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Street Fighter V Beta 2 Thread: Welcome, future 21007s! Now on PC!

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BizzyBum

Member
People are really afraid of change apparently.

Honestly, I would rather have solid fundamentals > high execution 1 frame links. V just feels way more honest than IV. Looking back, IV had a lot of bullshit like Ultra's, chip outs with specials, FADC, awful red focus in Ultra, invincible backdashes, crouch teching, etc.

So far in V, if I lose, it feels like I lost to someone truly better because their game was better in terms of footsies, matchup experience, zoning, etc. instead of in IV where I could get caught by one low forward into FADC or red focus crumple for massive damage.

Not saying this was always the case with IV because I've lost many a time where the other person would probably beat me 10/10 times but I'm just really liking how V is shaping up right now.
 

drotahorror

Member
Still can't download the in-game update. Get an error every time. Have probably tried repeatedly for an hour or so today. Redownloading...again. Tried wired and wireless, doesn't matter.
 
It's the same for every sf. It's what happens when you change things up for each major entry.

SF is the FF of the fighting genre it's not afraid to make changes for better or worse, for all the shit I give to capcom I give them props for always changing up the formula a little bit without losing the essence of what SF is.
 

Skilletor

Member
Things were definitely different for SF4... it had been a very long time since Third Strike and the last fighting game Capcom had made with Capcom Fighting Evolution

Not if you like St, alpha, or 3s. It's just that sf4 had a bunch of new people playing. Now we're going to hear the same types of stuff from people whose first sf was 4.

Am I the only one that wishes the backdashes were still invincible?

I'm sure tons of people with shitty defense want an easier way to get out of wakeup and pressure.
 

Qvoth

Member
i'll probably try out necalli some more today, if i'm still not feeling him guess i'll try ken next in this beta before trying karin and rashid
necalli just felt too slow or something, i at least knew what i'm supposed to do with ryu in the 1st beta
with necalli i just don't have any idea what the game plan is
 

cackhyena

Member
You may be right but you don't need to be a dick about it...



I'm pretty used from doing it in SF4 so it's kinda muscle memory for me so I do it in SF5 too but I keep getting punished because of it.

I guess it'll just go away with more playing.
Yeah, you'll get used to it. That and focusing to get out of trouble was such bs. I'm personally glad they are gone.
 

Vice

Member
You may be right but you don't need to be a dick about it...



I'm pretty used from doing it in SF4 so it's kinda muscle memory for me so I do it in SF5 too but I keep getting punished because of it.

I guess it'll just go away with more playing.
I miss them too, but it is what it is. R.I.P wakeup backdash to avoid everything. Hello blocking and v-reversal.
 

Lost Fragment

Obsessed with 4chan
Backdashes being invincible is dumb as hell. So glad that's gone.

Honestly, I would rather have solid fundamentals > high execution 1 frame links. V just feels way more honest than IV. Looking back, IV had a lot of bullshit like Ultra's, chip outs with specials, FADC, awful red focus in Ultra, invincible backdashes, crouch teching, etc.

So far in V, if I lose, it feels like I lost to someone truly better because their game was better in terms of footsies, matchup experience, zoning, etc. instead of in IV where I could get caught by one low forward into FADC or red focus crumple for massive damage.

Not saying this was always the case with IV because I've lost many a time where the other person would probably beat me 10/10 times but I'm just really liking how V is shaping up right now.

There's bullshit in V too I guarantee you. I like the fundamentals in V, but game hasn't been explored anywhere near enough to really know what the bullshit is gonna be.
 

Shackzam

Member
So I was looking for some specific footage with nacalli that I remembered and it was from this video when combofiend plays nacalli (around 8 minutes in) you can see that his st.hp is a crush counter in that build and that would be amazing for him. If anyone can spot a difference with him from this build please do so. Definitely see the change in where this character is going.
 

enzo_gt

tagged by Blackace
Funny seeing people who were new to SF4 trying to come to terms with a new game.
It really is super fascinating.

Caring about combo length and flexibility has to be one of the least meaningful things to worry about for an upcoming SF game as well, and even moreso in the context of the system in SFV.
 
https://twitter.com/4eajt/status/657215626734206977

This seems fun. That normal is pretty weird, since it makes her profile really low. Earlier in the thread I said that it beats her own dropkick because the kick whiffs over her head and she gets hit by the cr.mk, I didn't think it would be that ridiculous that it would go under fireballs.

Also I wonder if it works against Ryu, because usually his cr.mk into hadouken is a block string (or at least tighter gap) than Ken's
 

Skilletor

Member
You may be right but you don't need to be a dick about it...



I'm pretty used from doing it in SF4 so it's kinda muscle memory for me so I do it in SF5 too but I keep getting punished because of it.

I guess it'll just go away with more playing.

Invincible backdashes murdered my family.
 
https://twitter.com/4eajt/status/657215626734206977

This seems fun. That normal is pretty weird, since it makes her profile really low. Earlier in the thread I said that it beats her own dropkick because the kick whiffs over her head and she gets hit by the cr.mk, I didn't think it would be that ridiculous that it would go under fireballs.

Also I wonder if it works against Ryu, because usually his cr.mk into hadouken is a block string (or at least tighter gap) than Ken's

izzat V-Cody?
 

drotahorror

Member
Anyone else having issues logging in? I see the client trying to apply patch 1.06 and the login fails.

Atleast you make it that far. I've been trying all day to download the patch and it just errors me out. I can't even get to the main menu where it shows the download progression.
 

Blackage

Member
Man Eventhubs posted stamina/stun for beta 2. Nash also has 950 stamina.

Capcom's internal testing must have some god tier tech for this character because everytime I see something about him he gets worse and worse.

That or they're valuing his mix-up V-Trigger too highly....

Probably the latter.
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
Every last person who keeps posting "V is more honest" will have to come to terms with V's unique flavor of bullshit later down the line. It happens with every new game.

You can dig up posts from the 90s where people were assuming Alpha 3 would cut down the "custom combo bullshit" and bring the focus back to basics. People never learn.

Backdashes being invincible is dumb as hell. So glad that's gone.

At least they made sense in a game where unblockable focus attacks on wakeup could be a thing. I wasn't too hot on SF4's wake-up game though.
 

IbukiLordSA

Member
Any Mika players here? Need some insight into something, I am trying to do a drop the mic combo, but for the life of me cannot get it to land.

Starting with s.mp, f.mp, mp into f.VT, MP+MK and then into qcf+k or ex version if I have meter

The problem is I cannot get the mic to hit the airborne opponent after doing MP+MK. If I do the combo as just f.VT, MP+MK, qcf+k it lands perfectly but as soon as I try it with the first part I can never get the mic to hit no matter the timing or spacing, is there a trick to this? I've seen it in a few combo vids so am assuming this works.
 
Any Mika players here? Need some insight into something, I am trying to do a drop the mic combo, but for the life of me cannot get it to land.

Starting with s.mp, f.mp, mp into f.VT, MP+MK and then into qcf+k or ex version if I have meter

The problem is I cannot get the mic to hit the airborne opponent after doing MP+MK. If I do the combo as just f.VT, MP+MK, qcf+k it lands perfectly but as soon as I try it with the first part I can never get the mic to hit no matter the timing or spacing, is there a trick to this? I've seen it in a few combo vids so am assuming this works.

Timing is pretty rough on the mic. You wanna throw it before they're falling downward because of delay on the throw. Cant test it right now obviously but id watch some videos and see how high up in the air the opponent is before they throw the mic.

Ive done it a bunch of times in training and even in a match, so it shouldn't be too hard to leaen the timing.
 

Bleep

Member
Backdashes being invincible is dumb as hell. So glad that's gone.

It makes sense for some games. SFV has strong wake up tech options, so giving players an option of an invincible backdash on top of that would be ridiculous. Guilty Gear has invincible backdashes, but being knocked down and facing okizeme in that game is brutal so it suits the game design.
 

IbukiLordSA

Member
Timing is pretty rough on the mic. You wanna throw it before they're falling downward because of delay on the throw. Cant test it right now obviously but id watch some videos and see how high up in the air the opponent is before they throw the mic.

Ive done it a bunch of times in training and even in a match, so it shouldn't be too hard to leaen the timing.

Can you force the mic throw? Cause I have just been quickly pressing MP+MK so she does her thing then throws it down, tried for like 20 minutes and could never get it to land, so many times where it looks exactly the same as just doing it without the combo where it hits but doesn't hit in combo, was beginning to thing it was removed, will may be try side by side in a video and see where it happens.
 

Zissou

Member
Can you force the mic throw? Cause I have just been quickly pressing MP+MK so she does her thing then throws it down, tried for like 20 minutes and could never get it to land, so many times where it looks exactly the same as just doing it without the combo where it hits but doesn't hit in combo, was beginning to thing it was removed, will may be try side by side in a video and see where it happens.

Mic throw just happens a certain amount of time after you release the buttons no matter what (I believe).
 

Sayad

Member
Hitting people during back dash count as a counter hit, lol! Wonder if this will stay in the final game or they're just trying to teach people not to wake up back dash with this beta. Kinda harsh. ;p

There's bullshit in V too I guarantee you. I like the fundamentals in V, but game hasn't been explored anywhere near enough to really know what the bullshit is gonna be.
Every Vega player who have been put in the corner against a good Mika know this game is going to have a lot of bullshit too. ;__;
 

Slaythe

Member
They altered the characters dramatically every single build so far.

So it's hard to call for bullshit until final game is out.

I mean there is no way in hell Mika stays this way.
 

aly

Member
Man Eventhubs posted stamina/stun for beta 2. Nash also has 950 stamina.

Capcom's internal testing must have some god tier tech for this character because everytime I see something about him he gets worse and worse.

That or they're valuing his mix-up V-Trigger too highly....

Probably the latter.

Capcom must hate Nash. I know the builds aren't final, but I really hope they notice that he's not as good or as fun as before.
 
Honestly, I would rather have solid fundamentals > high execution 1 frame links. V just feels way more honest than IV. Looking back, IV had a lot of bullshit like Ultra's, chip outs with specials, FADC, awful red focus in Ultra, invincible backdashes, crouch teching, etc.

So far in V, if I lose, it feels like I lost to someone truly better because their game was better in terms of footsies, matchup experience, zoning, etc. instead of in IV where I could get caught by one low forward into FADC or red focus crumple for massive damage.

Not saying this was always the case with IV because I've lost many a time where the other person would probably beat me 10/10 times but I'm just really liking how V is shaping up right now.

This..

I remember, back in the days of SF2, if I lost to someone, it was really deserved..

In SF4, I could have a solid lead all the time, just because I was playing better, and at the end could have an ultra slapped into my face and losing the match..

There was so much bullshit going on in SF4.
I haven't played SF5 yet, but everything I hear sounds great in that regard.
 

Freiya

Member
As someone who has never ever been good with arcade sticks the few times I've used them in the time before time. Do you guys think it's something worth looking into and actually putting time into it to get decent with it? is there some good fighter pad (pc) that people recommend instead? I would like to put in work and become above avg in this game so I'm curious if changing input methods might make my life easier or something.
 

Vex_

Banned
Ken is now a completely different beast than ryu. I still can't believe capcom pulled that off while still retaining his traditional moveset.

They play absolutely nothing alike on some real shit.
 
"As someone who has never ever been good with arcade sticks the few times I've used them in the time before time. Do you guys think it's something worth looking into and actually putting time into it to get decent with it? is there some good fighter pad (pc) that people recommend instead? I would like to put in work and become above avg in this game so I'm curious if changing input methods might make my life easier or something."


There are plenty of top notch players playing on pad with superb execution. Mad Catz Fightpads are recommended (though I've never used one), but any USB pad (this includes wired PS3 or 360 pads) that you like should work on your PC with no problems.


An arcade stick will not improve your game.

Your thumbs and wrists will thank you, though.
 

blackadde

Member
Am I the only one that wishes the backdashes were still invincible?

there is almost no knockdown oki in this game; just tech rise and you're reset back to neutral for free 90% of the time. do you want something you can mash during a blockstring because you forgot to AA a jump or didn't react to a dash? throws are slow, overheads don't combo into things, and blockstrings are really short in this game. just eat the mixup, pick a button or block.
 
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