This is kinda like the souls games, you have to work for to understand the whole picture.
Eh, nope. This is like Peace Walker. Souls' storytelling is totally different (better than audio tapes imho, but also not suitable for MGS).
This is kinda like the souls games, you have to work for to understand the whole picture.
I'm saying you can't be sure IGN didn't see it. Can you?
Depends on the kind of fan you are, I think.Do you have extended impressions somewhere? I saw what you posted earlier in the thread, and now this, seems like it might be insightful.
This is kinda like the souls games, you have to work for to understand the whole picture.
I do this with podcasts all the time, what are you even talking about?
And many games have been becoming way more cinematic. Open yes, but still cinematic. GTAV, the game that sold like hot cakes, has seven hours of cutscenes.Then what rock have you been sleeping under for the past decade? Many games copied Bioshock's tapes.
I guess no one needs a radio in their car, then.
Indication that this is a great year for gaming.Did Gamespot really give out three 10/10s this year
It's MGS but it's not MGS, and I feel the open world aspect of it is to blame for a lot of the grief I have with it.
I'm afraid you're mistaken.Same here. I didn't notice any.
You're making people unnecessarily paranoid about simple reviews.
Gamespot said the taboo subjects were handled gracefully.Any reviews touch on any of the stuff that people were concerned about (Quiet, torture, etc), and whether or not any of it was handled well?
You're just switching your focus back and forth between the podcast and whatever else you're doing. Your brain fills in the missing information the same way it fills in the space between your eyes. But in actuality you will always miss more from either activity than if you just did one or the other.
Well, the destructoid reviewer implied something like that
I'm saying you can't be sure IGN didn't see it. Can you?
edit: Obviously I am not clicking that spoiler and you shouldn't be posting ending spoilers in the thread.
...Greg Miller (Kinda Funny Games) - "This game lacks..the "Metal Gear Moment" - I don't know what that is for you, but for me that's...Hal kneeling over Sniper Wolf and her giving that awesome monologue as she dies and him crying and Snake being there and staring up at the stars and stuff where you're like holy crap that was awesome"
That's probably the most disappointing quote for me so far 1/2 way through the Kinda Funny review.
IGN: said:The Phantom Pain is the kind of game I thought would never exist - one where every minute gameplay detail has true purpose.
And many games have been becoming way more cinematic. Open yes, but still cinematic. GTAV, the game that sold like hot cakes, has seven hours of cutscenes.
What were the other two?Did Gamespot really give out three 10/10s this year
I actually just got an answer to that question from someone else. No actual spoilers here but I'm putting this in spoiler tags just in case. If you want to know whether or not a secret ending exists:The true ending stuff is, as far as I can tell, speculation from Jason. I don't really think you should treat it as confirmed.
Depends on the kind of fan you are, I think.
I've liked the cinematic nature of MGS games, and I liked that it's pretty linear. MGS5 isn't for fans like me. There's a story there but it's too little in my eyes for how long this game is. And since it's open world, the pacing of it isn't tight either. What makes it worse is that there is a good amount of detail that is optional, and maybe it's because I'm older, but I cannot play and take in the audio at the same time with my full attention. It just feels like a crappy way of integrating stuff. And unfortunately, I really dislike that implementation.
The game itself plays really well, but I don't play MGS for a game that ends up being the length of an RPG and has little to do with why this became one of my favourite franchises. And even with the gameplay, there are plenty of things in terms of managing stuff, and repeating some missions which are annoying.
It's MGS but it's not MGS, and I feel the open world aspect of it is to blame for a lot of the grief I have with it.
There are some pretty glaring problems that reviewers are pointing out but still giving really, really high scores out for.
I'm afraid you're mistaken.
Gamespot said the taboo subjects were handled gracefully.
He's doing his Jack Bauer voice, which is pretty much just his normal voice. It's far too recognizable to not be immersion breaking.
Did Gamespot really give out three 10/10s this year
I actually just got an answer to that question from someone else. No actual spoilers here but I'm putting this in spoiler tags just in case. If you want to know whether or not a secret ending exists:
There is indeed a secret ending that some reviewers may have not seen. Sounds like it's pretty satisfying. Glad I didn't rush to review the game for today!
Yes, but the radio is how the story is told, the radio is fluff, while the main story is told via characters having conversations directly during gameplay(audio logs are pre-recorded), and like in many other games, the cutscenes. The audio tapes are a natural evolution of game storytelling thing is basically ignoring the trends of last gen, (and mostly this one) entirely....and much of the story is delivered by characters speaking during gameplay sequences. There's also a radio. That's the same process as an audio log.
I actually just got an answer to that question from someone else. No actual spoilers here but I'm putting this in spoiler tags just in case. If you want to know whether or not a secret ending exists:
There is indeed a secret ending that some reviewers may have not seen. Sounds like it's pretty satisfying. Glad I didn't rush to review the game for today!
Lifeless? Have you listened to all the tapes in GZ? That stuff is intense.
Also, in Peace Walker there are several hours of tapes to listen to. There's a lot of good stuff in there. I'd expect the same from Phantom Pain.
I actually just got an answer to that question from someone else. No actual spoilers here but I'm putting this in spoiler tags just in case. If you want to know whether or not a secret ending exists:
There is indeed a secret ending that some reviewers may have not seen. Sounds like it's pretty satisfying. Glad I didn't rush to review the game for today!
So it's trash? I guess I should order it.
Yeah I don't want to get into it here as we're not really allowed to discuss the final chapter, but I felt satisfied with how Phantom Pain connects the overall series. There's a lot of story there at the end that's completely optional. I fully expected some people to miss it as it is not clear how to access it. I stumbled upon it.
the difference is
codec calls were "live". it was something actually happening as you listened.
the tapes are just lore dumps of things that happened in the past. you dont see how that would be less engaging than the classic codec "cutscenes"?
That fucking blows. How abstruse are the things you need to do to unlock it?
the difference is
codec calls were "live". it was something actually happening as you listened.
the tapes are just lore dumps of things that happened in the past. you dont see how that would be less engaging than the classic codec "cutscenes"?
That just isn't my experience, sorry.
Unfortunately the quality of the writing doesn't always properly support these grand sentiments. There are moments when dialogue sounds forced, or things are hurriedly explained away. There are times when the script leaps too quickly making it difficult to relate to, or enjoy.
the difference is
codec calls were "live". it was something actually happening as you listened.
the tapes are just lore dumps of things that happened in the past. you dont see how that would be less engaging than the classic codec "cutscenes"?
Yeah I don't want to get into it here as we're not really allowed to discuss the final chapter, but I felt satisfied with how Phantom Pain connects the overall series. There's a lot of story there at the end that's completely optional. I fully expected some people to miss it as it is not clear how to access it. I stumbled upon it.
He's doing his Jack Bauer voice, which is pretty much just his normal voice. It's far too recognizable to not be immersion breaking.
Yeah I don't want to get into it here as we're not really allowed to discuss the final chapter, but I felt satisfied with how Phantom Pain connects the overall series. There's a lot of story there at the end that's completely optional. I fully expected some people to miss it as it is not clear how to access it. I stumbled upon it.