DownGrader
Member
A short note, but I think it's thread-worthy since it touches some of most important parts on discussions when it comes to Zelda development:
http://www.ign.com/articles/2015/10/23/aonuma-teases-surprise-twist-for-zelda-wii-us-open-world
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http://www.ign.com/articles/2015/10/23/aonuma-teases-surprise-twist-for-zelda-wii-us-open-world
We actually had some feedback from Skyward Sword, where people were saying, 'This is not exactly the Zelda game I was looking for, I was looking for a bigger open world.'" Aonuma told IGN. Unfortunately, I cant go into details but Im hoping to put a surprise, or kind of a twist, on my view of an open world game. I hope that youll look forward to it.
Aonuma acknowledged the development team reads a lot of what fans think about the series, but not all of their feedback will make it into future Zelda games.
If we put all the feedback the fans write directly into the game, there wont be an element of surprise, he said. If theres a comment and theyre asking for certain element, I would think, 'Oh, why not interpret this in a different way that you wouldnt expect?' Thats how we create a new element in a Zelda game. I always want to implement something new and surprising into every game.
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