BreezyLimbo
Banned
You unlock free roam mode later.
MGSV is open world, but open world is probably the worst marketing tagline this game was attached with.
It should've been marketed as Tactical Espionage Action Operations Base Management Simulator.
You unlock free roam mode later.
MGSV is open world, but open world is probably the worst marketing tagline this game was attached with.
Big Boss is damn near a silent protagonist sometimes, it's a bit jarring how little he talks and how little he reacts to others dialogue.
I mostly just ran away. I think I killed a few with the weapon but it works like mission 1
I know, what I mean is that the mission ended out of the blue as I was in the middle of the desert
that never happened before
Yeah, me too, I originally got a brown bear after doing a side op in that area, I stumbled upon the bear, got killed 3 times, eventually got the bastard and sent him to Motherbase. Only to discover that I had a side op waiting for me which was to get the same bear again lol.I'm awareBut I didn't want to take the extra hit (I was very poor at that time)
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I found one of my all-time favorite songs,I am satisfied.Take On Me.
I found one of my all-time favorite songs,I am satisfied.Take On Me.
The soldiers in the Brig are awaiting Ocelots "persuasion"really tho what's up with the soldiers under the Brig tag that are marked with an X on their box and can't move them / do anything?
they're the best soldiers ive got D:
I found one of my all-time favorite songs,I am satisfied.Take On Me.
Not dumb, it took me 4 days to realise before I caught the message telling me soldiers had been persuaded to join and they'd moved from the Brig.oh
brig = wait
like PW
im dumb
First time MGS(V) player. What should I disable if I loathe too much HUD and elements on screen, but still have helpful elements to not make it too frustrating?
Should I call D-horse? I don,t want him to die.
Hahah, when I found that, my wife was laughing in the background when she heard it. I had Boss do a little dance![]()
it's my helicopter song
so good
WHAT. Where is it? I can't believe I missed out on that!
You unlock free roam mode later.
MGSV is open world, but open world is probably the worst marketing tagline this game was attached with.
Big boss saying like 10 words even during story scenes is bothering me.
Yes! Mine has battle armour maybe that helped :3
Not dumb, it took me 4 days to realise before I caught the message telling me soldiers had been persuaded to join and they'd moved from the Brig.
WHAT. Where is it? I can't believe I missed out on that!
I'm sure I found it in the village you go to to get Intel about Kaz's whereabouts.Ha! Awesome.
Likewise. So, so good.
Drat, I turned the game off and I've forgotten the name of the place. But uh...I found it in that base that's called, like, uh, Yazoo, or something. It's west-central or so, a bit north of that early Side Op that has you secure a sniper for extraction. Sorry I can't be more specific but I'm out right now so I don't have the map handy.
What do you mean 'free roam mode'? So it's the same restricted map but you can roam around freely (which you already can) or every mission map will then connect together?
I'm sure I found it in the village you go to to get Intel about Kaz's whereabouts.
Yeah I think it's the same in this, as well, the higher your heroism the more staff will voluntarily join you. Heroism also has other uses but it could be classed as spoilers, nothing major and nothing to do with the story though!I just forgot about that system
I think in Peace Walker it was shorter if your Heroism was higher?
Yep, last night I heard the final countdown on a tape in Africa but couldn't get it as I'd already gotten it in Afghanistan, so I'm presuming there's multiple places to get the music tapes.Whoa. Really?
I... guess there are multiple locations then. Makes sense.
Sandbox/open world in this particular instance. I think my early issues are due to the general emptiness and banality of the open world and scarcity of rewarding content (as noted by others), coupled with the weird fragmentation of mission design.
I say this as someone who is really fickle with open world games, as it's a genre that for me frequently slips up with interesting game design. But I feel coherently integrating your entire structure into the open world is essential if you're going to build one. This is something I liked a lot about Sleeping Dogs and The Witcher 3, how they integrated mission flow and core game systems into the open world they had built.
And I think that's what I'm disliking about MGSV, simply the utilisation of the open world, the lack of justification for having it, and how poorly integrated mission pacing and structure is. It's basically at its best with the bit sized structuring, much like Ground Zeroes, but the empty space in between is pretty fucking boring even from a sandbox perspective. Rigid episodic structure was the wrong choice, in my opinion, if they wanted to really make an open world.
I just smoked a Phantom Cigar and woke up in back of a truck? What?
What? I'm nearly done with the story and I can't ride to Africa from Afghanistan. Are you sure? Is there a set path you must go?Every mission map connected together. The entire open space.
Sandbox/open world in this particular instance. I think my early issues are due to the general emptiness and banality of the open world and scarcity of rewarding content (as noted by others), coupled with the weird fragmentation of mission design.
I say this as someone who is really fickle with open world games, as it's a genre that for me frequently slips up with interesting game design. But I feel coherently integrating your entire structure into the open world is essential if you're going to build one. This is something I liked a lot about Sleeping Dogs and The Witcher 3, how they integrated mission flow and core game systems into the open world they had built.
And I think that's what I'm disliking about MGSV, simply the utilisation of the open world, the lack of justification for having it, and how poorly integrated mission pacing and structure is. It's basically at its best with the bit sized structuring, much like Ground Zeroes, but the empty space in between is pretty fucking boring even from a sandbox perspective. Rigid episodic structure was the wrong choice, in my opinion, if they wanted to really make an open world.
What? I'm nearly done with the story and I can't ride to Africa from Afghanistan. Are you sure? Is there a set path you must go?
What? I'm nearly done with the story and I can't ride to Africa from Afghanistan. Are you sure? Is there a set path you must go?
Drat, I turned the game off and I've forgotten the name of the place. But uh...I found it in that base that's called, like, uh, Yazoo, or something. It's west-central or so, a bit north of that early Side Op that has you secure a sniper for extraction. Sorry I can't be more specific but I'm out right now so I don't have the map handy.
I'm sure I found it in the village you go to to get Intel about Kaz's whereabouts.
Of course that is not possible. He is talking the set maps.
I thought so lol, that's why I asked because it sounded a tad crazy.you do realize how crazy this sounds
What? I'm nearly done with the story and I can't ride to Africa from Afghanistan. Are you sure? Is there a set path you must go?
What? I'm nearly done with the story and I can't ride to Africa from Afghanistan. Are you sure? Is there a set path you must go?
Haha, I was wondering how it'd work for a moment then lol.Those are two separate zones, so obviously not that.