Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

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How big is the game?
I am wondering if I have the time with this until Forza 6 and Uncharted Collection arrives. Also I am playing Gears of War at the moment also so=P
I'm on 43% completion and spent over 50 hours. Not finished the main story yet but thats probably because of doing so many side ops
 
The best thing is when you're like a mile away from the place you extracted someone waiting for your chopper to land, and then you hear "The prisoner has gone missing! Starting a search!"

So clean.
 
I'll be glad when this open world trend dies off. Big for the sake of being big does not make a game more enjoyable

I agree with this. The game is amazing when you're infiltrating big bases. The parts where you travel in between these bases in a large empty world....I see no point other than wasting time.
 
The only time where the open world has really been useful for me is if I have D-horse and just go from one side op to the next. Most of the time, I just helicopter out and into a new area.


On the other hand, the mother base management has really grown on me. I actually enjoy allocating staff around and getting the right skills to open up new projects.
 
Spoilers for post mission 13.

I just have a question --
Where can you find Huey at MB? Ocelot keeps telling me he's working on R&D, but he's doing it in confinement -- where is said confinement?
He's in the R&D platform it's on the lower deck, you can't visit yet though until the game prompts you to.
 
There are some nice things. The ridiculously huge mission area when doing the Honeybee mission was great, making your way up to the main base and I felt compelled to extract as many B-rank fools on the way up as I could. Failed chasing the Muhajadeen duder too because of it, oh well.
 
There are some nice things. The ridiculously huge mission area when doing the Honeybee mission was great, making your way up to the main base and I felt compelled to extract as many B-rank fools on the way up as I could. Failed chasing the Muhajadeen duder too because of it, oh well.
When I first did that Honeybee mission I was legit shocked at how nice those ruins were.
 
yeah holy shit what was with the one side ops
the wandering soldiers or whatever.... he ran in the mountains really fast lol he took like 15 traq rounds... and or course while running up their, he ran into a bear... used like 25 tranqs in all..
but seriously do they explain that soldier.. like wtf...

I'm going with a yes for whether or not they explain it seeing as said thing has been mentioned in the plot.

And my easy method was to hit him full speed with a horse after like 5 tranqs didn't work. Stun, fulton, moving on :3
 
Quick questions:

1. Has anyone noticed a real difference between the camo? I have the GZ sneaking suit, is that by far superior to the in game camos or is there a realistic camo index?
2. How do I do the running punch?
3. Will I find side ops in free roam or are they tied to story progression?
 
No. That is
Big Boss himself if I understood it correctly.

See, I was thinking the same thing,
just a projection of his subconscious. It's just when he said I've been waiting here for nine years to protect you I figured maybe this was hist first time in action. I suppose it couldn't have been Solid though since he would have been a younger man at that time. But Kojima and all.
 
Fantastic game so far!

Hideo has done it again. I've only played the opening bat shit crazy prologue and first mission but lawd I can tell this will be a huge time sink.

Now I have to deal with 8 hours of work before I can dive back in again.
 
wtf

was doing mission, did the main objectives but i'd found some random prisioners

was out to get them, and as soon as im out of the "hot zone", mission ends, with no chopper. "good job boss", results screen

wtf game be consistent. I was able to finish all secondary objectives after the main ones in all previous missions

everything previous about the game told me missions were as long as I wanted em to be by calling the chopper

Dude I posted a few pages back you dont need to call the chopper to finish missions lol
 
Quick questions:

1. Has anyone noticed a real difference between the camo? I have the GZ sneaking suit, is that by far superior to the in game camos or is there a realistic camo index?
2. How do I do the running punch?
3. Will I find side ops in free roam or are they tied to story progression?

1. Yes, camos make a difference. They made a difference back in MGS3, no reason why they wouldn't now. Sneaking suit has no camo but you make no sound. It works in the nighttime notably. The camo index is realistic though, yes. Else we'd all just spam the sneaking suit or spam the cheapest suit.
2. Sprint and then hold the action button, you'll slug them and they'll instantly go down compared to the normal beatdown animation.
3. I'm not too sure, I'm assuming story though and from completing other ones, as those are the only ways I've gotten them so far.
 
It's not a great open-world.

It's however, an amazing mission-based sandbox.

Free roam always felt like just a playground to toy with your weapons without worrying about ranks, but it's the silo-ed mission experience that is the true MGSV.

MGSV is more like Hitman Blood Money than any other open world game out there, even FC.
 
Play for 4 hours yesterday and really doubt about the open worldness aspect of the game. Is the game is going to be like this through out? Select mission and jump back and forth between motherbase. While each mission, you can roam around in a stricted wide area (which 70% of them is the empty land)? How is this "open world"?
 
Quick questions:

1. Has anyone noticed a real difference between the camo? I have the GZ sneaking suit, is that by far superior to the in game camos or is there a realistic camo index?
2. How do I do the running punch?
3. Will I find side ops in free roam or are they tied to story progression?
1. It tells you what camp to wear in what conditions so I think there's an index.
2. Press L3 to sprint and whilst sprinting press R2 to punch the enemy.
3. You can find side ops but mainly there given to you when you've completed the lost of side ops available. You have to go back to the ACC for them to be given to you.
 
Well, I had to shoot that fucking bear with so many tranqs that my suppressor broke, but it was worth it to watch his helpless fuzzy self get fultoned into the sky.
 
Big Boss is damn near a silent protagonist sometimes, it's a bit jarring how little he talks and how little he reacts to others dialogue.
 
I agree with everyone.. Calling it open world isn't really fair. Like the poster above said it's more of a sandbox to complete mission and encounters however the game system will allow.

You unlock free roam mode later.

MGSV is open world, but open world is probably the worst marketing tagline this game was attached with.

Ahhh ok makes more sense
 
Play for 4 hours yesterday and really doubt about the open worldness aspect of the game. Is the game is going to be like this through out? Select mission and jump back and forth between motherbase. While each mission, you can roam around in a stricted wide area (which 70% of them is the empty land)? How is this "open world"?

You unlock free roam mode later.

MGSV is open world, but open world is probably the worst marketing tagline this game was attached with.
 
I'm pretty brutal when it comes to hiring and firing. At the start of the game i was sending everyone back, but now I only take good stat guys. I had a big cull of the shite I'd sent back, all my MB stats went down of course but at least I'm now on top of it. Basically anyone with all E's or a mixture of E's and D's don't get a look in.......I get all exited when I spot chumps with a couple of B's!

How do you check their stats? I tried L1 all it gives me is their background but not important stats. Maybe I can just google it lol
 
You unlock free roam mode later.

MGSV is open world, but open world is probably the worst marketing tagline this game was attached with.
While I agree the open world is full of big empty spaces, the feeling you get when your scoping out a massive compound is just overwhelming.
 
Man... I've only just scratched the surface and reached Mother Base, but I'm already in love with this. Plays like a dream on my PC and looks incredible. The controls are just so damn good, too.

Going to take some getting used to the complete lack of Kojima's traditional heavy handed exposition (it's like he went too far in the opposite direction with this), but I'm loving the gameplay. Wish I had more time in the day to play it!
 
really tho what's up with the soldiers under the Brig tag that are marked with an X on their box and can't move them / do anything?

they're the best soldiers ive got D:
 
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