Now, I have to admit something here, and it is the fact that I'm not sure what is going on in this discussion. I've just said what "in theory" the current system of holding buttons instead of timing or mashing them would be able to accomplish. And that got kinda weird...
You're halfway right

I admit, I rambled a bit. Again:
1. I don't think FFXV's battle-system is good yet, which is understandable at this point of development, though. Let's wait and see how it will look closer to release. I hope it won't be Musou.
2. Still, I'd rather have a bad FFXV battle-system than the floaty and mindless KH one that Versus would have (most likely) had. Arguing now that KH
can be more than just button-mashing under absurd, artificial limitations (low-level-run on Critical mode) is pointless, as that doesn't represent the experience that 98% of players have.
3. I had good fun and challenge with FFXIII-2 under similiar artifical constraints (low-level-run) but still would agree with others calling it braindead, as it wasn't balanced and utilized well enough when you just played it like any normal RPG. This was just a personal example of mine as an analogy of KH ultimately being shallow even if it
can be challenging under self-imposed conditions.
Whatever. In the end 90% of FFs has always been button-mashing anyway, let's not kid ourselves, and FFXV will probably be, too, outside of boss-battles. As long as the story, the world and the music is great, I'm happy
Ok, so I'll disagree with the first two statements and idk about the third one, but I can say that for the first XIII game I found it challenging enough and I'm happy with it. idk about the second as I haven't started yet.
I feel like anyone still leveling the button mashing complaint against KH haven't played a game in the series since II. Granted, I wouldn't blame anybody for that, but still.
Since CoM really =P
2 is the action game you want it to be really. But if for whatever reason it doesn't count because its not hard by default, then what can I say?
I can't remember right now, but maybe someone here knows: if you press the Attack button in most Character Action games (I know, FFXV doesn't want to be that, but just to describe what I mean) is the current attack animation cancelled and restarted immediately usually?
There's a threshold. You are locked into the animation until a specific time. Usually when the recovery frames start you can cancel into the next hit. Otherwise if you mash your character will just cancel all of his attacks before they hit the enemy.
I'm curious, would you say that chozen's statement would apply to those KH games or not?
KH will usually make use of most of its stuff, and give you optional systems to make the game easier. Taking BBS as an example:
The way the game expects you to play it is by swinging your keyblade at the enemy, but then the game puts enemies that you can't just mash it out (like the ones you have to jump to reach or the ones you have to attack from the back), now you are using your mobility, and good luck using just this for faster enemies or bosses without using gap closers first. That makes your abilities come into play, and by consequence your Command Styles will also start coming into play. That may or may not prompt you to use other abilities to manipulate the Command Style to your preference (or simply to level them up and create abilities or stronger attacks). And that's the core of the game. Mobility + Attacking + Abilities/Styles.
People who like action games more have the D-Link system to fine tune the character. Like using Ventus' D-Link on Terra to make his attacks faster, etc.
And outside of that you have the Shotlock stuff for basically being your cheap way out. Your "I can't deal with this so I'll just sit back and shoot them with my guns in DMC" ability... Something that lets anyone beat the game, but is in fact quite useless when you're fighting stronger side bosses.
And that's fine, the game is clearly offering you all the tools for you to have fun, but if you just want to see the next cutscene, that's fine. Most action games do that, a lot of RPGs do that.
The problem here is that XV has two options, holding down the attack button or the "press A for awesome" button with the armiger.
If XV was giving the option (and preferably the difficulty option too) to actually fight the way I want, then they can do whatever they want in terms of putting in systems to make the game easy. If the game has something like the Combo Command from the Tales series, or something like that for people to go nuts, that'd be awesome.
KH2 Lv1 Critical run is not in fact a "limitation" btw, it is a trade. In fact, the beginning of the game becomes really easy thanks to the fact you get so many abilities right off the bat. It's an option the game offers to make it more like an action game instead of an RPG. I really don't understand why it wouldn't "count".