IIRC Wind Waker was the first game that had contextual foot placement. And I'm pretty sure Link's feet actually touched the geometry as well. Such a nice little detail. One thing that annoys me is how little games acknowledge the fact that a human's body weight is supposed to shift when turning. And when running up and down sloped surfaces. The way cloth, hair and foliage reacts to wind and movement is the most impressive thing i've seen from FFXV.SotC had that.
ShinobiDo too, and a ton of other games.
Actually, i really hate when games don't have it, with the stupid floating feet.
Thanks to @Obscura and @PGDarkLordMalik:
Japanese-only summary of the FFXV presentation at CEDEC 2015 recently on the AI and Animations tech:
http://game.watch.impress.co.jp/docs/news/20150827_718117.html
I love little details like these
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IIRC Wind Waker was the first game that had contextual foot placement. And I'm pretty sure Link's feet actually touched the geometry as well. Such a nice little detail. One thing that annoys me is how little games acknowledge the fact that a human's body weight is supposed to shift when turning. And when running up and down sloped surfaces. The way cloth, hair and foliage reacts to wind and movement is the most impressive thing i've seen from FFXV.
Based Jonathan Cooper. He's working on UC4 now.Oh yeah, AC3, as much as i shat on it for other aspects, had absolutely mind blowing animations.
Especially that sprint, ace job on that one.
Thanks to @Obscura and @PGDarkLordMalik:
Japanese-only summary of the FFXV presentation at CEDEC 2015 recently on the AI and Animations tech:
http://game.watch.impress.co.jp/docs/news/20150827_718117.html
I love little details like these
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![]()
A lot of games have it to some degree or another. Here's Birth By Sleep
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The way its done in FFXV is really a cut above though. Everything from the really big stuff like legs properly conforming to terrain all the way to Noctis' fingers trailing along the shape of the wall when entering the goblin cave.
Don't know if someone should make a thread for it, I can't since I'm on mobile but FFXV'S PANEL @ PAX is at 4:30pm tomorrow EST.
https://twitter.com/FinalFantasy/status/637350145688911873
Not just planning: STRIPs for Ambient NPC Interactions in Final Fantasy XV
by Hendrik Skubch, Square Enix
Goal: convey culture by filling the world with life
Emphasize differences between places
Problem with existing solution
smart objects: no relationship between objects
FSM or BTs: geared towards single agent behaviour
how to express causal and temporal relationships
tried to add gates to BTs to control, for example, conversations
still no relationship between agents (i.e. who am I talking to)
Goals of the system
mode interaction in a simple way
coordination via first-order language elements
multi-agent perspective
reusability
Approach
equip smart objects with knowledge about multiple assets
communication between elements
put the smartness into a single object "zone"
STRIPS
Tuple space
a type of blackboard
a set of tuples that offer query and manipulation API
The Language
a list of STRIPS rules operating on a Tuple Space
Example
table with three chairs
two characters sit down and start chatting
a third character arrives, sits down and wait for his turn to speak
Role allocation
adding a waiter
role allocation is NP hard, but in game greedy approach is fine
each iteration allocate role until satisfied or failure
satisfy task with the least remaining options
randomise output; if failure try again later
It's probably not worth watching if you're looking for any substantial info. It'll mainly be talking about the developer's insight into the Dawn trailer.
Plus, i'm curious to see how they'll react to GC backfire.
Why.
Why are you here? I thought you said you'd leave.
I said I'd pop in around PAX or TGS.
It's currently PAX or TGS. Probably the former (I'm not 100% sure)
Don't know if someone should make a thread for it, I can't since I'm on mobile but FFXV'S PANEL @ PAX is at 4:30pm tomorrow EST.
https://twitter.com/FinalFantasy/status/637350145688911873
I'm pretty sure Tabata said we'd get more short trailers like the Malboro one out of Pax and TGS.
Plus, i'm curious to see how they'll react to GC backfire.
Looking at their other panels so far... going to guess they'll show off the concept art that was shown at Gamescom on the show floor.
Laughing at some people hyping this up on Twitter though. Some people never learn.
Expecting nothing, but still watching the stream because I'm hungry for every bit of information.
Are you ready for 15 minutes of intrductory apologies?
I will just watch it to see Tabata drink some more beer. Hopefully translator-san is there too.Looking at their other panels so far... going to guess they'll show off the concept art that was shown at Gamescom on the show floor.
Laughing at some people hyping this up on Twitter though. Some people never learn.
I will just watch it to see Tabata drink some more beer. Hopefully translator-san is there too.
Some terrible American beer this time.
Maybe it's an inversed proportional thing where the beter the beer, the worse the livestream.
So there is a chance this time.
Hey i'm holding to anything at this point
Honestly TGS is the best bet for anything meaningful I guess. PAX is nothing in the grand scheme of things where TGS is the home court.
From their wording at Gamescom, TGS isn't going to be anything major either. They want to get the Gamescom info out in all 3 regions, at their respective events.
That seems... dumb in this age of global information sharing.
From their wording at Gamescom, TGS isn't going to be anything major either. They want to get the Gamescom info out in all 3 regions, at their respective events.
From their wording at Gamescom, TGS isn't going to be anything major either. They want to get the Gamescom info out in all 3 regions, at their respective events.
How many hours left?
IIRC, LR had this too, but it wasn't perfect. Could be wrong though.
That seems... dumb in this age of global information sharing.
After the Gamescom fiasco, can we expect SE to give us some meaty information this time around, or are we expecting the typical "wait for TGS" answer?
Given how horrendous Gamescom was for FFXV, I'm not expecting TGS to be any better. Maybe a 2 minute trailer with 45 seconds of Noctis hugging Luna crying or something like that.
I don't understand why they are marketing the game like this. I mean, this is just going to cause more frustration.
I remember reading something about they will anounce a release date/window for FF XV on PAX, or was it for Tokyo Game Show?