Then don't it jeez it's like some of you only come in here to find issues to complain about even if you probably would have never bought it.Oh boy, always a fun mechanic /groan
Then don't it jeez it's like some of you only come in here to find issues to complain about even if you probably would have never bought it.Oh boy, always a fun mechanic /groan
Too bad Chris Avellone left.
His teeth must retractable. Or he forgot his dentures.
Just watched. Thanks.
It's a nice feature to include for those that are into modifications galore. I guess my only concern now is whether they will lock the best items in the game as a reward for dabbling with it all. He mentioned that the caravans that bring trading opportunities hold the best items in the game.
His teeth must retractable. Or he forgot his dentures.
I wish you could see how many people bash the game and in the end buy it anyways. Now that would be much more fun than actually playing it.NOPE
Honestly the game looks fine, yes it's more streamlined but welcome to 2015.
I would laugh really hard if the settlement aspect is less impressive than the Real Time Settler mod though.
I'm really, really curious about how people will look back on Fallout 4. The entire conversation in the 'other' thread is reminding me a lot of Mass Effect 2 prior to it's launch. A large subset of people complaining about Bioware removing the RPG elements from ME2 that ME1 had, complaining that they were removed instead of fixed, ect.
And now in most conversations ME2 is propped up as the superior game and ME1 is shit upon.
I wish you could see how many people bash the game and in the end buy it anyways. Now that would be much more fun than actually playing it.NOPE
Bethesda games have become really iconic over the years for this and the previous generation. Even in ways that I hadn't thought they would.
A little ranty, but I remember when Skyrim came out, I was in High School at the time, and it was seriously the most excited I'd been for a couple years. I had gone to get the game with my friend and my brother at midnight to get my copy. The following week, I was walking on the track talking to a couple nerdy kids in the class who I figured knew about the game (and of course, they did) and suddenly a few kids I knew from the lacrosse team started talking about it with us, and pretty soon about 30-35 random kids all walking the track were all discussing how amazing they thought the game was after starting it. "You can do anything", "I made my character do X" "Well, I did Y" one after the other after the other. Now, more hardcore gamers go "Well that's a clear sign of how casual these games are becoming. Look at that, ANYONE can play these" and then take the tinfoil hat back off and do whatever. But what I saw there was really a crazy thing: so many people I'd never expect really enjoying and caring about something I didn't even think they knew existed. Something I really cared about had value in a greater sense than just the bubble I and most people who play videogames are so VITALLY incubated in. People need to really step back and think about how little games mean to the average person, especially people around here. But seeing something like that, really put things into perspective for me.
It made me a little less cynical towards the "Casualization" of games nowadays, at least Bethesda's. The more people are playing video games, and enjoying them, the happier I am, for good and bad.
You literally didn't even respond. I'll reiterate. How is it LESS hand-holding/helpful for a player to directly pick exactly what a PC is going to say? What are you even arguing then? I'm unclear on your stance.
Mine?
Fallout/2/3/NV == Dialogue choices condensed to sentences to give players and devs an equal amount of what response to expect from an NPC. Again imperfect solution as never will all the responses be avaliable.
Fallout 4 == All those previous sentences shoved into a single word or phrase. These expect the player to guess how the PC will say or do and how the NPC will respond or do. Much more risk involved in choosing an answer and making a character act completely differently.
It's quite possible the people who didn't like it moved on and there were people who did like it who were talking about it afterwards.
I'll fully admit I'm worried about dialogue, I'm very skeptical about the dialogue wheel (and only having four options) and the voice acted character. And also the fact I agree with people that it does seem like Bethesda is watering down their RPGs.
And then I'll remind myself I still loved Skyrim in spite of that (I agreed with a lot of complaints on how it could have been a better RPG), I still loved Fallout 3 (though I loved New Vegas better), and that despite the fact I think Bethesda could do some things better their games so far that I've played including the one everyone accuses them of casualizing the most (Skyrim) I've really enjoyed. So even if I have problems with it overall I'll probably still love it too. And I know there is stuff I'm very excited about it as well. Though I admit I really hope Obsidian is given another Fallout to do so I can get another Fallout that's like New Vegas with much better writing and much better roleplaying aspects.
Also, I'll point out that it amuses me everyone keeps talking about how beautiful Witcher's graphics were when I distinctly remember a huge sh**storm about how they downgraded and it wasn't as good and blah blah balh. Hell.. I didn't realize there was such love for W3's graphics until Bethesda showed off Fallout... and all the sudden they were the best graphics ever (which.. um, honestly, I don't get. But I also think people might be remembering the PC graphics and the footage they've seen is console. In fact apparently one of the comparisons done today was using PC Witcher 3 graphics to the console Fallout graphics and apparently on purpose).
Not that I care about the graphics, they look good enough. I care more about how the gameplay and RP aspects are going to be. And I really wish people would focus on that cause the graphics have never been why Bethesda games are fun. I worry Bethesda will get out of this for next game that they need to make prettier graphics at expense of RP elements or how flexible the game is to allow for all sorts of different things cause all people are focused on are the graphics.
Not sure how to feel about power armour being a temporary power up mode.
I hope they have decent end game armour in this to compensate.
LOL. Being able to actually change the geometry of the world and make your own stuff, not a role playing element.
Now I've heard it all.
Not sure why you think people can't be excited to get the game and criticize it at the same time.
I have my sock bundle preordered but it doesn't mean I can't be upset at some of the changes they've made.
Some of you guys think you have to follow Bethesda or any other dev studios blindly with whatever decision they make in their games just because they've made a game you've enjoyed before.
Shit is weird.
Karma sucked as implemented in 3. For example, if someone dies (whether by your hand or otherwise, fairly or otherwise) and they aren't flagged as a Bad Person inherently, and you subsequently go to their former home and scavenge their stuff, you get a bad karma ping for every single thing you take. If the game had predetermined thatthey're a Bad Person though, you can do whatever you want. Plus the awful loss of karma sound every time you take those 100 items out of the house in the above scenario.
Faction/location/personal reputation are critical components, though and make perfect sense. Or not...
Bethesda design iteration philosophy seems to be to just remove imperfect features outright, instead of improving them while retaining the depth they offer.
His teeth must retractable. Or he forgot his dentures.
War never changes.
Animation never changes.
War never changes.
Bethesda never changesAnimation never changes.
I want to remain optimistic on the entire thing until I get my hands on it and see how it works for myself. I'm disappointed that the voiced PC seems to have hurt the dialog, but I'm not surprised. I expect they're chasing Skyrim numbers for Fallout 4.
As far as another Obsidian Fallout, I can't get excited knowing that 2/3 of the people responsible for the majority of the writing for New Vegas no longer works at Obsidian. I still want to see them have another crack at one, though.
Why would anyone trust enthusiast press reviews over empirical data like gameplay videos not approved by the game's marketing department? Especially for a game like this where everything is on extreme lockdown, and considering Bethesda's reputation with official statements.
I like part where the clipboard magically attaches to the back of his hand and arm.So much jank
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Not sure why you think people can't be excited to get the game and criticize it at the same time.
I have my sock bundle preordered but it doesn't mean I can't be upset at some of the changes they've made.
Some of you guys think you have to follow Bethesda or dev studios blindly with whatever decision they make in their games just because they've made a game you enjoyed before.
Shit is weird.
Animation never changes.
Why would anyone trust enthusiast press reviews over empirical data like gameplay videos not approved by the game's marketing department? Especially for a game like this where everything is on extreme lockdown, and considering Bethesda's reputation with official statements.
I like part where the clipboard magically attaches to the back of his hand and arm.
So much jank
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To everyone who's not watching any of the leaked videos or images until they can finally play the game for themselves...hold strong.
I hadn't thought about that, but I hope so. I've started playing my old Fallout 3 save and have nothing to do but wander around and shoot things.I haven't seen any news if Fallout 4 has repeatable quests like Skyrim did. They were basic but they are a good way to kill time if you wanted to keep playing the game.
I love that! Thank you.
Yeah, he's got a bad case of the janks.
Couldn't even keep it together long enough for the door to close.
You can search and sort the journal. Shocked people are trying to shit on one of the greatest RPGs ever made when they are barely familiar with its systems.
Anything to shitpost about Bethesda I guess...
I have seen quite a lot divided opinions about how FO4 is doing Power Armor. Even some older school fans from F1 and F2 era feel like they are ruining PA's by making them limited through power cores and that it's basically vehicle now. Which is kinda ironic when you consider lore of PA's, those are fusion? powered battle armors that were designed to replace battle tanks, they are supposed to be insanely powerful and huge.
Really good to see that the Bethesda target audience for Fallout 4 has made it to this thread.
1. We don't know this, but it seems like the most valid complaint thus far. Still, a few early-game clunkers doesn't necessarily mean that the game's dialogue is a wreck.
2. Perk ranks function almost identically to skill increases, where substantial changes only came every 25 points.
3 & 4. Repair was an uninteresting upkeep task and karma was largely broken and unrepresentative of the character's large-scale actions (characters who are saintly in quests are still deemed evil for stealing random garbage, bad karma from nuking one town can be buried by giving enough water to random beggars, etc).
Factions would have been nice, but we have no real idea of how they're being handled yet.
Bethesda games have become really iconic over the years for this and the previous generation. Even in ways that I hadn't thought they would.
A little ranty, but I remember when Skyrim came out, I was in High School at the time, and it was seriously the most excited I'd been for a couple years. I had gone to get the game with my friend and my brother at midnight to get my copy. The following week, I was walking on the track talking to a couple nerdy kids in the class who I figured knew about the game (and of course, they did) and suddenly a few kids I knew from the lacrosse team started talking about it with us, and pretty soon about 30-35 random kids all walking the track were all discussing how amazing they thought the game was after starting it. "You can do anything", "I made my character do X" "Well, I did Y" one after the other after the other. Now, more hardcore gamers go "Well that's a clear sign of how casual these games are becoming. Look at that, ANYONE can play these" and then take the tinfoil hat back off and do whatever. But what I saw there was really a crazy thing: so many people I'd never expect really enjoying and caring about something I didn't even think they knew existed. Something I really cared about had value in a greater sense than just the bubble I and most people who play videogames are so VITALLY incubated in. People need to really step back and think about how little games mean to the average person, especially people around here. But seeing something like that, really put things into perspective for me.
It made me a little less cynical towards the "Casualization" of games nowadays, at least Bethesda's. The more people are playing video games, and enjoying them, the happier I am, for good and bad.
There was a whole page of them shitting on Morrowind. Fucking Morrowind.I went and posted in the 20min video thread
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I don't recall it being easy to track, nor do I remember sorting being helpful. What I remember is having to stick to one series of quests otherwise you may forget who the quest giver was and have to look through the index of people you conversed with. I've never had that problem in Skyrim, picking a quest was simple and easy.
So much jank
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lol, wow. had no idea
I don't recall it being easy to track, nor do I remember sorting being helpful. What I remember is having to stick to one series of quests otherwise you may forget who the quest giver was and have to look through the index of people you conversed with. I've never had that problem in Skyrim, picking a quest was simple and easy.
You also didn't address the fact that they described locations in very broad terms, leaving you to explore vast areas where multiple locations somewhat match the description. I seem to recall a mages guild quest that required you to find some book. Like it just gave you the book title and said go. Another had you look for some Dwemer artifact in some Dwemer ruins to the North-East or something. It was terribly imprecise and didn't end up being fun.
Also, the fact that every open world game uses markers like that kind of vindicates their decision to go in that direction. It's nice to have descriptive text in a journal, but what they had just didn't work.