Final Fantasy XV Gamescom Active Time Report - CNN reporting live from disaster scene

What about Amano's Batman?

AmanoBatPoster.jpg

dat_ass.jpg
 
SotC had that.
ShinobiDo too, and a ton of other games.

Actually, i really hate when games don't have it, with the stupid floating feet.
IIRC Wind Waker was the first game that had contextual foot placement. And I'm pretty sure Link's feet actually touched the geometry as well. Such a nice little detail. One thing that annoys me is how little games acknowledge the fact that a human's body weight is supposed to shift when turning. And when running up and down sloped surfaces. The way cloth, hair and foliage reacts to wind and movement is the most impressive thing i've seen from FFXV.
 
Wish the article had an official English translation. Seems Luminous uses some kind of procedural animation technique to create those extra animations in making the characters more grounded to the environment.
 
IIRC Wind Waker was the first game that had contextual foot placement. And I'm pretty sure Link's feet actually touched the geometry as well. Such a nice little detail. One thing that annoys me is how little games acknowledge the fact that a human's body weight is supposed to shift when turning. And when running up and down sloped surfaces. The way cloth, hair and foliage reacts to wind and movement is the most impressive thing i've seen from FFXV.

Oh yeah, AC3, as much as i shat on it for other aspects, had absolutely mind blowing animations.
Especially that sprint, ace job on that one.
 
A lot of games have it to some degree or another. Here's Birth By Sleep

rYFPUjB.jpg


The way its done in FFXV is really a cut above though. Everything from the really big stuff like legs properly conforming to terrain all the way to Noctis' fingers trailing along the shape of the wall when entering the goblin cave.
 
A lot of games have it to some degree or another. Here's Birth By Sleep

rYFPUjB.jpg


The way its done in FFXV is really a cut above though. Everything from the really big stuff like legs properly conforming to terrain all the way to Noctis' fingers trailing along the shape of the wall when entering the goblin cave.

Why.

Why are you here? I thought you said you'd leave.
 
Hendrik Skubch from Square Enix R&D did a presentation on the AI of FFXV last month in Austria. It was livestreamed but unfortunately it looks like everybody in the FF fan community missed it. I guess because it wasn't a fan-oriented event.
http://events.nucl.ai/track/behavio...-ambient-npc-interactions-in-final-fantasy-xv

The slides are available here but they're behind a very expensive paywall
http://aigamedev.com/ultimate/coverage/nuclai15-behavior-track/

Here's a photo of his presentation and one slide from Twitter:
CKcnPPuWEAAdrMA.jpg

https://twitter.com/nuclai/status/623510222129221632/photo/1

Lastly, here are some notes on his presentation from an attendee:
https://gist.github.com/theWatchmen/2d7377f94cee3a710eb8

Not just planning: STRIPs for Ambient NPC Interactions in Final Fantasy XV
by Hendrik Skubch, Square Enix

Goal: convey culture by filling the world with life
Emphasize differences between places

Problem with existing solution

smart objects: no relationship between objects
FSM or BTs: geared towards single agent behaviour
how to express causal and temporal relationships
tried to add gates to BTs to control, for example, conversations
still no relationship between agents (i.e. who am I talking to)

Goals of the system

mode interaction in a simple way
coordination via first-order language elements
multi-agent perspective
reusability

Approach

equip smart objects with knowledge about multiple assets
communication between elements
put the smartness into a single object "zone"
STRIPS

Tuple space

a type of blackboard
a set of tuples that offer query and manipulation API

The Language

a list of STRIPS rules operating on a Tuple Space

Example

table with three chairs
two characters sit down and start chatting
a third character arrives, sits down and wait for his turn to speak

Role allocation

adding a waiter
role allocation is NP hard, but in game greedy approach is fine
each iteration allocate role until satisfied or failure
satisfy task with the least remaining options
randomise output; if failure try again later
 
It's probably not worth watching if you're looking for any substantial info. It'll mainly be talking about the developer's insight into the Dawn trailer.

I'm pretty sure Tabata said we'd get more short trailers like the Malboro one out of Pax and TGS.

Plus, i'm curious to see how they'll react to GC backfire.
 
I said I'd pop in around PAX or TGS.

It's currently PAX or TGS. Probably the former (I'm not 100% sure)

Dammit.

On topic: I think it's best to delay whatever thread you want to make for the ATR until the last possible moment so we don't get any carryover from the last ATR lol.
 
I'm pretty sure Tabata said we'd get more short trailers like the Malboro one out of Pax and TGS.

Plus, i'm curious to see how they'll react to GC backfire.

Looking at their other panels so far... going to guess they'll show off the concept art that was shown at Gamescom on the show floor.

Laughing at some people hyping this up on Twitter though. Some people never learn.
 
Looking at their other panels so far... going to guess they'll show off the concept art that was shown at Gamescom on the show floor.

Laughing at some people hyping this up on Twitter though. Some people never learn.

Are you ready for 15 minutes of intrductory apologies?

Expecting nothing, but still watching the stream because I'm hungry for every bit of information.

This.
I don't care how much of a trainwreck it'll be, i'll follow this game to hell if i need to.
 
I can't be the only who rolls my eyes at how supposedly impressive FFXV's technical output would be in terms of animations, visual and all things related. Show me a Dragon's Dogma-esque battle against a Behemoth, let me interact and climb onto the beast and tactically target or cut off certain body parts. Show me complex Gambit system that lets us fully customize party A.I in and outside of combat. Show me some outdoor environment with interesting level design. I'll be 100x more impressed with those.

I.E I don't care if Noctis and co. correctly position his feet and legs on the ground. I do care if the battle system would be fun, or if there would be rewarding and enticing exploration.
 
Looking at their other panels so far... going to guess they'll show off the concept art that was shown at Gamescom on the show floor.

Laughing at some people hyping this up on Twitter though. Some people never learn.
I will just watch it to see Tabata drink some more beer. Hopefully translator-san is there too.
 
Maybe it's an inversed proportional thing where the beter the beer, the worse the livestream.
So there is a chance this time.

Hey i'm holding to anything at this point

Honestly TGS is the best bet for anything meaningful I guess. PAX is nothing in the grand scheme of things where TGS is the home court.
 
Honestly TGS is the best bet for anything meaningful I guess. PAX is nothing in the grand scheme of things where TGS is the home court.

From their wording at Gamescom, TGS isn't going to be anything major either. They want to get the Gamescom info out in all 3 regions, at their respective events.
 
From their wording at Gamescom, TGS isn't going to be anything major either. They want to get the Gamescom info out in all 3 regions, at their respective events.

I don't understand why they are marketing the game like this. I mean, this is just going to cause more frustration.
 
From their wording at Gamescom, TGS isn't going to be anything major either. They want to get the Gamescom info out in all 3 regions, at their respective events.

I would think they would want to forget about Gamescom...the reaction seemed overwelmingly negative to me, and with good reason. I mean it seemed like Tabata got it in the beginning, but that event was such a trainwreck. They were beginning up that trailer, which on content versus length was to me easily the worst mainline FF story trailer I have seen. What little content was there was pretty good, but to stretch it over three minutes. It could have been over in 25 seconds.
 
After the Gamescom fiasco, can we expect SE to give us some meaty information this time around, or are we expecting the typical "wait for TGS" answer?
 
After the Gamescom fiasco, can we expect SE to give us some meaty information this time around, or are we expecting the typical "wait for TGS" answer?

Given how horrendous Gamescom was for FFXV, I'm not expecting TGS to be any better. Maybe a 2 minute trailer with 45 seconds of Noctis hugging Luna crying or something like that.
 
I remember reading something about they will anounce a release date/window for FF XV on PAX, or was it for Tokyo Game Show?
 
I forgot about this until I saw some tweets hyping this, LOL

Will stay perched for potential the mess that it's going to be unleashed if this ends up being Gamescon 2.0

giphy.gif


Or maybe the will slay with godly new footage, praying tbh
 
Did you guys seriously never heard about Inverse Kinematics? Games were using it for like 2 decades already. Even Ocarina of Time had it.
 
I don't understand why they are marketing the game like this. I mean, this is just going to cause more frustration.

As much as we fans are frustrated, let's be honest, the game isn't coming out that soon and they have the whole of 2016 to fix this with all kinds of cool trailers, gameplay, advertisement and everything.

They're going to open up the hype valve at some point.

I remember reading something about they will anounce a release date/window for FF XV on PAX, or was it for Tokyo Game Show?

They're going to tell us today when the release date announcement will be made. Presumably TGS or Jump Festa.
 
Top Bottom