Fallout 4 has gone gold; leaked gameplay vids

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To everyone who's not watching any of the leaked videos or images until they can finally play the game for themselves...hold strong.
 
Op402aS.gif
His teeth must retractable. Or he forgot his dentures.
 
Just watched. Thanks.

It's a nice feature to include for those that are into modifications galore. I guess my only concern now is whether they will lock the best items in the game as a reward for dabbling with it all. He mentioned that the caravans that bring trading opportunities hold the best items in the game.

Either way it'll be better than 90% of the unique weapons of the game being locked behind crazy sums of caps at Gunrunners in FNV lol
 
I wish you could see how many people bash the game and in the end buy it anyways. Now that would be much more fun than actually playing it.
NOPE

So if you buy it, you shouldn't criticize it? Or if you've criticized it you shouldn't buy it? Rrrriiiiggghhhttt......


It's surprising to me how defensive some are over this game.

I'm excited to play it, but I'm not blind to some of the changes.
 
Honestly the game looks fine, yes it's more streamlined but welcome to 2015.

I would laugh really hard if the settlement aspect is less impressive than the Real Time Settler mod though.

Don't forget though that as awesome as that mod was, it was REAL easy for it to bug out, break the game and so forth.
 
I'm really, really curious about how people will look back on Fallout 4. The entire conversation in the 'other' thread is reminding me a lot of Mass Effect 2 prior to it's launch. A large subset of people complaining about Bioware removing the RPG elements from ME2 that ME1 had, complaining that they were removed instead of fixed, ect.

And now in most conversations ME2 is propped up as the superior game and ME1 is shit upon.

It's quite possible the people who didn't like it moved on and there were people who did like it who were talking about it afterwards.

I'll fully admit I'm worried about dialogue, I'm very skeptical about the dialogue wheel (and only having four options) and the voice acted character. And also the fact I agree with people that it does seem like Bethesda is watering down their RPGs.

And then I'll remind myself I still loved Skyrim in spite of that (I agreed with a lot of complaints on how it could have been a better RPG), I still loved Fallout 3 (though I loved New Vegas better), and that despite the fact I think Bethesda could do some things better their games so far that I've played including the one everyone accuses them of casualizing the most (Skyrim) I've really enjoyed. So even if I have problems with it overall I'll probably still love it too. And I know there is stuff I'm very excited about it as well. Though I admit I really hope Obsidian is given another Fallout to do so I can get another Fallout that's like New Vegas with much better writing and much better roleplaying aspects. Oh, and another western Fallout as well. And well, the added benefit of more Fallout ;).

Also, I'll point out that it amuses me everyone keeps talking about how beautiful Witcher's graphics were when I distinctly remember a huge sh**storm about how they downgraded and it wasn't as good and blah blah balh. Hell.. I didn't realize there was such love for W3's graphics until Bethesda showed off Fallout... and all the sudden they were the best graphics ever (which.. um, honestly, I don't get. But I also think people might be remembering the PC graphics and the footage they've seen is console. In fact apparently one of the comparisons done today was using PC Witcher 3 graphics to the console Fallout graphics and apparently on purpose).

Not that I care about the graphics, they look good enough. I care more about how the gameplay and RP aspects are going to be. And I really wish people would focus on that cause the graphics have never been why Bethesda games are fun. I worry Bethesda will get out of this for next game that they need to make prettier graphics at expense of RP elements or how flexible the game is to allow for all sorts of different things cause all people are focused on are the graphics.
 
I wish you could see how many people bash the game and in the end buy it anyways. Now that would be much more fun than actually playing it.
NOPE

Not sure why you think people can't be excited to get the game and criticize it at the same time.

I have my sock bundle preordered but it doesn't mean I can't be upset at some of the changes they've made.

Some of you guys think you have to follow Bethesda or any other dev studios blindly with whatever decision they make in their games just because they've made a game you've enjoyed before.

Shit is weird.
 
Bethesda games have become really iconic over the years for this and the previous generation. Even in ways that I hadn't thought they would.

A little ranty, but I remember when Skyrim came out, I was in High School at the time, and it was seriously the most excited I'd been for a couple years. I had gone to get the game with my friend and my brother at midnight to get my copy. The following week, I was walking on the track talking to a couple nerdy kids in the class who I figured knew about the game (and of course, they did) and suddenly a few kids I knew from the lacrosse team started talking about it with us, and pretty soon about 30-35 random kids all walking the track were all discussing how amazing they thought the game was after starting it. "You can do anything", "I made my character do X" "Well, I did Y" one after the other after the other. Now, more hardcore gamers go "Well that's a clear sign of how casual these games are becoming. Look at that, ANYONE can play these" and then take the tinfoil hat back off and do whatever. But what I saw there was really a crazy thing: so many people I'd never expect really enjoying and caring about something I didn't even think they knew existed. Something I really cared about had value in a greater sense than just the bubble I and most people who play videogames are so VITALLY incubated in. People need to really step back and think about how little games mean to the average person, especially people around here. But seeing something like that, really put things into perspective for me.

It made me a little less cynical towards the "Casualization" of games nowadays, at least Bethesda's. The more people are playing video games, and enjoying them, the happier I am, for good and bad.

Hah, that's pretty cool. Fun fact: I seem to build a new pc always in the year that a new major Bethesda game comes out. Last PC I build was just in time for Skyrim. Build a new one earlier this year.
 
You literally didn't even respond. I'll reiterate. How is it LESS hand-holding/helpful for a player to directly pick exactly what a PC is going to say? What are you even arguing then? I'm unclear on your stance.

I never said this. You implied I said this, how I do not know, and I'm not arguing anything, and if I am, it's because you're in here to stir up whatever for, what I guess is, pleasure since it's obviously not discussion. I said I think it's funny/sad how people are deciding the oldest method of a system is best for no listed reason other than literally because it is the oldest. What I was saying was because the newer games have literally less space for dialogue options, they branch off more in order to compensate. Fallout 2 didn't need that real estate in a conversation so it would cut to the in your face camera focus with the whole menu right there. I didn't imply one was better or worse than the other.

If you want to talk about how it is more clarified. Then yes. I agree. It's pretty clear what my character is going to say if it's all typed out for me. What a shocker. I never disagreed with this. However, I don't need walls of text to get an idea of what a writer is trying to convey. If you do, that's fine, and I think it's funny that people who don't are somehow implied to be dumber than you for requiring fewer words to be on a screen.

Mine?

Fallout/2/3/NV == Dialogue choices condensed to sentences to give players and devs an equal amount of what response to expect from an NPC. Again imperfect solution as never will all the responses be avaliable.

Fallout 4 == All those previous sentences shoved into a single word or phrase. These expect the player to guess how the PC will say or do and how the NPC will respond or do. Much more risk involved in choosing an answer and making a character act completely differently.


Never had this problem. These writers aren't exactly talking Shakespeare nowadays. That's a you problem and if it is detrimental to how you think of the game, that's fine.

And I don't think a dialogue wheel may be the best solution either. But guess what. I'm gonna wait 8 days before I figure it out and not rely on one impression.

But one thing I know for a fact is that you or I haven't played this game yet, and I really don't care what you've clearly decided what you think of it.
 
It's quite possible the people who didn't like it moved on and there were people who did like it who were talking about it afterwards.

I'll fully admit I'm worried about dialogue, I'm very skeptical about the dialogue wheel (and only having four options) and the voice acted character. And also the fact I agree with people that it does seem like Bethesda is watering down their RPGs.

And then I'll remind myself I still loved Skyrim in spite of that (I agreed with a lot of complaints on how it could have been a better RPG), I still loved Fallout 3 (though I loved New Vegas better), and that despite the fact I think Bethesda could do some things better their games so far that I've played including the one everyone accuses them of casualizing the most (Skyrim) I've really enjoyed. So even if I have problems with it overall I'll probably still love it too. And I know there is stuff I'm very excited about it as well. Though I admit I really hope Obsidian is given another Fallout to do so I can get another Fallout that's like New Vegas with much better writing and much better roleplaying aspects.

Also, I'll point out that it amuses me everyone keeps talking about how beautiful Witcher's graphics were when I distinctly remember a huge sh**storm about how they downgraded and it wasn't as good and blah blah balh. Hell.. I didn't realize there was such love for W3's graphics until Bethesda showed off Fallout... and all the sudden they were the best graphics ever (which.. um, honestly, I don't get. But I also think people might be remembering the PC graphics and the footage they've seen is console. In fact apparently one of the comparisons done today was using PC Witcher 3 graphics to the console Fallout graphics and apparently on purpose).

Not that I care about the graphics, they look good enough. I care more about how the gameplay and RP aspects are going to be. And I really wish people would focus on that cause the graphics have never been why Bethesda games are fun. I worry Bethesda will get out of this for next game that they need to make prettier graphics at expense of RP elements or how flexible the game is to allow for all sorts of different things cause all people are focused on are the graphics.

I want to remain optimistic on the entire thing until I get my hands on it and see how it works for myself. I'm disappointed that the voiced PC seems to have hurt the dialog, but I'm not surprised. I expect they're chasing Skyrim numbers for Fallout 4.

As far as another Obsidian Fallout, I can't get excited knowing that 2/3 of the people responsible for the majority of the writing for New Vegas no longer works at Obsidian. I still want to see them have another crack at one, though.
 
Not sure how to feel about power armour being a temporary power up mode.

I hope they have decent end game armour in this to compensate.

I have seen quite a lot divided opinions about how FO4 is doing Power Armor. Even some older school fans from F1 and F2 era feel like they are ruining PA's by making them limited through power cores and that it's basically vehicle now. Which is kinda ironic when you consider lore of PA's, those are fusion? powered battle armors that were designed to replace battle tanks, they are supposed to be insanely powerful and huge.
 
LOL. Being able to actually change the geometry of the world and make your own stuff, not a role playing element.

Now I've heard it all.

Each day this thread gives a new level of shitposting. It's hilarious. FO4 could hold the secret to solving all the problems in the world and it will still get slaughtered by trolls.
 
Not sure why you think people can't be excited to get the game and criticize it at the same time.

I have my sock bundle preordered but it doesn't mean I can't be upset at some of the changes they've made.

Some of you guys think you have to follow Bethesda or any other dev studios blindly with whatever decision they make in their games just because they've made a game you've enjoyed before.

Shit is weird.

I think he means because some people go way over the top. Like saying Bethesda employees should loose there jobs etc.
 
Power Armor being a vehicle is not something that I like, to be honest. I hope that there is at least something like the Desert Ranger armor, loved that one.
 
Karma sucked as implemented in 3. For example, if someone dies (whether by your hand or otherwise, fairly or otherwise) and they aren't flagged as a Bad Person inherently, and you subsequently go to their former home and scavenge their stuff, you get a bad karma ping for every single thing you take. If the game had predetermined thatthey're a Bad Person though, you can do whatever you want. Plus the awful loss of karma sound every time you take those 100 items out of the house in the above scenario.

Faction/location/personal reputation are critical components, though and make perfect sense. Or not...



Bethesda design iteration philosophy seems to be to just remove imperfect features outright, instead of improving them while retaining the depth they offer.

I kind of like how, in a way, they are being honest. They are saying, "look we are Bethesda, we don't do the whole interesting factions, logical world building, reputation and karma systems, player reactivity,etc. What you are going to do here is to explore a huge post-apoc world full of locations and shoot super mutants in the face with lasers and beat them with giant hammers while in slow-mo, and then you are going to loot their bodies".
So basically the dropped the reputations, karma, skills and all pretense they are doing a RPG with any old school sensibilities and complexities.
 
I'm pumped for Fallout 4. When Skyrim came out, I wasn't blown away by the graphics but I enjoyed making my own characters and exploring the world. Some of the screenshots look good and I am happy to see brighter colors.

I haven't seen any news if Fallout 4 has repeatable quests like Skyrim did. They were basic but they are a good way to kill time if you wanted to keep playing the game.
 
Was gonna wait til the end of the year to play this once I built my PC but kind excited after seeing the gameplay videos might have to get it on my PS4 once it comes out
 
I want to remain optimistic on the entire thing until I get my hands on it and see how it works for myself. I'm disappointed that the voiced PC seems to have hurt the dialog, but I'm not surprised. I expect they're chasing Skyrim numbers for Fallout 4.

As far as another Obsidian Fallout, I can't get excited knowing that 2/3 of the people responsible for the majority of the writing for New Vegas no longer works at Obsidian. I still want to see them have another crack at one, though.

I want to remain optimistic too. I mean I even loved Skyrim despite agreeing with people where it could have been better (I can't compare it to previous Elder Scrolls as it was my first one so I can't say whether I think they went downhill from that). Some stuff I even noticed on my own without having a previous Elder Scrolls to wish it was like.

But, even if 2/3's the writers are gone, if nothing else, another Fallout set in the west and well, another Fallout ;). Plus it wasn't just the writers that made New Vegas better, they improved on a lot of stuff, especially the RP aspect of an RPG game. Having factions in the game that actually mattered who you joined (*cough* join the stormcloaks and the imperials still welcome you in their city*cough*), I loved the well thought out stories to each follower that you had to unlock a quest to truly know their background, they had much better crafting, gunplay was more fun (I'm easy though, I loved the addition of iron sights, I'm glad Bethesda did do that with Fallout 4), I loved the whole thing where a gun could do a lot of damage if some one was unarmored but if it didn't have enough of another stat it was really weak, hardcore mode. It was just better RPG mechanics in general.
 
Not sure why you think people can't be excited to get the game and criticize it at the same time.

I have my sock bundle preordered but it doesn't mean I can't be upset at some of the changes they've made.

Some of you guys think you have to follow Bethesda or dev studios blindly with whatever decision they make in their games just because they've made a game you enjoyed before.

Shit is weird.

I think loving a franchise is a bit weird. For example, I loved Shenmue 1 and 2 but I have no clue how 3 will turn out. I'm not just going to blindly love it because Shenmue is in the title. For this game, I think most know what to expect from Bethesda and their flaws. I'm hoping this game won't be too shallow and will be pleasantly surprised if it isn't in someway and I'm weighing up if I'll still get enjoyment from it despite it. Dialogue is my main concern at the moment.
 
Why would anyone trust enthusiast press reviews over empirical data like gameplay videos not approved by the game's marketing department? Especially for a game like this where everything is on extreme lockdown, and considering Bethesda's reputation with official statements.

Not every reviewer is an enthusiast. And maybe... and this might sound crazy... when things are at least a little good, a lot of people might like it for a worthy reason, even if they overrate it.

Of course, when you see every outlet handing out 8's 9's and 10's/10's like Halloween candy a couple nights ago, maybe take things with a grain of salt, but there still might be something they're on to.

I'd take the usual wave of Ign, GT, Gamespot etc. press over any random translated impression. Not 100% to heart, obviously, but I'd be able to get an idea of what to expect at least.

It may not actually be a diamond like everyone
is getting payed to
say, but it can still be pretty shiny.
 
To everyone who's not watching any of the leaked videos or images until they can finally play the game for themselves...hold strong.

Thats my situation. Ive only watched the trailer and seen a few screenshots. I havent even watched the SPECIAL videos. Definitely avoiding the 20 minute leak vid.

Ive played enough Bethesda Fallouts and Elder Scrolls to know to expect, and I know im going to get a lot of playtime from this.
 
I haven't seen any news if Fallout 4 has repeatable quests like Skyrim did. They were basic but they are a good way to kill time if you wanted to keep playing the game.
I hadn't thought about that, but I hope so. I've started playing my old Fallout 3 save and have nothing to do but wander around and shoot things.


Ok.... It's ok to not like things.

Why are you in a thread excited about Fallout then?
I love that! Thank you.
 
You can search and sort the journal. Shocked people are trying to shit on one of the greatest RPGs ever made when they are barely familiar with its systems.

Anything to shitpost about Bethesda I guess...

I don't recall it being easy to track, nor do I remember sorting being helpful. What I remember is having to stick to one series of quests otherwise you may forget who the quest giver was and have to look through the index of people you conversed with. I've never had that problem in Skyrim, picking a quest was simple and easy.

You also didn't address the fact that they described locations in very broad terms, leaving you to explore vast areas where multiple locations somewhat match the description. I seem to recall a mages guild quest that required you to find some book. Like it just gave you the book title and said go. Another had you look for some Dwemer artifact in some Dwemer ruins to the North-East or something. It was terribly imprecise and didn't end up being fun.

Also, the fact that every open world game uses markers like that kind of vindicates their decision to go in that direction. It's nice to have descriptive text in a journal, but what they had just didn't work.
 
I have seen quite a lot divided opinions about how FO4 is doing Power Armor. Even some older school fans from F1 and F2 era feel like they are ruining PA's by making them limited through power cores and that it's basically vehicle now. Which is kinda ironic when you consider lore of PA's, those are fusion? powered battle armors that were designed to replace battle tanks, they are supposed to be insanely powerful and huge.

Personally, I like it. I think it might make PA actually interesting enough for me to play with. Usually I just find them overly heavy armor that doesn't give you enough strength bonus to make up for it especially when you like being a stealthy character. They don't give you this feel that you are wearing something different than your stereotypical heavy armor for people who like playing as tanks and don't mind being slowed down.

This way they feel special and more than just the heavy armor. They will feel more like you said, machines that are supposed to make you this uber powerful character.
 
Really good to see that the Bethesda target audience for Fallout 4 has made it to this thread.

"B-but we are just criticizing the negative aspects of the game!"

1. We don't know this, but it seems like the most valid complaint thus far. Still, a few early-game clunkers doesn't necessarily mean that the game's dialogue is a wreck.

2. Perk ranks function almost identically to skill increases, where substantial changes only came every 25 points.

3 & 4. Repair was an uninteresting upkeep task and karma was largely broken and unrepresentative of the character's large-scale actions (characters who are saintly in quests are still deemed evil for stealing random garbage, bad karma from nuking one town can be buried by giving enough water to random beggars, etc).

Factions would have been nice, but we have no real idea of how they're being handled yet.

Spanish dude actually updated his impression about the dialogue system and said it's better than he first thought.

Bethesda games have become really iconic over the years for this and the previous generation. Even in ways that I hadn't thought they would.

A little ranty, but I remember when Skyrim came out, I was in High School at the time, and it was seriously the most excited I'd been for a couple years. I had gone to get the game with my friend and my brother at midnight to get my copy. The following week, I was walking on the track talking to a couple nerdy kids in the class who I figured knew about the game (and of course, they did) and suddenly a few kids I knew from the lacrosse team started talking about it with us, and pretty soon about 30-35 random kids all walking the track were all discussing how amazing they thought the game was after starting it. "You can do anything", "I made my character do X" "Well, I did Y" one after the other after the other. Now, more hardcore gamers go "Well that's a clear sign of how casual these games are becoming. Look at that, ANYONE can play these" and then take the tinfoil hat back off and do whatever. But what I saw there was really a crazy thing: so many people I'd never expect really enjoying and caring about something I didn't even think they knew existed. Something I really cared about had value in a greater sense than just the bubble I and most people who play videogames are so VITALLY incubated in. People need to really step back and think about how little games mean to the average person, especially people around here. But seeing something like that, really put things into perspective for me.

It made me a little less cynical towards the "Casualization" of games nowadays, at least Bethesda's. The more people are playing video games, and enjoying them, the happier I am, for good and bad.

Well, there is well deserved criticism. You can criticise the graphics, the dialogue system, whatever. But at some point people just go crazy. "They did this just for the casuals. Fuck Bethesda for dumbing this and that". These people sound like the PC master race elitists for me. "We are the only hardcore RPG fans and everyone liking simpler mechanics is just a dirty peasant/ casual". Fuck this attitude. I'm not talking about people with well deserved criticisim for getting rid of certain RPG mechanics btw. Unfortunately you can find this silly attitude in this thread and not just once.

Personally, I'm enjoying the dialogue system of the previous Fallout games. But I also enjoyed Alpha Protocol and its dialogue system so I don't think that it's a fact yet that the Fallout 4 system has to be shit. Both systems have advantages and disadvantages imo but at this point it's not possible to have a solid impression of the dialogue system(even with the leak videos). Even if you're not a fan of it, it could still be an acceptable system. But I think we have to wait for more videos to say "the dialogue system is horrible and that's a fact". In my opinion, this system can turn out really bad, but I would rather test it for myself before making such easy assumptions.
 
I don't recall it being easy to track, nor do I remember sorting being helpful. What I remember is having to stick to one series of quests otherwise you may forget who the quest giver was and have to look through the index of people you conversed with. I've never had that problem in Skyrim, picking a quest was simple and easy.

Of course it was easy. There's an arrow pointing to exactly where you should go. You are going to point a to point b. It might as well be on rails.
 
I don't recall it being easy to track, nor do I remember sorting being helpful. What I remember is having to stick to one series of quests otherwise you may forget who the quest giver was and have to look through the index of people you conversed with. I've never had that problem in Skyrim, picking a quest was simple and easy.

You also didn't address the fact that they described locations in very broad terms, leaving you to explore vast areas where multiple locations somewhat match the description. I seem to recall a mages guild quest that required you to find some book. Like it just gave you the book title and said go. Another had you look for some Dwemer artifact in some Dwemer ruins to the North-East or something. It was terribly imprecise and didn't end up being fun.

Also, the fact that every open world game uses markers like that kind of vindicates their decision to go in that direction. It's nice to have descriptive text in a journal, but what they had just didn't work.

Honestly, I think a combo of the two would be nice. Have it give you a hint of where to find it (and something that gives you a chance) but also let you turn on markers if you just decide to give up (or don't care to play the make it a puzzle to find it). But I'd love it if they actually gave you a chance to figure it out yourself without using the markers cause if they did it right it would make it a lot of fun I think. Fetch quests would be fun cause they'd give you the challenge of trying to figure out the puzzle of where to go. Also, yes, I would end up using the quest marker at the end when I'm supposed to return to the person cause I get so sidetracked so quickly I do forget who gave me what quest.
 
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