SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

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Out of interest...the favourite boss fights for people in the series seem to come from MGS1-3 which I think seems pretty fair because each one has at least one or more fantastic boss fights and generally a good range etc.

With the expanded toolset of GZ and TPP how would people like or imagine those fights if they were made now? I don't mean this as a knock against TPP and it's not a comparison but just...how would people imagine fighting say Psycho Mantis or Vulcan Raven in the Tank, or Solidus in the Harrier or The End etc...

Or heck, even imagine vs The Boss.

I wonder if as the series has given the player more choice if creating those experiences becomes infinitely harder without severely limiting the toolset.
Ocelot would be limited to a quick-draw duel. He shouts "Draw!" and it does a Red Dead slow-mo targeting thing, if you try to draw before he says, he shoots the gun out of your hand.

Raven in the tank would be a PW-esque vehicle battle. Claymores to take out the treads and slow it down, grenades in the hatch for insta-kills.

Gray Fox would be a CQC battle with QTE counters and stuff.

Psycho Mantis would be completely redone, more akin to the Scarecrow stuff in the Arkham games. Maybe even something like the digital graphic novel, where there is no fight, just an event where things are happening and characters show up that don't make sense and you have to "wake up" from it.

Hind-D is the same, just need a bigger roof.

Sniper Wolf 1 is the same, I'd make her only take 1-2 hits to end it. Wolf 2 would be in a much larger snowfield during a heavy blizzard, have to keep moving and figure out where she is via sound. Can't use missiles, only guns but you could get close if you're sneaky and CQC her.

Vulcan Raven would be the same, cat & mouse to the extreme. Running, hiding, setting traps.

REX is the same, more mobile, more aggressive, more metal, more gear.

Liquid on top of REX would be the ultimate CQC battle. It could be done like Old Snake vs Ocelot but I think I'd prefer something like the Leon vs Krauser knife fight in RE4.
 
I don't think anyone knows. But save all prisoners, take all named guards and complete all missions on both difficulties, if possible in S rank and you should be ok. Finding all tapes is maybe smart too. Basically go for the safe option and do everything.

I'll try to do as much as I can but I don't remember there being named guards will have to look into it.
 
Well well well, what do I see when I wake up in the morning to this thread. arguments on how Quiet and Kojima's female characters are dressed.

Anyway, I hope that these 'ashamed of my words and deeds' truly give me that feeling
 
At least there's an explanation, not a good one but better than "for shits and giggles".

IMO, the individual reasoning for the character is not the main issue, it's the overall habit of the series having women that are pretty badly written and realized. "The Boss" can't really make up for all the mistakes in all their other games. For a creator who really puts on a front as an "auteur" pushing his craft (and does succeed at that), this kind of thing is ultimately a weakness and a blemish on his creations. I was (and maybe still am?) hoping that there was substance to his "words and deeds" thing, and he'd really surprise us with the decisions made on Quiet, but it's looking grim.
 
I see. I was confused because the first thing I read was "softcore porn". I don't see it like a big deal, I mean, she's completely optional and I'm sure you can change her outfit.

In Peace Walker there was the date mission with Paz, who had the aspect of a 16-old girl and you can photograph her. The MGS4 Easter Egg with the Beauty Bosses was way worse than this.

From what I have read, her "other outfits" are body paint or blood.
 
It was called the "Beauty and the Beast" unit. What exactly were you expecting? They were armored monsters on the inside, beautiful women on the inside. Being tormented and battle-hardened means you can't be attractive? Beyond that, they were fully-clothed and had tragic backstories.

The hell did I just read?

Backstories shoved in by Drebin codecs, very tragic indeed. They were awful bosses by any account. This squad was just tailored for an immature audience and felt out of place, even though the whole game was rather ridiculous. And then the posing, like, wtf.

Ofcourse they can be attractive, like I said, Sniper Wolf had much better character build up and also a very tragic back story. But It was much better implemented and I thought she was hot (dat accent).

It would be hilarious though if a next MG game is going to include an elite squad composing of chippendales. Because reasons.
 
We already know there isn't a... blood outfit, cause blood is dynamic. Just what have you been reading anyways?

http://www.telegraph.co.uk/gaming/what-to-play/metal-gear-solid-v-review/

"There is also the matter of Quiet, a recruitable ally sniper who wears only underwear and has optional outfits that see her painted silver or covered in buckets of blood. The justification for her dress sense is so stupid I’m sure a bit of brain fluid leaked from my ear, which is disappointing when the game’s creator, Hideo Kojima, made some bold claims about the reasoning."

I've been reading reviews.

Either, this is the dynamic blood (of which i'm aware of, thank you) or this writer didn't re-read this sentence and notice that it implies bloody is an outfit option. Or, they are telling it as is and there is an option to have her bloody.

What is with people in this thread being so damn defensive about everything?
 
Backstories shoved in by Drebin codecs, very tragic indeed. They were awful bosses by any account. This squad was just tailored for an immature audience and felt out of place, even though the whole game was rather ridiculous. And then the posing, like, wtf.

Ofcourse they can be attractive, like I said, Sniper Wolf had much better character build up and also a very tragic back story. But It was much better implemented and I thought she was hot (dat accent).

It would be hilarious though if a next MG game is going to include an elite squad composing of chippendales. Because reasons.

SkylineRKR
Turned on by PS1 polygons
(Today, 10:31 AM)
 
http://www.telegraph.co.uk/gaming/what-to-play/metal-gear-solid-v-review/

"There is also the matter of Quiet, a recruitable ally sniper who wears only underwear and has optional outfits that see her painted silver or covered in buckets of blood. The justification for her dress sense is so stupid I’m sure a bit of brain fluid leaked from my ear, which is disappointing when the game’s creator, Hideo Kojima, made some bold claims about the reasoning."

I've been reading reviews.

Either, this is the dynamic blood (of which i'm aware of, thank you) or this writer didn't re-read this sentence and notice that it implies bloody is an outfit option. Or, they are telling it as is and there is an option to have her bloody.

What is with people in this thread being so damn defensive about everything?

Or she is covered in buckets?
 
Quiet spoiler from Burns review

So far the explanation for Quiet's lack of clothes is laughable (it involves, of course, photosynthesis – she can't 'breathe' with clothes on) and cheapens the story, as do the frequent butt shots of her and other women, including a member of a Borg-like undead sniper team. Then there's the mystical tribal leader with magical powers...it's crap, and barring some stunning late-game about-face should have been excised or changed long before it got into the final game.

#teamnotashamed
"But Kojima said words and deeds, words and deeds I tell you." So basically Quiet is just like any female anime character that has a story reason for wearing skimpy clothing. Seemingly the one main female character in the game.
 
Not a fan of her design either, however her clotjing is suited for combat even without the reason. She is a sniper, she shouldn't be in need of armor and rather have mote mobility to change locations. She doesn't need camo either since she has natural one. For what reason would she need clothes other than decency? Maybe temperature, I don't know if there's a menton about that.

How many Snipers have you seen wear a bikini? You need clothes to protect against the elements even when you're stationary. Protection against sunburn and grazes immediately comes to mind.

She's a fictional character also. The reason she has a natural camouflage is because Kojima needed to justify having her always be in a state of undress.
 
REPOSTED FOR WITH NEW INFORMATION FROM THE GUIDE, UPDATES IN BOLD!

Just to refresh, the official Italian version of the The Phantom Pain guide printed by Piggyback states the following points.

This information is from these pictures and Twitter conversations with PumaWarrior on the MGS Reddit (AKA Batmariafg), who owns the original manual and took these pictures:

http://batmariafg.imgur.com

Videos proving the validity of the these pictures were also upload by PumaWarrior and can be seen here, where information has additionally been taken from:

http://a.pomf.cat/vmqfmv.mp4

http://a.pomf.cat/qzeauc.mp4

I am semi-fluent in Italian and have personally translated a lot of these points myself from the pictures in the link.

Other native Italian speakers have also verified the below points.

Thanks to Crossing Eden, Sickboy007, DevilFox on here and Sangivstheworld and Damnfiddles over on the MGS Reddit for further translating and organising some of this information.

GENERAL

  • Avatar creation is for the online elements only.
  • The are 50 main missions.
  • There are 157 side missions.
  • The alternate name of the ST-84 Metal Gear is confirmed to be the Sahelathropus.
  • The ST-84 Metal Gear has 6 body parts. Every part has its own life bar and destroying each part gives different advantages.
  • Zero orders Dr. Strangelove, who now works for DARPA, to develop The Patriots' AI to keep his control over the world.
  • In the penultimate mission of the main story, you must make contact with and recover Code Talker. Code Talker is being guarded by The Skulls.
  • The final mission of the main story is against the Metal Gear, which is being controlled by "The Third Child".
  • The "Man on Fire" is Volgin. You have to get recover his body in Chapter 2.
  • The guide says it's safe to assume that Eli is Liquid Snake.
  • Eli's codename is White Mamba.
  • The map confirms there are three main locations; Afghanistan, Africa and Mother Base.
  • Mission 46 is missing from from the guide. It does exist, but the player has to fulfill very specific conditions to access it. Konami asked Piggy Back to not to reveal how to unlock the mission or detail it's content. However, Piggy Back will gradually supply information and updates online as they become available. The website will be www.piggyback.com/it/mgsv or the player can use a Quick Response code.
  • Most S Rank times for missions are around 10-15 minutes. The secret mission S Rank time is 30 minutes.
  • 12 secret tapes are unlocked by completing the secret mission.
  • A Cyborg Ninja outfit can be unlocked.
  • There are 19 soldiers that will join Motherbase voluntarily if you have a Ground Zeroes save. The Eye and The Finger are two of these recruits and the other 17 join you you by Mission 12.
  • With a Ground Zeroes save and the Deja Vu mission from GZ completed, a Solid Snake outfit will be unlocked.
SKULLFACE
  • The guide states that Skullface is the main antagonist of Ground Zeroes and The Phantom Pain and that he was born in Hungary, where his parents worked in a secret weapons factory.
  • During the bombing of the weapons factory he was knocked down and trampled on by terrified crowds fleeing in search of safety. This caused Skullface very serious injuries.
  • Abandoned in critical condition and without any possibility of cure with conventional means, he survived thanks to a innovative therapy with parasites. However, this therapy also it caused his deformation and damage to his nervous system, meaning he can no longer feel pain.
  • He was then recruited in secret by Major Zero and his mandate with the XOF unit was to watch over Big Boss and make sure that his important missions didn't fail. This includes Operation Snake Eater from Metal Gear Solid 3.
  • Working for Zero and watching over Big Boss for many years led to him resenting the two of them, particularly Zero.
  • Skullface attacks Mother Base in 1975 during the events of Ground Zeroes and tries to kill Big Boss by implanting bombs inside Paz
  • When Skullface discovers that Zero and Strangelove are making The Partriot AI, he develops a parasite that infects peoples' voice boxes and stops them from speaking. This parasite is developed by Code Talker, who has the cure, but does want to share it.
  • The Cobra Unit from MGS3 were the begininning of Code Talker's experimentations with these parasites.
  • Because of the information supplied by Paz at the end of Ground Zeroes, Skullface finds Zero and infects him with the parasite. This causes Zero to slowly go into a vegetive state.
  • Skullface plans to spread the parasite using the ST-84 Metal Gear.
  • Skullface nearly completes his plan, but his overthrown by "The Third Child" after Mantis becomes enraged by Eli's presence in the XOF helicopter.
  • Skullface is crushed by the ST-84 Metal Gear and Miller and Big Boss decide to leave him to die, so he can suffer.
  • However, Huey ignores this idea and finally kills Skullface.
BIG BOSS/AHAB
  • The guide strongly suggests through clues that the Medic from Ground Zeroes is the version of Big Boss who awakens from the coma in the hospital. This version of Big Boss is known as Ahab.
  • The guide notes that Big Boss and the Medic have similar voices, so he is a strong candidate for being the version of Big Boss/Ahab that awakens from the coma in hospital.
  • The guide continues by saying that in Ground Zeroes, the Medic is one of Big Boss' "most trusted men".
  • The guide also says that the Big Boss we see on the operating table in the "Don't you die on me dammit!" scene from the trailers does not have shrapnel in his head. The guide suggests that the Medic is the person to most likely have the shrapnel in his head, while also being the same hospital room, as he protected Big Boss from the Paz's bomb blast in the chopper in Ground Zeroes.
  • Huey is not sure of Big Boss/Ahab's identity when he first meets him.
  • The guide says that the version of Big Boss/Ahab that awakens from the coma in hospital has a DNA test done with Eli. Their DNA does not match. The guide goes on to state that since Eli is a clone of the real Big Boss, their DNA should match. The guides says this again gives a glue to Ahab's identity.
  • The guide notes that when Eli asks Ocelot where his father is, Ocelot replies that "Your father isn't here". This is despite the fact that Ahab is watching their conversation behind a two-way mirror.
  • These images of the official guide from UK based store Game, further confirm there is a Big Boss with his left arm intact in The Phantom Pain. Instead of shrapnel, this version of Big Boss also appears to have a "V" shaped scar on the right side of his forehead.

    http://img.game.co.uk/images/content/SpecialEditions/MGSVTPPCollectorsGuide.jpg

    http://img.game.co.uk/ml2/4/0/6/3/406318_scr3_a.png

    http://www.game.co.uk/en/metal-gear...rs-edition-strategy-guide-only-at-game-653197

    This image is a cleaner version of the this picture from the Italian guide:

    http://img3.wikia.nocookie.net/__cb20150823013609/metalgear/images/2/20/S0FRdxk.jpg
ISHMAEL
  • The guide doesn't definitely say who Ishmeal is. Konami and Kojima Production asked Piggyback, the creators of the guide, not to reveal it. Ishmael's identity is revealed in an optional mission after the main story has ended.
  • The guide does however, go over some fan theories and gives clues towards the true identity of Ishmael.
  • The guide discusses the theory that Ishmael is imaginary. It says that this can't be the case as Quiet sees Ishmael when she comes to assassinate the version of Big Boss/Ahab that awakens from the coma in the hospital.
  • The guides further states that as Big Boss/Ahab is sat in the left-hand seat of the right-hand driven ambulance that's used to escape the hospital, Ishamel must be real.
  • However, Ishmael suddenly disappears when the ambulance crashes. Ocelot rescues Big Boss/Ahab from the ambulance after the crash. Big Boss/Ahab asks Ocelet who Ishmael was, but Ocelot deliberately ignores the question.
  • The guide says that the fact that there are "The Star of Bethlehem" lilies in the Ishmael's and Big Boss/Ahab's room is a strong clue to the real identity of Ishmael. The guide also states that these lilies hold a significance to The Boss.
  • When Ahab sees the ghost of Paz the first time at Mother Base, he has an hallucination where there are clearly two versions of Big Boss on the chopper.
QUIET

  • Quiet's hearing is ten times more sensitive than normal soldiers.
  • Her vision is unaffected by time of day, so there is no difference in her sight between night and day.
  • Quiet leaves you after mission 43 and to finish her story you will have to find her after the main story is over.
  • Quiet goes to the hospital to kill Big Boss at the start of the game and speaks while doing so. She specifically says "Not yet. The patient in the next bed saw my face" in regards to if she has assassinated Big Boss/Ahab.
  • Quiet is the carrier of the vocal cord parasites.
  • She was badly injured during the hospital attack in the Prologue, but her abilities were enhanced by these parasites.
  • Quiet doesn't talk out of respect for Big Boss.
  • After she leaves Diamond Dogs, Big Boss goes to find her in an optional mission. He succeeds but he's then bitten by a poisonous snake while escaping. Quiet must speak during this mission in order to save Big Boss.
  • At the end of this mission, Quiet disappears alone into the desert.
  • Water has a negative affect of Quiet's powers.
  • If you spray Quiet with water she will "writhe", because the parasites inside her are absorbing the water. She also reacts to rain.
  • The guide states that Big Boss' relation with Quiet is based on mutual respect and has no traditional romantic connotation. It goes on to say that this doesn't diminish the importance of their relationship or Quiet's sacrifice when saving Big Boss.
  • Quiet has an optional Sniper Wolf outfit that can be unlocked.
THE SKULLS
  • The are three versions of The Skulls; A fog Version, an armoured version and a camouflage version.
  • All versions of The Skulls have health that slowly regenerates over time.
  • Like Quiet, they also have a negative reaction to water and rain.
  • You can fulton every type of Skull, leading to different rewards.
  • Like Quiet, they have perfect vision during night time and you can them breathing if you listen aiming with one of thier sniper rifles.
  • Destroying the "fog version" Skulls' body parts rapidly reduce their health and resistance.
  • Fultoning the "armoured version" Skulls will reward with the player with parasite enhanced armour.
  • Fultoning the "camouflage version" Skulls leads to the creation of an item that grants the player 30 seconds on invisibility.
  • The "camouflage version"'s body parts can't be destroyed, so headshots are the most useful way to defeat these Skulls.
THE ENDING

NOTE: The excerpt of the guide that this translation is taken from does not clearly state which "Big Boss" is being referred to.

  • The guide states that at the end of The Phantom Pain, the parasite that mutates peoples' vocal chords infects Mother Base. This forces Big Boss to exterminate his soldiers to prevent a global catastrophe.
  • The guide continues by saying that although he takes on this responsibility without any apparent remorse, it's impossible from him to ignore the fact that he has contributed to these events. This causes him to unleash his "inner demon".
  • The guide states Big Boss becomes the antagonist gradually, slowly consumed by what happens to him until all that is left is his obsession.
  • After these events, Big Boss is more determined than ever to reinforce his troops, with the aim of forming a nation free from the governments' hegemony, a dream he will be on the verge of realising in the 1990's.
BOSS FIGHTS
  • THE SKULLS

    Fog Version - Missions 1 and 6.

    Armoured Version - Missions 16, 29 and (And 37, 42 on Extreme Difficulty Only).

    Camouflage Version - Missions 28 and 46.

  • QUIET

    Mission 11 (And 40 on Extreme Difficulty Only)

  • THE "MAN ON FIRE"

    Prologue and Mission 20

  • ELI

    Mission 23 (and Optional Mission 113).

  • SAHELANTHROPUS (METAL GEAR ST-84)

    Missions 12 and 31 (And Mission 50 on Extreme Difficulty Only)
MUSIC TAPES

The map from the guide also confirms that these are some of the music tapes that are collectable from different locations.

These are in addition to some of the other music tapes that have already been confirmed:
 
You know, in one mission in Ground Zeroes, you rescue Hideo Kojima. When you transfer your Ground Zeroes save to The Phantom Pain, it's been confirmed that you will get a boost to you Mother Base operatives. So maybe Kojima is at your MB if you saved him in Ground Zeroes. But according to the leaks, you will have to kill everyone in Mother Base.

What if we have to kill Hideo Kojima?
 
You know, in one mission in Ground Zeroes, you rescue Hideo Kojima. When you transfer your Ground Zeroes save to The Phantom Pain, it's been confirmed that you will get a boost to you Mother Base operatives. So maybe Kojima is at your MB if you saved him in Ground Zeroes. But according to the leaks, you will have to kill everyone in Mother Base.

What if we have to kill Hideo Kojima?
Then we realize that we were actually playing Konami all along.
 
I come back to the thread expecting more discussion on the possibility of Venom Snake not being Big Boss. Instead I come back to a completely irrelevant tanget about Quiet again? Just let it go goddamn, it's over and I'm tired of hearing about it. Your point was made let's move on.

Honestly, we're ignoring possibly the biggest twist in this game just we can talk about how upset the things that like look boobies makes us feel?
 
Code Talker gave the Cobra unit their powers?

Boy, everyone really is related to everyone in MGS!
 
Not a fan of the Cobra unit reveal.

Curious if the '19' number from GZ directly matches all of the PoWs from the various missions, can't remember off-hand.
 
How many Snipers have you seen wear a bikini? You need clothes to protect against the elements even when you're stationary. Protection against sunburn and grazes immediately comes to mind.

She's a fictional character also. The reason she has a natural camouflage is because Kojima needed to justify having her always be in a state of undress.
It's absolutely astounding, legitimately astounding, that some believe that a bikini, and stockings, in the desert, let me repeat that, in the desert where constant sun exposure is the complete opposite of what's good. Is good attire for a sniper.

Code Talker gave the Cobra unit their powers?

Boy, everyone really is related to everyone in MGS!
This is also strange, so Code Talker is the reason for the vocal cord parasites and their powers?
 
Code Talker gave the Cobra unit their powers?

Boy, everyone really is related to everyone in MGS!

... what

The Cobra Unit from MGS3 were the begininning of Code Talker's experimentations with these parasites.

....
....
.... what

Please no.. don't.. Tell me this is fake.
Seriously, I don't even.. This comes out from nowhere and I couldn't be more pissed. The most beautiful and interesting characters in the whole saga, the Emotions themself that a Naked Snake defeated one by one in order to become the great and feared Big Boss, are now a stupid experiment? It was such a good metaphor and now it's meaningless. Leave that masterpiece of MGS3 alone, PLEASE.
 
Most S Rank times for missions are around 10-15 minutes. The secret mission S Rank time is 30 minutes.

I know what trophy I'm never getting. S-ranking GZ is the only thing I'm missing from 100%.
 
Moby Dick Studios, Ahab, Ishmael. A flaming whale. I wonder what about it so caught Kojima's attention?

In Moby Dick, Ishmael tells the story of Ahab who lost his leg and ship to the whale so he goes on a revenge quest.
 
What are you talking about?
Wasn't it established after MGS4 that most of the supernatural characters that appeared in Solid Snake's games came about because of nanomachines? I remember a lot of people saying after that "Well, what about the Cobra Unit? Nanomachines can't have existed in the 60s. So there is some purely supernatural stuff left in the series" but that doesn't seem to be the case anymore. Especially if they explain Mantis too.
 
What are you talking about?

Vamp and Fortune I imagine, just for starters.

It all became science-based "nanomachines" to explain away what had been implied supernatural powers. I think the implication is that "parasites" does that for the Cobra Unit's powers as well.

Basically that works to subdue the more bizarre aspects with some sort of pseudo-science Deus Ex Machina explanation. Still leaves the psychics unaccounted for though as of now.

It was better to leave that stuff as a bizarre "maybe it is, maybe it isn't" supernatural mystery than attempt to retcon/explain it.
 
It's also worth noting that some people suspect that "Ishmael" is not the narrator of Moby Dick's real name.

So that's the significance of "Call me Ishmael"

Either way, Big Boss/Venom Snake/whoever's story rivals that of Ahab. He loses a limb, his ship/base, and then dedicates his life all for revenge.
 
Wasn't it established after MGS4 that most of the supernatural characters that appeared in Solid Snake's games came about because of nanomachines? I remember a lot of people saying after that "Well, what about the Cobra Unit? Nanomachines can't have existed in the 60s. So there is some purely supernatural stuff left in the series" but that doesn't seem to be the case anymore. Especially if they explain Mantis too.
Remember when you defeated the Fury and he turned into a big flaming skull? How do you explain that with parasites?
 
Wasn't it established after MGS4 that most of the supernatural characters that appeared in Solid Snake's games came about because of nanomachines? I remember a lot of people saying after that "Well, what about the Cobra Unit? Nanomachines can't have existed in the 60s. So there is some purely supernatural stuff left in the series" but that doesn't seem to be the case anymore. Especially if they explain Mantis too.

Vamp and Fortune I imagine, just for starters.

It all became science-based "nanomachines" to explain away what had been implied supernatural powers. I think the implication is that "parasites" does that for the Cobra Unit's powers as well.

Basically that works to subdue the more bizarre aspects with some sort of pseudo-science Deus Ex Machina explanation. Still leaves the psychics unaccounted for though as of now.

It was better to leave that stuff as a bizarre "maybe it is, maybe it isn't" supernatural mystery than attempt to retcon/explain it.

From the previous "supernatural" mysteries of the series, only Vamp's fast-healing ability was explained through "science". His other abilities like super speed or walking on water were not explained.

Fortune's power are still unexplained.

FOXHOUND member's special abilities are still unexplained.

Mantis is still a psychic, hell, his supernatural ghost appeared in the game. No other supernatural case was explained through nanomachines in MGS4 (Remember, even the MGS4 database acknowledges that Ocelot was truly possesed by Liquid in MGS2). For some reason, some people have this agenda against MGS4 and blame it for "explaining all supernatural in the series with nanomachines", which is not even remotely true.

Basically, it was only Vamp's immortality. That's it.
 
From the previous "supernatural" mysteries of the series, only Vamp's fast-healing ability was explained through "science". His other abilities like super speed or walking on water were not explained.

Fortune's power are still unexplained.

FOXHOUND member's special abilities are still unexplained.

Mantis is still a psychic, hell, his supernatural ghost appeared in the game. No other supernatural case was explained through nanomachines in MGS4 (Remember, even the MGS4 database acknowledges that Ocelot was truly possesed by Liquid in MGS2). For some reason, some people have this agenda against MGS4 and blame it for "explaining all supernatural in the series with nanomachines", which is not even remotely true.

Basically, it was only Vamp's immortality. That's it.

Wasn't Fortune equipped with magnetic nanocmachines or something which is why bullets were deflected? I thought either the MGS2 ending or MGS4 explained that but I could be wrong.
 
Wasn't Fortune equipped with magnetic nanocmachines or something which is why bullets were deflected? I thought either the MGS2 ending or MGS4 explained that but I could be wrong.

She was, though there is a part after her device is destroyed that she manages to deflect a load of missiles.
 
Wasn't Fortune equipped with magnetic nanocmachines or something which is why bullets were deflected? I thought either the MGS2 ending or MGS4 explained that but I could be wrong.

She was, though there is a part after her device is destroyed that she manages to deflect a load of missiles.

That was on MGS2. Her abilities are explained through the electromagnetic shield she carries. But that thing was disabled by Ocelot (Which is why he can shoot her in the chest). However, she still manages to deflect RAY's missiles.

So yeah, so far that part is unexplained.
 
From the previous "supernatural" mysteries of the series, only Vamp's fast-healing ability was explained through "science". His other abilities like super speed or walking on water were not explained.

Fortune's power are still unexplained.

FOXHOUND member's special abilities are still unexplained.

Mantis is still a psychic, hell, his supernatural ghost appeared in the game. No other supernatural case was explained through nanomachines in MGS4 (Remember, even the MGS4 database acknowledges that Ocelot was truly possesed by Liquid in MGS2). For some reason, some people have this agenda against MGS4 and blame it for "explaining all supernatural in the series with nanomachines", which is not even remotely true.

Basically, it was only Vamp's immortality. That's it.

It's only tangentially related, but nanomachines were also used to explain things about MGS's politics and psychologies. It's not just that it ruined the supernatural stuff, but the bigger themes about people/society/humanity's motivations for doing things was conveniently glued together with nanomachine mind control.
 
She was, though there is a part after her device is destroyed that she manages to deflect a load of missiles.

It was part of the theme of the game, to believe in something. It was nothing more than another nice metaphor and it does NOT need explanation. Nor did the Cobra Unit, or Vamp.
But Kojima is a bad writer and as such he believes that everything needs to be explained with fake science, when it's definitely not the case here.
My theory about Kojima vs Fukushima gets stronger by the minute.
 
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