Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

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Do you care about Metal Gear Online and the Ground Zeroes carryover stuff? If yes get it on PS4, if not then get it on PC.

Unless your friends play on a specific platform, then ignore the above and just go where your friends are.

Yep I do care about the carry over stuff... so might just roll the PS4 version - then again, the PC version is way cheaper, might be cheaper to buy GZ+V on PC than just the PS4 version...

1st world problems, at their finest.
 
Are all the repeat missions included in the 50 main missions or do you have to beat them separately to progress with the story?
 
I agree with the turmoil sentiment - I'm glad this game released and is good.

But I cannot, and I mean that literally, think of a single positive reason to have the player redo old missions to advance.

I didn't get to that point yet in TPP, but I loved doing the same mission with different objectives/requirements in Peace Walker, it was fun, & usually they had better soldiers to extract, and were more challenging than the default mission.
 
Yep I do care about the carry over stuff... so might just roll the PS4 version - then again, the PC version is way cheaper, might be cheaper to buy GZ+V on PC than just the PS4 version...

1st world problems, at their finest.

With PC you can just use a save someone uploaded
 
I agree with the turmoil sentiment - I'm glad this game released and is good.

But I cannot, and I mean that literally, think of a single positive reason to have the player redo old missions to advance.

I assume it had something to do with their budget being cut off and having story left to tell with no in game content built for it.
 
I'm on mission 15, my buddies are dhorse, ddog, dwalker, and quiet. Are there any more? Just curious.

Anyway, here's my quick assessment of each. Maybe I'm wrong on some, in which case I'd love to know.

  • dhorse seems obsolete, because even if you want on the call runfast, dwalker can do that and more.
  • ddog is quite useful and perhaps, at least to me, seems to be the most useful, because he marks everything. His "keep em busy" move has actually saved me a couple of times, too.
  • dwalker I'm not sure the point outside of basically being the same as dhorse. why would you want to sneak around in it? you can't lay prone, etc. I don't understand what dwalker is "for". One time I left it behind and it aggroed soldiers just by sitting there. The only use I can imagine is if you upgrade it to have big weaponry, and then you have a bit more of a heavy combat action following you around.
  • quiet seems somewhat useful. Sending her to a location and having her mark targets is nice, but ddog can do a better job of this (it seems to me) and without any micromanagement. Also, she won't provide cover or be able to really do anything unless you happen to be near one of her "points". Often you aren't. Her combat uses are minimal, or at least seem that way to me. Her "take a guy out who sees you" thing seems to interfere more than it helps, since if it's just one guy who sees me, I can take him out with tranqs or CQ during the slow mo, and she ruins that. If it's more than one guy who sees me and I couldn't have handled it on my own, then it makes no difference anyway whether she shoots one of them. If she shoots anyone she seems to raise alarm even if they're totally isolated. Enemies must notice the muzzle flash instantly or something.
So -- All in all, it seems to me that ddog is the best buddy in terms of pure practical usefulness. Quiet is very "cool" in how she seems to cover you, but in practical terms her usefulness seems limited. In open combat she'll take out a few dudes, if you are near one of her perches, but open combat is rarely the desired outcome -- So I guess I'd call her usefulness "situational".
 
I feel like I'm starting to go down the same hole I do in every mgs game, just using the traq gun.

There are so many options, I wish I was creative enough to use them well.
 
is a decoy? really ? Lol

1223.gif


I agree with the turmoil sentiment - I'm glad this game released and is good.

But I cannot, and I mean that literally, think of a single positive reason to have the player redo old missions to advance.

It's amazing apart from that shitty thing.

Are all the repeat missions included in the 50 main missions or do you have to beat them separately to progress with the story?

Included with the main missions but you can't unlock a story related mission that progresses you unless you complete one of the repeats at the very least. You'll know it when you see it.
 
I'm currently doing an early game mission where you have to destroy some tanks. Getting serious Peace Walker vibes here with how many goddamn missiles you need to pump into them. The checkpoint system also screwed me over by saving in a really bad position, so I'm probably going to have to restart. Definitely the worst mission so far.
 
I'm on mission 15, my buddies are dhorse, ddog, dwalker, and quiet. Are there any more? Just curious.

Anyway, here's my quick assessment of each. Maybe I'm wrong on some, in which case I'd love to know.

  • dhorse seems obsolete, because even if you want on the call runfast, dwalker can do that and more.
  • ddog is quite useful and perhaps, at least to me, seems to be the most useful, because he marks everything. His "keep em busy" move has actually saved me a couple of times, too.
  • dwalker I'm not sure the point outside of basically being the same as dhorse. why would you want to sneak around in it? you can't lay prone, etc. I don't understand what dwalker is "for". One time I left it behind and it aggroed soldiers just by sitting there. The only use I can imagine is if you upgrade it to have big weaponry, and then you have a bit more of a heavy combat action following you around.
  • quiet seems somewhat useful. Sending her to a location and having her mark targets is nice, but ddog can do a better job of this (it seems to me) and without any micromanagement. Also, she won't provide cover or be able to really do anything unless you happen to be near one of her "points". Often you aren't. Her combat uses are minimal, or at least seem that way to me. Her "take a guy out who sees you" thing seems to interfere more than it helps, since if it's just one guy who sees me, I can take him out with tranqs or CQ during the slow mo, and she ruins that. If it's more than one guy who sees me and I couldn't have handled it on my own, then it makes no difference anyway whether she shoots one of them. If she shoots anyone she seems to raise alarm even if they're totally isolated. Enemies must notice the muzzle flash instantly or something.
So -- All in all, it seems to me that ddog is the best buddy in terms of pure practical usefulness. Quiet is very "cool" in how she seems to cover you, but in practical terms her usefulness seems limited. In open combat she'll take out a few dudes, if you are near one of her perches, but open combat is rarely the desired outcome -- So I guess I'd call her usefulness "situational".

Quiet becomes the most overpowered one after you spend enough time with her.
 
Just a quick question. Some side ops when I complete them stay white with a tick and don't turn gray so I can get GMP from them again, any particular reason?
 
I am really considering buying this but the problem is that i have never played a MG game before. Do i need to play the old ones to understand the story?
 
Man, all these R&D projects are overwhelming.


Also, where on earth can I find a Transportation Specialist? I really need to be able to fulton Vehicles at this point.

I am really considering buying this but the problem is that i have never played a MG game before. Do i need to play the old ones to understand the story?
If we're talking barebones, just 3, PW, and GZ, but yes, the rest is almost essential as well.
 
I am really considering buying this but the problem is that i have never played a MG game before. Do i need to play the old ones to understand the story?

I... Yeah sorta. At least read up on what happened out watch on YouTube.

I mean, the game is doing a reasonable job of trying to get new players up to speed, but some stuff will go over your head
 
Man, all these R&D projects are overwhelming.


Also, where on earth can I find a Transportation Specialist? I really need to be able to fulton Vehicles at this point.


If we're talking barebones, just 3, PW, and GZ, but yes, the rest is almost essential as well.

Main Mission 10 for the Transportation specialist, I think.
 
First mission B.

Took me 1:38 because I tooooook my time. No alerts until I picked up
Kaz :P
And a few reloads when I met the Skulls.

I ended up hanging off the bridge, and then calling D-horse after then went by.
 
so what is the deal with the diamonds, plants and containers that show up on MB? are they just representations of stuff I've already collected or are they new resources to gather?
 
man I feel like im taking crazy pills

I rescue these high rank soldiers / prisioners that have crazy high yellow bars (elites?) and when im on the chopper I dont see any of em to staff

do I have to go back to MB to get the elites or something?
 
I am really considering buying this but the problem is that i have never played a MG game before. Do i need to play the old ones to understand the story?
Metal Gear Solid 5 is a game you can enjoy from its gameplay alone, so buying it will never be a waste. If you've any interest in infiltration gameplay this game is for you.

But yeah, you'll need some previous games' knowledge to understand the story. Or a synonpsis. It doesn't really do a good job of explaining most stuff--it's very much a sequel in this regard. Don't let this discourage you, however.
 
I just had to completely start mission 12 over again after being right at the moment of completing it, because while running away I ran out of the mission area. There want even a warning.
 
Episode 11 spoilers: I just beat
quiet with the riot smg. How are you supposed to do that fight? Come back later with a tranq sniper rifle? The smg was roooouuuughhh.
 
yeah man

same boat

now that DD grew up and I can dump D-asshorse I need a vehicle

Man, all these R&D projects are overwhelming.


Also, where on earth can I find a Transportation Specialist? I really need to be able to fulton Vehicles at this point.


If we're talking barebones, just 3, PW, and GZ, but yes, the rest is almost essential as well.

The main missions menu shows what skills or blueprints can be obtained in each mission.
 
man I feel like im taking crazy pills

I rescue these high rank soldiers / prisioners that have crazy high yellow bars (elites?) and when im on the chopper I dont see any of em to staff

do I have to go back to MB to get the elites or something?

If they're not in the waiting room they probably got assigned automatically.
 
Episode 11 spoilers: I just beat
quiet with the riot smg. How are you supposed to do that fight? Come back later with a tranq sniper rifle? The smg was roooouuuughhh.

Well,
The stock sniper rifle I research was more than enough. It's just a matter of getting close enough to headshot her--it'll take about four hits to do it. I have no idea how you'd ever get closer, because she just ran...

You don't need to use a non-lethal weapon to capture her.
 
My Snake is becoming quite the wild ass man!

Still need to get a bear to the mother base zoo, thing mauled me to death last time I tried to fight it.


http://i.imgur.com/7BwGC23.gif

As someone with a Lab I can say taking a tail wag to the nuts is no laughing matter.
 
You'll need to have patience and experiment if you want an easier time with these missions. I think using everything you have at your disposal is the way to go so your approach will be different than the first time around because either some are Extreme difficulty where you die quick or others would be a game over if you get caught (no reflex mode or chicken hat allowed.)

I find the normal missions to be easy but the boss battles are annoying however I am sure with enough experimentation there would be a way to S rank them. Let me give you an example about a very early boss battle.
Quiet 1 hit kills you. Isn't that annoying?

I am interested to see how many will still be able to continue after this because the story is damn good in it's insanity, mystery as well as it's philosophical aspects. It's just that this thing they are forcing you to go through is annoying. Once you get a story mission/cutscene though, you're like..

giphy.gif

:( that gif makes me sad reminds me how beauitful meg ryan used to be......



so ill ask one more time i just finished ep 12 and
i really want to know what mission i can use quiet... she has been in the brig for a long time....
 
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