TPP may be going too far with the ratio of cut scenes, I don't have an issue with different ways of telling a story like the tapes. Anyway, MGS V is expected to not please many of the fans because of the new direction and I hope fans willing to give it a try before making a final judgment and dismiss it.
 
Another french magazine review just leaked :

17/20 as well
Pros : most content-filled MGS
A true open World
the partner system
a well balanced gameplay
all around freedom

Cons : disappointing graphics
Characters can't evolve enough ( as in gameplay mechanics)
50 hours to tell very little ( :-(( )
repetitive situations
Thematics are barely scratched ( :-(( )

I wonder what they mean by that? Perhaps there's not much room for upgrading characters etc? It seems sort of oxymoronic with "a well balanced gameplay and all around freedom", which to me, also seems at odds with repetitive situations because in a basic form a lot of missions etc are always samey but it's up to the player to approach how they want. Graphics, it's a crossgen game that's got a relative technical achievement, it's be expected.
 
Another french magazine review just leaked :

17/20 as well
Pros : most content-filled MGS
A true open World
the partner system
a well balanced gameplay
all around freedom

Cons : disappointing graphics
Characters can't evolve enough ( as in gameplay mechanics)
50 hours to tell very little ( :-(( )
repetitive situations
Thematics are barely scratched ( :-(( )

Well...sounds like people who wanted Peace Walker 2 got it! Haha...
:(

Still looking forward to messing with the partner system and hoping, HOPING there are some weird bosses and interesting scenarios tucked away amongst the fat. Something in my gut is telling me to cancel my pre-order and pick this up on the cheap down the line. Will wait for more reviews.
 
Another french magazine review just leaked :

17/20 as well
Pros : most content-filled MGS
A true open World
the partner system
a well balanced gameplay
all around freedom

Cons : disappointing graphics
Characters can't evolve enough ( as in gameplay mechanics)
50 hours to tell very little ( :-(( )
repetitive situations
Thematics are barely scratched ( :-(( )

Is this the same review? Do all of French magazines rate games out of 20?
 
Is this the same review? Do all of French magazines rate games out of 20?

Judging by the points made it seems like the same review to me...funny thing is people are reacting to the jeauxvideo review which is the same exact outlet that had by far the most negative impressions of all the previews and the game still got an 8.5.

I don't understand how people let a single opinion seay them...
 
I'm most excited for Phantom Pain because the template for semi open ended gameplay with a strong set of character control was proved with Ground Zeroes. I love the idea of a game that feels distinctly Metal Gear in play yet offers a wider play space and cohesion between areas than previous Metal Gear games, all of which have been small in sized and partitioned behind area zoning. Ground Zeroes felt proper open, even with obvious objective locations bottlenecking you, as movement between areas had a strong sense of agency and freedom. That TPP is basically built around this idea is exciting to me, as it's still Metal Gear but something quite different and a logical evolution of the game design.

But I'm not without concerns too. The open world, though we've seen little, looks pretty boring to me with a lot of large, unused, and potentially useless playspace that also doesn't look particularly good. The footage shown has TPP look distinctly cross generation, lacking the scene density and convincingness of something like Wild Hunt, which too hard large stretches of nothing but managed to render them at high detail. TPP looks a bit empty and asset repetitive by comparison, which I guess is to be expected, as this is not a true current gen game unlike Witcher. So a part of me does worry that the choice to go open world wont be truly necessary in the long run, when they could have gone for a pacing similar to the past games only with much large and cohesive place spaces as evident in Ground Zeroes. Like a whole bunch of Ground Zeroes linked together through narrative.

I'm also a bit worried about Mother Base, largely because I feel RPG/stat systems don't have a place in action driven games like Metal Gear, but I remain optimistic because it looks better implemented than Peace Walker.

Narrative I'm neither here nor there. The story has long since gone off the deep. As long as it has its moments, very Metal Gear, I'm good.
 
I guess maybe they mean the game is of RPG length, but doesn't actually having any RPG-style character upgrades?

Eh, I can understand that to an extent. I mean if the game feels overlong to some and an element of that is the rpg esque stuff then fair enough, but I guess..persoonally the Mother Base type stuff is the rpg mechanics? although this reviewer said he barely touched MB previously so...eh.
 
I'm a "show don't tell" person ... I skipped all text stories in Lost Odyssey

Then you missed one of, if not the, best part of that game. No big.

I'm not even talking about how those stories fit the overall narrative because they do so only loosely. But the stories themselves were damn good.
 
The review said "disappointing graphics"? Am I missing something here?

It doesn't have the poly count or texture size of some PS4/Xbox One games, but to me it's a moot point because it's not something the game would have, being a cross gen game and, if as many have said, the framerate is largely solid at 1080p/60fps...is that not impressive?
 
i do find it funny how mgs was ridiculed for it's long story, intrusive cutscenes, and difficult controls, only to have all that solved in this game and people consider that a fault.
 
Narrative I'm neither here nor there. The story has long since gone off the deep. As long as it has its moments, very Metal Gear, I'm good.

Im with you on this one. I've heard some good stuff about the landscapes but i'll see once i get the game. I really enjoyed GZ so if this is GZ but on a bigger scale, im happy with that.
 
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