Dat Gamespot quote.
I've come to the realization that most game reviewers lack the mental capacity to appropriately gauge the quality of stories in games. Either that or they're all tasteless as fuck.
The critical reception this game and its console predecessor got is just too much. At least MGSV plays excellently and the garbage plot is really its only major downfall.
While it's true that there's a certain amount of subjectivism to reviewing games, its really not okay that most of the release day/week reviews gave the game a pass for missing mission 51. I didn't keep up with the marketing for the game at all and immediately sensed the game was missing content when I finished. It's hard to believe that a lot those reviewers didn't have the same feeling. There were plenty of comments about the story not being as involved as other MGS entries, but not a whole about it missing parts. I think that's a huge failing on reviewers' part even if they didn't feel that it necessitated adjusting the score for it. I don't think there's some grand conspiracy here though, the reviews were probably done in a rush to hit a deadline and people didn't have time to really think critically about what they had played.
The bigger outlets really shouldn't be supporting practices by publishers that cause this kind of thing to happen. It seems to happen every single time a big game with a boot camp comes out. At some point you need to step back and realize that those kind of things aren't serving your reader and viewers.
Like the choice of screenshot (that most likely was done by someone on the web design/layout team, and not the reviewer) somehow invalidates the opinions expressed in the review!
Don't you think that's a really petty thing to nitpick over?
Its emblematic to me of how specious, pedantic, and petty so much of the criticism is -particularly from fans.
People aren't harping on it, because it happens a lot. CoD always does it and I think so does Halo. I mean that doesn't make them great, but people on here have probably come to accept them as a thing that happens. The really crazy part to me was hearing people rushing through the game with the chicken hat. Doing that is not representative of game at all.The stuff about Konami's forty hour boot camps is the puzzling part to me. Why the fuck are people not making a big deal about that?
Why are you still in this thread. You have no interest in watching the video.Yep, see this post.
That was a much better analysis than I was expecting from a youtube reviewer. He spent less time griping about the 10/10s that I feared and thoughtfully provides the links between each game in the series that might be easy to miss for a casual observer of the series without the same level of investment, and at least he goes into the superlative-laden prose written by selected reviews rather than harp on review scores, which helps buoy his argument above the typical 'durr perfect scores durr' whinging about numeric reviews.
A lot of people calling the story 'weak' are probably just let down by the game not ending with big explosions or some cheap emotional device.
Let's face it; a powerful finale changes your perception of the whole experience.
Which i don't think is entirely fair.
'Memories' you are left with, once the game ends, shouldn't overshadow the amount of hours of genuine fun a game gave you.
Not going to watch anything until after i beat the game. Not long now.
But sometimes i think judging a game after the dust has settled might give a wrong idea of a title.
People who had been raving about how they were absolutely loving their first 30 hrs with the game are now calling MGSV a disappointment, mostly because, i suspect, they didn't get teary eyed at the end.
A lot of people calling the story 'weak' are probably just let down by the game not ending with big explosions or some cheap emotional device.
Let's face it; a powerful finale changes your perception of the whole experience.
Which i don't think is entirely fair.
'Memories' you are left with, once the game ends, shouldn't overshadow the amount of hours of genuine fun a game gave you.
God it is so tiring to see this guy complain about how others do not share his opinion. For some people the core gameplay seems to be supremly satisfying enough that the other flaws dont bring the score down. How hard is it to grasp. This game is not a 10/10 for me but I understand why it can be for some. Ascribing motives, and suggesting that the Konami review event indicates some kind of pay off is petty when there were plenty of reviewers who did not attend that event who gave equally high scores, One should not be so upset that his/her opinion does not align with the mainstream. Having said that I think he is spot on about the flaws.
This is part of the reason why I struggle to take many youtubers seriously. They lack a level professionalism that makes them come off as...I don't know...childish? He calls out many sites for giving the game a "perfect" 10, when in reality, many review sites acknowledge that 100 or 10 on their site does not mean "perfect."
His critique is perfectly valid, but I don't understand why the video opened up with him trying to invalidate the opinions of other reviewers.
There are problems besides story-telling alone.Not going to watch anything until after i beat the game. Not long now.
But sometimes i think judging a game after the dust has settled might give a wrong idea of a title.
People who had been raving about how they were absolutely loving their first 30 hrs with the game are now calling MGSV a disappointment, mostly because, i suspect, they didn't get teary eyed at the end.
I don't think it's unfair to have the expectation that a game sticks a landing. That may not matter in terms of game mechanics, but in terms of a story, we should expect well done conclusions.A lot of people calling the story 'weak' are probably just let down by the game not ending with big explosions or some cheap emotional device.
Let's face it; a powerful finale changes your perception of the whole experience.
Which i don't think is entirely fair.
'Memories' you are left with, once the game ends, shouldn't overshadow the amount of hours of genuine fun a game gave you.
So you don't know how i ends yet feel that you have an understanding of why people are disappointed with the ending? Or that it's unreasonable to expect a good ending in the first place?Not going to watch anything until after i beat the game. Not long now.
But sometimes i think judging a game after the dust has settled might give a wrong idea of a title.
People who had been raving about how they were absolutely loving their first 30 hrs with the game are now calling MGSV a disappointment, mostly because, i suspect, they didn't get teary eyed at the end.
A lot of people calling the story 'weak' are probably just let down by the game not ending with big explosions or some cheap emotional device.
Let's face it; a powerful finale changes your perception of the whole experience.
Which i don't think is entirely fair.
'Memories' you are left with, once the game ends, shouldn't overshadow the amount of hours of genuine fun a game gave you.
So... some youtubers have threads for every review they made and others don't?
Because every time someone posted an Angry Joe review, a lot of haters made their dirty work until some mod closed their threads...
aka "don't have standards or want the industry to aim higher."I don't get why people get so hung up on story. Most video games don't have good story. Video games are games meant to be played. Most played and praised games are games with almost no story. LoL, dota 2, SF, cs, Minecraft etc. Mgsv gameplay is possibly one of the best gameplay I have ever played. The sheer scope of the gameplay alone is 10/10 for me. If you are so concerned about story watch a movie or read a book imo. Also mgsv story wasn't that bad. If the game was fully completed it could have been one of the greatest piece of gaming media ever made simple.
I don't get why people get so hung up on story. Most video games don't have good story. Video games are games meant to be played. Most played and praised games are games with almost no story. LoL, dota 2, SF, cs, Minecraft etc. Mgsv gameplay is possibly one of the best gameplay I have ever played. The sheer scope of the gameplay alone is 10/10 for me. If you are so concerned about story watch a movie or read a book imo. Also mgsv story wasn't that bad. If the game was fully completed it could have been one of the greatest piece of gaming media ever made simple.
I don't get why people get so hung up on story.
I don't get why people get so hung up on story. Most video games don't have good story. Video games are games meant to be played. Most played and praised games are games with almost no story. LoL, dota 2, SF, cs, Minecraft etc. Mgsv gameplay is possibly one of the best gameplay I have ever played. The sheer scope of the gameplay alone is 10/10 for me. If you are so concerned about story watch a movie or read a book imo. Also mgsv story wasn't that bad. If the game was fully completed it could have been one of the greatest piece of gaming media ever made simple.
aka "don't have standards or want the industry to aim higher."
Great video, now we wait for Matthewmatosis review.
Not going to watch anything until after i beat the game. Not long now.
But sometimes i think judging a game after the dust has settled might give a wrong idea of a title.
People who had been raving about how they were absolutely loving their first 30 hrs with the game are now calling MGSV a disappointment, mostly because, i suspect, they didn't get teary eyed at the end.
A lot of people calling the story 'weak' are probably just let down by the game not ending with big explosions or some cheap emotional device.
Let's face it; a powerful finale changes your perception of the whole experience.
Which i don't think is entirely fair.
'Memories' you are left with, once the game ends, shouldn't overshadow the amount of hours of genuine fun a game gave you.
I'm listening to it now. He raises a lot of solid points. It seems like the less you know about the MGS story arc, the more you'll enjoy this. I never played MGS 1-3, and right now MGS5 would land in my Top 10 of all time.
This post I agree with.Even if the story or storytelling felt disappointing in the end, it still ended up being better than the majority of the games we end up getting. Not saying that it's something acceptable, but it's just how I see it as. MGS V painted a differently told, yet equally compelling story, atleast in my opinion. Sucks that it was never finished, but we'll have to take that pill.
Mgs never had good story lol. Part 3 had a decent story and part 4 was a mess.
That's not the point. I'm not taking issue with the claim that MGS didn't have a good story. I don't really have an opinion regarding that given my limited exposure to the series.I'd love for the industry to aim higher personally when it comes to stories and story telling techniques.
One of the last developers I expect that to make that kind of progress however is Kojima. It's Metal Gear Solid. The man made MGS4. Standards? That game went in the opposite direction of progress.
go watch a movie or read a book"mentality needs to go die in a fire.
"If you are so concerned about story in games, go watch a movie or read a book"mentality needs to go die in a fire.
Gameplay should never come second to story. Every dev should focus on gameplay first imo. Upon getting that perfect they can spend time on story imo. Gameplay is and will be king when it comes to making good video game imo. Last of us is a good example of game with very tight gameplay with a good story.aka "don't have standards or want the industry to aim higher."
"read a book, watch a movie" posts are garbage and need to stop
I'd love for the industry to aim higher personally when it comes to stories and story telling techniques.
One of the last developers I expect that to make that kind of progress however is Kojima. It's Metal Gear Solid. The man made MGS4. Standards? That game went in the opposite direction of progress.
I love and appreciate MGSV for a bunch of reasons that others might disagree with, but I definitely don't understand how it reviewed so well, because there is a lot of context needed to start to enjoy the story aspects of the game and I feel like as much as I like it, I couldn't imagine many reviewers getting the time and or understanding to properly justify their 10/10 scores.
That's not the point. I'm not taking issue with the claim that MGS didn't have a good story. I don't really have an opinion regarding that given my limited exposure to the series.
My issue is first that if you believe Kojima is a mediocre writer, that doesn't mean we shouldn't hold him to a higher standard and just accept whatever he craps out. And second the whole "If you are so concerned about story in games, go watch a movie or read a book"mentality needs to go die in a fire.
Guy went from not liking MGS4 to appreciating MGS4 after what was presented in MGSV.
Maybe if Konami makes MGS6 then people will appreciate MGSV as well!
I mean if you believe the story is that atrocious in other MGS games, sure fine. I understand your point of view.That's not the way I see it.
Here's my way of looking at the series. I think the MGS series has terrible stories but more importantly, the way the story is told in each game is just the worst. The biggest offender of this is MGS4 which probably had more cutscene time then gameplay time for me. Prior to V, my favorite MGS game was 3 because it's narrative functioned the best isolated from the ridiculous, convoluted overarching plot strings that exist throughout the series (though even then, 3 had plenty of that).
So, in a way, yes I'm judging Kojima by a higher standard. He gave me exactly what I wanted after 5 MGS games. An MGS game without the nonsense, awful story and writing incessantly bugging me every so often and taking me out of the gameplay.
Is the story still there? Sure. But in significantly less dosage. Less is more for me. And in this instance, the less the story plagues the game, the better the game is.
I mean if you believe the story is that atrocious in other MGS games, sure fine. I understand your point of view.
I personally didn't want to sit there for hugely extended cutscenes either. But the end result for me was the same. What story and characterization was there felt incoherent and lacking, and felt just as distracting as if there had been more story.
Gameplay should never come second to story. Every dev should focus on gameplay first imo. Upon getting that perfect they can spend time on story imo. Gameplay is and will be king when it comes to making good video game imo. Last of us is a good example of game with very tight gameplay with a good story.
I think we're on the same page. But follow this train of thought for a moment. My biggest issue with MGSV's story is the lack of a proper ending but otherwise, it was on the same level as prior MGS games. Chapters 1 through 31 were mostly serviceable.
But prior games put far too much of an emphasis on shoddy story telling techniques and interrupting the gameplay with incessant codec calls telling me god knows what.
Any reduction of that in favor of more gameplay is a marked improvement for the series. I'm not arguing that the story isn't awful. I definitely is. Everytime Codetalker opened his mouth, I had horrible memories of MGS4 coming right back. But it's been awful throughout the series. It's just less awful now because there's less of it. And it interrupts you less.