Metal Gear Solid V: The Phantom Pain | Review Thread | Words That Kill

Does anyone know if the free version of the game that comes with new Nvidia cards is the "Day1 Edition"? I'm curious if I'll get the bundle DLC (Blue Urban Fatigues, ADAM-SKA Special, Silver Personal Ballistic Shield, & Wetland Cardboard Box). Thanks
 
Does anyone know if the free version of the game that comes with new Nvidia cards is the "Day1 Edition"? I'm curious if I'll get the bundle DLC (Blue Urban Fatigues, ADAM-SKA Special, Silver Personal Ballistic Shield, & Wetland Cardboard Box). Thanks

Yeah, it should have the preorder dlc.
 
Well... if there is one thing I've learnt about game shops in the UK.

It's that Simplygames don't give a crap about what publishers say. So I'm going with them.
 
I don't know why, but I felt the need to go and buy an Xbox One controller in preparation for next Tuesday. Not liking the bumpers much, but other than that it's alright. I don't know if I'm just used to the ps4 controller, but the sticks don't have much resistance either. I will see how it goes.
 
I really haven't been following the media for this game, but have they showed off any PS3 footage? Reason I ask is because 4 looked really good on PS3. If they pull that off for 5, I might just get the PS3 version.
 
I really haven't been following the media for this game, but have they showed off any PS3 footage? Reason I ask is because 4 looked really good on PS3. If they pull that off for 5, I might just get the PS3 version.

Come on man, they're not going to show previous gen footage in any of the marketing. Best you're going to get is the official graphics comparison they put up in stills.

I don't know why, but I felt the need to go and buy an Xbox One controller in preparation for next Tuesday. Not liking the bumpers much, but other than that it's alright. I don't know if I'm just used to the ps4 controller, but the sticks don't have much resistance either. I will see how it goes.

Bumpers are the only negative I have for that controller but considering how often you're using RB for the binocs/int scope it's a problem.
 
Come on man, they're not going to show previous gen footage in any of the marketing. Best you're going to get is the official graphics comparison they put up in stills.

So, no then? Guess I will wait for the Digital Foundry article. Its also $10 cheaper than PS4 version.
 
Bumpers are the only negative I have for that controller but considering how often you're using RB for the binocs/int scope it's a problem.

It's a shame, because the actual build quality far exceeds the PS4 controller. Not that that's hard, that thing is a joke. It's probably my favourite pad ever for comfort though.

Edit: Also a real shame that no pc games use the rumble triggers.
 
Not entirely – they've reviewed a few story-focused things recently and given them a good score. Can't remember what, but they certainly have.

From my experiences reading the mag, edge value (in order of priority):

1. Fun or engaging experience (MGS2 and 4 have this but fucked it with so many cutscenes. So much of it wasn't gameplay. Also a lot of non-traditional "gameplay" focused games can still be fun, eg Everybody's Gone to Rapture or Minecraft)
2. Gameplay innovation (MGS has always been up on this but it usually had clipped wings due to the amount of story/exposition)
3. Overall impact (graphics, story, etc, tied with gameplay. Again, MGS does well but is clipped by the gameplay being almost in the backseat a lot of the time)

Their ratings are sort of how gamey a game is. How good a game is as a game. Arguably MGS often fails because of staggering gameplay with its cutscenes so often. Something which it looks like MGSV will avoid entirely.

(I'm not hating on MGS here, just explaining why I think Edge rate like this and what I think their criteria are as a long-time reader)

Yeah, I slowly realised that I'm talking out of my arse there a bit, mainly because I misremembered their MGS4 review ( I thought it was like a six or something when it was in fact an eight), and straight up haven't read the mag in the recent years, where they've been rating the MGS games quite highly. So ignore me. I can't help but feel the new game will be a ten, though. Or at least a high 9.

I suppose one of the best examples of what you're looking for could be TLOU - got a ten, but there's a whole Hell of a lot of story and expositional moments in there.
 
eh, reviewers always tend to overinflate game lengths (usually twice as much) compared to what I normally finish them in. If everyone's saying it's 40-60 hours, I'll assume that actually means 20-30 :lol

peace walker was a 25-35hr game to complete (and like you I complete games quicker than what most people say) so I have no doubts that this will be at least 40 hours
 
It's a shame, because the actual build quality far exceeds the PS4 controller. Not that that's hard, that thing is a joke. It's probably my favourite pad ever for comfort though.

Edit: Also a real shame that no pc games use the rumble triggers.

Pretty bummed about the bumpers on the Xbox One controller. They're a bit annoying to use with the binoculars. But everything else about the controller is great, and I actually prefer it to the 360 pad and the DualShock 4, so I'll be using it with the game. Even the controller vibration feels much better.
 
eh, reviewers always tend to overinflate game lengths (usually twice as much) compared to what I normally finish them in. If everyone's saying it's 40-60 hours, I'll assume that actually means 20-30 :lol

Well, reviewers also rushed the game to finish it. Additionally, they made it clear that the game is as long as you want it to be due to the amount of stuff to do.
 
Pretty bummed about the bumpers on the Xbox One controller. They're a bit annoying to use with the binoculars. But everything else about the controller is great, and I actually prefer it to the 360 pad and the DualShock 4, so I'll be using it with the game. Even the controller vibration feels much better.

The vibration is nice actually now you say it. Stupidly I thought the wireless dongle was already out, I think once that's released I can see myself using this controller exclusively for couch PC gaming as the bluetooth range for the PS4 pad is shit.

I'm sure I will get used to the bumpers and the sticks over the course of playing through MGSV.
 
So has there been any reviews that give an impression about the story without delving too much into spoilers? Gameplay seems amazing but I haven't seen much praising the narrative.
 
Not entirely – they've reviewed a few story-focused things recently and given them a good score. Can't remember what, but they certainly have.

From my experiences reading the mag, edge value (in order of priority):

1. Fun or engaging experience (MGS2 and 4 have this but fucked it with so many cutscenes. So much of it wasn't gameplay. Also a lot of non-traditional "gameplay" focused games can still be fun, eg Everybody's Gone to Rapture or Minecraft)
2. Gameplay innovation (MGS has always been up on this but it usually had clipped wings due to the amount of story/exposition)
3. Overall impact (graphics, story, etc, tied with gameplay. Again, MGS does well but is clipped by the gameplay being almost in the backseat a lot of the time)

Their ratings are sort of how gamey a game is. How good a game is as a game. Arguably MGS often fails because of staggering gameplay with its cutscenes so often. Something which it looks like MGSV will avoid entirely.

(I'm not hating on MGS here, just explaining why I think Edge rate like this and what I think their criteria are as a long-time reader)

Did I say you were a good person? Because you are. A good person, that is.

I'd say that Edge definitely like Metal Gear. MGS2/3/4 all got 8s whilst PW and GZ got 9s. That's pretty consistent praise from them, if you ask me. When they put a number to a game, they mean generally mean it.
 
Did I say you were a good person? Because you are. A good person, that is.

I'd say that Edge like Metal Gear. MGS2/3/4 all got 8 whilst PW and GZ got a 9. That's pretty consistent praise from them, if you ask me.

lvu2meaty

Yeah, I was responding to the guy saying that Edge gave MGS4 a 6/10, which he subsequently realised was an error (while I didn't, hurr)

I got 10/10 vibes for MGSV, definitely. Edge hold gameplay fun and innovation, playfulness as their #1 criteria, and if there's one thing almost all the reviews agree on, it's that.
 
lvu2meaty

Yeah, I was responding to the guy saying that Edge gave MGS4 a 6/10, which he subsequently realised was an error (while I didn't, hurr)

I got 10/10 vibes for MGSV, definitely. Edge hold gameplay fun and innovation, playfulness as their #1 criteria, and if there's one thing almost all the reviews agree on, it's that.

Yeah, it seems like it would tick all their boxes. I mean, they practically shit themselves over GZ and that's the most heavy on the gameplay front.
 
Watching someone stream the Miller mission from after the prologue. Enemies are no joke in TPP, the search patterns and awareness is pretty nuts. Guy got spotted at night and they immediately radio'd in for an illum round (mortar) over the area. Probably the most impressive AI response to an intruder I've seen in these games.
 
Watching someone stream the Miller mission from after the prologue. Enemies are no joke in TPP, the search patterns and awareness is pretty nuts. Guy got spotted at night and they immediately radio'd in for an illum round (mortar) over the area. Probably the most impressive AI response to an intruder I've seen in these games.

Better than MGS2's clearing sequences?!
 
Better than MGS2's clearing sequences?!

Those were awesome from a CQB perspective, this is on that level in an open environment. Except these guys are normal Russian soldiers so who knows if there's a more elite version with more involved movement/bounding/room clearing techniques.
 
Those were awesome from a CQB perspective, this is on that level in an open environment. Except these guys are normal Russian soldiers so who knows if there's a more elite version with more involved movement/bounding/room clearing techniques.

I believe the appropriate response is: "HNNNNNNNNNNNNNNNNNNG"
 
So has there been any reviews that give an impression about the story without delving too much into spoilers? Gameplay seems amazing but I haven't seen much praising the narrative.

From IGN:
However, where Phantom Pain’s gameplay systems are far richer and meatier than any the series has ever seen, its story feels insubstantial and woefully underdeveloped by comparison. It opens confidently, with Director Hideo Kojima ready to fully embrace the techno-fantasy, live-action military anime identity that Metal Gear has been courting for the better part of two decades. This spectacular opening establishes a mood and a bundle of plot-related questions that are more or less abandoned until the time comes, some 30-60 hours later (depending on which answers you’re seeking and how you play). Generally those answers are rushed and unsatisfying, lacking any real build-up or thematic relevance.

This is doubly disappointing in a series known for (sometimes clumsily and exhaustively) exploring its subject matter. The opposite is true here though. The Phantom Pain brings up topics like the personal cost of revenge, child soldiers, and torture to name a few, but it has positively nothing to say about any of them other than that they exist. Thankfully though, it never wasted my time pretending to say more, as cut scenes were sparse and brief, so as to let me get back to playing.

From Gamespot:
Though The Phantom Pain's story is impressive enough to enjoy on its own, when linked to other games in the series its importance is elevated for fans who have followed the journey for the last three decades. It delivers on its promise, revealing how Big Boss came to be the man many people know him to be, but the path is one nobody could have seen coming. Getting to this part of the story takes time, and requires patience. In the lead up to the finale, you need to spend an hour or two replaying older missions on a higher difficulty setting in order to unlock the last story missions. This is the only aspect of The Phantom Pain that feels off. The gameplay is near impeccable, and the story and characters are captivating, making for an experience that's unlike any other game I've played, but this part of the Phantom Pain felt mundane.

From Eurogamer:
Equally sparse are the game's story elements. Beyond an outlandish, action-packed opening sequence - which we're not allowed to go into detail on, but we can probably reveal that it involves a hell of a lot of butt crack - The Phantom Pain is a remarkably economical affair, telling its tale of '80s cold war subterfuge through snatches of radio dialogue (courtesy of Ocelot), and the occasional return to Mother Base between missions. It's fascinating to see such restraint from Kojima, a man well known for his self-indulgence and excess, especially considering that The Phantom Pain is likely his Metal Gear swan song.

From GamesRadar:
If you've struggled with the previous MGS games' fussy controls, or bewildering plot, this is the most intuitive, self-contained entry yet. At core, it plays like MGS: Ground Zeroes, but the game is more tonally upbeat, though not without teeth-clenching shocks or grey area morality. The game's full of subtle nods to MGS lore, but all the really hardcore, fan-nodding, plot nuances are hidden in the optional cassette tapes to be listened to as you roam the battlefield. You don't even need to know the plot of Ground Zeroes and the game recaps it in any case. From the intro's opening seconds, you're intuitively funneled to learn the controls, and your motivations are clear: it's a revenge tale, pure and simple. At least, that's Kojima 'simple' but… you'll see.

If anything, hardcore fans might be a touch disappointed with the brevity of cut-scenes, and the core plot is slightly vanilla for those weened on the meta-concepts of the La-Li-Lu-Le-Lo. Don't get me wrong: this is an epic of rich themes, with myriad twists and turns, but I'm yet to experience a 20 minute cut-scene about the role of The Patriots in 20th century history like in MGS4. The major caveat is that I'm yet to finish the game, and even that description is inaccurate… but I can't explain for fear of spoilers.

From Kotaku:
I haven’t said much about the story—that’s intentional!—but I will say that I have yet to see a cutscene that’s run longer than a few minutes, other than the prologue, which lasts about an hour and a half and is essentially a cinematic tutorial. It’s flashy and crazy and it makes absolutely no sense. I loved it.

A great deal of the plot is told through optional cassette tapes that you can play any time, even when you’re on a mission. These tapes have replaced the CODEC system, which is yet another welcome change, because listening to expository dialogue is wayyyy more palatable when you can do other stuff at the same time. This is where Kiefer Sutherland (the new Snake, replacing David Hayter) gets most of his lines, oddly.
 
I believe the appropriate response is: "HNNNNNNNNNNNNNNNNNNG"

Biggest thing for me is just how long the traditional caution stage lasts. These fools SEARCH. It's no joke lol. They did this in GZ as well but if they're alerted to you around a high value target, like Miller or Paz during those rescues they'll take up fortified positions around their prisoner for added security. It's a great touch.
 
Didn't Edge badly screw up their MGR review with inaccuracies or am I thinking of someone else?

Spoilers flying everywhere. Not even watching that launch trailer.

Also if GZ is any indication, often restarting checkpoints is preferable to trying to escape an alert.
 
Watching someone stream the Miller mission from after the prologue. Enemies are no joke in TPP, the search patterns and awareness is pretty nuts. Guy got spotted at night and they immediately radio'd in for an illum round (mortar) over the area. Probably the most impressive AI response to an intruder I've seen in these games.

Very fucking exciting.

I'm also super excited about the elite mission-completion criteria - 'unseen', 'game over if spotted', etc.

Always wanted a smaller-scale version of these challenges, rather than over an entire game.

Biggest thing for me is just how long the traditional caution stage lasts. These fools SEARCH. It's no joke lol. They did this in GZ as well but if they're alerted to you around a high value target, like Miller or Paz during those rescues they'll take up fortified positions around their prisoner for added security. It's a great touch.

Jesus christ

I actually found GZ's AI lacking in this regard, probably because it was such a small area. They obviously had to tone it down. Does the AI seem more powerful in TPP?

From IGN:


From Gamespot:


From Eurogamer:


From GamesRadar:


From Kotaku:

This would be super useful in OP or something.
 
Streamer played some of the cassettes. There's absolutely back and forth dialogue there between Snake and his contacts for the briefing tapes etc. Way more dialogue than you'll get from the cutscenes so far. That's a sigh of relief for me.

I actually found GZ's AI lacking in this regard, probably because it was such a small area. They obviously had to tone it down. Does the AI seem more powerful in TPP?

They seem far more coordinated here. They were a little too static and frankly not so intelligent to me in GZ. Way more radio chatter going on here in comparison.
 
Streamer played some of the cassettes. There's absolutely back and forth dialogue there between Snake and his contacts for the briefing tapes etc. Way more dialogue than you'll get from the cutscenes so far. That's a sigh of relief for me.

This is all so exciting, thanks Bo.
 
Getting to this part of the story takes time, and requires patience. In the lead up to the finale, you need to spend an hour or two replaying older missions on a higher difficulty setting in order to unlock the last story missions

Fuck this! I knew it.
Lack of story (like MGS1,2,3 and 4) is a real deal breaker for me :( Im so sad reading this.
 
Getting to this part of the story takes time, and requires patience. In the lead up to the finale, you need to spend an hour or two replaying older missions on a higher difficulty setting in order to unlock the last story missions

Fuck this! I knew it.
Lack of story (like MGS1,2,3 and 4) is a real deal breaker for me :( Im so sad reading this.

It seems super ridiculous. I wonder if they even present that need in a logical way or if they full on just break the 4th wall and have Ocelot or Miller say "Boss, you need to replay some older missions on Hard!"

holy crap stefaniejoosten is soo pretty she speaks 3 languages really looking forward to using her as my partner for missions...☺️

She's a cutie. Quiet's model doesn't really do her justice in the face department.
 
Getting to this part of the story takes time, and requires patience. In the lead up to the finale, you need to spend an hour or two replaying older missions on a higher difficulty setting in order to unlock the last story missions

Fuck this! I knew it.
Lack of story (like MGS1,2,3 and 4) is a real deal breaker for me :( Im so sad reading this.

It was already an absolute pleasure replaying most of the earlier games. If the gameplay in TPP is that good, I really doubt it's going to be a big hassling replaying a small portion of the experience to complete extra side-ops or difficulties.

Kojima wants you to experience everything his game has to offer, Cyb. It's a good thing imo.
 
It was already an absolute pleasure replaying most of the earlier games. If the gameplay in TPP is that good, I really doubt it's going to be a big hassling replaying a small portion of the experience to complete extra side-ops or difficulties.

Kojima wants you to experience everything his game has to offer, Cyb. It's a good thing imo.

I know what you are saying but he could have made both. Gameplay and story.
 
oh eyah, now that the game is out in the wild
do we know if getting caught is still an insta-alert or if the guards have to radio it in before everything goes full alert?
 
I know what you are saying but he could have made both. Gameplay and story.

As far as we know, MGSV might have just as much story as the earlier games. It's just the gameplay side of the equation has been quadrupled.

A perfect scenario, imo.

oh eyah, now that the game is out in the wild
do we know if getting caught is still an insta-alert or if the guards have to radio it in before everything goes full alert?

This is a good Q, somebody answer. A couple of journos gave direction months ago (which I've argued about in the past) but we don't know if they're still present.
 
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