Nearly 160 hours in, MGSV still feels SO GOOD to play (controls, feedback, game feel)

The main base does send out choppers and helicopters, but only at high active combat readiness. It also sends jeeps with soldiers from other bases. Not sure why you think this part is somehow unfinished? Also they will sometimes send a four man team outside the main base perimeter if they have the manpower. There's even a guy in charge who will be like "on me" and if they take awhile to get there he will mumble they're slacking. At that point they'll go pretty far afield and issue orders to split up. That said, them mostly sticking to bases and outposts is clearly by design. They wanted the zone in-between sandboxes to be a safe staging-zone. Get a combat alert? Run like hell out of the base and into the wilderness. If you make it the player is rewarded with the end of the alert and can make a new plan or phantom cigar back to normal if they have it. This is clearly to keep an alert from being overly punishing. Also, if your objective is in the base you have to go back in anyway so it makes sense to keep the majority of the defenses there. I don't think technical ability has anything to do with it. It's not hard to spawn a tank to follow your position, GTA has done that for years.

Oh and major bases have a shitload of enemies, go back and count how many are in OKBzero if you don't believe me. If its not at least 43 I'd be shocked.
Yeah, OKB Zero and the Soviet Base Camp immediately spring to mind as being infested with enemies. They're everywhere! (And I love it, lol)

Good analysis of the AI routines and how the cross-base communications and alert status, reinforcements, etc, add to the dynamism.

On at least several occasions I was waiting out an alert at one end of a base, setting up a sniper perch, when backup drove in from behind, spotting me just as things were starting to settle down, and forcing me to flee once more. Emergent moments like that kept me on my toes in the more densely guarded bases.
 
Yeah, I was among the first people here preaching the RE6 gospel when it comes to core mechanics. RE6 has an incredible combat engine, and I think if they wed that to the "feel" of MGSV's character movement, RE7 would be god-tier.

Also, this is random, but hire Stefanie Joosten (Quiet's model/motion actor/facial actor/English-and-Japanese voice actress/singer) and make her the face of a new RE protag.

Dude!
 
Or you can use the box delivery system and be right there.

I wasn't even aware of that system until 20 or 30 hours in, and I swear I've never even seen a delivery platform out in the field. Who knows how long it would take to collect shipping labels from every base at this point. It's an unnecessary hurdle. I should be able to open the iDroid at any point in free roam and fast travel to an LZ. No helicopter/ACC or shipping label nonsense.
 
Maybe if you're completing bonus objectives, too, but in my experience it's much, much easier to go for time. I've perfectly stealthed plenty of missions and ended up with As and even Bs. The five and ten thousand point bonuses for no kills, perfect stealth and stuff pale in comparison to getting like 150,000 points for just sprinting in and out. It doesn't work for every mission, of course, but it's pretty effective for an awful lot of them.

Being stealthy doesn't require being that slow. If you are getting A or even B ranks you don't know the maps well enough and you are taking way too long to do the objectives. It might be easier for you to just go in guns blazing, but the stealth bonuses are definitely non-negligible and really helped me on my way to S-rank all the missions.

Getting good ranks in MGS games has always involved a time limit. It makes sense - it's easier to do things stealthily if you can be super slow. The games have got to reward good knowledge of the maps.
 
Being stealthy doesn't require being that slow. If you are getting A or even B ranks you don't know the maps well enough and you are taking way too long to do the objectives. It might be easier for you to just go in guns blazing, but the stealth bonuses are definitely non-negligible and really helped me on my way to S-rank all the missions.

Getting good ranks in MGS games has always involved a time limit. It makes sense - it's easier to do things stealthily if you can be super slow. The games have got to reward good knowledge of the maps.

That does punish careful play in a new area though. I think that even if it takes you a while, getting a total stealth completion of a mission on your first try is deserving of an S.
 
The open aspect is fine, but most of it is not even needed or used which is the problem. It's more of a novelty, they didn't need to make it that I have to drive or run through thousnd meters of nothing land to get to the next objective area. They needed to populate the game world with more meat. Africa at least put in some random animals that would attack you which added a little, but they could have done lot more. Have more random patrols of enemies in the world, make it more dynamic for example and don't contain everything to the roads. Would have been fun to run across the land and come upon a platoon of soldiers on patrol in the wild. But instead the enemies typically took the roads and stayed there so you could just walk through empty vast territory and avoid everything.

They have a cool game system and world that feels under utilized.

one of the issues with the game, an issue which my friend who is not that big of a gamer pointed out, is that there is a lot of traveling in the game, so lets say that you want to play a mission or side op that takes place at okb zero, however you run across one of these random patrol units that stifle your progression to the base by about 10 or 15 minutes, or perhaps you run across a sniper unit that spots you from a distance - sending every base on alert and forcing you to engage them, i think that would get aggravating for a lot of people after a while, personally i would have loved it because i got my enjoyment from the actual sneaking in the game and not the context as to why i was sneaking, albeit the side ops did get repetitive as hell to the point where i don't even want to do some of them, like the wandering puppets (how the fuck did kojima think giving us 15 of those stupid missions was an acceptable idea) or eliminate the tank unit, had they made the game world smaller it would have been more plausible to have random patrols because you would not have had to crouch walk or crawl 1000 meters to the base
 
That does punish careful play in a new area though. I think that even if it takes you a while, getting a total stealth completion of a mission on your first try is deserving of an S.

It often does give you an S - I S-ranked about 20 of the missions on my first try in full stealth mode.
 
Breakdance fighting is so goddamn satisfying, especially if you dive next to the enemy's feet, aim from your side and do a stick-up before delivering the trip-kick:

q6uhs.jpg
 
I'm at mission 40, I can honestly say that this is one of the best games I've played. And I thought the pacing was amazing, so I find it really weird when people say that it sucked in that aspect, I know I'm in the minority though.

No, but traversal in MGS isn't great either. Actually, it's pretty bad. Want to get to the other side of the map? Either call your horse, wait a minute, and then spend 30 minutes riding OR call a chopper, wait a minute, load back into the main menu, select where you want to land, watch the "landing animation" and hopefully now you are somewhere close to where you want to be. In Witcher there were fast travel points everywhere, that helped a lot.

Did you deliberately leave out the third, more convenient, option?
 
There is this awesome Camo, you cant use it.
There is this awesome new sniper, you cant use it.
There is helicopter support, you cant use it.
There is A TON OF COOL SHIT, but you cant use it, cause we will give you an A or less.

What the FUCK, I'm finding the people and crafting these and waiting a lot of time and you say you're punishing me for using them? Fuck off, I just don't give a shit, I'm going lethal, fuck your scores.

Snake controls like a dream, fuck everything else, I'm going to finish the game and then complain some more.

Snake Eater is still the best.

Side-ops (the best place the experiment, and the most fun in the game) are not graded. Go wild.
 
I'm at mission 40, I can honestly say that this is one of the best games I've played. And I thought the pacing was amazing, so I find it really weird when people say that it sucked in that aspect, I know I'm in the minority though.


Did you deliberately leave out the third, more convenient, option?

Nice to see someone not hating the pacing for a change.
 
It makes sense. Getting an S an a mission when you just engage invisibility, extract the target, then leave would be lame and people would certainly complain "getting an S in every mission is the exact same thing." The alternative is to not include the functions at all, or make them less powerful. I think of the possibilities they made the right choice, limiting your grade.

You can still use the stuff on Side-ops and it can be an absolute blast to do.

Explain how I can S-Rank the Extreme Quiet mission by dropping in a tank then?

The core gameplay itself is amazing, although I do feel like the open world is boring as fuck. Nothing actually happens unless you initiate it yourself, which is silly as fuck for a game supposed to be set in bloody warzones.

Everything else from missions structure, ranking system, story, etc. is just a goddamn mess though.
 
Yeah, OKB Zero and the Soviet Base Camp immediately spring to mind as being infested with enemies. They're everywhere! (And I love it, lol)

Good analysis of the AI routines and how the cross-base communications and alert status, reinforcements, etc, add to the dynamism.

On at least several occasions I was waiting out an alert at one end of a base, setting up a sniper perch, when backup drove in from behind, spotting me just as things were starting to settle down, and forcing me to flee once more. Emergent moments like that kept me on my toes in the more densely guarded bases.
OKB during Mission 30 actually gets wormhole reinforcements... Just like in FOBs. They even use the same visual wormhole animation effect.

I went full rambo and took out 85 soldiers ;p spent 98 minutes on it with 9 alerts too, probably my only first-time natural E rank haha
 
The Witcher 3 is better

To play? Heck no, the controls and feeback suck compared to MGSV.

Heck, TW3's controls and feedback suck without the comparison. I found a lot of times struggling to make Geralt do something I wanted done, just for him to do something else. Specially in close quarters.
 
Is MGSV worth getting if you hate stealth games? Is stealth a big part of the game?

You are encouraged to play silently, but you have a lot of tools to go loud. Hell, the game arguably becomes easier, depending how good you are at shooters.
 
Best game to play in idk how long, and i loved its other parts too, TPP gameplay is outstanding.
I have 300+ hrs on PS4 and 100+ on PC atm, and keep going.
When we get a game with gameplay like this, and we whine not about what is in the story, but what isn't, we deserve all the shit games we're getting.
 
Best game to play in idk how long, and i loved its other parts too, TPP gameplay is outstanding.
I have 300+ hrs on PS4 and 100+ on PC atm, and keep going.
When we get a game with gameplay like this, and we whine not about what is in the story, but what isn't, we deserve all the shit games we're getting.

Because there can only be good gameplay or good story. Both in one game is impossible. Right.
 
Because there can only be good gameplay or good story. Both in one game is impossible. Right.

First, i like the story, secondly, if hundreds of users can say 'i put story first and foremost' and be accepted, i think some of us who value gameplay first should be accepted as well. It's about games after all.
 
I'm at mission 40, I can honestly say that this is one of the best games I've played. And I thought the pacing was amazing, so I find it really weird when people say that it sucked in that aspect, I know I'm in the minority


Don't let this forum fool you into thinking the whining vocal section speaks for the majority. Any game on the forum is picked apart and things skew negative for the most part.
 
If only that great feel and those tight controls were built around an actual interesting game world and story.


Exactly.


MGS V will go down as the most overrated and disappointing game of 2015 maybe in any game list imo. If this game gets any GOTY nomination or wins I will lose faith in the entire industry. Witcher 3 is far more deserving.



As great and responsive as the gameplay is - The lack of story, disjointed narrative and cutscenes, the riddiculous chapter 2 and horrible story/characters in general just puts an extremely bad taste in my mouth.

This was supposed to your chosen one Kojima. It was supposed to bring balance to the series. Not leave it in darkness.
 
Exactly.


MGS V will go down as the most overrated and disappointing game of 2015 maybe in any game list.

As great and responsive as the gameplay is - The lack of story, disjointed narrative and cutscenes, the riddiculous chapter 2 and horrible story/characters in general just puts an extremely bad taste in my mouth.

This was supposed to your chosen one Kojima. It was supposed to bring balance to the series. Not leave it in darkness.
Thats not how it works. People arent praising the story. Its games like Uncharted who depend on presentation that age badly. No one cares that RE4 has a laughable story or DMC3 deplorable voicework.
 
I was fooled by Ground Zeroes, after 20 hours I'm not even bothering with TPP anymore, I played and replayed every MGS game countless times but this... "you're gonna extract him ?" "he's coming too ?" ad nauseam nonsense is not what I expected, I could have endured and stomach it if the story was compelling but there's no story here to begin with.
 
I have 300+ hrs on PS4 and 100+ on PC atm, and keep going.
.

Its the only thing i can really take from this topic, how someone could play 400h after 1 month of release leaves me speachless, considering im playing this game way more than any other game and i have 105 hours in, i mean, how? 400h/44= 9.09 hours a day? Jesus...
 
Thats not how it works. People arent praising the story. Its games like Uncharted who depend on presentation that age badly. No one cares that RE4 has a laughable story or DMC3 deplorable voicework.



Sorry, but regardless - I judge games on a package and especially when it comes to games like MGS, I expect a certain standard to be met and not only were they not met, they were completely way off the mark as well.

I've had more fun replaying the UC collection than I have had playing MGS because UC has the whole package, fun gameplay with an engaging storyline.

I'm also just extremely bitter, mad and disappointed over the fact that Kojima had the guts to lock crucual parts of the story and the true ending behind duplicate missions that you need to replay. None of that is fun and completely unforgivable.

I'm surprised #fuckkojima isnt a thing because the blame lies not with Konami, but him as well.
 
Some stories from last night (~150 hours in):

Used D-Walker's
Fulton Ballista
to make short work of an entire late game tank unit in Mfinda Oilfield, with me laughing the whole time from the cliffs above. But left over was the helicoptor, which even my antimaterial sniper rifle would struggle with as it was one of the red, missile-loaded armour plated ones.

I was about to call in a missile launcher but the high costs put me off as I was saving for a development item. Instead, I decided to stick it out with my current loadout to see how far I could get. I softened it up for a few seconds with an anti-air gun in the oilfield but the heli made short work of that plan. What followed was a ten minutes battle of cat and mouse as I snuck around the oilfield taking potshots then running back into hiding. The slightest burst of fire would end me (I was only wearing animal print pants for the lols) so every shot was a heartpounding feat of bravery. By the time it finally spun into the ground, I was exhausted and down to my last shot.

I basically made my own, ludicrously intense boss battle.


For the next tank unit mission I wanted the opposite experience, so I equipped the
Infinity Bandana
and a missile launcher, hopped on d-horse with dreams of going full rambo.

Unfortunately, the unit still made short work of me. All the ammo in the world doesn't protect you from being one-shotted by red tanks.

Again, determined to make use with what I had, I decided to see if I could take out the whole unit (sans helicoptor) only using C4.

Of course, my whole plan would go to shit if I was spotted, so I had to sneak up to every sniper, every tank and plant C4 in the route of the patrol without being seen. Finally, I got to a high spot and mashed triangle to a beautiful chain reaction of explosions across the map.

Galloped away on D-Horse and missiled the heli on the way out for one final, glorious explosion. Mission complete!


TL;DR: MGSV more than any other game in the series allows you to make your own fun and your own challenges. If you've forgotten how to actually play like you're a five year old in your toybox then it could be a very boring game for you. I'm always discovering new toys and I'm still excited every time I deploy.
 
I agree that the controls are fantastic.
however, apart from them I don't like the game a lot, it's far too repetitive for me.
this is the first MGS sinde MGS2 for me.
 
I was fooled by Ground Zeroes, after 20 hours I'm not even bothering with TPP anymore, I played and replayed every MGS game countless times but this... "you're gonna extract him ?" "he's coming too ?" ad nauseam nonsense is not what I expected, I could have endured and stomach it if the story was compelling but there's no story here to begin with.
I played this for a while with a friend. I don't get all the hype myself. It's okay but not GOTY material.
 
Played every metal gear game so far, and while this game is the best playing, I really got bummed the further the story went...
 
I agree with you OP, the game truly feels amazing. I'm at ~85h, upgrading my equipment so I can do the harder missions on top form. Doing the Extreme Methallic Archea mission with the SERVAL AMR-7 sniper is a lot of fun, shame that there aren't more like that one.

In regards to the story, my expectations were so low that I actually kinda liked some parts of it. It was also fun playing the game already knowning the twist. I just don't understand how can people want more story from Kojima after MGS4/PW... that was some really bad shit. Thankfully this one didn't insult my time with unnecessary stupidly long cutscenes.
 
Its the only thing i can really take from this topic, how someone could play 400h after 1 month of release leaves me speachless, considering im playing this game way more than any other game and i have 105 hours in, i mean, how? 400h/44= 9.09 hours a day? Jesus...

Ehh, i know. Especially the first couple of weeks i played non stop. I usually don't play more than 2 hrs a day in regular circumstances.
 
I'm also just extremely bitter, mad and disappointed over the fact that Kojima had the guts to lock crucual parts of the story and the true ending behind duplicate missions that you need to replay. None of that is fun and completely unforgivable.

I didn't replay any mission. Chapter 2 is really just an epilogue with a few extra duplicate missions that you don't need to do and the true ending.
 
Some stories from last night (~150 hours in):

Used D-Walker's
Fulton Ballista
to make short work of an entire late game tank unit in Mfinda Oilfield, with me laughing the whole time from the cliffs above. But left over was the helicoptor, which even my antimaterial sniper rifle would struggle with as it was one of the red, missile-loaded armour plated ones.

I was about to call in a missile launcher but the high costs put me off as I was saving for a development item. Instead, I decided to stick it out with my current loadout to see how far I could get. I softened it up for a few seconds with an anti-air gun in the oilfield but the heli made short work of that plan. What followed was a ten minutes battle of cat and mouse as I snuck around the oilfield taking potshots then running back into hiding. The slightest burst of fire would end me (I was only wearing animal print pants for the lols) so every shot was a heartpounding feat of bravery. By the time it finally spun into the ground, I was exhausted and down to my last shot.

I basically made my own, ludicrously intense boss battle.


For the next tank unit mission I wanted the opposite experience, so I equipped the
Infinity Bandana
and a missile launcher, hopped on d-horse with dreams of going full rambo.

Unfortunately, the unit still made short work of me. All the ammo in the world doesn't protect you from being one-shotted by red tanks.

Again, determined to make use with what I had, I decided to see if I could take out the whole unit (sans helicoptor) only using C4.

Of course, my whole plan would go to shit if I was spotted, so I had to sneak up to every sniper, every tank and plant C4 in the route of the patrol without being seen. Finally, I got to a high spot and mashed triangle to a beautiful chain reaction of explosions across the map.

Galloped away on D-Horse and missiled the heli on the way out for one final, glorious explosion. Mission complete!


TL;DR: MGSV more than any other game in the series allows you to make your own fun and your own challenges. If you've forgotten how to actually play like you're a five year old in your toybox then it could be a very boring game for you. I'm always discovering new toys and I'm still excited every time I deploy.
This is awesome. Thanks for sharing. :-)

I have a question about gunships. Is it possible to snipe the pilot using the rifle? And if so, which pilot do I target? (There are usually two pilots in the gunships)

I've heard you can take out choppers with one well-aimed sniper shot, but it's so hard to line up the perfect shot when the gunship is constantly moving.
 
This is awesome. Thanks for sharing. :-)

I have a question about gunships. Is it possible to snipe the pilot using the rifle? And if so, which pilot do I target? (There are usually two pilots in the gunships)

I've heard you can take out choppers with one well-aimed sniper shot, but it's so hard to line up the perfect shot when the gunship is constantly moving.
Try snipping the pilot on
War Economy when it lands on the roof.
 
The Witcher 3 is better
Wait, what? I hope this is just a joke. The Witcher 3 is an example of some of the worst character controls and animation in a current gen game. Absolutely awful. I hate the way it feels to the point where I don't enjoy playing it.
 
Some stories from last night (~150 hours in):

Used D-Walker's
Fulton Ballista
to make short work of an entire late game tank unit in Mfinda Oilfield, with me laughing the whole time from the cliffs above. But left over was the helicoptor, which even my antimaterial sniper rifle would struggle with as it was one of the red, missile-loaded armour plated ones.

I was about to call in a missile launcher but the high costs put me off as I was saving for a development item. Instead, I decided to stick it out with my current loadout to see how far I could get. I softened it up for a few seconds with an anti-air gun in the oilfield but the heli made short work of that plan. What followed was a ten minutes battle of cat and mouse as I snuck around the oilfield taking potshots then running back into hiding. The slightest burst of fire would end me (I was only wearing animal print pants for the lols) so every shot was a heartpounding feat of bravery. By the time it finally spun into the ground, I was exhausted and down to my last shot.

I basically made my own, ludicrously intense boss battle.


For the next tank unit mission I wanted the opposite experience, so I equipped the
Infinity Bandana
and a missile launcher, hopped on d-horse with dreams of going full rambo.

Unfortunately, the unit still made short work of me. All the ammo in the world doesn't protect you from being one-shotted by red tanks.

Again, determined to make use with what I had, I decided to see if I could take out the whole unit (sans helicoptor) only using C4.

Of course, my whole plan would go to shit if I was spotted, so I had to sneak up to every sniper, every tank and plant C4 in the route of the patrol without being seen. Finally, I got to a high spot and mashed triangle to a beautiful chain reaction of explosions across the map.

Galloped away on D-Horse and missiled the heli on the way out for one final, glorious explosion. Mission complete!


TL;DR: MGSV more than any other game in the series allows you to make your own fun and your own challenges. If you've forgotten how to actually play like you're a five year old in your toybox then it could be a very boring game for you. I'm always discovering new toys and I'm still excited every time I deploy.

Good stories. I think you're right on with the forgetting how to play thing. The game is a sandbox, so if you're creative in how you play the game it's way more rewarding. Game shines when you work with what you got. My best memories of the game are of those moments, like the stories I posted earlier in the thread, or beating the Skulls in mission 16 with C4 decoy bombs without being seen the first time because I didn't bring good equipment. A lot of games nowadays don't really reward that type of gameplay. Most AAA funnel your experience. They put obvious cover here, or a turret there, rpg for boss, etc. This one expects the player to provide that gameplay narrative, and clearly it's not for everyone based on reactions. But that is extremely my shit, so far and away GOTY for me.
 
I've not played a triple-A game with such perfect controls since Jak & Daxter. All the games I adore and go back to time and time again have the best controls.

I wish more developers (or maybe I should say publishers) would see this.
 
Try snipping the pilot on
War Economy when it lands on the roof.
Yeah, I love that detail. There are so many details like this in every mission, details most people will never discover. The mission and level design is so good.

In that same mission, I believe you can also
sneak into the room where he'll meet his contact and put them both to sleep as soon as they start talking, lol
.
 
Explain how I can S-Rank the Extreme Quiet mission by dropping in a tank then?

They missed an exploit. Developers aren't perfect. Even using that strategy, it isn't completely mindless. It only works if you keep her distracted, otherwise she dodges it.
 
This is awesome. Thanks for sharing. :-)

I have a question about gunships. Is it possible to snipe the pilot using the rifle? And if so, which pilot do I target? (There are usually two pilots in the gunships)

I've heard you can take out choppers with one well-aimed sniper shot, but it's so hard to line up the perfect shot when the gunship is constantly moving.

It is possible. The pilot is the rear one, like in Mil Mi-24, where it is inspired from.
Fun fact: looking for it lately, solely because of TPP, i learned that one of Mil Mi-24's nicknames was 'Krokodil'.

Yeah, I love that detail. There are so many details like this in every mission, details most people will never discover. The mission and level design is so good.

In that same mission, I believe you can also
sneak into the room where he'll meet his contact and put them both to sleep as soon as they start talking, lol
.

The War Economy is my favorite mission because of all the different ways you can play it. Working my way through all tasks for 100%, i found a dozen ways to do it.
 
Even the kinky shit feels good in this game:

https://www.youtube.com/watch?v=o6FeQrTXsy4

It is possible. The pilot is the rear one, like in Mil Mi-24, where it is inspired from.

The War Economy is my favorite mission because of all the different ways you can play it. Working my way through all tasks for 100%, i found a dozen ways to do it.
Awesome! I kept trying to shoot the front pilot. Even then it was hard for me to penetrate the windshield. Maybe I should try an anti-material rifle.

Either way, it's fun doing dramatic barrel rolls as the gunship tries to shoot me, lol.
 
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