Street Fighter V Roster Discussion: P-P-P-P-PATTERN BREAKER

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If she's in I hope she rocks something classy like mature/vice.

mature-12-knee.gif


Is it possible to be physically attracted to a sprite... 'cuz I think I am.
 
I've been on the receiving end of it tons of times. I am not a scrub that gets hit by the same frame trap over and over and complains about it, though, so it hasn't bothered me. The best players I have faced either took the chip and moved on, they alpha countered through it, or they used a reversal to plow past it. So many options for dealing with it. I bet you can even backdash out of the startup.

Yeah, you could.
 
So when karin is still in a school girl uniform are people going to be mad?

Yup. BUT, people will also be mad if she isn't.

And then there will be all the people saying "What about Alex/Blanka/Akuma/Sakura/Whatever".

AAAAAAND there will be the people asking about other stuff completely independent from character reveals, like new Beta info or a release date or whatever.
 
Yup. BUT, people will also be mad if she isn't.

And then there will be all the people saying "What about Alex/Blanka/Akuma/Sakura/Whatever".

AAAAAAND there will be the people asking about other stuff completely independent from character reveals, like new Beta info or a release date or whatever.
What about skullomania fans what will they be doing
 
So when karin is still in a school girl uniform are people going to be mad?
As long as no one tries to paint the character designers and anyone who likes the character as pre-pubescent virgins who are ruining society then I won't have a problem.

But that will almost definitely happen.
 
Yup. BUT, people will also be mad if she isn't.

And then there will be all the people saying "What about Alex/Blanka/Akuma/Sakura/Whatever".

AAAAAAND there will be the people asking about other stuff completely independent from character reveals, like new Beta info or a release date or whatever.

That's going to happen regardless of who gets revealed. *Shrugs*


So when karin is still in a school girl uniform are people going to be mad?

Nope.

Well, at least I'm not.


What about skullomania fans what will they be doing

Do the Skullo Slider for another few years or so?
 
What I really liked was how well the move symbolically fit his character. He is Dictator, the oppressor. In the neutral, you are free to move about. When you get hit, you are under his grasp - can you escape and regain independence? Suppose you fail, and are pushed to the corner. Now you are imprisoned in Shadaloo HQ. There is no escape.

teased karst on youtube RE: the nerf he keeps going on about



i think you need to take video games less seriously, b
I wreck with a smile. ;D

If he really hasn't enjoyed another Street Fighter character in 10 years, than he just lost his soulmate. You don't joke about that kinda stuff broh



Seven and a half I believe
Damn straight.

Yeah, you could.
Nothing to complain about, then. People just had to get used to him, like I said.

Please dont bring that shit in here.

Its making you look bad.
Yeah, let the people who will never play the game do that after her reveal.
 
And thank fuck for that. That was some Marvel shit, last thing this game needs is braindead frame traps with near zero pushback.

I agree with that. Pressure was just too good. In addition to that grey health no longer takes the chip damage. So with that corner thing you get actual chip damaged and on top of that stacked grey health damage.
Also I think Dictator still has st.HK that is positive on block(according to toolassisted data it is +3).
Not to forget he also got buffs. st.HK is now crumple crush counter, scissor kick was V-trigger cancelable in the R.Mika build and CA is guaranteed full animation on hit.
Lol. Have you looked at the rest of the cast at all?

Hell, Rashid basically has a Knee Press that is positive on block and doesn't need to be charged. What the hell is that?

Commentators said it wasn't positive on block, but safe on block. More like slightly negative like -1 or -2.
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Yeah, because Bison had no jump anti-air options in the neutral. Jump up and P got Inferno. Jump up and K got Head Stomp. I wish there was another way to resolve the issue.
Supposedly cr.HP is now a good anti-air and with full gauge he got the best anti-air in the game that even blows up cross ups.

I can see Inferno being used as preemptive footsie tool, since you can walk back and forth due to no charge.


I've been on the receiving end of it tons of times. I am not a scrub that gets hit by the same frame trap over and over and complains about it, though, so it hasn't bothered me. The best players I have faced either took the chip and moved on, they alpha countered through it, or they used a reversal to plow past it. So many options for dealing with it. I bet you can even backdash out of the startup.

You forget that the corner exist and that is probably the crux of the problem. Having to spend resources just get out is too skewered in favor of dictator. Even with a DP reversal the risk is extremely high for low payoff. R. Mika for example only has an armor reversal so inferno would blow it up for free, while Birdies V-reversal wouldn't even touch dictator.
 
Alpha counters are great, but you can't design the game around assuming people will use them. They're an advanced technique with an unintuitive input that beginners aren't going to be using at all.
 
I agree with that. Pressure was just too good. In addition to that grey health no longer takes the chip damage. So with that corner thing you get actual chip damaged and on top of that stacked grey health damage.
Also I think Dictator still has st.HK that is positive on block(according to toolassisted data it is +3).
Not to forget he also got buffs. st.HK is now crumple crush counter, scissor kick was V-trigger cancelable in the R.Mika build and CA is guaranteed full animation on hit.


Commentators said it wasn't positive on block, but safe on block. More like slightly negative like -1 or -2.
.

Supposedly cr.HP is now a good anti-air and with full gauge he got the best anti-air in the game that even blows up cross ups.

I can see Inferno being used as preemptive footsie tool, since you can walk back and forth due to no charge.




You forget that the corner exist and that is probably the crux of the problem. Having to spend resources just get out is too skewered in favor of dictator. Even with a DP reversal the risk is extremely high for low payoff. R. Mika for example only has an armor reversal so inferno would blow it up for free, while Birdies V-reversal wouldn't even touch dictator.
I didn't forget the corner. I mentioned it specifically.

c.HP is okay. The back part of its hitbox is deceptively small.

Inferno is risky as a footsie tool. Long startup and punishable.

Why do I care about s.HK being +3? I want mountains of chip. If I want a rushdown character, I will pick him or her.

I never had CA fail to animate on hit. 200+ beta matches.

Scissor Kick V-Cancel is stupid good. They shouldn't let him have that.

Everyone got more crush counters.

In the end, the point is that Bison got changed to someone that doesn't excite me anymore. It isn't about how good he is. It is about how he plays. I thought I would have Juri, but she looks like a no-show now. Necalli is looking to not be my type of character after all. I have no one right now.

Alpha counters are great, but you can't design the game around assuming people will use them. They're an advanced technique with an unintuitive input that beginners aren't going to be using at all.
I listed Alpha counters as one of three options. Like I said, Bison can't even string Psycho Inferno safely. You can just jab him out of the c.MP startup. People just suck at this game right now and complain about everything. After a Knee Press hits, he gets one blockstring for free, but he gets that anyway.

Edit: actually, that last part is false. After Knee Press hits mid screen, you can throw Bison out of c.MP startup.

Folks can criticize and like things.
We both know the type, though.
 
I listed Alpha counters as one of three options. Like I said, Bison can't even string Psycho Inferno safely. You can just jab him out of the c.MP startup. People just suck at this game right now and complain about everything. After a Knee Press hits, he gets one blockstring for free, but he gets that anyway.
It's a Beta. It's explicitly for feedback.

Calling people "scrubs" for getting hit after they try to jab after a move with Anti-Air properties in a game they're playing for the first time says more about you than anything else.
 
I'm pretty sure I got destroyed by a lot of Bison's in the beta, but I just assumed it was because I had no idea what I was doing.
Bison was pretty clearly the best character in it - Justin figured his BS out fast and just blew people up over and over out in the LA tournaments.
 
It's a Beta. It's explicitly for feedback.

Calling people "scrubs" for getting hit after they try to jab after a move with Anti-Air properties in a game they're playing for the first time says more about you than anything else.
Scrubs complain instead of experimenting and trying to figure out a solution. I don't care if someone is bad. I care if someone is bad AND complains that the game should change because they don't want to get good. That is what happened with Bison. #1 scrub stomper, but who knows how good he would be in a seasoned metagame.

Nerfing characters based on beta gameplay feedback, or even early gameplay feedback, is poor game design. Idiotic, even. RIP Sentinel.

Bison was pretty clearly the best character in it - Justin figured his BS out fast and just blew people up over and over out in the LA tournaments.
Say you are right - and I don't think you are. So what? Why does that mean he needs a major nerf to his entire gameplay style?
 
I don't think it's fair to label someone a scrub if they don't know at what specific point in some long ass block string to press jab. Anyone who can read a command list can pressure with Bison. Average players don't want to Google their options for dealing with that nonsense.

I hate to be a dick man, and what you like is what you like, but your entire basis for enjoying a fighting game character hinges on one single move being safe on block? Like with all the other tools the character has? That's crazy to me. I think you should just relax and see how he plays in the next beta.
 
Bison was pretty clearly the best character in it - Justin figured his BS out fast and just blew people up over and over out in the LA tournaments.
I mean don't get me wrong, I got destroyed by basically everyone haha. I need to get back into Street Fighter, which is why I'm so stoked we have vega.
 
Alpha counters are great, but you can't design the game around assuming people will use them. They're an advanced technique with an unintuitive input that beginners aren't going to be using at all.

you're not going to experience strong corner pressure unless you're playing at the level where you need to be using v-reversals. i don't think they're that advanced or unintuitive either, just new.
 
Scrubs complain instead of experimenting and trying to figure out a solution. I don't care if someone is bad. I care if someone is bad AND complains that the game should change because they don't want to get good. That is what happened with Bison. #1 scrub stomper, but who knows how good he would be in a seasoned metagame.

Nerfing characters based on beta gameplay feedback, or even early gameplay feedback, is poor game design. Idiotic, even. RIP Sentinel.
No, that's exactly what beta feedback is for. When your players are saying "This feels absolutely miserable to play against", that is good feedback, because its something that will drive them away when the full game is released. Sure, people can figure out ways to get out of it, but it doesn't make the experience of being locked down by anime-esque chip setups any less frustrating.

Baz in DK got completely overhauled because his initial design was un-fun to play against, even though it wasn't top tier.

People despised Vortex play. It got nerfed.
People despied DP->FADC Ultra. It got nerfed.

And USF4 was much better for it on both counts.
Say you are right - and I don't think you are. So what? Why does that mean he needs a major nerf to his entire gameplay style?
It's not screwing with his style, it's removing difficult-to-interrupt continuous pressure strings that locked down opponents for extended periods of time and left Bison at his optimal SK range. It was super, super, super dumb, and didn't require much skill or finesse on the part of the Bison player.
 
I don't think it's fair to label someone a scrub if they don't know at what specific point in some long ass block string to press jab. Anyone who can read a command list can pressure with Bison. Average players don't want to Google their options for dealing with that nonsense.

I hate to be a dick man, and what you like is what you like, but your entire basis for enjoying a fighting game character hinges on one single move being safe on block? Like with all the other tools the character has? That's crazy to me. I think you should just relax and see how he plays in the next beta.
Read below.

I didn't like Bison in SFIV. Without Psycho Inferno, Bison is basically just SFIV Bison without a reversal. Psycho Inferno completely changed the way he played on a way that made me love him. It was a pretty fantastic evolution of the character. Now he is just a mediocre rehash like Chun-li and Cammy.

List of scrubs:
Tokido
RB
Xian
Daigo
Anyone else at the E3 tournament not named Justin
None of those guys complained, to my knowledge. Learn what a scrub is:

http://www.sirlin.net/articles/playing-to-win
 
Scrubs complain instead of experimenting and trying to figure out a solution. I don't care if someone is bad. I care if someone is bad AND complains that the game should change because they don't want to get good. That is what happened with Bison. #1 scrub stomper, but who knows how good he would be in a seasoned metagame.

Nerfing characters based on beta gameplay feedback, or even early gameplay feedback, is poor game design. Idiotic, even. RIP Sentinel.


Say you are right - and I don't think you are. So what? Why does that mean he needs a major nerf to his entire gameplay style?

Bison was bound to change. The E3 build would be at least a year old by the time SFV actually launched and all the characters are going to get tweaks as exploits and very strong tactics are found in public and private playtesting. There's the possibility that in the next six months they revert the changes if it turns out Bison is now too weak.
 
Scrubs complain instead of experimenting and trying to figure out a solution. I don't care if someone is bad. I care if someone is bad AND complains that the game should change because they don't want to get good. That is what happened with Bison. #1 scrub stomper, but who knows how good he would be in a seasoned metagame.

Nerfing characters based on beta gameplay feedback, or even early gameplay feedback, is poor game design. Idiotic, even. RIP Sentinel.


Say you are right - and I don't think you are. So what? Why does that mean he needs a major nerf to his entire gameplay style?

Judging a character based on nerfs in a beta is also idiotic. You are getting upset over a character who could very be very different at launch.

Capcom knows that majority of people playing Beta are scrubs , they arent just going to blindly listen to them. All these nerfs,buffs...etc are just there so they can test out how the game is played at different levels.
 
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