valve is literally the Goldman Sachs of video games
What does this mean?
valve is literally the Goldman Sachs of video games
What does it matter though. The store was never a complete beacon of quality. All players care about is the games they know to exist and they mentally ignore the ones that they don't. Steam works off pure visibility so they still curate the games they feel deserve the front page and or banners. If something is escalated to the front you can be sure Valve thinks they can make money off it by it being worth a players time.
I do hope Valve doesn't completely abandon single player games for multiplayer.
Every time I think Valve is going to announce the end of TF2 support, they turn around and announce a year's worth of plans to improve the game further, that seem to lead into yet another year of more things to develop.
Like they have comp matchmaking coming next year, which they want to add partly to help balance weapons, which just shows they obviously have no plans to discontinue support.
That's impressive.
that's not even the best part, it's the follow up with how they're not involved with their games anymore.
Yeah, not like they didn't just recently
- Move Dota 2 over to Source2
- Release major CSGO update
Managing Steam and these games is a gigantic task, and they're obviously understaffed to do that. Especially when it comes to customer service.
Here's what I don't like about current-day Valve...
So the Gun Mettle Campaign happened in TF2. In fact, it's just about to end. After paying $5.99 to join in, you're given special missions to fulfill (including Bonus criteria), in order to earn specially-skinned weapons. Some of these missions are clever teaching tools, others feel like robotic "Fill in Class Name Here" generated content, but ok. It's a way of bringing back that feeling of achievements long after you've unlocked most of them, and you can get some sweet gear!
Well...
Actually, there's about 6 different levels of rarity in the weapons, and you can only get levels 1-4 via drops. (That is further complicated by 5 levels of "Condition", ranging from "Factory New" to "Scratched up as fuck" "Battle Scarred".) Despite the fact that there are "Advanced" conditions that earn you 30 bonus points for each Contract, this does not guarantee you will get a better rarity or condition of gun, and I'm not sure it changes the odds at all. It apparently only makes it easier to level up your medal, something they did not clarify at first. (Your medal level also doesn't seem to influence what gun you get.)
Also, instead of a gun, you can receive a "Weapon Case", which can have weapons from rarities 3-6. These weapons can also have "Strange" modifiers, which count things like kills, and "Unusual" effects, but as any TF2 player can tell you, the odds of getting an Unusual are really, really shitty. ("But then they wouldn't be unusual!" says the person who wants to be smacked in the face.) But crates require $2.49 Keys to open. And not just the normal Keys you may already have. These require campaign-exclusive keys that you have to buy now, because there's already so many normal Keys floating around for cheaper in the TF2 economy.
So, to recap, you've already paid $5.99 to be a part of the campaign. You work hard at a Contract. You may receive a special box that you have to pay an additional $2.49 to open, which has a decent chance of being exactly the same type of gun that gets dropped for free. And you don't get this and a gun, you only get this for this Contract.
Now, some people were smart and sold off their better guns on the marketplace early on, paying for their contracts and maybe some keys. But quickly everyone jumped on this, and in the race-to-the-bottom marketplace, you could be spending $2.49 to uncrate a weapon worth less than $0.10. There are so many garbage low-tier guns out there now, that Valve patched in a "trade-up" program where you submit 10 weapons of similar quality (meaning you can't use everything you've gotten so far, they have to be in the same groups), destroying all of them for a single weapon one step up. Woo.
Midway into this campaign, they also introduced Gun Mettle Cosmetic Cases, which have unique costume items for this campaign. That sounds pretty good, right? These take the place of one of your weekly drops. And cost $2.49 to open. And require completely different keys from the Gun Cases.
This is TF2 now.
Well that, and constantly-screaming Demomen charging everywhere, tanking groups of enemies with the Half-Zatoichi.
What's interesting to me is the psychology of people who can't separate the game from the ancillary microtransaction shit they tacked onto TF2, Dota 2 and CS:GO. The game is essentially the same as its ever been, it's just buried under a bunch of BS.
This is only TF2 if you were never in it for the core gameplay in the first place, or are easily conned into spending money on cosmetics.
I knew this shit was coming. It's always "No, you're the idiot for playing along." This is the damn update. Beat these contracts, get unique guns. That's the selling point. That's what they've been waving in your faces as the cool thing about this update (along with the new community maps). The game has become obsessed with the "ancillary microtransaction bullshit", and it gets in the way of the game itself now. I like doing the contract challenges! But I hate that the reward is, "Hooray, you get to spend more money! And there's a very good chance you'll get garbage worth less than the key you paid for!"
The game is in this weird, obsessed cyclical loop when it comes to cosmetics, and I'm disappointed by it. Saying "Just ignore everything they keep updating with, lol!" doesn't make it better.
Valve has traded their fantastic reputation for the chance to make as much money as possible *right now.*
I don't even think of them as a game developer anymore - they're just "the company that manages Steam."
Seriously. I think they're possibly the most disappointing "fall from grace" in the last decade of video gaming.
I knew this shit was coming. It's always "No, you're the idiot for playing along." This is the damn update. Beat these contracts, get unique guns. That's the selling point. That's what they've been waving in your faces as the cool thing about this update (along with the new community maps). The game has become obsessed with the "ancillary microtransaction bullshit", and it gets in the way of the game itself now. I like doing the contract challenges! But I hate that the reward is, "Hooray, you get to spend more money! And there's a very good chance you'll get garbage worth less than the key you paid for!"
The game is in this weird, obsessed cyclical loop when it comes to cosmetics, and I'm disappointed by it. Saying "Just ignore everything they keep updating with, lol!" doesn't make it better.
Valve has traded their fantastic reputation for the chance to make as much money as possible *right now.*
It's so weird that Valve claims that their staff "works on games that they want to work on".
Does that mean that none of their staff has any interest in working on a single player game? Or perhaps none of the staff that wants to work on single player games can manage to cobble together something close enough to a finished product to show off?
Considering their history and pedigree, I doubt either scenario is true. What's likelier is that teams in Valve are encouraged to work on projects that generate revenue at the levels they're currently accustomed to. They give you flexibility, sure, but only so long as they get an impressive ROI.
I know a lot of people miss the game making Valve. However if L4D3 is a lot of fun and receives great reviews they will fall back to being praised.
Here's what I don't like about current-day Valve...
So the Gun Mettle Campaign happened in TF2. In fact, it's just about to end. After paying $5.99 to join in, you're given special missions to fulfill (including Bonus criteria), in order to earn specially-skinned weapons. Some of these missions are clever teaching tools, others feel like robotic "Fill in Class Name Here" generated content, but ok. It's a way of bringing back that feeling of achievements long after you've unlocked most of them, and you can get some sweet gear!
Well...
Actually, there's about 6 different levels of rarity in the weapons, and you can only get levels 1-4 via drops. (That is further complicated by 5 levels of "Condition", ranging from "Factory New" to "Scratched up as fuck" "Battle Scarred".) Despite the fact that there are "Advanced" conditions that earn you 30 bonus points for each Contract, this does not guarantee you will get a better rarity or condition of gun, and I'm not sure it changes the odds at all. It apparently only makes it easier to level up your medal, something they did not clarify at first. (Your medal level also doesn't seem to influence what gun you get.)
Also, instead of a gun, you can receive a "Weapon Case", which can have weapons from rarities 3-6. These weapons can also have "Strange" modifiers, which count things like kills, and "Unusual" effects, but as any TF2 player can tell you, the odds of getting an Unusual are really, really shitty. ("But then they wouldn't be unusual!" says the person who wants to be smacked in the face.) But crates require $2.49 Keys to open. And not just the normal Keys you may already have. These require campaign-exclusive keys that you have to buy now, because there's already so many normal Keys floating around for cheaper in the TF2 economy.
So, to recap, you've already paid $5.99 to be a part of the campaign. You work hard at a Contract. You may receive a special box that you have to pay an additional $2.49 to open, which has a decent chance of being exactly the same type of gun that gets dropped for free. And you don't get this and a gun, you only get this for this Contract.
Now, some people were smart and sold off their better guns on the marketplace early on, paying for their contracts and maybe some keys. But quickly everyone jumped on this, and in the race-to-the-bottom marketplace, you could be spending $2.49 to uncrate a weapon worth less than $0.10. There are so many garbage low-tier guns out there now, that Valve patched in a "trade-up" program where you submit 10 weapons of similar quality (meaning you can't use everything you've gotten so far, they have to be in the same groups), destroying all of them for a single weapon one step up. Woo.
Midway into this campaign, they also introduced Gun Mettle Cosmetic Cases, which have unique costume items for this campaign. That sounds pretty good, right? These take the place of one of your weekly drops. And cost $2.49 to open. And require completely different keys from the Gun Cases.
This is TF2 now.
Well that, and constantly-screaming Demomen charging everywhere, tanking groups of enemies with the Half-Zatoichi.
L4D3 is going to be quadruple stuffed with hats and novelty bullshit.
What difference does it make if it is? Does it make it a worse game?
Most Valve threads serve as a showcase of how narrow-minded some gamers are about anything that doesn't specifically cater to their own wishes and wants. As a person who basically only plays single-player games I am not happy at all with Valve's change of focus. I would love, love more single player content from the studio that produced truly legendary games. However, personal preferences aside, Valve is the single most influential games studio in the world. Between their hugely popular multiplayer games, the juggernaut that is Steam and all their R&D projects, the Valve people are leaders in gaming and incrrdibly prolific qhen we consider that it's just a 300-person team.
For me anyway the big selling point of the update wasn't the new weapon skins, but the community maps (and new valve map) along with the huge number of class and weapon rebalances.
Since TF2 is F2P all the major updates are going to have some way for Valve to make money off the game.
Valve was very upfront about the fact you get either a weapon drop or a case from completing the contracts.
Plus the great thing about the campaign was that a portion of the money from the campaign is going to support the community map makers who had maps included in the update, they are probably going to make a ton of money off the campaign which is great.
I just ignore 99% of new cosmetics, if there is something I really want I just buy it when you get it for cheap on TFwh.
Who forced you to buy that contract? Or the key that gave you 'garbage worth less than what you paid for'?
Has any of this affected your ability to actually play the game? Has any meaningful content been locked behind a paywall? Do you have the self awareness to realize that you are complaining about entirely optional cosmetics?
I read through this stuff and I'm thinking "how the hell can anyone keep up with these things?"
[...]
These systems are designed to be confusing, bloated, tangled into one another, hide cost under cost, and gouge money from the user in subtle ways. It's as insidious as the worst of mobile gaming and VALVe have been introducing these systems all over their games.
<snip>
It's a gambling system and it always has been; it's no more of a "problem" than it ever was.You have nobody to blame but yourself when you lose.
You are vastly oversimplifying this and how it has been presented.
I guess I was lucky in that I played TF2 for a long time and felt like random worthwhile drops hardly ever happened.You are vastly oversimplifying this and how it has been presented.
How is it presented any differently than crates or Mann Up?
If you actually read my post instead of <snip>ping it, I described exactly that.
But I think you were more interested in the snipe than the snip.
Those other services allow storing items worth a lot of $$ in the inventory?doesnt seem to be a problem for PSN, XBL, GAF, ever email hoster or most other services...
You didn't describe how contracts are different from the other six hojillion TF2 Gambling Events. You didn't bring them up at all, actually.
Nowadays Valve is just a Research and Development company. They only make games as test beds for new technology. Lets see what will happen when they "finish" Source 2 and release Vive (SteamVR).
I get the sense they lost their humility a few years ago. They really believe their own hype.
Usually the "shitty route" = the money route.
The day I knew the game was up was when they announced Left for Dead 2 instead of the next Half-Life.
That is when I knew they lost the plot.
Yes.What difference does it make if it is? Does it make it a worse game?
I didn't directly reference other events (I think this is the most egregious/disappointing one so far), but here's your precious TL;DR:
1. $6.99 Entry Fee, 2. Cases take the place of Contract item rewards, instead of supplementing them, 3. Cases are not clearly advertised as requiring keys on the Gun Mettle page, 4. Cases require unique keys costing $2.49, instead of allowing use of normal keys, 5. More unique-looking items, like the ones advertised on the top of the Gun Mettle page, are restricted only to the Cases, 6. Cases, in my experience, seem to have dropped at an extremely high rate compared to actual guns, 7. Despite costing additional money, Cases have a fairly large change of containing something that drops as a standard Contract reward, 8. Although minor, Campaign Cosmetic Cases take up weekly drop slots, and require unique keys even from the Gun Cases.