Destiny - The Taken King |OT| Time to Explain

Where did you obtain it - and what does it require?

I don't think its the "Crucible quest line" you get from Shaxx - Unless I'm wrong of course?

That's what I hope, if you have to unlock it through that then it's not worth it man.

But I suspect it's actually the subclass specific ones, in which case, they suck too.
 
I'm very interested to hear about peoples experiences of the base game post expansion.

You mean if you didn't buy TTK?

I haven't got my copy yet, so I feel like there's suddenly very, very little do do.

I have a level 34 Guardian who can now only go and do the bottom, level 20 gear strikes and get kit that's no better than Year 1 as a result.

Yes, I can do some quests, but they're ultimately just bounties with slightly nicer presentation. PVP feels as completely unbalanced as it ever did.

And I'm sure Bungie want me to buy TTK. But I don't think the hard content wall they've got going is the way.
 
Any way to redesign your character?

No, not afaik.

You mean if you didn't buy TTK?

I haven't got my copy yet, so I feel like there's suddenly very, very little do do.

I have a level 34 Guardian who can now only go and do the bottom, level 20 gear strikes and get kit that's no better than Year 1 as a result.

Yes, I can do some quests, but they're ultimately just bounties with slightly nicer presentation. PVP feels as completely unbalanced as it ever did.

And I'm sure Bungie want me to buy TTK. But I don't think the hard content wall they've got going is the way.

So, Destiny is basically a paid subscription game in disguise?
 
If Destiny is a subscription service in disguise, then so is Halo, Uncharted, Metal Gear, and any other game that continues to push new titles and content to a persistent universe and/or lore structure.
 
No, not afaik.



So, Destiny is basically a paid subscription game in disguise?

Yea because we pay $10-15 every month...oh wait.
You are reaching here when you say that. There are no microtransactions in the game, there is a steady influx of content and updates (Destiny is the most frequently updated console tittle that isn't based on F2P microtransaction mechanic). And yet people are unhappy that they charge for their DLC.

How do you determine a content's worth ? If it's the number of hours player then the game should be more expensive than most considering by the time you finish everything you'll have spent hundreds of hours.
 
they've been locking things down on people who dont buy the newest dlc since the first dlc.

I know, I was just pointing out that if you don't buy the DLC's, pre-TTK Destiny will basically be rendered irrelevant. I'm not saying I'm not fine with that, I bought TTK and having a blast, but people looking to jump into Destiny should know that they will need to buy TTK or else Destiny will be, well, kinda boring, right? :)

If Destiny is a subscription service in disguise, then so is Halo, Uncharted, Metal Gear, and any other game that continues to push new titles and content to a persistent universe and/or lore structure.

You can still play Halo 1 and enjoy it as it was intended in the first place even if Halo 2 and 3 is out - you can't really say the same thing about vanilla Destiny, but I haven't played vanilla after the release of the DLC's so maybe I'm wrong?

My comment about Destiny being a subscription service was maybe hyperbole, but fact is that if you don't keep paying Bungie, they will render your pre-TTK Destiny irrelevant.
 
You mean if you didn't buy TTK?

I haven't got my copy yet, so I feel like there's suddenly very, very little do do.

I have a level 34 Guardian who can now only go and do the bottom, level 20 gear strikes and get kit that's no better than Year 1 as a result.

Yes, I can do some quests, but they're ultimately just bounties with slightly nicer presentation. PVP feels as completely unbalanced as it ever did.

And I'm sure Bungie want me to buy TTK. But I don't think the hard content wall they've got going is the way.
I'm still sour that they added in engram rewards for strikes shortly after destiny launched only to pull them away and lock the engram rewards behind the first DLC, strikes for non DLC owners suddenly became completely unrewarding.
 
I'm loving the anchors.

Smoke grenade is meh, I'm with you on that. But otherwise I think it's an awesome subclass. Not as flashy as the other new ones though, but we already had bladedancer.

Smoke grenades are very situational. The "Vanish is Smoke" perk makes them very good. Being able to go invisible can be the difference between wiping or winning in PvE. As the PvE meta changed over the course of the year the one thing that stayed constant was the importance of a Bladedancers invisibility. Sword bearing on Crota, disabling mines in Skolas, getting clutch revives in the Nightfalls and Raids. Now with smoke grenades you can make your entire fire team invisible instead of just yourself. If played the right way the Nightstalker class is going to be absolutely amazing in higher level PvE content.
 
I have a level 34 Guardian who can now only go and do the bottom, level 20 gear strikes and get kit that's no better than Year 1 as a result.

I'm still sour that they added in engram rewards for strikes shortly after destiny launched only to pull them away and lock the engram rewards behind the first DLC, strikes for non DLC owners suddenly became completely unrewarding.

Is this a common thing they do when they bring out new content?
 
Guys, I went with New Monarchy faction rep yesterday and I want to swap to Dead Orbit, can I use my one change now or do I have to wait until Tuesday?
 
Yea because we pay $10-15 every month...oh wait.
You are reaching here when you say that. There are no microtransactions in the game, there is a steady influx of content and updates (Destiny is the most frequently updated console tittle that isn't based on F2P microtransaction mechanic). And yet people are unhappy that they charge for their DLC.

How do you determine a content's worth ? If it's the number of hours player then the game should be more expensive than most considering by the time you finish everything you'll have spent hundreds of hours.

If you look at it, it sorta is.

You pay a set amount broken up over 3 times a year. If you don't you start losing access to features. Sounds like a paid subscription to me.

To those comparing it to Halo/COD, its not really the same. You can still do everything you normally do in COD/Halo without the DLC. With Destiny you can't. A better comparison is to MMO games where if you dont buy DLC you get locked out of stuff.

edit:
Is this a common thing they do when they bring out new content?

Yes. With every DLC Destiny has locked users who did not upgrade out of the higher level strikes and such. With the current version (as of TTK) users who did not buy TTK lost the ability to play any strike playlist above level 20. Also, as per usual, they will be unable to do any activities they normally could if Bungie uses new content for that activity (a big complaint with the first two DLCs was the frequency of the DLC strikes for Nightfalls and Weeklies).
 
Is this a common thing they do when they bring out new content?

I believe TTK right now removes a bunch of things from the House of Wolves DLC they released a few months back but it's returning at some point, most likely updated with modern gear.

Bungie treat paid DLC like it's a free game update, they don't care if you paid 20 for that last content pack as they will move things around as they wish and remove paid content because of it.
 
Just to be sure, if I bought the standard edition last year and sold it, I'd need to get the legendary edition yes? Would I have to play thru the other two expansions to play TTK content?

I'm trying to figure out if it's worth jumping back in if I'm mostly gonna be playing SP and the odd strike.
 
Just to be sure, if I bought the standard edition last year and sold it, I'd need to get the legendary edition yes? Would I have to play thru the other two expansions to play TTK content?

I'm trying to figure out if it's worth jumping back in if I'm mostly gonna be playing SP and the odd strike.

Legendary Edition is the way to go. Purchasing TTK gives you a buff that'll take a character up to level 25 straight away so you can play the new missions.
 
Just to be sure, if I bought the standard edition last year and sold it, I'd need to get the legendary edition yes? Would I have to play thru the other two expansions to play TTK content?

I'm trying to figure out if it's worth jumping back in if I'm mostly gonna be playing SP and the odd strike.

You would have to buy the legendary edition, yes, cause you need to own vanilla+TDB+HOW and then TTK.

You do NOT need to play through TDB or HOW content.
I am not 100% sure if you need to beat the vanilla campaign,someone needs to educate me on that.

I would advise you however to be very very careful about picking the game up for just solo play.
Even if you sprinkle in the odd strike, the game isn't really a "campaign experience" in the traditional sense.
A large amount of the actual real fun of Destiny lies in playing in a community.
You are of course 100% welcome in the Destiny GAF community and you'l be welcomes with open arms.
You just need to be a bit social and join groups :)
 
So, Destiny is basically a paid subscription game in disguise?

Destiny is any MMO that gets an expansion, and not even in disguise. The only people who continued to play pure vanilla World of Warcraft after first expansions came out were nutjobs and eccentrics. These games are designed inherently in this way and is clear to anyone who's ever played an MMO. And Destiny is an MMO no matter how hard some people try to say it's not.
 
Destiny is any MMO that gets an expansion, and not even in disguise. The only people who continued to play pure vanilla World of Warcraft after first expansions came out were nutjobs and eccentrics. These games are designed inherently in this way and is clear to anyone who's ever played an MMO. And Destiny is an MMO no matter how hard some people try to say it's not.

I agree with this.
Destiny is the kind of game (usually MMOs) where the community goes with the new content and people who don't want to pick it up are left behind.
It's how it works and complaining about it might be something people like to do, but it's how these things have always worked.

It's like people complaining about cars when they want to ride a carriage still.
 
If you look at it, it sorta is.

You pay a set amount broken up over 3 times a year. If you don't you start losing access to features. Sounds like a paid subscription to me.

To those comparing it to Halo/COD, its not really the same. You can still do everything you normally do in COD/Halo without the DLC. With Destiny you can't. A better comparison is to MMO games where if you dont buy DLC you get locked out of stuff.

My point exactly, thanks. :)
 
Smoke grenades are very situational. The "Vanish is Smoke" perk makes them very good. Being able to go invisible can be the difference between wiping or winning in PvE. As the PvE meta changed over the course of the year the one thing that stayed constant was the importance of a Bladedancers invisibility. Sword bearing on Crota, disabling mines in Skolas, getting clutch revives in the Nightfalls and Raids. Now with smoke grenades you can make your entire fire team invisible instead of just yourself. If played the right way the Nightstalker class is going to be absolutely amazing in higher level PvE content.

It is, I would go Bladedancer with my friends just because of invisibility and I would save our asses multiple times, and as I said, the more I play with Nightstalker the more I like Shadowshot. I'm using blood bound for it and it absolutely wrecks. And if close enough to enemies you still melee instead of throwing smoke grenade.

I can see poison smoke + shadowshot to be very, very useful in pvp too.

LEt's see how things unfold as I expect some balancing to skills, specially duration of some things.
 
How are people annoyed that they can no longer get gear upgrades while only owning the base game?

This is basically MMO-lite, if you do not buy the expansion pack you don't get new items, more levels, more zones. You are stuck with the old content, you can progress to the top of that and that's it.

Not having control in the crucible seems annoying for vanilla players, but PvE wise all they have removed is harder strikes(you can still play the easier version) that by this point weren't even hard for a level 34.
 
Oh so... all that was to simply unlock King's Fall Raid?

OOOOOH okay. Well those quests were fucking awesome. Now all that's left is all this other grindy shit. I'll do my New Monarchy quest, Nightfall, and maybe a couple of the Dreadnaught bullshit today.
 
Can you infuse items multiple times? So you buff an armour piece once for example, can you "overwrite" that infusion with another item with a higher defence rating at a later date?
 
Can you infuse items multiple times? So you buff an armour piece once for example, can you "overwrite" that infusion with another item with a higher defence rating at a later date?

Yes.

I had a helmet with 245 defense that I wanted to infuse just to try it out. Infused it with a 255 helmet and then the defense rose to 250. After that I infused it with another 255 helmet and then my initial helm also became 255 :)

I'm not entirely sure these numbers are correct, though. Now when I think about it, why would I infuse something that's only -10 in defense? lol xD Point still stands, you CAN keep infusing as long as the gear is of a higher "number" and level.
 
I agree with this.
Destiny is the kind of game (usually MMOs) where the community goes with the new content and people who don't want to pick it up are left behind.
It's how it works and complaining about it might be something people like to do, but it's how these things have always worked.

It's like people complaining about cars when they want to ride a carriage still.

I think it's perfectly acceptable to have paid expansions that give new content, and expect to only be able to play that if you upgrade. And the comparisons to MMOs in this regard as spot on.

The trouble with this comparison is when you see content that was previously available suddenly being locked behind the new expansion. I don't even think most MMO's do that.
 
Uh guys....is it true you can infuse stuff with blues and not just legendaries?????

https://www.reddit.com/r/DestinyTheGame/comments/3l52rc/you_can_also_infuse_legendaries_with_higher/

Cause that basically just changed the entire "omg my legendary marks" game.

I think it's perfectly acceptable to have paid expansions that give new content, and expect to only be able to play that if you upgrade. And the comparisons to MMOs in this regard as spot on.

The trouble with this comparison is when you see content that was previously available suddenly being locked behind the new expansion. I don't even think most MMO's do that.

It's definitely not the best implementation of the system.
 
Guys whats the fastest way to level up a subclass.
Got TTK yesterday, made a hunter and used the buff to get to level 25. I already had a warlock and titan.
Both subclasses of warlock were maxed out. Have a bit to do for defender subclass for titan.

Want to max out the hunter subclasses so i can start on the new ones.
Haven't done any missions on TTK yet there's so much to do, i'm a bit overwhelmed after not playing for a while.
 
I havent played Destiny for 3 weeks and now I finally got internet and I'm downloading TTK right now. I'm utterly confused by people talking about this and that despite putting in so many hours of destiny before.

Any tips or anything before I start like when I should be using that level up item?
 
I rejoined yesterday after being a lapsed year 1 player, though I did return briefly a month before TTK launched to get my character up to level 30. I had the joy of getting my first ever exotic engram (Monte Carlo?) from my year 1 bonuses, only to have it immediately outclassed by a year 2 green drop. Well played, Bungie, well played.

I think the Legendary edition is a decent deal, though it did seem to support my decision not to buy Expansions 1 & 2 on release. I completed the grand bulk of The Dark Below's content in around an hour and a half. I can't believe Activision had the cheek to charge £20 for that.

Got some Crucible items in my inventory as part of the year one gifts (they give you reputation or something?), but no idea how to actually use them.
 
Guys whats the fastest way to level up a subclass.
Got TTK yesterday, made a hunter and used the buff to get to level 25. I already had a warlock and titan.
Both subclasses of warlock were maxed out. Have a bit to do for defender subclass for titan.

Want to max out the hunter subclasses so i can start on the new ones.
Haven't done any missions on TTK yet there's so much to do, i'm a bit overwhelmed after not playing for a while.

You don't need to max subclasses to get the new one. You just have to do the first mission in TTK, if you would like to jump into it instead.

Not sure I can really give advice on quickly maxing one, since they take a good bit of time(even the new ones when using the CE class items that make them go 25% faster)
 
the crap load of quests they throw at you is kinda overwhelming. I just finished the abridged version of the main plot and the two expansions and got to lvl 40 and I still have 6 quests. I haven't even started the taken king beyond the opening mission.

also kinda annoyed at the high requirement for the daily and weekly and that there is no intermediary between the legacy and heroic playlists.
 
You don't need to max subclasses to get the new one. You just have to do the first mission in TTK, if you would like to jump into it instead.

Not sure I can really give advice on quickly maxing one, since they take a good bit of time(even the new ones when using the CE class items that make them go 25% faster)

Thanks, i think i'll start with my warlock as my main when i get home.
I haven't played either of the other expansion before so should i start with dark below or just jump in to TTK and do those story missions and strike whenever.
 
Thanks, i think i'll start with my warlock as my main when i get home.
I haven't played either of the other expansion before so should i start with dark below or just jump in to TTK and do those story missions and strike whenever.

It's really up to you. I just came back a couple days ago myself. I did the dark below and house of wolves stories on my Hunter, but I ended up using the spark on a warlock and playing through TTK on it first. It won't really hurt you either way imo.
 
Hot fuck the Monte Carlo might be my new favorite exotic. You Playstation peeps have had something this good for so long and I rarely heard it mentioned!

Monte Carlo + Claws of Ahamkara + increased Thunderstrike range + Feedback = unlimited lightning snaps. It's ridiculous. Absolutely ridiculous, I say!
 
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