SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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The permanent loss of Quiet was such an interesting and non-gamelike idea, definitely makes you feel about the character in a way you wouldn't have otherwise.

Wanting her back, remembering how awesome and capable she was, how much she made your life easier etc.

He told me "The helicopter is empty now", I told him "What about D Dog?", he told me "No, Quiet is different." lool

Edit: Quiet fell in love with the legend, but the player fell in love with Quiet.
 

JackelZXA

Member
voice direction cannot magically fix a cartoonish voice from an actor with limited range. it isn't just the older snake voice that was bad too, hayter screwed the pooch on the voiced version of the digital graphic novel as well. he just can't do it like he used to.

regardless, even if zimmerman does shoulder some blame for letting hayter go too far with how ridiculous the voice got, that still doesn't make hayter an amazing performer who shouldn't have been replaced.

it's an unnatural voice, and getting to the point where it would no longer look appropriate for an increasingly realistic looking character. i don't know what planet people are when they say sutherland was awful, it's night and day in quality, and he actually sounds like a person instead of a contorted vocal chord scraped against a bag of gravel.

I think Huey's performance is so strong that it shows the voice direction isn't the problem. I've never seen a character dissolve as a human being more than with huey's growing delusions.
 

BadWolf

Member
Why, cause Big Boss' plan was to use a body double to fully commit to his Outer Heaven on a grander scale? I'm not really buying it, and if Big Boss left him for a few months with a phony (because by the end of the game he still refers to GZ as 9 years ago), it seems like a tiny time frame for him to really care about since the real Big Boss didn't wake up long before Venom did.

Because BB abandoned Kaz and everything they did 9 years ago and had him babysit a fake (that could have easily failed). Kaz wanted it all back the way it was and he wanted revenge.

Instead of rebuilding everything together BB just disappeared, without a word, to do his own thing wherever and however with Zero and Cipher's help (who Kaz blamed for everything).

You wouldn't have to had go on a media blackout to know that TPP was going to close the loop on the series. Big Boss being a villain in the MGS series has been known ever since the series' inception and Metal Gear Solid 3 was the one time we got the only background for it we ever needed. Even when you ignore the media and "perceived" expectations based on the trailers, it's an unsatisfying story that even when taken on it's own merits, meanders in place until it doesn't even end; it just stops.

It did close the loop since it led straight into MG1 and MG2 and made connections with damn near every other game in the series. I did not expect this from the game at all so to me it was brilliant and satisfying. I was pretty much speechless at the end and just sitting there thinking about the series as a whole, even made me go back and look into MG1 and MG2.

He told me "The helicopter is empty now", I told him "What about D Dog?", he told me "No, Quiet is different." lool

Edit: Quiet fell in love with the legend, but the player fell in love with Quiet.

lmao.

And yeah, too true.
 

Haunted

Member
Do you guys think it's it worth it clear to Side Op 150/Mission 45 before 46 or after? I want to get to the true ending already (not that I don't already know what it is anyway, but I'd like to see/hear for myself) and am dreading the prospect of 45 as blowing up tanks/choppers have always been my most hated objectives in the game. But does going from 45 to 46 make for a better ending, or does it still work if you do 46 first and then maybe later (or never :lol) wrapping up Quiet's story?
Well, they're pretty much unrelated.

#45 is exclusively wrapping up Quiet's story while #46 deals with the Big Boss arc and bridging the gap to Metal Gear 1, so I think the order in which you do them doesn't really matter.
 
Yeah I used to think that the DD soldiers still being referred to as Boss when you play as them as being an oversight but now I realized it's intentional.
Miller, Ocelot, and the soldiers aren't saluting/talking to Snake, they are talking to you. You are their boss.
I really do like the twist, I don't get why people hate it so much. It answers a big plothole from MG1 in a cool way.

Because it's bullshit.

I don't want to be me. I want to be mother fucking Big Boss.
 
voice direction cannot magically fix a cartoonish voice from an actor with limited range. it isn't just the older snake voice that was bad too, hayter screwed the pooch on the voiced version of the digital graphic novel as well. he just can't do it like he used to.

regardless, even if zimmerman does shoulder some blame for letting hayter go too far with how ridiculous the voice got, that still doesn't make hayter an amazing performer who shouldn't have been replaced.

it's an unnatural voice, and getting to the point where it would no longer look appropriate for an increasingly realistic looking character. i don't know what planet people are when they say sutherland was awful, it's night and day in quality, and he actually sounds like a person instead of a contorted vocal chord scraped against a bag of gravel.

*facepalm*
Having personality makes you ridiculous whilst sounding like someone talking in their bored normal voice makes you amazing....
Would you complain about Mark Hamill voicing the Joker in Batman as well because he sounds too camp?
 

KOMANI

KOMANI
voice direction cannot magically fix a cartoonish voice from an actor with limited range. it isn't just the older snake voice that was bad too, hayter screwed the pooch on the voiced version of the digital graphic novel as well. he just can't do it like he used to.

regardless, even if zimmerman does shoulder some blame for letting hayter go too far with how ridiculous the voice got, that still doesn't make hayter an amazing performer who shouldn't have been replaced.

it's an unnatural voice, and getting to the point where it would no longer look appropriate for an increasingly realistic looking character. i don't know what planet people are when they say sutherland was awful, it's night and day in quality, and he actually sounds like a person instead of a contorted vocal chord scraped against a bag of gravel.
You focus a lot on Hayter, but I can't agree that anyone sounded great on those DGNs. I agree with Kiefer sounding like a "real" person, but there are some performances by Christopher Randolph or James Horan, that don't sound real at all. I actually like the later than the former.
Phantom Pain is a weird mix of real sounding people and cartoony sounding people. And there's Ocelot, who sounds like someone reading off a script. And Judging from the number of lines actually given to BB/venom, o don't think it really matters who voiced him. Which is a shame because as stated, Kiefer gives 100% much like David used to.
 
Why, cause Big Boss' plan was to use a body double to fully commit to his Outer Heaven on a grander scale? I'm not really buying it, and if Big Boss left him for a few months with a phony (because by the end of the game he still refers to GZ as 9 years ago), it seems like a tiny time frame for him to really care about since the real Big Boss didn't wake up long before Venom did.

Big Boss didn't even try to contact him, he left him out to dry sitting in captivity hoping that his body double would save him.

I would be super fucking pissed if my former best friend did that shit to me.
 
I just rewatched the first 2 trailers and the E3 trailers. It's weird, it feels like I know just as much about the characters from those trailers as I did from the game. Eli barely had any development, Quiet the same, Code Talker etc. I remember watching those trailers and thinking wow I can't wait to learn about each characters' life story, you know just like previous Metal Gears, and I know there were some tapes and what not, but it just felt thread bare.

Also it's incredible to see what I already suspected, most of the cutscenes in the game are in the trailers.

It's still in its infancy. Model swaps and some limited texture editing have been done already, as you can see (including a couple of interesting applications like using your currently selected Combat Unit soldier in cutscenes, female recruits included; or free-roaming on the Cyprus/hospital map from the prologue); but there's also a few gameplay affecting mods at this point, like a 'hard mode' rebalance for the entire game, and a mod to allow the subsistence conditions to be used with any mission in the game. And while it's a small thing, I found the mod that replaces every weapon's name with a real-life equivalent to be a nice touch which brought things a little further in line with previous games.

For actual mission editing or even model imports, you'll probably be waiting a while. It's not even guaranteed modding will progress to that level without official tools.

The sound of the subsistence sounds fantastic. I'd love it if the game had a European Extreme where getting spotted in any situation warrants game over, even on the free roaming map.
 
When did Miller lose his limbs? In the helicopter crash after GZ or in some other conflict? I mean if he lost his limbs while in captivity during your first mission then I can see him really being mad at BB later.
 
Yeah I used to think that the DD soldiers still being referred to as Boss when you play as them as being an oversight but now I realized it's intentional.
Miller, Ocelot, and the soldiers aren't saluting/talking to Snake, they are talking to you. You are their boss.
I really do like the twist, I don't get why people hate it so much. It answers a big plothole from MG1 in a cool way.

I refuse to believe there is a single person alive who honestly regarded Big Boss's survival after MG1 as a plot hole, let alone a big one that demanded resolution.

The twist is bullshit and I honestly cannot take anyone seriously who says they legitimately like it without any problems.
 

NotLiquid

Member
Because BB abandoned Kaz and everything they did 9 years ago and had him babysit a fake (that could have easily failed). Kaz wanted it all back the way it was and he wanted revenge.

And he got revenge. "Venom" got revenge too since he lost his own 9 years. But then he admits that he didn't feel better having it.

It did close the loop since it led straight into MG1 and MG2 and made connections with damn near every other game in the series. I did not expect this from the game at all so to me it was brilliant and satisfying. I was pretty much speechless at the end and just sitting there thinking about the series as a whole, even made me go back and look into MG1 and MG2.

Yeah, and it closed the loop in such a way that it showed a bunch of perfunctory plot elements that would never be referenced to again in the series. The only thing Metal Gear Solid V's plot explains as useful information is the twist that the few pixels you shot at in MG1 wasn't actually Big Boss. Also it retconned Zero into not being such a bad guy after all, which further proves Kojima can't commit to his own past stories.

The one thing, aside from showing Big Boss' full transition into villainy, that it could have shown, was his relationship with Liquid. But instead it makes Liquid look like even more of a petty kid in Metal Gear Solid that wasn't told any of the things he mentioned in MGS1 and didn't even realize he wasn't talking to his actual "dad".

You can remove Peace Walker and Metal Gear Solid V from the series and nothing about the Metal Gear story wouldn't be able to exist in an inferred state of mind on the player's part. MGSV's retcons feel like they exist for the sake of the game having any justified plot. They're two of the most unnecessary games in the series in terms of story. Even Portable Ops had more overall story relevance which is why I assume Kojima wanted to redo a bunch of fluff in between since he barely had any influence in that one.

Big Boss didn't even try to contact him, he left him out to dry sitting in captivity hoping that his body double would save him.

I would be super fucking pissed if my former best friend did that shit to me.

Like I said, Big Boss didn't wake up long before Venom did, and by that time we could have presumed that Kaz was already in captivity. Literally the first mission you get is to save Kaz too so it's not like Big Boss didn't know what had to be done. The game insists so strongly on "the world" wanting Big Boss dead so if Big Boss has to pull some strings to cover his own skin while saving Kaz, hardly something that I'd call him a monster for. Big Boss saved Kaz in his own way.
 
When did Miller lose his limbs? In the helicopter crash after GZ or in some other conflict? I mean if he lost his limbs while in captivity during your first mission then I can see him really being mad at BB later.

When he was captured which makes it all the more reasonable for him to hate BB. He left him for dead pretty much.
 

BadWolf

Member
And he got revenge. "Venom" got revenge too since he lost his own 9 years. But then he admits that he didn't feel better having it.

Yeah, and it closed the loop in such a way that it showed a bunch of perfunctory plot elements that would never be referenced to again in the series. The only thing Metal Gear Solid V's plot explains as useful information is the twist that the few pixels you shot at in MG1 wasn't actually Big Boss. Also it retconned Zero into not being such a bad guy after all, which further proves Kojima can't commit to his own past stories.

The one thing, aside from showing Big Boss' full transition into villainy, that it could have shown, was his relationship with Liquid. But instead it makes Liquid look like even more of a petty kid in Metal Gear Solid that didn't even realize he wasn't talking to his actual "dad".

You can remove Peace Walker and Metal Gear Solid V from the series and nothing about the Metal Gear story wouldn't be able to exist in an inferred state of mind on the player's part. MGSV's retcons feel like they exist for the sake of the game having any justified plot. They're two of the most unnecessary games in the series in terms of story. Even Portable Ops had more overall story relevance which is why I assume Kojima wanted to redo a bunch of fluff in between since he barely had any influence in that one.

No problem in feeling that way, if you don't like those entries then you don't like them.

For me on the other hand I just got a game that I will be playing and talking about for a long time to come, and could very likely end up as my GOTG.
 

Spaghetti

Member
I think Huey's performance is so strong that it shows the voice direction isn't the problem. I've never seen a character dissolve as a human being more than with huey's growing delusions.
christopher randolph really knocked it out of the park in ways i didn't think he could. i was impressed.

*facepalm*
Having personality makes you ridiculous whilst sounding like someone talking in their bored normal voice makes you amazing....
Would you complain about Mark Hamill voicing the Joker in Batman as well because he sounds too camp?
later hayter-snake is an absolute absence of personality, so i have no idea where you're coming from. part of it is down to decreasing writing quality, but the performances were so fucking dry i was begging for the campy mgs3 voice again.

You focus a lot on Hayter, but I can't agree that anyone sounded great on those DGNs. I agree with Kiefer sounding like a "real" person, but there are some performances by Christopher Randolph or James Horan, that don't sound real at all. I actually like the later than the former.
Phantom Pain is a weird mix of real sounding people and cartoony sounding people. And there's Ocelot, who sounds like someone reading off a script. And Judging from the number of lines actually given to BB/venom, o don't think it really matters who voiced him. Which is a shame because as stated, Kiefer gives 100% much like David used to.
christopher randolph didn't sound real? that's practically his speaking voice. besides some metal geary inflection, there's no real problem with his readings and he's honestly the secret star of the show when it comes to vocal performances. james horan was actually great for the character. skull face would have been a huge bore if he wasn't played so hammy and flamboyant in tpp, and he was legitimately intimidating in the tapes in ground zeroes.

as for ocelot, that's ultimately a problem in the writing. sometimes troy baker got to shine (see: "what if i'm a spy, or you?"), but they're very rare.

amount of lines or not, it does matter who voices snake. not only for facial capture reasons, but because the lines had to really matter.
 
But BB woke up after Miller got injured, it's not his fault. Also the first mission for Venom is to rescue Miller so I don't see a big deal about that.
 

Veggy

Member
i don't know what planet people are when they say sutherland was awful, it's night and day in quality, and he actually sounds like a person instead of a contorted vocal chord scraped against a bag of gravel.

The problem with Sutherland's voice was that it was Sutherland's voice, it just broke immersion for me as I couldn't listen to anything Boss said without thinking "This is Sutherland's voice"

The performance itself was fine and I'm sure I would have loved it if I never watched all of 24
 

Palpable

Member
If someone shows up to defend your best/only move is to start fultoning as much shit as possible as fast as you can before you inevitably die. As long as you don't get fultoned I guess you get to keep it all?

It's hard to get into FOB's when you can get invaded by a guy that has a trainer going with infinite ammo/health/etc and a machine gun that fires grenades with pinpoint accuracy (who also can't be seen by your guards at all so they're no help).

Is that what fultoning them does?

And what is this "trainer" skill? I've not seen it in game.
 

Ashura_MX

Member
The game insists so strongly on "the world" wanting Big Boss dead so if Big Boss has to pull some strings to cover his own skin

That is some major bullshit and its bad people thinks is ok.

From PW Boss "Everyone is coming for us" (paraphrasing here) to TPP Zero "Have some extras, and go chill in a motorcycle".

Is not like the legend is a complete lie, you kill The Boss, you stop the cobra unit, shagohod, volgin, and get MSF going.
 

BadWolf

Member
That is some major bullshit and its bad people thinks is ok.

From PW Boss "Everyone is coming for us" (paraphrasing here) to TPP Zero "Have some extras, and go chill in a motorcycle".

Yeah, the plan could very much have ended in failure. And yet no matter what happened to Kaz and crew, BB would have been safe elsewhere doing his own thing.

He basically abandoned them and set them up as the decoy, they would be the ones hunted instead of him.
 

KOMANI

KOMANI
christopher randolph really knocked it out of the park in ways i didn't think he could. i was impressed.


later hayter-snake is an absolute absence of personality, so i have no idea where you're coming from. part of it is down to decreasing writing quality, but the performances were so fucking dry i was begging for the campy mgs3 voice again.


christopher randolph didn't sound real? that's practically his speaking voice. besides some metal geary inflection, there's no real problem with his readings and he's honestly the secret star of the show when it comes to vocal performances. james horan was actually great for the character. skull face would have been a huge bore if he wasn't played so hammy and flamboyant in tpp, and he was legitimately intimidating in the tapes in ground zeroes.

as for ocelot, that's ultimately a problem in the writing. sometimes troy baker got to shine (see: "what if i'm a spy, or you?"), but they're very rare.

amount of lines or not, it does matter who voices snake. not only for facial capture reasons, but because the lines had to really matter.
I agreed with you on Horan.
I don't think Randolph has much range as an actor. He's great as a sidekick but I don't think he comes off as believable as Huey.
The real stars are Tim Winters and Atkins. Atkins is the glue that holds the realism and cartoonism together.

And there's that wonderful last tape by Tara Strong, whom I wished didn't have her lines gutted in order to serve the Avatar idea.
 

PensOwl

Banned
Yeah, the plan could very much have ended in failure. And yet no matter what happened to Kaz and crew, BB would have been safe elsewhere doing his own thing.

He basically abandoned them and set them up as the decoy, they would be the ones hunted instead of him.

lol, I like how the plot can be summed up as an in game item
 
Why, cause Big Boss' plan was to use a body double to fully commit to his Outer Heaven on a grander scale? I'm not really buying it, and if Big Boss left him for a few months with a phony (because by the end of the game he still refers to GZ as 9 years ago), it seems like a tiny time frame for him to really care about since the real Big Boss didn't wake up long before Venom did.

Kaz was mad at Big Boss because they were supposed to create Outer Heaven together, but BB decided to do it on his own and leave Kaz with the phantom. Also, didn't Mother Base end up lasting 10 years (until MG1), based on the time skip at the ending cutscene of mission 46?

He told me "The helicopter is empty now", I told him "What about D Dog?", he told me "No, Quiet is different." lool

Edit: Quiet fell in love with the legend, but the player fell in love with Quiet.

After mission 45, I listened to all the tapes, then deleted the installation from my PS4. :/

At some point I'll revisit the game on PC when it's on sale, but...
 
voice direction cannot magically fix a cartoonish voice from an actor with limited range. it isn't just the older snake voice that was bad too, hayter screwed the pooch on the voiced version of the digital graphic novel as well. he just can't do it like he used to.

regardless, even if zimmerman does shoulder some blame for letting hayter go too far with how ridiculous the voice got, that still doesn't make hayter an amazing performer who shouldn't have been replaced.

it's an unnatural voice, and getting to the point where it would no longer look appropriate for an increasingly realistic looking character. i don't know what planet people are when they say sutherland was awful, it's night and day in quality, and he actually sounds like a person instead of a contorted vocal chord scraped against a bag of gravel.

I swear someone posted a video of a recent game where Hayter voiced a character and he basically sounded like MGS2 Snake, maybe even MGS1 Snake with a little extra gravelly-ness.
 

Palpable

Member
Trainer as in PC software that modifies the game's memory

That's bullshit. Cheaters are cancer.

There's this Japanese guy that has infiltrated and taken a ridiculous amount of shit from me. I've attempted to infiltrate him once every hour in a 12 hour period & this piece of shit doesn't go offline. I even tried on the opposite 12 hour period (when my schedule swapped) & he was still always there to defend. This guy has no life & doesn't go to sleep. I am beyond frustrated.
 
Someone posted this in the first threat or in the second? I don't remember. Anyway, I think it's worth re-posting again:

http://www.theatlantic.com/technolo...moby-dick-i-s-first-critics-to-pan-it/281499/

From the article:

The review concluded by ridiculing the novel for its employment of a first-person narrative—a peculiar choice, the reviewer scoffed, since "not only is Ahab, with his boat's-crew, destroyed in his last desperate attack upon the white whale, but the Pequod herself sinks with all on board into the depths of the illimitable ocean."

Except, of course, not every member of the boat's-crew in Moby-Dick sinks with the Pequod. There is—spoiler!—a significant survivor of the wreck. And he goes on to tell the tale. Call him Ishmael.

Which is, in part, how the book that is today regarded as one of the best novels ever written became, to many of its contemporary readers, something of a disappointment. (London Examiner, November 1851: "We cannot say that we recognize in this writer any advance on the admirable qualities displayed in his earlier books—we do not see that he even greatly cares to put forth the strength of which he has shown himself undoubtedly possessed.")

Not all the reviews were negative. Not all the negative reviews had to do with the missing pages. Still, though: Imagine being Herman Melville. Imagine writing Moby-Dick. And imagine, then, reading that dismissive assessment of your work. Nearly one-half of this book! Imagine being confused, indignant, furious, worried.
 

Golnei

Member
Overall, there's only one retcon that would actually have to be addressed by a remake.

tumblr_nvgkqbnHWf1unit0go1_1280.png

tumblr_nvgkqbnHWf1unit0go2_1280.png

Everything else works well enough with what we're given.

I swear someone posted a role for a game where Hayter voiced a character and he basically sounded like MGS2 Snake, maybe even MGS1 Snake with a little extra gravelly-ness.

Was that the Inquisition cameo?
 

BadWolf

Member
Someone posted this in the first threat or in the second? I don't remember. Anyway, I think it's worth re-posting again:

http://www.theatlantic.com/technolo...moby-dick-i-s-first-critics-to-pan-it/281499/

From the article:

The review concluded by ridiculing the novel for its employment of a first-person narrative—a peculiar choice, the reviewer scoffed, since "not only is Ahab, with his boat's-crew, destroyed in his last desperate attack upon the white whale, but the Pequod herself sinks with all on board into the depths of the illimitable ocean."

Except, of course, not every member of the boat's-crew in Moby-Dick sinks with the Pequod. There is—spoiler!—a significant survivor of the wreck. And he goes on to tell the tale. Call him Ishmael.

Which is, in part, how the book that is today regarded as one of the best novels ever written became, to many of its contemporary readers, something of a disappointment. (London Examiner, November 1851: "We cannot say that we recognize in this writer any advance on the admirable qualities displayed in his earlier books—we do not see that he even greatly cares to put forth the strength of which he has shown himself undoubtedly possessed.")

Not all the reviews were negative. Not all the negative reviews had to do with the missing pages. Still, though: Imagine being Herman Melville. Imagine writing Moby-Dick. And imagine, then, reading that dismissive assessment of your work. Nearly one-half of this book! Imagine being confused, indignant, furious, worried.

Whoa...
 

NotLiquid

Member
That is some major bullshit and its bad people thinks is ok.

From PW Boss "Everyone is coming for us" (paraphrasing here) to TPP Zero "Have some extras, and go chill in a motorcycle".

Is not like the legend is a complete lie, you kill The Boss, you stop the cobra unit, shagohod, volgin, and get MSF going.

I don't disagree. The game is pretty poor in depicting the notion that the world apparently "wants Big Boss dead". Under the circumstance that the game is trying to convince you I wouldn't blame Big Boss for wanting a backup which is why, when considering Kaz's impression of him in Metal Gear 2, it makes it seem like a massive overreaction on his part. It's a jarring means of tying everything together which is another reason why I have massive reservations of the way they treated this entire story.

I've said this before but MGS3 is the only Big Boss game the series ever needed. Portable Ops manages to be somewhat justifiable since it's a portable spinoff title and it at least establishes how BB came to know Gray Fox, how Foxhound came to be, how BB got the funds needed for his own Outer Heaven etc. Peace Walker and MGSV is essentially the story having it's inferred elements removed and taking the long route around it where we had to see a bunch of perfunctory elements to Big Boss' life that weren't all that compelling or necessary. I mean, the first time I started up Peace Walker I immediately sighed when they coerced Big Boss by telling him "oh we found a voice of The Boss somewhere" and that the game was going to use that as a reason to get off your ass.

Kaz was mad at Big Boss because they were supposed to create Outer Heaven together, but BB decided to do it on his own and leave Kaz with the phantom. Also, didn't Mother Base end up lasting 10 years (until MG1), based on the time skip at the ending cutscene of mission 46?

I get that part. But again the problem I have with that being his excuse is that Miller ends up calling Big Boss a "monster" in Metal Gear 2 which implies an incredible resentment towards his morals and not just him being denied the real Big Boss. The game even sets up a good reason for that kind of resentment to happen when the child soldiers come into play but it never capitalizes on that. And yes, Mother Base did last 10 years, but Kaz finds out about this during present time in TPP since he refers to him having "lost it all" 9 years prior.
 
I think Huey's performance is so strong that it shows the voice direction isn't the problem. I've never seen a character dissolve as a human being more than with huey's growing delusions.
I think it's less the voice direction and more what Kojima wanted. It's why we got awkward Jeep ride and WHOOOOOO
 

Ishida

Banned
I suppose one could argue that the Patriots re-activated Fortune's device because otherwise "Liquid" would've killed her, Solid Snake and Raiden and the exercise would be prematurely terminated.

Also, the Vamp retcon is such bullshit, I still refuse to consider the "surprise, it's nanomachines" explanation as canon.

But you see, when we, the fans, start making assumptions like that, then it is our fault, not Kojima's. People are so eager and desperate to hate on "explained by technology" than they are willing to make their own headcanons to ruin the mysteries even further.

Kojima is not subtle. He is direct. Unless he officially confirms that Fortune's device was reactivated for some reason, her powers remain unexplained/supernatural.
 
I get that part. But again the problem I have with that being his excuse is that Miller ends up calling Big Boss a "monster" in Metal Gear 2 which implies an incredible resentment towards his morals and not just him being denied the real Big Boss.

Does it hell. Have you played the game or at least seen the context of that line?
 
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