Kotaku: 10 Big Myths About Video Games, Debunked By The People Who Make Them

Today, more people than ever before are playing video games...but most people still don’t actually understand how games are made. Even for hardcore game aficionados, game development remains fairly shrouded in mystery.

What’s more, a lot of what people think they know about game development is actually misconception. We spoke to a number of game developers who told us about the biggest things people get wrong about game development, and below is where, in their own words, these developers debunk common myths.

Excellent article. This should really be required reading to be able to post on NeoGAF, IMO.

SOURCE: http://kotaku.com/10-big-myths-about-games-debunked-by-the-people-who-ma-1737839268
 
They aren't lazy.

Like alot of art and crafts, when it's good it's good. Some teams are masters at creating things so well and hiding or overcoming flaws and obstacles.

Once the bar is raised so high it becomes the standard. Now everything that isn't perfect is easily viewed at the quality of garbage. Vision, budgets and skills can be tricky to manage.

I think sometimes frustration comes quickly because the gods of the industry make it look so simple. Then when something is rough - "they must have been lazy" attempts to rationalize it.

The above is relevant to teams engaged with passion. There are absolutely lazy developers that just piss out something for monetary gains with no respect to players or the craft.
 
Misconception: Game Developers Are Lazy

This, by far, is the most common thing that developers brought up when discussing prevalent game development misconceptions. Over and over again, developers described situations where players called them “lazy”—and this couldn’t be further from the truth.

Hmmmmmmmmmm
 
article said:
“I see a lot of disparaging of Day 1 DLC especially, but I wish the gaming public understood that in many cases this is in no way taking away from the core title,” Elizabeth Zelle, a games user researcher at Deep Silver Volition, told me in an email.
"in many cases". But what about the rest? And how can we possibly make the distinction?

Definitely agree with their last point, and am sure I'm guilty of it dozens of times over. Sometimes what sounds good doesn't actually work when you play it. And sometimes something sounds crazy or stupid but actually playing it shows that it works wonders. And often players don't know they've wanted something until they've played it.

The other points are all very straight foward.
 
“I see a lot of disparaging of Day 1 DLC especially, but I wish the gaming public understood that in many cases this is in no way taking away from the core title,” Elizabeth Zelle, a games user researcher at Deep Silver Volition, told me in an email.

They might not take away from the core game, but I miss the days where games had unlockable costumes or other secret/extra's, for free. These days, that stuff is mostly day 1 DLC or pre-order DLC. If you want all the costumes and optional items, you'd have to pre-order at five different shops and buy the regular edition, the special edition, the limited edition and the collector's edition. And maybe even a webshop exclusive edition.

This only splits that content, making it almost impossible to get all of it.
 
At least half of these seem entirely made-up simply to have an article.

"Game Development Is Easy? A Good Idea Is All a Game Needs? All Game Developers Are Rich?"

These are in no way common misconceptions.
 
I still remember the first time I slept under my computer desk using couch cushions taken from a couch in another room for one of the first things I ever worked on. If I worked in a studio where that was the norm (like how Crytek was supposedly in crunch for Ryse for an ENTIRE YEAR) I might just actually go insane.
 
At least half of these seem entirely made-up simply to have an article.

"Game Development Is Easy? A Good Idea Is All a Game Needs? All Game Developers Are Rich?"

These are in no way common misconceptions.

The "game developers are rich" one is the only one that sounds a little far-fetched to me. All the rest I've seen and heard with my own eyes and ears.
 
The "game developers are rich" one is the only one that sounds a little far-fetched to me. All the rest I've seen and heard with my own eyes and ears.
I'm not saying no one has ever expressed those opinions. You can come up with any absurd opinion and find someone who shares it. I just wouldn't call them "myths" because they're not perpetuated by a large percentage of the gaming audience.
 
At least half of these seem entirely made-up simply to have an article.

"Game Development Is Easy? A Good Idea Is All a Game Needs? All Game Developers Are Rich?"

These are in no way common misconceptions.

Thought the same thing to be honest. Surely rational people don't actually think these things.
 
To me Day 1 DLC will always mean that they chose to remove some content from the game in order to sell as DLC.

I mean...there's an explanation right there about how that's not the case. Have some games done it? Absolutely. Especially when it's seen in the data that it is on disk. But not all of them do, and assuming that everyone that does day one DLC is cutting it from the main game isn't accurate.
 
“We do from 3 to 6 months of crunch on any given project and it’s considered NORMAL in our industry,”
“We get told to accept lower salaries because of our ‘passion’ for gaming, we sacrifice our healths and families to overtime to get the game done...

This is terrifying.

Why are Publishers ok with this?
 
Good stuff. These two especially rings true for me.

Misconception: A Good Idea Is All a Game Needs

Ideas are seductive and perfect. How cool would it be to fight zombies while riding dinosaurs with your friends in a galaxy as big as No Man’s Sky? How about a Far Cry game set in the Star Wars universe playing as Han Solo? How about strapping rockets to a moon and sending it hurtling against another planet, destroying your enemies? A space combat game that’s also a seamless FPS? Ideas are the fun part of game development when anything is possible. Most games that start out as an idea are rarely like that idea when they ship or don’t live up to the expectation of that first idea. Sometimes realities of production get in the way and most times when a game gets to prototyping stage, you find that that idea makes for shitty gameplay. This hasn’t usually been an issue as players don’t see the game until it’s been prototyped, iterated on and proven out.

Misconception: Players Always Know What’s Best for a Game

Fans are defined by passion—they often know a franchise inside and out, and have very strong feelings about the way things should work in a game. Often, people can be vocal about the changes they want to see, especially on forums and comments section

Gamers have no idea what they want until the see it in action or play it. A perfect idea in theory could translate horribly to a game and a horrible idea in theory could translate to an amazing game.
 
Most of these seem pretty obvious and any rational thinking person would already know all this.
In the comments tho:

https://twitter.com/sokareemie/status/656915840227405824
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What the fuck. Is this guy just trying to brush aside all complaints leveled at the industry as a big misconception? Nobody of relative sanity is wandering around screaming that "all developers are lazy!" And "all DLC is evil!" There are sure as fuck plenty examples of all of these "misconceptions" in the industry.

What a fucking load of garbage. Should be customary reading on "How to not write a worthwhile article".
 
There certainly are misconceptions about how difficult it is to write any kind of software on such a scale. I'll give them that. But the "DLC is good because our working conditions are so horrible" or "broken games are a thing because our working conditions are so horrible" or "XYZ our working conditions are so horrible" just makes me think: why don't you go on a fucking strike. Unionize. Picket lines.

Most suits working at a publisher can't even write a "Hello World" program or make a working level in Little Big Planet, so how about you use the fact that they need you to improve your working conditions? Then again, I'm a stupid European software developer living in a country where you aren't even allowed to work more than 50 hours per week, so what the hell do I know about the reality in Game Developer Land.
 
This kind of comes off as a "Developers are right, consumers are wrong" article.
 
Most of these seem pretty obvious and any rational thinking person would already know all this.

But this is NeoGAF, where 90% of these will be hand waived. Need we link to the Skullgirls DLC thread again, where Joe Q. Public was calling bullshit on actual budget numbers?

This kind of comes off as a "Developers are right, consumers are wrong" article.

Yes. That's exactly what it is. 65% of Republicans also think Obama is a Muslim.


This is a good reply, though.

As soon as I can, I'm moving my operation out of California. Fuck our rates.
 
What the fuck. Is this guy just trying to brush aside all complaints leveled at the industry as a big misconception? Nobody of relative sanity is wandering around screaming that "all developers are lazy!" And "all DLC is evil!" There are sure as fuck plenty examples of all of these "misconceptions" in the industry.

What a fucking load of garbage. Should be customary reading on "How to not write a worthwhile article".

This happens regularly, so I don't understand how it's a surprise.

No, I'm not sure where you would get the idea he's trying to brush aside criticisms against the industry as all misconceptions either, that seems like you're stretching just to make that fit.
 
There are often unintended positives that come out of something "evil" but that doesn't make the "evil" thing OK.
 
Good article. Specifically because the writer reached out to a lot of different devs to get their take. As obvious as these things may be to many of us, looking at the comments on any site (yes dumb idea, I know and this is exactly why) are filled with people who don't understand these basic things. So this is a worthwhile PSA, though it's doubtful many of those guilty of making these claims will learn anything.
 
So basically "10 Things Anyone Reasonable Would Already Know About Gaming".
Seriously this.

Also while many of these points are valid that does not make games and developers immune too criticism. I hate when journalists often blame publishers and blindly defend the developers. Yes they work hard and using the term lazy too describe bad game design is well... lazy, but there most certainly are incompetent people in the video game industry on all sides.
 
Actually a good article with good points.
a bit on the self evident side but heh you need them from time to times.
 
Interesting article, but some of these 'misconceptions' aren't things I've ever seen complained about or even mentioned before reading this article:

Misconception: All Game Developers Are Rich

Misconception: Realistic Graphics Mean a Better Game

Misconception: Game Developers Don’t Care About Bugs

Misconception: Players Always Know What’s Best for a Game

These all seem tenuous at best in my opinion. I certainly don't think anyone believes that all developers are rich, nor that realistic visuals make for a better game.
 
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