lol this happened to me too
Ocelot: "Uh, Miller, they're all already destroyed..."
Miller: "... All of them?"
"All of them."
"... Huh. Well, good work boss. Mission complete."
I laughed
Open World through the eyes of a Fox.
lol this happened to me too
Ocelot: "Uh, Miller, they're all already destroyed..."
Miller: "... All of them?"
"All of them."
"... Huh. Well, good work boss. Mission complete."
I laughed
Ah, that saves 6000GMP.Same for side ops.
Besides doing it with the console, is there a way to go offline in the game? Some option I'm missing?
It lags the menu like crazy when you're connected.
My fears are quelled tbh. I don't mind the less focused story so far (only on like Mission 7 - theone) because the actual gameplay is extremely deep and addictive. LOVE stealth in this game. I like the open world too - reminds me of SotC and I like listening to tapes while traveling.Honey Bee
Elaborate on this? I'm still early in the game.
Just a tip, you don't need to chopper extract in free roam. Just hit select and choose return to ACC. This will take you directly to the chopper.
I got the cargo 2 upgrade but still have a 0 percent chance to extract vehicles and cargo containers.
is this a bug?
You need to equip it as well.I got the cargo 2 upgrade but still have a 0 percent chance to extract vehicles and cargo containers.
is this a bug?
Wow.
So I came across two wolf pups within a span of about two minutes riding D Horse on my way to a mission. Is that a common thing or a glitch?
funny thing: No Rank at all. I got a rating and tons of GMP and such but my rank was and still is just "-"
Just be sure you've hit that checkpoint after completing your objective first.Ah, that saves 6000GMP.
Haha. You're meant to take the wolf pup. The game is trying to tell you that.
Did I lie tho? The open world is one of the worst in current-gen gaming, the hub base is nothing, tons of filler missions, there's little reason to care about any of these characters outside your prior attachment to them in other games when the main character is a cipher(lol) and Miller/Ocelot might as well be the same mentor voice(they certainly sound the same), I can't remember any of its original music(was Gregson-Williams involved at all?), and ya can't just play the game cuz there's half a dozen things you gotta level up and fiddle around with.
No.just no
He is right with some of what he's saying though.Wow.
Did I lie tho? The open world is one of the worst in current-gen gaming, the hub base is nothing, tons of filler missions, there's little reason to care about any of these characters outside your prior attachment to them in other games when the main character is a cipher(lol) and Miller/Ocelot might as well be the same mentor voice(they certainly sound the same), I can't remember any of its original music(was Gregson-Williams involved at all?), and ya can't just play the game cuz there's half a dozen things you gotta level up and fiddle around with.
Harry Gregson-Williams only produced the music.
It's one of the worst MGS soundtracks, IMO. I can only recall a few songs. It might have less to do with the music, and more with how it's placed, because I can only really recall themusic and the music when you're escaping withSkullsHuey.
Did I lie tho? The open world is one of the worst in current-gen gaming, the hub base is nothing, tons of filler missions, there's little reason to care about any of these characters outside your prior attachment to them in other games when the main character is a cipher(lol) and Miller/Ocelot might as well be the same mentor voice(they certainly sound the same), I can't remember any of its original music(was Gregson-Williams involved at all?), and ya can't just play the game cuz there's half a dozen things you gotta level up and fiddle around with.
tbh I actually like this open world a lot better than most because it doesn't bullshit me a la Ubisoft and its "HERES 10 MILLION ICONS GO HAVE FUN".
Did I lie tho? The open world is one of the worst in current-gen gaming, the hub base is nothing, tons of filler missions, there's little reason to care about any of these characters outside your prior attachment to them in other games when the main character is a cipher(lol) and Miller/Ocelot might as well be the same mentor voice(they certainly sound the same), I can't remember any of its original music(was Gregson-Williams involved at all?), and ya can't just play the game cuz there's half a dozen things you gotta level up and fiddle around with.
- Square while aiming = changing between primary and secondary weapon.
- Be prone and hit R2 = hug DD.
- Prone + triangle = goes into stealth prone.
- While sprinting hitting R1 = knock out enemy with a punch.
- Bottom left corner of touch pad brings you directly to the AAC after a mission.
At least Im not alone in The ending credits and opening credits for every episode, I really hate it, it really breaks with the imersion of the game.
At least Im not alone in The ending credits and opening credits for every episode, I really hate it, it really breaks with the imersion of the game.
tbh I actually like this open world a lot better than most because it doesn't bullshit me a la Ubisoft and its "HERES 10 MILLION ICONS GO HAVE FUN".
The Open-World is great. It's just not going for the same things that things like GTA or AC are going for. It's not an open-world that's built around "Here are a thousand things to do! Get to it!" It's an open-world with staggeringly good level design that acts as a sandbox to allow you to do a few specific things in any way you want to.
Unlike GTA, which is built around giving the player 30 different things to do, but still only usually one way to do each of those things, MGSV is built around giving the player one primary thing to do, infiltrate bases, but giving you 30 different ways to approach it.
I got the cargo 2 upgrade but still have a 0 percent chance to extract vehicles and cargo containers.
is this a bug?
Okay, so I have collected these tips, are there any other?
Did I lie tho? The open world is one of the worst in current-gen gaming, the hub base is nothing, tons of filler missions, there's little reason to care about any of these characters outside your prior attachment to them in other games when the main character is a cipher(lol) and Miller/Ocelot might as well be the same mentor voice(they certainly sound the same), I can't remember any of its original music(was Gregson-Williams involved at all?), and ya can't just play the game cuz there's half a dozen things you gotta level up and fiddle around with.
This is probably my biggest complaint with the game. But I've been skipping the end credits at least, I assume I'm not missing anything there. Probably GOTY right now for me. Have about 18% completion. We'll see if it holds up.
Thanks for the solid.Click disconnect in the main menu.
Did I lie tho? The open world is one of the worst in current-gen gaming, the hub base is nothing, tons of filler missions, there's little reason to care about any of these characters outside your prior attachment to them in other games when the main character is a cipher(lol) and Miller/Ocelot might as well be the same mentor voice(they certainly sound the same), I can't remember any of its original music(was Gregson-Williams involved at all?), and ya can't just play the game cuz there's half a dozen things you gotta level up and fiddle around with.
But they sort of do this, especially as you level up your 'Intel' team and have more Side-Ops available.
Why are you ignoring the game play that's as rich as it is to play even with these filler missions? It's got so much more to it than Destiny in that regard. Even without upgrading anything, the depth is crazy. You're simplifying too much in trying to compare the two. You aren't entirely wrong, though. I just think it's stretching.Did I lie tho? The open world is one of the worst in current-gen gaming, the hub base is nothing, tons of filler missions, there's little reason to care about any of these characters outside your prior attachment to them in other games when the main character is a cipher(lol) and Miller/Ocelot might as well be the same mentor voice(they certainly sound the same), I can't remember any of its original music(was Gregson-Williams involved at all?), and ya can't just play the game cuz there's half a dozen things you gotta level up and fiddle around with.
I agree. It seems the open world is just to serve as atmosphere and to give a sense of scale to the environment. There's no BS about there being some racing mission or collection hunt or whatever else is in modern open world game design these days.
Still, I think the world being half the size would have given the same effect but oh well.
I'm guessing you didn't follow that the entire context of the game was BB and Miller rebuilding back what they lost and getting revenge at Cipher? lol.
tbh I actually like this open world a lot better than most because it doesn't bullshit me a la Ubisoft and its "HERES 10 MILLION ICONS GO HAVE FUN".
edit - I liked SotC's too for the same reason
Asked this earlier, apologies if I missed a reply, but has anyone found a way to attach an underbarrel grenade launcher to an assault rifle? It doesn't seem to be on the tree, but on one of the tips screens I could swear I saw a tip saying it was possible.
So much this.Comparing the open worlds in this to those in SOTC isn't too far off. The open world was there not to distract you but as a way point to your objectives. Guess this gen is too conditioned to iconville and picking up animus fragments.
I actually asked on GameFAQs and the guy there said it doesn't work. :/Yeah, I think you can replay missions and extract them again. I repeated mission 8 a bunch of times and the mission specific guy I extracted always showed up on the rewards (motherbase?) screen.
Just do the mission again and confirm for us xD
if anyone follows gaf mod eatchildren on twitter, watch out he just dropped a pic of a pretty big spoiler