2015 PC Screenshot Thread of the Only Place Where Compression Isn't

deadspace3_2015_08_27ehjzw.jpg
 
I think colour correction is hardly bullshotting.

Weirdly, I'd consider color correction one of the less appropriate things, especially since we have stuff like Reshade that could make it happen in real time. I'd think color correcting would deserve a note of it being lightly doctored
 
do you still have the titan x?
Yeah.
what clockspeed do you maintain in this and what res/settings/performance are you at?
I flashed the bios so it maintains about 1420 with boost, and I put an extra 550 on the memory. Those screens are taken @ 4K where the the FPS is always above 30 unless you stare at the Center of the square with the arc corp logo looking toward the sun, then it is 24 fps. The build is missing quite a number of optimization and visual tech (mesh merging, geometry streaming, area lights, tiled shading for transparencies) though and is using the older cryengine build.
did they implement the smaa from ryse yet, and if so hows the temporal stability considering the amt of speculars and high frequency detail?
Not yet, that is in the "Game-Dev" stream of their dev builds, which is separate from the current live build. That should be coming into the live build when they finish integrating Star Marine into Game-Dev", and then subsequiently release it. So, 3 weeks to a month according to their latest forecast. Currently, at 4K downsampled or just raw 4K on a screen the crawl and popping is quite quite low. But at 2880X1620 or so it does not have great image stability. 1980X1080 is very noisy atm.

Want me to make a video with the various resolutions and image stability and upload it to gamersyde?
 
Yeah.

I flashed the bios so it maintains about 1420 with boost, and I put an extra 550 on the memory. Those screens are taken @ 4K where the the FPS is always above 30 unless you stare at the Center of the square with the arc corp logo looking toward the sun, then it is 24 fps. The build is missing quite a number of optimization and visual tech (mesh merging, geometry streaming, area lights, tiled shading for transparencies) though and is using the older cryengine build.

Not yet, that is in the "Game-Dev" stream of their dev builds, which is separate from the current live build. That should be coming into the live build when they finish integrating Star Marine into Game-Dev", and then subsequiently release it. So, 3 weeks to a month according to their latest forecast. Currently, at 4K downsampled or just raw 4K on a screen the crawl and popping is quite quite low. But at 2880X1620 or so it does not have great image stability. 1980X1080 is very noisy atm.

Want me to make a video with the various resolutions and image stability and upload it to gamersyde?

sure thatd be great, thx.
 
Not sure why I waited so long to add mods to GTA V because I was all over GTA IV.

Haven't even started with cars yet because I can't get enough of being a fucking HAWK

gta52015-08-2919-16-5basis.jpg


gta52015-08-2919-16-4njsr8.jpg
 
Top Bottom