2015 PC Screenshot Thread of the Only Place Where Compression Isn't

Metro Last Light Redux. Reshade Framework.

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I'm using the latest one (418-b2e71f3, stick with the x64 version for better performance). To properly display WW in widescreen, use the hack codes (remember to use the right one for PAL or NTSC versions), but most importantly, set the aspect ratio to "Stretch to Window". Setting it to "Force 16:9" will keep the black bars. Do not enable the widescreen hack, the AR Code deals with the issue pretty well.

Also, be sure to use the latest Hypatia textures. She optimized the pack recently.

Finally, if SSAO and DoF aren't your priorities, just stick with the official and current version, probably better performing and more compatible.

Last batch:

Tid9qLX.jpg


AR0BQTu.jpg

this shit fucking amazes me

I want to see high quality footage in motion.
 
Here's something from this weekend:
https://www.youtube.com/watch?v=H_r5jqAYlzY

Made some color corrections after this video to get it closer to the Wii U version. I'll make another one soon and post it here. Couple more:

WZxeMzM.jpg


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Look very nice in motion but some textures not works from Hypatia pack because they are in jpg format and latest ishiiruka builds do not load jpg textures. Yesterday I spend 5 hours with converted textures from jpg to png... I do not know if not working for you also but on second screenshot is missing part of compass...
 
The film grain really doesn't help with the image, why do you insist on it?
Already explained on a few posts above. In motion it looks better and gives the game an almost pastel look, something similar to Okami. It helps with aliasing and makes it "less clean" , which I'm quite fond of.
 
Look very nice in motion but some textures not works from Hypatia pack because they are in jpg format and latest ishiiruka builds do not load jpg textures. Yesterday I spend 5 hours with converted textures from jpg to png... I do not know if not working for you also but on second screenshot is missing part of compass...
The missing compass should be related to using the "lite" version of the HUD.
 
The missing compass should be related to using the "lite" version of the HUD.

Nah dude, Ishruuka build doesn't load any textures in the JPEG format. I just checked out your video and there are a bunch of HD textures which aren't loading.

You can use Faststone image viewer to automatically convert all the images to PNG, but the file size will be significantly larger: http://www.faststone.org/FSViewerDetail.htm

The difference between HD and vanilla textures is massive.


The flim grain is probably masking some of that for you, but once you get it working you'll probably see the difference.

Also, as you've pointed out, film grain is much more pronounced in stills than it is in motion, so might be worthwhile lowering it when you're taking screenshots.
 
Nah dude, Ishruuka build doesn't load any textures in the JPEG format. I just checked out your video and there are a bunch of HD textures which aren't loading.

You can use Faststone image viewer to automatically convert all the images to PNG, but the file size will be significantly larger: http://www.faststone.org/FSViewerDetail.htm

The difference between HD and vanilla textures is massive.



The flim grain is probably masking some of that for you, but once you get it working you'll probably see the difference.

Also, as you've pointed out, film grain is much more pronounced in stills than it is in motion, so might be worthwhile lowering it when you're taking screenshots.

Thanks for the heads-up (you too Marcelus), trying out the conversion right now, will post results later.
I do like the film grain even in stills, however :p
 
I'm seeing some amazing sweetfx stuff here for Dolphin, is there anything I should know about how I can get that up and running?
 
is post processing (lightroom, photoshop, etc) frowned upon in this thread?

Not certain how all others feel but I don't mind editing if its stated as such. I'll often use Photoshop to edit out HUDs, or as mock ups for other peoples screenshots to show potential improvements or differences.
 
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