Clair Obscur: Expedition 33 SPOILER POLL [WARNING: The poll contains spoilers]

Who’s side did you pick for ending?


  • Total voters
    220
Both endings are incredibly sad, but only one made me cry and that's Verso's ending because it hurt to see all my friends in the canvas snapped. I chose Maelle's ending but I think anyone who did wasn't sure exactly what they were doing and after the fight, Verso makes it painfully clear to you to the point that you have to feel some regret about it. Verso at the piano and Maelle's face warp gave me goosebumps. Both endings succeed in different ways at affecting how you feel and seen with the context of the other they provoke good questions.
 
Both endings are incredibly sad, but only one made me cry and that's Verso's ending because it hurt to see all my friends in the canvas snapped. I chose Maelle's ending but I think anyone who did wasn't sure exactly what they were doing and after the fight, Verso makes it painfully clear to you to the point that you have to feel some regret about it. Verso at the piano and Maelle's face warp gave me goosebumps. Both endings succeed in different ways at affecting how you feel and seen with the context of the other they provoke good questions.
I agree. I picked Maelle's ending but she's no saint. Keeping Verso alive in the canvas, more or less against his will, is not benevolent. Much in the same way Verso wiping out the entire world of the canvas is a poor trade off as well. I'd love to see some DLC or a sequel really explore how these worlds within a canvas work.
 
I felt pretty compelled to go with Maelle since not choosing basically Thanos snaps an entire planet. But Lumiere's existence basically hinged on torturing a child. And the Maelle in reality would basically rot away like a junkie if you chose her side. I couldn't do it, but the looks from Lune and Sciel were soul-rending.
 
One poster pointed out that in Maelle's ending, Maelle could always leave the canvas at a later date and even possibly find a way to keep the canvas from being destroyed after she exited. Perhaps, this goes against the writer's intent with the ending.
 
Finished the other day and WOW. Amazing game with an incredible story. I ended up choosing Maelle's ending first, then going back to do Verso's. They are both excellent and true to their character's personalities. Rather than debate between the endings like a lot have done already here, I'd rather just explore some parts and themes from each.

Maelle's Ending

Truly horrific and disturbing. Ultimately this is Alicia escaping from her reality, she so desperately wants to be Maelle - someone who doesn't need to feel guilty about their brother's death, someone not disfigured and who can speak, and in this world someone who can leave the confines of her home and have freedom to see the world. It's clear she never thought her family cared much for her, and so she prefers to be with her chosen family inside the canvas. To Maelle, Gustave was her true brother and father figures. Why wouldn't she choose this ending of control for once in her life? It makes perfect sense for her character.

But just like she rejected her own reality after the fire and Verso's death, Maelle rejects the gommage and the tragedy that happened within the canvas. At the end, we are supposed to see a happy image of people brought back to life. I loved the characters in the game and I am in the camp that they are real enough to be considered sentient and deserving of life. When you think back to Monoco's speech about Noco, you realize even if Maelle recreats them, they're not exactly the same. You can see this is all an illusion Maelle is desperately trying to justify, but the shots near the end tell you she knows she is lying to herself and indulging in escapism while still wasting away - and the saddest part is it's made clear she knows it too.

I feel especially bad for Renoir. The way he said "I'll leave the lights on for you" and left the canvas I thought he was lying, but it seems he was telling the truth despite knowing Alicia would not be coming back for a long time (if ever). It's like a parent with a bad drug addiction doing everything they can, praying for their child to make the right choice despite how many painful repeats.

Despite all of Verso's lies, he did not deserve this fate. I have Verso's panicked terror in his last moments scorched into my mind, "I don't want this life". Being brought back in Maelle's image, she thought she was doing something righteous, but look at Verso's face while playing that piano. He either remembers, or feels something is very wrong - it seems like he is suffering even if he doesn't fully know why. Not sure which is worse.


I'll post about Verso's ending later.

Verso's Ending

Tragic can't begin to describe Verso's ending. From the very beginning he was telling the party half-truths, and he continued right up until the end. Part of his motive is that he is helping save Maelle from a terrible fate wasting away in this fake reality, and he tells it to her. But at the same time, he is selfishly choosing to end his own existence (that he never wanted, and has suffered with for so long). I do think he cares for Maelle, and it's not clear whether he was painted that way or truly cares, but surely he is making this one choice to erase the canvas for himself. He is willing to sacrifice everything to escape, and maybe a bonus is helping Maelle avoid her doom here. His "I don't want this life" pleading from Maelle's ending further enforces this point. Maybe it helps him to believe that Maelle can simply paint a new existence, unlike himself who as a painted being can only be destroyed.

What's so terrible is that he believes Maelle's real life is a better fate, and acknowledges his hypocrisy in his decision. Whether or not his decision was decided for a noble cause, he is dooming Maelle to a different hell - one she clearly does not prefer, to be voiceless, disfigured, and alone in the real world. It also disrespects every other being in the painting, and the ultimate hypocrisy is that so many other painted beings, like Verso, wanted to continue to exist. Verso is doing a lot of decision making for others, despite he himself being a painted being. I'm not sure if it would have gone any differently, but Aline painted Verso specifically - suppose she was somehow ejected from the canvas in another way, it could have ended his miserable existence without destroying all life in the canvas. I go back and forth though, it's clear Verso's soul (and keeper of the canvas) wanted to stop painting, so it would have came to an end at some point anyway. Still, I understand why he did what he did.

The most interesting part of Verso's ending is how everyone else reacts, whether that's the somber acceptance of Esquie and Monoco, the empathy of Sciel, and Lune's mix of frustration and defeat. The rest of the Dessendres are shown at Verso's funeral making peace and amends with each other, which gives some hope as it seems like some of Verso's goal was achieved and the family is healing. Well, everyone except for Maelle. The real funeral for her is the loss of her entire chosen world. Her whole party is there, even painted Verso, and maybe most of all, Maelle herself.


Overall, I preferred the narrative of Verso's ending, but the more I think about them the more I see all the perspectives in favor of each. Truly masterful game and story - this one is going to be discussed for decades.
 
For what it's worth, the developers clearly meant for the Verso ending to be the "right" ending

The entire message of the game is that you have to live in reality, no matter what that may be. No matter how beautiful the delusion is, it's not real
 
For what it's worth, the developers clearly meant for the Verso ending to be the "right" ending

The entire message of the game is that you have to live in reality, no matter what that may be. No matter how beautiful the delusion is, it's not real
I do think the developers express a preference of ending. I don't think the rest of the game supports that preference.

I disagree that what you describe is the 'entire message of the game', because I don't think the content of the game supports the conclusion that the Canvas and everything Painted in it is merely 'delusion' and 'not real'.

I think if we are supposed to (or choose to) take the view that it's 'not real', it causes unmitigated damage to the game, especially for any future play-through. If we take this view on the nature of the Canvas, then the majority of what gets shown to the player throughout the game gets reduced to fake entities having fake interactions with other fake entities.

The player -once armed with the knowledge that the Canvas and Painted people are 'not real'- should feel nothing when Sophie gommages, or when Gustave is contemplating suicide, or when Sciel is telling us her story, or about the relationship between Monoco and Noco etc. because none of them are real (and arguably the player was tricked into feeling anything the first time around too). I cannot believe this to be the intent of the developer, though they do seem to want to have it both ways in the endings.
 

Has Anybody Noticed the Insane Similarity between EX33's Plot and Nier:Automata


Here's a list of similarities I have found in both games.

  • Both games have 3 main characters and are divided into 3 parts.
  • We are intially introduced to 2 characters who seem very close to each other (Gustave-Maelle, 2B-9S)
  • In both games, the intial main character we control dies in the middle of the story (2B, Gustave)
  • We are then introduced to a 3rd character who we end up playing as (A2, Verso)
  • This new mysterious character clearly knows a lot about the 'fake' world they live in.
  • The remaining two characters have a confrontation at the end (9S-A2, Maelle-Verso)
  • We are expected to choose who to play as and depending on our choice, the end differs.
  • The character we have known from the start is treated as the 'wrong' choice and is clearly mentally not okay. (Maelle-9S). (I understand this point is a bit subjective)
  • The initial main character who died can come back at the very end while the world is 'rebooted'.
 

Has Anybody Noticed the Insane Similarity between EX33's Plot and Nier:Automata


First of all, unmarked spoilers for NieR mixed in everywhere - please fix this. Second, the last few bullets are flat out incorrect comparisons. The rest is a very surface level comparison describing the structure of many stories and games. I do agree the games have a similar feel and tone (and amazing OSTs, including a couple similar sounding songs).
 
Cypher always had the stronger argument in the matrix. It was the same for maelle. She was significantly disabled in the real world, blind in one eye, severely scared, unable to speak, very weak, possibly in chronic pain, it looked like it pained her to move. Everyone around her was miserable. The world seemed to be at war. She was rich at least tho. Or she could live in a world little different to her own, but full of life and wonder, beings she cared for and who cared for her and where her disabilities are gone. The world in the painting is no less real in how she experiencing it than the world outside the painting…🤷‍♂️
The Matrix GIF
 
Verso played the Piano in my ending and i would not want it any other way.

I didnt like verso,didnt use him as a character and i hated that he pretty much instantly replaced Gustave the moment he died..like seconds later.
 
Verso played the Piano in my ending and i would not want it any other way.

I didnt like verso,didnt use him as a character and i hated that he pretty much instantly replaced Gustave the moment he died..like seconds later.
I didn't hate Verso, but by the end I was over him. He lied, lied, lied some more and then lied again. He manipulated everyone and convinced everyone he was on their side when he wasn't. And in the end was happy to just kill them all. It's hard for me to feel much empathy for Verso.
 
For what it's worth, the developers clearly meant for the Verso ending to be the "right" ending

The entire message of the game is that you have to live in reality, no matter what that may be. No matter how beautiful the delusion is, it's not real
I watched an interview with the top devs and clearly they didn't. In fact only Guillaume Broche has all the keys, confirmed by other team members. This is the video, put it at around 7min 15s (sorry it's in French but you can activate the subtitles)



The full interview is super interesting. Btw at first I was like you, I do think the Maelle ending seems more terrible but when you think about it... There is no good ending IMO.
 
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Has Anybody Noticed the Insane Similarity between EX33's Plot and Nier:Automata


Here's a list of similarities I have found in both games.

  • Both games have 3 main characters and are divided into 3 parts.
  • We are intially introduced to 2 characters who seem very close to each other (Gustave-Maelle, 2B-9S)
  • In both games, the intial main character we control dies in the middle of the story (2B, Gustave)
  • We are then introduced to a 3rd character who we end up playing as (A2, Verso)
  • This new mysterious character clearly knows a lot about the 'fake' world they live in.
  • The remaining two characters have a confrontation at the end (9S-A2, Maelle-Verso)
  • We are expected to choose who to play as and depending on our choice, the end differs.
  • The character we have known from the start is treated as the 'wrong' choice and is clearly mentally not okay. (Maelle-9S). (I understand this point is a bit subjective)
  • The initial main character who died can come back at the very end while the world is 'rebooted'.

Nice observations
 
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