Eiji Aonuma teases surprise twist on open-world in Zelda U, talks about fan feedback

A short note, but I think it's thread-worthy since it touches some of most important parts on discussions when it comes to Zelda development:

http://www.ign.com/articles/2015/10/23/aonuma-teases-surprise-twist-for-zelda-wii-us-open-world

“We actually had some feedback from Skyward Sword, where people were saying, 'This is not exactly the Zelda game I was looking for, I was looking for a bigger open world.'" Aonuma told IGN. “Unfortunately, I can’t go into details but I’m hoping to put a surprise, or kind of a twist, on my view of an open world game. I hope that you’ll look forward to it.”

Aonuma acknowledged the development team reads a lot of what fans think about the series, but not all of their feedback will make it into future Zelda games.

“If we put all the feedback the fans write directly into the game, there won’t be an element of surprise,” he said. “If there’s a comment and they’re asking for certain element, I would think, 'Oh, why not interpret this in a different way that you wouldn’t expect?' That’s how we create a new element in a Zelda game. I always want to implement something new and surprising into every game.“

Provide feedback if old.
 
Agree with his comments and I do hope they go for something slightly different. Personally I'm not a fan of how open world games are made right now and it's not really what I want from Zelda. At this point though I can barely miter any hype for the game until we see some more concrete information about it.
 
“If we put all the feedback the fans write directly into the game, there won’t be an element of surprise,”

If there’s a comment and they’re asking for certain element, I would think, 'Oh, why not interpret this in a different way that you wouldn’t expect?'

Polite way of saying. If we put everything in that fans say they want, the game will turn out shit. And he's correct.
 
You play as the open world and explore Link.
 
You have to physically travel around the real world to move through the game world

Pokemon GO is clearly going to do well enough, so integrating that sort of system into this Zelda is a fairly reasonable idea, especially since they've shifted development from Wii U to iOS and Android.
 
Can't wait to see more footage of this game. I'm hoping for a 3D LBW, but with new stuff added in hopefully like he said.
 
it's litereally open, as in unlimited. New content will be generated randomly as you ride or fly onward.
 
“If we put all the feedback the fans write directly into the game, there won’t be an element of surprise,”

If there’s a comment and they’re asking for certain element, I would think, 'Oh, why not interpret this in a different way that you wouldn’t expect?'

Polite way of saying. If we put everything in that fans say they want, the game will turn out shit. And he's correct.
Absolutely.
 
it's litereally open, as in unlimited. New content will be generated randomly as you ride or fly onward.

That's technically not new: The very first Elder Scrolls, Arena, did this; you could leave a city and keep walking, but you wouldn't really travel anywhere.
 
FFXII type of open world. No more collectathons or towers, pls. Just an organic world, open early on, with lots of optional challenges and things to do. Lik a more inspired Twilight Princess, with no wolf filler or ugly art style.
 
It's a shared open world where you fight with 2-5 other people against an evil RNG loot system.
 
Can't wait to see more footage of this game. I'm hoping for a 3D LBW, but with new stuff added in hopefully like he said.

I think you're setting yourself up for disappointment. LBW (and, by extension, LttP) featured one of the most compact overworlds in the series. Walk any direction for 20 seconds, and you were bound to find something interesting to do. The console games haven't been like that in a long, long time. And with Zelda U, signs (and the footage they showed last year) point to Nintendo going for scale without much regard for density.
 
Based on the Game Awards footage, it sure looked like a standard open-world, so I have no idea what this could mean.

Maybe it'll be like Hyrule Field in OoT, and it gets dangerous at night?
 
I think you're setting yourself up for disappointment. LBW (and, by extension, LttP) featured one of the most compact overworlds in the series. Walk any direction for 20 seconds, and you were bound to find something interesting to do. The console games haven't been like that in a long, long time. And with Zelda U, signs (and the footage they showed last year) point to Nintendo going for scale without much regard for density.

Right, which is why I'm worried about "open world." I'm not horribly interested in "open," so much as interesting. The kind of open world Zelda has is different from the definitions other people use.
 
Tilt the level to move Link through the obstacles.

I've always seen Dewy as a possible Hyrule character, after all!

dewy_art.jpg
 
Stop toying with us Aonuma, either show us or at least give us a break until nintendo's dreadful christmas is over.

If your making it open world please make it a busy and lively world.
I'm so sick of big empty open world games, it's getting ridiculous these days, and the demo they showed looked so bland and empty just for the sake of having a huge world.
 
Minish cap 3D open world could be really cool concept (it would also work well with the two screens from the Wii U when you turn small)
 
The land is empty except for Ganon outpost. You solve puzzle or kill enemies or destroy outpost to break curse in area. Then town, dungeons, etc... appear. You make that in the order you find how to solve an area.
 
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