Alice madness returns
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Are you using any mods on these? Looks more vibrant than the original..
Only bloom via gedosato
Quake 1 + mods
Anyone got the CE table for Evil Within for FOV values for the debug camera? I can't get K-Putt's or Jim2point0's CE tables to work for some reason.
Anyone got the CE table for Evil Within for FOV values for the debug camera? I can't get K-Putt's or Jim2point0's CE tables to work for some reason.
Man, this game...
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Nice shots but they'd look even better with some AA.
Very nice! What mods are you using?
I didn't use a CE table. I found using my controller and the debug console commands a lot easier.
God
God mode.
Noclip
Allows you to walk through walls
G_stoptime 1
Stops time.
Re enable time with g_stoptime 0
Toggledebugcamera
Separates the camera from Sebastian so you can freely move around
R_forceaspectratio <NUMBER>
Sets the aspect ratio. Default is 2.5, which is our official aspect ratio.
0 is full screen, but not ideal. 1.8 or 2 is probably most comfortable for those who don’t want bars.
Startslowmotion2
Slows down time
Stopslowmotion
Disables slow motion
Textures
http://qrp.quakeone.com/downloads/
Monsters (Quake bud guys)
http://quakeone.com/reforged/downloads.html
and everything runs under Darkplaces
(DarkPlaces engine Windows OpenGL build 20140513)
https://icculus.org/twilight/darkplaces/download.html
1 install game
2.install Darkplaces
3.install textures
4. play game with Darkplaces.exe