Street Fighter V Roster Discussion: P-P-P-P-PATTERN BREAKER

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Blanka is Brazillian...the Portugeuse form of Charlie is Carlos, but then so is the Spanish version according to Wikipedia.

But why are we talking about that modern classic that is the SF Movie anyway?
Cause we really need a modern remake starring Vin Diesel as Guile and the christopher walken as Bison.
 
I've tried over the entire course of SF4 to learn tons of different characters. I've said in other threads, but the game has just never felt right to me. For the entirety of the game's life I've been fighting the way SF4 feels with learning new characters. It still hasn't clicked. Things just feel wrong to me in the game.

I actually did give up on SF4 after Super and didn't come back until AE just because so many people were still playing.

I'm fine with where I ended up in SF4. SF5 so far for me feels perfect. Everything feels right. I'm very excited about SF being my preferred fighter again. :)
Yea that's how I feel except I enjoyed vanilla and omega only tbh
 
The Elena thing is beautiful though. Timing the healing and using it to bait people into doing stupid shit, so making it into sort of a guessing game but making it a huge risk if he fucked it up is the kind of shit I like to see in SF. He used the tools of character in a non-cheap light but in such an inventive way.
I dunno, I appreciated Infiltration's skill using her, but I didn't like that mind game. Maybe if she was in from the beginning, but it felt like something new/durpy that was exploited.
 
I've tried over the entire course of SF4 to learn tons of different characters. I've said in other threads, but the game has just never felt right to me. For the entirety of the game's life I've been fighting the way SF4 feels with learning new characters. It still hasn't clicked. Things just feel wrong to me in the game.

Thank god I'm not the only one. Throughout the years I've seriously thought I was going crazy.

SF4 feels wrong. There were so many instances where in the beta I was like "wow, this DOES work in this situation!" because in sf4 they simply didn't. The buttons in sf4 are a fucking crime. Since they don't have good hit boxes that hit crouching characters, so many situations where the opponent should be made to block or not press a button are "jump out-able". Proximity buttons completely made easy punishes bat shit hard. Combos constantly fight against you...I mean, I fucking made a topic about how much I hate the game and I still feel like making another one. It's just not a good SF.

It feels like sf4 is one good character split between the whole cast...if that makes sense.

I'm really glad Dimps seems to have gotten a handle on 3d SF. Cross tekken while flawed, was solid. SF5 instantly looks like a super solid and fun game. I mean, I actually have fun in those games. SF4 feels like such a fucking slog to play.
 
Thank god I'm not the only one. Throughout the years I've seriously thought I was going crazy.

SF4 feels wrong. There were so many instances where in the beta I was like "wow, this DOES work in this situation!" because in sf4 they simply didn't. The buttons in sf4 are a fucking crime. Since they don't have good hit boxes that hit crouching characters, so many situations where the opponent should be made to block or not press a button are "jump out-able". Proximity buttons completely made easy punishes bat shit hard. Combos constantly fight against you...I mean, I fucking made a topic about how much I hate the game and I still feel like making another one. It's just not a good SF.

It feels like sf4 is one good character split between the whole cast...if that makes sense.

I'm really glad Dimps seems to have gotten a handle on 3d SF. Cross tekken while flawed, was solid. SF5 instantly looks like a super solid and fun game. I mean, I actually have fun in those games. SF4 feels like such a fucking slog to play.

It's as whack as any other mainline SF, so I'd say it is a good SF. ( ͡° ͜ʖ ͡°)
Maybe you should just accept that you don't like it and move on, like others don't like 3s or any other games. SFV is coming and you might as well spend your energy and time on it and more games you like(like shaowebb is doing with Arcana Heart).
 
lol The last few posts made me feel like I was watching everyone wake up from some some mass subconscious sleep,

It's as whack as any other mainline SF, so I'd say it is a good SF. ( ͡° ͜ʖ ͡°)
Maybe you should just accept that you don't like it and move on, like others don't like 3s or any other games. SFV is coming and you might as well spend your energy and time on it and more games you like(like shaowebb is doing with Arcana Heart).

Come on man don't get so defensive. lol

I'm sure there will be those who will return to it faithfully.

SFxTK felt more like SF than SFIV tbh imo.
 
lol The last few posts made me feel like I was watching everyone wake up from some some mass subconscious sleep,



Come on man don't get so defensive. lol

I'm sure there will be those who will return to it faithfully.

SFxTK felt more like SF than SFIV tbh imo.

I agree, but I always get boo'ed out of threads when I post it. :-P
 
So did I. I had much more fun playing SFxTK than SF4. But it was much short-lived among the community =(

I really want Capcom to make another one without the bullshit from the first.

SFxTK had the potential to be so damn good but the online netcode was so garbage.
 
lol The last few posts made me feel like I was watching everyone wake up from some some mass subconscious sleep,



Come on man don't get so defensive. lol

I'm sure there will be those who will return to it faithfully.

SFxTK felt more like SF than SFIV tbh imo.

Nah, it's not particularly about SFIV. I am just getting tired of all that shit talking about games, i.e. "3s is a bad SF game with worst cast", "ST is a broken bad game", "OSFighterIV is bad and finally people realize this", "lol, smash is no fighting game", "marvel is dead", "fuck anime". I already got enough of that in twitch chats, youtube and eventhubs comments.
Especially in the Fighting Game category which already has a small and split community. There are enough variety of fighting games to have fun with and I prefer people talking about what they like to play, without trying to convince people it is the "one and true honest game unlike that other game" and rising awareness of other games which fosters the community, instead of going at each others throats.
I like playing all SF games with their kinks and salt, as well as other non-SF games(except mvc that franchise does not fit me at all). Makes me kinda sad to see how people like to keep trying to talk down other games for what they are not, instead of accepting what they are and move on.

SFV is coming, feedback is being taken, people who didn't like previous SF like the current SFV. Might as well focus on SFV, instead of a game on it's possibly last rodeo of a very long run.
 
So did I. I had much more fun playing SFxTK than SF4. But it was much short-lived among the community =(

I really want Capcom to make another one without the bullshit from the first.

If they had ditched auto gems, dlc gems, and integrated gem select as a part of character select instead of having to go to edit. They would've created something spectacular. Especially if they had actually took the time to explain how the gems work and contribute to the metagame.

Nah, it's not particularly about SFIV. I am just getting tired of all that shit talking about games, i.e. "3s is a bad SF game with worst cast", "ST is a broken bad game", "OSFighterIV is bad and finally people realize this", "lol, smash is no fighting game", "marvel is dead", "fuck anime". I already got enough of that in twitch chats, youtube and eventhubs comments.
Especially in the Fighting Game category which already has a small and split community. There are enough variety of fighting games to have fun with and I prefer people talking about what they like to play, without trying to convince people it is the "one and true honest game unlike that other game" and rising awareness of other games which fosters the community, instead of going at each others throats.
I like playing all SF games with their kinks and salt, as well as other non-SF games(except mvc that franchise does not fit me at all). Makes me kinda sad to see how people like to keep trying to talk down other games for what they are not, instead of accepting what they are and move on.

SFV is coming, feedback is being taken, people who didn't like previous SF like the current SFV. Might as well focus on SFV, instead of a game on it's possibly last rodeo of a very long run.

Well man, that's unavoidable. There's gonna be shit people don't like, and they will be open to discuss it, especially if it's popular. Sometimes it contributes to constructive discussion (i.e. discussing the finer and weaker parts of the game, and how it can improve) and sometimes it's just getting shitted on. But the most you can do is pick your discussion. No one's gonna stop saying, "I don't like this shit," because you don't like them saying that shit.

From there you gotta decide whether you want to persuade this person, or try to understand their view, debate, or just avoid the discussion. Me personally, I'm a narcissist, so I love to hear myself speak.

But point is, All opinions shouldn't only be positive opinions.
 
If they had ditched auto gems, dlc gems, and integrated gem select as a part of character select instead of having to go to edit. They would've created something spectacular. Especially if they had actually took the time to explain how the gems work and contribute to the metagame.

I saw a few breakdowns and gems was actually interesting concept, just the execution was flawed. I guess having a single, more powerful gem would be fine. Going with three and the whole thing about edit, dlc and the rest killed it.

That's why I would love to see a second game. They could fix it and add a good netcode.
 
If they had ditched auto gems, dlc gems, and integrated gem select as a part of character select instead of having to go to edit. They would've created something spectacular. Especially if they had actually took the time to explain how the gems work and contribute to the metagame.

If it were closer to SFV pacing it would have been a lot better.. SFxT showed a lot of promise, sadly the execution was horrid.
 
I saw a few breakdowns and gems was actually interesting concept, just the execution was flawed. I guess having a single, more powerful gem would be fine. Going with three and the whole thing about edit, dlc and the rest killed it.

That's why I would love to see a second game. They could fix it and add a good netcode.
I only disagree with the one gem option because as I built my Lili/Ken Team, I had a strategy, build meter with Lili through meter gems that is activated through my offensive playstyle, and dump the meter in a LP>MP>EX Tatsu loop with Ken powered by damage gems which are activated on switch+connect.


I agree with the second game tho. That would be excellent, like CVS>CVS2.
 
Gems were a flawed concept completely. Once you bring out a lot of options to modify a character you make it a balancing nightmare. Say one particular gem combo with a certain character is vastly OP, what do you do? If you nerf the base character now all the other gem combinations suffer. If you nerf the gem, then the other characters that use it will suffer.

Any balancing change you do will effect a whole other group of players.
 
Well man, that's unavoidable. There's gonna be shit people don't like, and they will be open to discuss it, especially if it's popular. Sometimes it contributes to constructive discussion (i.e. discussing the finer and weaker parts of the game, and how it can improve) and sometimes it's just getting shitted on. But the most you can do is pick your discussion. No one's gonna stop saying, "I don't like this shit," because you don't like them saying that shit.

From there you gotta decide whether you want to persuade this person, or try to understand their view, debate, or just avoid the discussion. Me personally, I'm a narcissist, so I love to hear myself speak.

But point is, All opinions shouldn't only be positive opinions.

Unavoidable indeed. But currently it is like beating a dead horse. People just need to make sure to leave feedback on SFV to not make a repeat and currently it does not look like a repeat at all.

Btw. SFA3Max and SF2HDR are on sale on EU PSN. I think SFA3Max is strangely not available on US PSN.

Gems were a flawed concept completely. Once you bring out a lot of options to modify a character you make it a balancing nightmare. Say one particular gem combo with a certain character is vastly OP, what do you do? If you nerf the base character now all the other gem combinations suffer. If you nerf the gem, then the other characters that use it will suffer.
Gems were pretty subtle in their changes, sans autogems. So in the SFxT lifetime nothing like you described happened.
 
Gems were a flawed concept completely. Once you bring out a lot of options to modify a character you make it a balancing nightmare. Say one particular gem combo with a certain character is vastly OP, what do you do? If you nerf the base character now all the other gem combinations suffer. If you nerf the gem, then the other characters that use it will suffer.

Any balancing change you do will effect a whole other group of players.
Weren't all the gem bonuses stuff like damage +10% and defense +10%? Or were there speed gems that opened up new combos and such?
 
If you have a lappy or PC it should still be discounted over at humblebundle.com
At least it was yesteryda when I checked :X

Definitely gonna pick this up.

Btw. SFA3Max and SF2HDR are on sale on EU PSN. I think SFA3Max is strangely not available on US PSN.

The bad part about SFA3Max on PSN is that it's the PS1 ver. I prefer the OG Arcade ver in comparison, aside from the version in Anthology. But I recommend Fightcade for playing SFA3 and ST. I spend most of my time playing them there. Get my ass whooped but it's fun.
 
I dunno, I appreciated Infiltration's skill using her, but I didn't like that mind game. Maybe if she was in from the beginning, but it felt like something new/durpy that was exploited.

But it's a mind game all the same. New tech gets used all the time in fighters. It's not like it was completely unfair - it's as you said, a mind game. He could have been punished hard for leaving himself open like that, and with EVO on the line, it takes a lot of guts to use that shit. Compare it with ToD combos,exploits with little to no downside, and shit like backdashes, it's really incomparable.

IIRC, that tech existed before EVO anyway. He just took it to a new level, which is exactly what we should be seeing from top players.
 

I got the game off Amazon that came with all DLC release on PC, alas it lacks some console costumes but otherwise game runs really well and the combo system is nice.

By playing it you get an idea of how they went about making SF5's combo system.

The bad part about SFA3Max on PSN is that it's the PS1 ver. I prefer the OG Arcade ver in comparison, aside from the version in Anthology. But I recommend Fightcade for playing SFA3 and ST. I spend most of my time playing them there. Get my ass whooped but it's fun.

Are you talking about the PSP one or the PSOne game? Cuz the PSP one is based on the Naomi SFA3 release-
www.youtube.com/watch?v=l2iSJm3n3Dk

PSP ver. should be close to arcade quality, you can tell by playing as Gief and seeing his victory animation with Blanka, among other things.
 
They need to bring back Haggar and make him the President of the United States in the Street Fighter universe.

If he becomes President in the SF Jessie Ventura has to IRL.

Regardless bring Haggar back and give him some interesting variation of the shared moveset between the two. Bring in Zangief later so we can have them finally throw down.

He brings as much to SF as bringing back any old character, really. Only he's never been in. I'm sure he wouldn't be an exact Zangief clone.

It's really new characters that bring the most new stuff.

It really depends case by case. You can do a really fresh new take on an existing character and have them be really new and interesting. Haggar basically has the same moveset as Zangief but he didn't play much like him in in MvC3. New characters can also be stale and derivative.

I trust the SF5 staff at this point that if they bring in Haggar they'll do something interesting with him.

capcom really liked freddy mercury

A lot of people really like Freddie Mercury, he was awesome.
 
lol it's all good, but yeah I was talking gameplay wise. I think canon wise they're pretty far up as well. Not in higher S but I'd say prolly between A-B. For the most part they're pretty talented when it comes to their Kung Fu. (I don't want to oversell, so someone check.)

Oh wow, I didn't know they were that far up in the canon, I'll need to check them out. I've been told the Udon comics are pretty good. Yeah, gameplay wise was the thing that initially turned me off to them, got bodied by genei jin too many times haha.
 
Various fans speculated that Rufus' design is based on 2 characters from Slam Masters/Muscle Bomber.
Because of that I like the design.

If I were to redesign him I'd just make him less fat, keep the hair and bear, muscle him up and keep his arrogant kung fu persona.
 
I don't even mind the concept of rufus he just looked way too absurd. like it's not a totally bad concept for a humor character; elements of him at least. but they just didn't show any finesse or restraint in executing it, imo. didn't help that he ended up being sort of cancerous in the tourney meta
 
SFxTK had the potential to be so damn good but the online netcode was so garbage.

What is this misconception! The SFxT netcode (at least for xbox) was excellent! Way better than SF4! The PC netcode had problems though.

I remember playing America from Norway with almost no lag.. Hope they perfect that rollback netcode for SF5!
 
The bad part about SFA3Max on PSN is that it's the PS1 ver. I prefer the OG Arcade ver in comparison, aside from the version in Anthology. But I recommend Fightcade for playing SFA3 and ST. I spend most of my time playing them there. Get my ass whooped but it's fun.

What you mean is SFA3. SFA3Max is the final version of SFA3 that comes with all bells and whistles for the PSP, including all characters from Upper plus Ingrid, World Tour mode and Dramatic Battle. According to Wikis it is a near faithful port and probably good enough for some single player action. Fightcade version is always the preferred method for faithful arcade online multiplayer.
 
People complaining about proximity normals when they're in most 2d fighters. You just have shitty spacing, sorry.

I mean you might not like them, but saying that they affect the game so much that you can't do simple shit means you're just bad.
 
Can someone paint me a specific situation where a proximity normal would screw you over and it's not your fault? This has never bothered me in all these years of playing 4, I need to know.
I've also never heard people criticise this aspect of 4 before.
 
People complaining about proximity normals when they're in most 2d fighters.
It's not actually that common.
You just have shitty spacing, sorry.
That would be the case if hitboxes were consistent. Stuff like Juri's cl.LP only hitting 3 or 4 characters crouching and only at certain ranges and within certain combos - one of them only during blockstun, can't actually combo into it - doesn't add skill to the game, it just makes it more random. Tell the people picking training stage they have shitty spacing then, they clearly know it.
I mean you might not like them, but saying that they affect the game so much that you can't do simple shit means you're just bad.
They don't really take away from the game that much besides being a minor inconvenience, but let's not pretend close normals are a good thing now. If you're gonna give me two sets of normals I want absolute control over them.
Can someone paint me a specific situation where a proximity normal would screw you over and it's not your fault? This has never bothered me in all these years of playing 4, I need to know.
I've also never heard people criticise this aspect of 4 before.
Play Juri before Ultra. c.LK > cl.LK links into her crouching mediums so you can do your BNB. Far LK on the other hand doesn't link into jack shit so you might as well mash LK to finish the string in shame. Best part? It's mostly a matter of minimal timing differences, take too long before doing the standing LK after the crouching one even though it chains anyways? Enjoy your shit normal.
 
It's not actually that common.
It's pretty common.
That would be the case if hitboxes were consistent. Stuff like Juri's cl.LP only hitting 3 or 4 characters crouching and only at certain ranges and within certain combos - one of them only during blockstun, can't actually combo into it - doesn't add skill to the game, it just makes it more random. Tell the people picking training stage they have shitty spacing then, they clearly know it.
This doesn't have anything to do with proximity normals, character specific combos are in plenty of fighting games and are almost inevitable.
They don't really take away from the game that much besides being a minor inconvenience, but let's not pretend close normals are a good thing now.
I actually kinda like them. Again, i can see why someone wouldn't like them but pretending they can ruin a game is ridiculous.
Play Juri before Ultra. c.LK > cl.LK links into her crouching mediums so you can do your BNB. Far LK on the other hand doesn't link into jack shit so you might as well mash LK to finish the string in shame. Best part? It's mostly a matter of minimal timing differences, take too long before doing the standing LK after the crouching one even though it chains anyways? Enjoy your shit normal.

Well i mean would it be really that much different if you'd get the same normal but would be out of range because of pushback?
 
People complaining about proximity normals when they're in most 2d fighters. You just have shitty spacing, sorry.

I mean you might not like them, but saying that they affect the game so much that you can't do simple shit means you're just bad.

Can someone paint me a specific situation where a proximity normal would screw you over and it's not your fault? This has never bothered me in all these years of playing 4, I need to know.
I've also never heard people criticise this aspect of 4 before.

I'm not even good and I can't think of a situation where it wouldn't be your fault. I guess the enemy moving could sort of be considered not your fault if you're delusional, but that's the closest I can think of.
 
lay Juri before Ultra. c.LK > cl.LK links into her crouching mediums so you can do your BNB. Far LK on the other hand doesn't link into jack shit so you might as well mash LK to finish the string in shame. Best part? It's mostly a matter of minimal timing differences, take too long before doing the standing LK after the crouching one even though it chains anyways? Enjoy your shit normal.
But you only get the far version, because the close version is out of range...
 
Can someone paint me a specific situation where a proximity normal would screw you over and it's not your fault? This has never bothered me in all these years of playing 4, I need to know.
I've also never heard people criticise this aspect of 4 before.

Guilty Gear. Your opponent will barrier specifically to get you to accidentally throw out a disadvantageous far normal in some situations. Doesn't completely screw you over, but it's an answer to certain gatling strings that would normally be advantageous for the one on offense.

Games with proximity normals:

Virtually all SNK games
Virtually all Capcom games, outside Marvels
Rising Thunder (Kappa)
Guilty Gear, Battle Fantasia(Double Kapparino)

Games without:

Capcom's Marvel titles.
P4, BlazBlue, Arcana Heart
Yatagarasu
MK
Skullgirls
Melty Blood, UNIEL
 
It's pretty common.
What other 2D games in the market right now have as many close normals as SF4? Marvel doesn't, Blazblue doesn't, MKX doesn't, Guilty Gear and KoFXIII do have them but from what I hear they're not universal things in GG? Someone correct me ; pretty sure Persona doesn't since it's been a while last I played that, Skullgirls doesn't, what else is there? Older stuff sure, there's a lot.
This doesn't have anything to do with proximity normals, character specific combos are in plenty of fighting games and are almost inevitable.
I'm not complaining about character specific combos, I'm talking about hitbox oddities and inconsistencies. Juri's s.LP doesn't hit crouchers period unless you're one of those characters and even then it's janky as fuck
I actually kinda like them. Again, i can see why someone wouldn't like them but pretending they can ruin a game is ridiculous.
I just want full control of my actions. If you want to give every character 2 sets of normals then give every character extra command normals like Dhalsim. Saying they ruin the game is hyperbolic as fuck, I agree.
Well i mean would it be really that much different if you'd get the same normal but would be out of range because of pushback?
When that happened cl.LK would still hit if it actually came out. I'm not talking about max range shorts here.
 
Both of you will be beneath me. Never underestimate my ability to grind games that I'm hyped for (tournaments included).
beneath? yaaaaaaaaaaaaaaaaaaaa no
Thought that you aren't going to play SFV? :P
I really like to play as Nash. I still have a lot of gripes with the game but I'm liking some of the changes they're making. Especially CH on the recovery of DP's.
Idk, I've competed in a lot of tournaments, made it out of pools at evo, won some minor tournaments, gone to weeklies on a regular basis, put in usually 3 hours a day on average with sf4, etc etc ever since sf4 hit local arcades in 08. I'm naturally awful at fighting games so I make up for it with hard work.
them anti fireball U1's too clean tho
The Elena thing is beautiful though. Timing the healing and using it to bait people into doing stupid shit, so making it into sort of a guessing game but making it a huge risk if he fucked it up is the kind of shit I like to see in SF. He used the tools of character in a non-cheap light but in such an inventive way.

this man understands
 
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