Do you mean Battle Armour?Any downside to combat gear? I researched this bulky combat armor, and it really provides a lot of extra protection to gunfire, which is NICE for when things go loud, I was just curious if there's any downside. There doesn't seem to be on the surface. Maybe I make more noise?
I'm trying to do a side op that requires rescuing 2 prisoners, but i have no idea how the hell I'm supposed to find the second. Interrogating guards only got me info on the first prisoner, but nothing on the second, so I've just wasted a good hour making zero progress. It's the Unlucky Dog 02 side op. What am I missing here?
I'm trying to do a side op that requires rescuing 2 prisoners, but i have no idea how the hell I'm supposed to find the second. Interrogating guards only got me info on the first prisoner, but nothing on the second, so I've just wasted a good hour making zero progress. It's the Unlucky Dog 02 side op. What am I missing here?
Keep watching.
WOW. ok i did, and I'm PSYCHED!!!!!
Where can I find blueprints for the Missile weapon (recommended) required for Mission 5 and 6 or something ?
21 hours in. 7% completion. Goddamn.
Imagine doing it with just the tranq pistol. That was me.
I played the first five missions or so last night, don't know how I feel about this game as a Metal Gear title. What bothers me more than anything is how little Snake speaks, you'd think that an icon such as Big Boss would have more to say instead of just standing there like a mute taking orders. He's got no character.
One of the things I like about the previous games was how much personality they put in to conversations between Snake and other characters. In MGSV you run up to a goat and Miller starts talking about how you can use the Fulton and extract it to Mother Base, end. If it had been done in the style of MGS3 for example, Snake would have some banter with Miller about the taste of the animal or about how having a goat running around Mother Base would be a nightmare.
I'm just getting started with the game so this might improve. I also understand that you have to loose some to get some with regards to gameplay / storytelling, and there seem to be a whole lot of the former in V.
I got one thing spoiled by accident, but I don't know how or when to trigger it and now I'm kinda lost haha. Can someone help me?
Heard about a medical bay event involving a character from ground zeroes, no idea how to trigger it or when, if it's after a certain mission or whatever. What do I do?
It's after you complete the first wandering soldier Side Op. Basically you'll be tasked with extracting a former MSF soldier. Complete that, then head to the Medical Strut and look for a door that has a blue light over it. Go through it, then go to the next door inside.
Hey guys I'm about to pick this up. Any differences between the XB1 and PS4 versions in a nutshell?
Thanks! Already did that mission, so time to go to the medical strut!
The door you're looking for is up a flight of stairs ahead of you, iir you take a left aftert he stairs. Can't miss it![]()
My Grunt has seen some shit.
My Grunt has seen some shit.
Stopped doing that since I find improvising in those situations rewarding and fun.Anyone else instantly checkpoint restart when the enemy alert goes off?
where's camp omega?!
*waits another day at work to get home and put more time in*
My Grunt has seen some shit.
It's after you complete the first wandering soldier Side Op. Basically you'll be tasked with extracting a former MSF soldier. Complete that, then head to the Medical Strut and look for a door that has a blue light over it. Go through it, then go to the next door inside.
Hey guys I'm about to pick this up. Any differences between the XB1 and PS4 versions in a nutshell?
How do I see the stats of soldiers before I fulton them?
Only 5 missions in. Really digging the game. On the last mission I really messed up and kept getting into alert states so I flooded the area with soldiers. However to eliminate a few I found a pretty cheesy method of trapping them. You find a power generator in an area where you can easily hide, turn off the power, wait, and when a soldier comes, let him turn it back on, then CQC him and fulton him. Turn off the power again and repeat. Very cheesy way to pull clueless soldiers in toward you.
Another thing I found that was really effective was to set C4 explosives on various hardware on the edge of a base. Exploding that will lure guards away for quite some time.
Just like Peace Walker it's incredibly addictive to go around and fulton up soldiers. I just randomly walked into a camp and started interrogating guards to find out more info, and they said they had a specialist in the camp and pointed him out on my map. Very cool.
The one step back from Peace Walker is they made it so that people automatically go into their best teams. I thought it was pretty fun to go back to that screen, have a look at people's stats, and sort them myself. The team management screen is kind of not as useful or interesting now that it's on auto pilot.
The game is pretty tough what with it being more open than others. If it weren't for Reflex Time I'd probably still be on the first mission of the game.
Fultoned a handful of mortars / machine guns, how do I go about laying them out at motherbase? Can I pick positions / see a list?
Or do I just have to take the word they are about on one of the platforms and find 'em?
I just dropped supply boxes on her headEpisode 11 spoilers: I just beatquiet with the riot smg. How are you supposed to do that fight? Come back later with a tranq sniper rifle? The smg was roooouuuughhh.
Stopped doing that since I find improvising in those situations rewarding and fun.
Just wanted to ask this again on a new page. Thanks
Is there a certain point d dog becomes available? I'm on mission 11 and he was here at base a hour ago, still a puppy, now I can't find him anywhere.
Trophy - To The Rescue
Extract a female prisoner.
I feel like someone is going to make a fuss over this eventually.
I've stopped restarting every time I sound an alarm.
There is such an huge angle of the game that is not being fully played by the players (Improvising, combat, evasion).
I used to play the old Metal Gears like this, and it was amazing. And now after I stopped caring going for Pure stealth (I did that in a few missions, it was frustrating and I still didn't get an S)
It's so much fun now trying to escape when something goes wrong.
Trophy - To The Rescue
Extract a female prisoner.
I feel like someone is going to make a fuss over this eventually.
Fear2die, probably should spoiler tag that. And yeah I have, I also think there's multiple ones because the tape I found in a tent in a main mission said different things to that one most have found.
Here's what my spoiler tape saidYou can find it in the main missionI was dying of boredom anyway, But guess what? I will be coming back, and I'm bringing my new toys with me. I then shot the stereo and I'm sure I heard it shout "nooo!"I believe.Voices
Oh man, mission 11 was awesome!I snuck up to her, used the stun arm. That took off a huge chunk of stamina/psyche/blue bar. Then I always failed at sneaking up to her, so I used my dinky little tranq pistol. She was low though, only a couple of shots to go. Tried to find her, took too long, so she started looking all over for me, zooming around the place. And THEN I noticed a rainbow over that small pool in the ruins, snuck closer, there she is, recovering lost stamina at the end of the rainbow. Stun arm + 1 tranq dart, done.
Trophy - To The Rescue
Extract a female prisoner.
I feel like someone is going to make a fuss over this eventually.
Ōkami;177416321 said:D
No, when things get really bad for them they just get fulton'd.
Had the horse attacked by a tank and it just got back up, so they're pretty resistent anyway.