Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

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When can I transfer the GZ save? After the prologue?

It's an option on the main/title menu, so try going back to that.

On the i-droid go to the mission tab (I think) select supply drop, then the top option. That gets you more fultons, ammo and resets your suppressors.

edit: Ninja'd. Stop it now SomTervo this is getting creepy... Oh and you Garrett Hawke.

The ultimate sneaking and intel operatives have infiltrated WITHE1982's psyche

Weapons and
plagiarism
OSP
 
Total opposite reaction from me, this is the best intro to a game since The Last of Us.

Got The Final Countdown as my heli music it's gonna take something special to make me change it. Maybe it i find Long Tall Sally.
Yup. I agree it was a great intro especially since it has a reference to Metal Gear Solid 1. Its just a tutorial basically but it sets it up well.
 
I've had this thought every single night haha

If your question is serious, just pause and go 'Return to title'. It's auto-saving all the time, bub.

I'm still in the intro. I only have the option to skip or resume, it's going on for ages. I shouldn't have started now. Just going to pause it.
 
Thanks fellas!

Just did the first mission and ran out of fultons because I'm extracting everything in sight. lol

No harm in doing that TBH. I'm only on the 4th mission and I already have a staff of 130 with tons and tons of mortars and machine gun turrets.
 
Wasn't impressed at all by the intro, to be honest. I did have a good laugh at Kojima poking fun of
create-a-character
stuff though. That said, I wonder if that was merely a mockery of the general concept, or a specific nod and wink to Saints' Row? Specifically, SR2 starts with
your character waking up from a coma, and extensive cosmetic surgery is used as a justification for being able to modify your appearance into whatever you want.
 
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Fucking hell
 
I've had this thought every single night haha

If your question is serious, just pause and go 'Return to title'. It's auto-saving all the time, bub.

behold.. the magic of suspend games..
really.. i never quit or return to title, hold the ps button, then rest mode..
 
Is there a fast travel of some sort? I thought you could take the chopper from one lz to another but I tried it and ended up back at mother base

yes there is. Non-story spoiler ahead, don't read unless you want to figure out fast travel for yourselves :)

At every major outpost or area there is a delivery platform that has an invoice pinned to it's notice-board. Collect the invoice to enable that point for fast travel. To use it, you have to get into your cardboard box whilst standing on it. You'll get a prompt to travel to any other delivery point you've unlocked.

They look like a square rusted platform on the ground with railings on 2 sides. usually found at the logical entrances to outposts/areas.

I hope that helps.
 
Wasn't impressed at all by the intro, to be honest. I did have a good laugh at Kojima poking fun of
create-a-character
stuff though. That said, I wonder if that was merely a mockery of the general concept, or a specific nod and wink to Saints' Row? Specifically, SR2 starts with
your character waking up from a coma, and extensive cosmetic surgery is used as a justification for being able to modify your appearance into whatever you want.

I don't think it's poking fun. I think at some point that will become a legit gameplay mechanic. Maybe in MGO only or maybe as someone optional you can control.
 
How do I get the preorder bonuses in game? Ordered digitally and it said when I loaded up that they were installed but dunno where they are.
 
yes there is. Non-story spoiler ahead, don't read unless you want to figure out fast travel for yourselves :)

At every major outpost or area there is a delivery platform that has an invoice pinned to it's notice-board. Collect the invoice to enable that point for fast travel. To use it, you have to get into your cardboard box whilst standing on it. You'll get a prompt to travel to any other delivery point you've unlocked.

They look like a square rusted platform on the ground with railings on 2 sides. usually found at the logical entrances to outposts/areas.

I hope that helps.

Super helpful. Thanks!!
 
Are you holding the speed up button while using him? It's X on the Xbox controller and [] on the Dualshock.

Also the hanging sideways maneuver is pretty powerful as far as stealth goes. You can cross a base without being seen as long as you're careful to keep all soldiers on the other side.
 
Really folks, before you sit down to play this game, make sure you are not in a rush and have at least an hour and some change to spare.. a cold beverage of your choice on hand won't hurt either. Allow yourself to be immersed, the intro is part opening cinematic, part tutorial, and it's long as a mofo.
 
What would you pinpoint? I don't disagree, but I'm curious.

I think all the level design is brilliant but there are some spots where they give the AI slightly too many options, which lead you to getting spotted frustratingly easily.

The one I've been most vocal about on here is the lack of climbing cracks. The game tells you to go anywhere and take whatever approach to the game you want...as long as it doesn't include sniping or approaching from any vertical surface. In my 30 hours of play time I've maybe seen 2-3 climbable surfaces. An example is just now I had to run around a cliff-side (for a good 5 minutes) to get to an objective. When I could have just climbed up the cliff face if it allowed me. And I can get up there because there was a road. So it basically forces me to run around tracing the geometry until I can actually go the place I want to go. This has pretty much killed my interest in side ops and if i slide down one more surface I think I'm going to scream. This issue is even more noticeable in the second area.

The second one is not being able to fast travel between areas on the map. Say I want to do 2 side ops. I have to either walk/drive/horse from A to B or go through the helicopter loading screen. It's a baffling stupid design choice. Especially when you can do it travel in between Motherbase struts. (Yeah I can use delivery boxes but its stupid not letting me use the helicopter. It makes no sense.)

Not massive issues by any means. But after 30 hours they are putting a serious damper my enjoyment of the game.
 
For those of you who might not have figured it out already, you can jump to other ledges and stuff while running and pressing triangle/Y.

I didn't know you could jump at first. Oops.
 
Can you construct the FOB and not have it open to invasions or is it a ball-ache mechanic i shouldn't bother with?

For those of you who might not have figured it out already, you can jump to other ledges and stuff while running and pressing triangle/Y.

I didn't know you could jump at first. Oops.

It's actually very fiddly to do until you realise you have to hold triangle rather than press it :)
 
Really folks, before you sit down to play this game, make sure you are not in a rush and have at least an hour and some change to spare.. a cold beverage of your choice on hand won't hurt either. Allow yourself to be immersed, the intro is part opening cinematic, part tutorial, and it's long as a mofo.

An hour? More like 3 hours imo. It's really a demanding start, but fucking rewarding all the way through. 1 hour intro/tutorial -> 1 hour plus first mission -> 30 minute Motherbase tutorial + walking around. So. Fucking. Good.
 
Episode 16 is kicking my ass. Anyone got any tips?

A lot of people had issues with this mission its tougher when you have to play it on extreme lol.

Rocket launcher is need, you can't run away or so you have to face them. Run and shoot with the rocket launcher ensure you request a supply drop of ammo prior to engaging them just in case you run out of ammo.
 
So as someone who has only played MGS2 & MGS4....

*prologue spoilers*
who the hell are this
fire dude and straight jacket child?
trippy intro, loved it.... just don't have the context.
You really need to play MGS1 and 3 lol
 
What is the point of capturing guard outposts? It looks like they just respawn after a while anyway, right? So you fulton them, get your heroism points, and that's it?
 
So as someone who has only played MGS2 & MGS4....

*prologue spoilers*
who the hell are this
fire dude and straight jacket child?
trippy intro, loved it.... just don't have the context.

Fire dude is an apparition of Volgin, the big bad of MGS3. Can't say for certain who the kid is although there's a boss from MGS1 that fits the critera
 
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