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Metal Gear Solid V: Dissociative Disorder (Super Bunnyhop review and analysis)

Hah, I knew he would do a phantom pain reference to how the players feel with the game as a whole for his ending.

From like minute 2 I was like "he's gonna do that as his ending isn't he".
 
Dat Gamespot quote.

I've come to the realization that most game reviewers lack the mental capacity to appropriately gauge the quality of stories in games. Either that or they're all tasteless as fuck.

The critical reception this game and its console predecessor got is just too much. At least MGSV plays excellently and the garbage plot is really its only major downfall.

Or...just opinions?

I thought V's plot was compelling. Every time a cutscene came up and more exposition was put forward, I was watching/listening without being bored or wanting the scenes to end. I heard every single tape as well, wanting to know more about the plot, which delivered in my opinion. Surely, it did not deliver like the first 4 games did, but I enjoyed it greatly.

Just an opinion.
 
Quoting myself from the spoiler thread

While it's true that there's a certain amount of subjectivism to reviewing games, its really not okay that most of the release day/week reviews gave the game a pass for missing mission 51. I didn't keep up with the marketing for the game at all and immediately sensed the game was missing content when I finished. It's hard to believe that a lot those reviewers didn't have the same feeling. There were plenty of comments about the story not being as involved as other MGS entries, but not a whole about it missing parts. I think that's a huge failing on reviewers' part even if they didn't feel that it necessitated adjusting the score for it. I don't think there's some grand conspiracy here though, the reviews were probably done in a rush to hit a deadline and people didn't have time to really think critically about what they had played.

The bigger outlets really shouldn't be supporting practices by publishers that cause this kind of thing to happen. It seems to happen every single time a big game with a boot camp comes out. At some point you need to step back and realize that those kind of things aren't serving your reader and viewers.


Like the choice of screenshot (that most likely was done by someone on the web design/layout team, and not the reviewer) somehow invalidates the opinions expressed in the review!

Don't you think that's a really petty thing to nitpick over?

Its emblematic to me of how specious, pedantic, and petty so much of the criticism is -particularly from fans.

That's like a really small part of a much larger issue. I feel like every time you show up in one of these threads it's to be incredibly reductionist about people's critical attitudes towards it. That's kind of a shitty thing to do. We get it that you don't share people's issues with the game, but you don't have to call them petty.

The stuff about Konami's forty hour boot camps is the puzzling part to me. Why the fuck are people not making a big deal about that?
People aren't harping on it, because it happens a lot. CoD always does it and I think so does Halo. I mean that doesn't make them great, but people on here have probably come to accept them as a thing that happens. The really crazy part to me was hearing people rushing through the game with the chicken hat. Doing that is not representative of game at all.
 
Not going to watch anything until after i beat the game. Not long now.


But sometimes i think judging a game after the dust has settled might give a wrong idea of a title.
People who had been raving about how they were absolutely loving their first 30 hrs with the game are now calling MGSV a disappointment, mostly because, i suspect, they didn't get teary eyed at the end.

A lot of people calling the story 'weak' are probably just let down by the game not ending with big explosions or some cheap emotional device.
Let's face it; a powerful finale changes your perception of the whole experience.
Which i don't think is entirely fair.
'Memories' you are left with, once the game ends, shouldn't overshadow the amount of hours of genuine fun a game gave you.
 
That was a much better analysis than I was expecting from a youtube reviewer. He spent less time griping about the 10/10s that I feared and thoughtfully provides the links between each game in the series that might be easy to miss for a casual observer of the series without the same level of investment, and at least he goes into the superlative-laden prose written by selected reviews rather than harp on review scores, which helps buoy his argument above the typical 'durr perfect scores durr' whinging about numeric reviews.

It is less a critique of the scores, but the language used in the reviews. He called it naive.
 
Finally finished watching it and I completely agree. I have no idea how a game so flawed with so many obvious, glaring issues got the scores it did. It has great stealth gameplay, easily the best in the industry, but it's flaws weigh down the experience heavily.
 
A lot of people calling the story 'weak' are probably just let down by the game not ending with big explosions or some cheap emotional device.
Let's face it; a powerful finale changes your perception of the whole experience.
Which i don't think is entirely fair.
'Memories' you are left with, once the game ends, shouldn't overshadow the amount of hours of genuine fun a game gave you.

None of this is true.

Either way, after you're no longer playing the game, all you're left with is memories.
 
Not going to watch anything until after i beat the game. Not long now.


But sometimes i think judging a game after the dust has settled might give a wrong idea of a title.
People who had been raving about how they were absolutely loving their first 30 hrs with the game are now calling MGSV a disappointment, mostly because, i suspect, they didn't get teary eyed at the end.

A lot of people calling the story 'weak' are probably just let down by the game not ending with big explosions or some cheap emotional device.
Let's face it; a powerful finale changes your perception of the whole experience.
Which i don't think is entirely fair.
'Memories' you are left with, once the game ends, shouldn't overshadow the amount of hours of genuine fun a game gave you.

You have no idea what you are talking about or the issues people have. Finish the game and come back.
 
God it is so tiring to see this guy complain about how others do not share his opinion. For some people the core gameplay seems to be supremly satisfying enough that the other flaws dont bring the score down. How hard is it to grasp. This game is not a 10/10 for me but I understand why it can be for some. Ascribing motives, and suggesting that the Konami review event indicates some kind of pay off is petty when there were plenty of reviewers who did not attend that event who gave equally high scores, One should not be so upset that his/her opinion does not align with the mainstream. Having said that I think he is spot on about the flaws.

This is part of the reason why I struggle to take many youtubers seriously. They lack a level professionalism that makes them come off as...I don't know...childish? He calls out many sites for giving the game a "perfect" 10, when in reality, many review sites acknowledge that 100 or 10 on their site does not mean "perfect."

His critique is perfectly valid, but I don't understand why the video opened up with him trying to invalidate the opinions of other reviewers.
 
This is part of the reason why I struggle to take many youtubers seriously. They lack a level professionalism that makes them come off as...I don't know...childish? He calls out many sites for giving the game a "perfect" 10, when in reality, many review sites acknowledge that 100 or 10 on their site does not mean "perfect."

His critique is perfectly valid, but I don't understand why the video opened up with him trying to invalidate the opinions of other reviewers.

He isn't. He is evaluating non critical language found in the reviews not the scores. There are issues he highlights which are completely ignored in the text of other reviewers.
 
Not going to watch anything until after i beat the game. Not long now.


But sometimes i think judging a game after the dust has settled might give a wrong idea of a title.
People who had been raving about how they were absolutely loving their first 30 hrs with the game are now calling MGSV a disappointment, mostly because, i suspect, they didn't get teary eyed at the end.
There are problems besides story-telling alone.
A lot of people calling the story 'weak' are probably just let down by the game not ending with big explosions or some cheap emotional device.
Let's face it; a powerful finale changes your perception of the whole experience.
Which i don't think is entirely fair.
'Memories' you are left with, once the game ends, shouldn't overshadow the amount of hours of genuine fun a game gave you.
I don't think it's unfair to have the expectation that a game sticks a landing. That may not matter in terms of game mechanics, but in terms of a story, we should expect well done conclusions.
 
Not going to watch anything until after i beat the game. Not long now.


But sometimes i think judging a game after the dust has settled might give a wrong idea of a title.
People who had been raving about how they were absolutely loving their first 30 hrs with the game are now calling MGSV a disappointment, mostly because, i suspect, they didn't get teary eyed at the end.

A lot of people calling the story 'weak' are probably just let down by the game not ending with big explosions or some cheap emotional device.
Let's face it; a powerful finale changes your perception of the whole experience.
Which i don't think is entirely fair.
'Memories' you are left with, once the game ends, shouldn't overshadow the amount of hours of genuine fun a game gave you.
So you don't know how i ends yet feel that you have an understanding of why people are disappointed with the ending? Or that it's unreasonable to expect a good ending in the first place?
 
So... some youtubers have threads for every review they made and others don't?

Because every time someone posted an Angry Joe review, a lot of haters made their dirty work until some mod closed their threads...

Well SuperBunnyHop is a little different because he doesn't really do reviews when games launch, and they're not very frequent either. This is more a high quality breakdown and analysis of MGSV than an actual should-I-buy-it-or-not kind of review.

It's different with serialized or highly regular content like Angry Joe or Jimquisition for example. They do their thing once a week or so and that's that - people know if they are interested or not. It doesn't need a thread every time like it's new news.
 
I don't get why people get so hung up on story. Most video games don't have good story. Video games are games meant to be played. Most played and praised games are games with almost no story. LoL, dota 2, SF, cs, Minecraft etc. Mgsv gameplay is possibly one of the best gameplay I have ever played. The sheer scope of the gameplay alone is 10/10 for me. If you are so concerned about story watch a movie or read a book imo. Also mgsv story wasn't that bad. If the game was fully completed it could have been one of the greatest piece of gaming media ever made simple.
 
I don't get why people get so hung up on story. Most video games don't have good story. Video games are games meant to be played. Most played and praised games are games with almost no story. LoL, dota 2, SF, cs, Minecraft etc. Mgsv gameplay is possibly one of the best gameplay I have ever played. The sheer scope of the gameplay alone is 10/10 for me. If you are so concerned about story watch a movie or read a book imo. Also mgsv story wasn't that bad. If the game was fully completed it could have been one of the greatest piece of gaming media ever made simple.
aka "don't have standards or want the industry to aim higher."

"read a book, watch a movie" posts are garbage and need to stop
 
I don't get why people get so hung up on story. Most video games don't have good story. Video games are games meant to be played. Most played and praised games are games with almost no story. LoL, dota 2, SF, cs, Minecraft etc. Mgsv gameplay is possibly one of the best gameplay I have ever played. The sheer scope of the gameplay alone is 10/10 for me. If you are so concerned about story watch a movie or read a book imo. Also mgsv story wasn't that bad. If the game was fully completed it could have been one of the greatest piece of gaming media ever made simple.

Thanks for your insightful opinion. I'm glad i'm not in your world.
 
I don't get why people get so hung up on story.

You don't understand why one of the most narrative-heavy franchises in video game history would receive criticism and disappointment from fans about the latest entry's complete failure at storytelling?

You really have no idea why

like you couldn't take 10 seconds and think about the context for a moment
 
I don't get why people get so hung up on story. Most video games don't have good story. Video games are games meant to be played. Most played and praised games are games with almost no story. LoL, dota 2, SF, cs, Minecraft etc. Mgsv gameplay is possibly one of the best gameplay I have ever played. The sheer scope of the gameplay alone is 10/10 for me. If you are so concerned about story watch a movie or read a book imo. Also mgsv story wasn't that bad. If the game was fully completed it could have been one of the greatest piece of gaming media ever made simple.

Because a good story sticks with you well beyond the time you spent playing the game. Clearly all those other story heavy MGS games are only remembered fondly for their gameplay.

Also the game itself has issues not addressed by most other reviews.
 
aka "don't have standards or want the industry to aim higher."

I'd love for the industry to aim higher personally when it comes to stories and story telling techniques.

One of the last developers I expect that to make that kind of progress however is Kojima. It's Metal Gear Solid. The man made MGS4. Standards? That game went in the opposite direction of progress.
 
Not going to watch anything until after i beat the game. Not long now.


But sometimes i think judging a game after the dust has settled might give a wrong idea of a title.
People who had been raving about how they were absolutely loving their first 30 hrs with the game are now calling MGSV a disappointment, mostly because, i suspect, they didn't get teary eyed at the end.

A lot of people calling the story 'weak' are probably just let down by the game not ending with big explosions or some cheap emotional device.
Let's face it; a powerful finale changes your perception of the whole experience.
Which i don't think is entirely fair.
'Memories' you are left with, once the game ends, shouldn't overshadow the amount of hours of genuine fun a game gave you.

Yep you definitely haven't finished the game yet....

I was like you once.
 
Even if the story or storytelling felt disappointing in the end, it still ended up being better than the majority of the games we end up getting. Not saying that it's something acceptable, but it's just how I see it as. MGS V painted a differently told, yet equally compelling story, atleast in my opinion. Sucks that it was never finished, but we'll have to take that pill.
 
I'm listening to it now. He raises a lot of solid points. It seems like the less you know about the MGS story arc, the more you'll enjoy this. I never played MGS 1-3, and right now MGS5 would land in my Top 10 of all time.

Mn, good for me. I never invested much time in the storyline. I only played MGS4 and i played a couple of ours of MGS2. MGSV is also one of the best games i ever played.
 
Even if the story or storytelling felt disappointing in the end, it still ended up being better than the majority of the games we end up getting. Not saying that it's something acceptable, but it's just how I see it as. MGS V painted a differently told, yet equally compelling story, atleast in my opinion. Sucks that it was never finished, but we'll have to take that pill.
This post I agree with.
 
Mgs never had good story lol. Part 3 had a decent story and part 4 was a mess.

It was memorable and meaty. Games are more than the sum of their parts and some parts hold more value than others to certain people. This is true in light of the precedent set by other games in the series.

This is why people say it is a good game but a bad MGS game.
 
It's also interesting how Bunnyhop expresses his disappointment in relation to marketing materials and things Kojima promised on the Twitter, while the Giant Bomb guys insisted on disregarding all that and evaluating the finished product on it's own.
 
Maaaaan I wish I could watch this right now. Still have about 10 hours of TTP left before I'll be finished. His previous MGS vids are the reason I subscribe to him.
 
I'd love for the industry to aim higher personally when it comes to stories and story telling techniques.

One of the last developers I expect that to make that kind of progress however is Kojima. It's Metal Gear Solid. The man made MGS4. Standards? That game went in the opposite direction of progress.
That's not the point. I'm not taking issue with the claim that MGS didn't have a good story. I don't really have an opinion regarding that given my limited exposure to the series.

My issue is first that if you believe Kojima is a mediocre writer, that doesn't mean we shouldn't hold him to a higher standard and just accept whatever he craps out. And second the whole "If you are so concerned about story in games, go watch a movie or read a book"mentality needs to go die in a fire.
 
I love and appreciate MGSV for a bunch of reasons that others might disagree with, but I definitely don't understand how it reviewed so well, because there is a lot of context needed to start to enjoy the story aspects of the game and I feel like as much as I like it, I couldn't imagine many reviewers getting the time and or understanding to properly justify their 10/10 scores.
 
aka "don't have standards or want the industry to aim higher."

"read a book, watch a movie" posts are garbage and need to stop
Gameplay should never come second to story. Every dev should focus on gameplay first imo. Upon getting that perfect they can spend time on story imo. Gameplay is and will be king when it comes to making good video game imo. Last of us is a good example of game with very tight gameplay with a good story.
 
I'd love for the industry to aim higher personally when it comes to stories and story telling techniques.

One of the last developers I expect that to make that kind of progress however is Kojima. It's Metal Gear Solid. The man made MGS4. Standards? That game went in the opposite direction of progress.

You know why mgs4 was that trainwreck? People didnt like MGS2 plot, even if its the most deep of the franchise and a progress in gaming storytelling.

Despite that critical acclaim, is the most hated game. It feels like a deja vu.
 
I love and appreciate MGSV for a bunch of reasons that others might disagree with, but I definitely don't understand how it reviewed so well, because there is a lot of context needed to start to enjoy the story aspects of the game and I feel like as much as I like it, I couldn't imagine many reviewers getting the time and or understanding to properly justify their 10/10 scores.

Part of it has to come from the echo chamber that review event was. Also I think there's a lot of press that isn't as invested in the franchise as the average fan, so they find it easier to divorce themselves from series expectations and from what we were led to believe in the marketing.
 
This whole review process has been fascinating, especially contrasting opinions from old school metal gear fans who have completed the game. I'm many hours in but only at mission 17, so no idea how my opinion will change by the end. Just been doing side ops and building mother base up for hours.

Be interesting to compare 5+ years down the line with lttp and rttp threads how people feel after things have cooled off. And also if we ever get more info on how much Konami did in fact force Kojima to cut out, or if he went so ridiculously over budget that they had no choice, or whatever actually happened. Although I guess we may never find out the truth.
 
While I don't have the same level of disappointment with the game, he definitely makes good points in a far more focused/thought out way than most people. The comparison to Hitman is spot on to how I spent hours messing with the a.i. routes. The final line about wondering what was intentional vs what what occurred through circumstance is the question I want answered the most.
 
That's not the point. I'm not taking issue with the claim that MGS didn't have a good story. I don't really have an opinion regarding that given my limited exposure to the series.

My issue is first that if you believe Kojima is a mediocre writer, that doesn't mean we shouldn't hold him to a higher standard and just accept whatever he craps out. And second the whole "If you are so concerned about story in games, go watch a movie or read a book"mentality needs to go die in a fire.

That's not the way I see it.

Here's my way of looking at the series. I think the MGS series has terrible stories but more importantly, the way the story is told in each game is just the worst. The biggest offender of this is MGS4 which probably had more cutscene time then gameplay time for me. Prior to V, my favorite MGS game was 3 because it's narrative functioned the best isolated from the ridiculous, convoluted overarching plot strings that exist throughout the series (though even then, 3 had plenty of that).

So, in a way, yes I'm judging Kojima by a higher standard. He gave me exactly what I wanted after 5 MGS games. An MGS game without the nonsense, awful story and writing incessantly bugging me every so often and taking me out of the gameplay.

Is the story still there? Sure. But in significantly less dosage. Less is more for me. And in this instance, the less the story plagues the game, the better the game is.
 
Guy went from not liking MGS4 to appreciating MGS4 after what was presented in MGSV.

Maybe if Konami makes MGS6 then people will appreciate MGSV as well!

Incidentally, TheGamingBrit, the guy who made those really good videos on DMC, tweeted something similar himself a while back ago where he felt like he appreciated MGS4 more and that MGSV as a game disappointed him even more than Metroid Other M did (which he's infamous for making two videos ripping into)
 
That's not the way I see it.

Here's my way of looking at the series. I think the MGS series has terrible stories but more importantly, the way the story is told in each game is just the worst. The biggest offender of this is MGS4 which probably had more cutscene time then gameplay time for me. Prior to V, my favorite MGS game was 3 because it's narrative functioned the best isolated from the ridiculous, convoluted overarching plot strings that exist throughout the series (though even then, 3 had plenty of that).

So, in a way, yes I'm judging Kojima by a higher standard. He gave me exactly what I wanted after 5 MGS games. An MGS game without the nonsense, awful story and writing incessantly bugging me every so often and taking me out of the gameplay.

Is the story still there? Sure. But in significantly less dosage. Less is more for me. And in this instance, the less the story plagues the game, the better the game is.
I mean if you believe the story is that atrocious in other MGS games, sure fine. I understand your point of view.

I personally didn't want to sit there for hugely extended cutscenes either. But the end result for me was the same. What story and characterization was there felt incoherent and lacking, and felt just as distracting as if there had been more of it story.
 
I mean if you believe the story is that atrocious in other MGS games, sure fine. I understand your point of view.

I personally didn't want to sit there for hugely extended cutscenes either. But the end result for me was the same. What story and characterization was there felt incoherent and lacking, and felt just as distracting as if there had been more story.

I think we're on the same page. But follow this train of thought for a moment. My biggest issue with MGSV's story is the lack of a proper ending but otherwise, it was on the same level as prior MGS games. Chapters 1 through 31 were mostly serviceable.

But prior games put far too much of an emphasis on shoddy story telling techniques and interrupting the gameplay with incessant codec calls telling me god knows what.

Any reduction of that in favor of more gameplay is a marked improvement for the series. I'm not arguing that the story isn't awful. I definitely is. Everytime Codetalker opened his mouth, I had horrible memories of MGS4 coming right back. But it's been awful throughout the series. It's just less awful now because there's less of it. And it interrupts you less.
 
Gameplay should never come second to story. Every dev should focus on gameplay first imo. Upon getting that perfect they can spend time on story imo. Gameplay is and will be king when it comes to making good video game imo. Last of us is a good example of game with very tight gameplay with a good story.

That how you end up with a shitty story. You cant just add a story in later and have it be good.
 
I think we're on the same page. But follow this train of thought for a moment. My biggest issue with MGSV's story is the lack of a proper ending but otherwise, it was on the same level as prior MGS games. Chapters 1 through 31 were mostly serviceable.

But prior games put far too much of an emphasis on shoddy story telling techniques and interrupting the gameplay with incessant codec calls telling me god knows what.

Any reduction of that in favor of more gameplay is a marked improvement for the series. I'm not arguing that the story isn't awful. I definitely is. Everytime Codetalker opened his mouth, I had horrible memories of MGS4 coming right back. But it's been awful throughout the series. It's just less awful now because there's less of it. And it interrupts you less.

There isn't less of it, there's just less of it placed in front of the player.

And you can't separate the story from how it's presented; telling 10 hours worth of story over the course of 40 hours is not a good way to do it. That causes pacing problems, and a muddy progression to the plot, that makes it less satisfying that it would have otherwise been.
 
V's a good game, it really is. There's a lot of extremely, extremely disappointing aspects about the story and some of the framework of the game, but 90% of what you do is pretty great.

We give a lot of open world games a pass on their stories, but I think we have hangups on this one because it's Metal Gear. Yeah, it's disappointing and I could talk for days about how incomplete the game is, But I'd be hypocritical if I said I really enjoyed big dumb sandbox games like Just Cause and didn't like Metal Gear due to it's stupid story.
 
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