orthodoxy1095
Banned
I think you're getting really overly fixated on my "road" comment. I understand the use it has for the context of a mission and strategy. I understand that having different pathways allows for different approaches. I've repeated that numerous times in fact. My point is that outside of the specific mission objective areas, like a palace or a village, the game has no dynamism to it. When I hear something described as an open world, I expect the game to try to reflect exactly that: a world with life and vigor.I feel like your missing what I'm saying. Follow me for a second. All the missions occur in zones. These zones are connected. Some mission zones overlap in other missions. What you see as a road from point A to point B is literally a possible avenue for me to tackle a mission. Maybe in that mission. Maybe in another mission which has that road.
Just because you don't use the roads doesn't make it so no purpose exists. In that Red Brass image you posted, I'm sure maybe for some people, yourself included, the roads were point A to B. But I use them. They are integral in my strategy. I can even point them out and entirely recreate it because I've spent so much time trying to figure it all out and perfect it.
It's the sandbox. My uses are different then your uses.
When you go down a chosen road according to your planned strategy, there should be more to the world than a guardpost and an occasional truck. There should be some tension. What I'm talking about is the lifeless and snooze inducing repetition that game hands you in terms of the world. There are almost no surprises. The biggest surprise might be seeing a guard wearing a piece of gear to counter you. That's about it. There should be dynamic obstacles. We hear all this garbage in cassette tapes and briefings about the fighting between the Mujahideen and the Soviets. Why the hell isn't that in the game? If anything, that would only add more creative options to the game. Why are helicopter patrols scripted to be attached to specific missions instead of roaming the map? Why are there only like one or two trucks driving around the map instead of numerous?
The lack of meaningful interactions with the world is just so evidently reflected in the game itself. There's nothing dynamic about the world, so there's almost nothing dynamic about the side content, which is also generally meaningless, repetitious content. Eliminate this Tank unit. Eliminate that Armored unit. Get this Prisoner. Extract this Soldier. None of these events have any ramifications on the game really, and that's just one more thing that contributes to a lack of dynamism.