2015 PC Screenshot Thread of the Only Place Where Compression Isn't

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Your shots are looking crisp Otis.
Thanks man! :) I tried to find my Hitman Absolution ini file so I could help you with your MSAA problem as I do recall I didn't have much aliasing issues (and no downsampling), but alas, I removed everything already. But I see your downsampling does the job too. Nice shots from that area. It's such a great game. Hopefully the new one is as good or better than this one is :)

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Thanks man! :) I tried to find my Hitman Absolution ini file so I could help you with your MSAA problem as I do recall I didn't have much aliasing issues (and no downsampling), but alas, I removed everything already. But I see your downsampling does the job too. Nice shots from that area. It's such a great game. Hopefully the new one is as good or better than this one is :)

Thanks and thanks for trying to find the file! Yeah love the game too and it looks nothing like the one I played on the Xbox360! If you remember what you did in the .ini file let me know. I'd rather not go higher than 5k if I can help it for fear of frying my card.
 
Reshade isn't working with AK afaik no matter what version of Windows you're using. The game won't even start if you install reshade. I use Reshade Framework for most of my games because it comes with an easy installer that does everything for you after you select the game - plus it gives you a host of other effects you can add besides the Sweetfx settings. Even if you have to manually install it, it's not too difficult, you pretty much just have to rename the 32 or 64 bit .dll file and stick them all in the same place where the game's .exe folder is located. I'm not too keen on the latest version of Reshade which comes with "Mediator" which I personally find convoluted so I use an older version (18.4 I think).

So what do you use for camera work tho? just mods? looking for TW3. I know AK has photomode. But there must be something better. No?
 
Hi Gaf :)


The Witcher 3|| 2160p || ReShade || jim2point0's CT || debug console || cfg tweaks || Panorama (15 shots) ||


The Witcher 3|| 2160p || ReShade || jim2point0's CT (ToD) || PhotoMode 2inOne (timestop) by CAPA14 || debug console || cfg tweaks || Panorama (18 shots) ||
 

Remember Me || 2160p || ini key binds & tweaks || jim2point0's CT || ReShade Framework || Texmod (grain remove & 2k Nilin textures) || Panorama (27 shots) ||
 
Hi Gaf :)


The Witcher 3|| 2160p || ReShade || jim2point0's CT || debug console || cfg tweaks || Panorama (15 shots) ||


The Witcher 3|| 2160p || ReShade || jim2point0's CT (ToD) || PhotoMode 2inOne (timestop) by CAPA14 || debug console || cfg tweaks || Panorama (18 shots) ||

Hey I've seen your incredible shots on flickr. Really glad you're posting here because there's so much awesome stuff on flickr that people don't get to see here.
 
Hey Natty, just recently found your post on ReShade.me that you've found out how to reverse the depth buffer in ReShade. That was surprising after all these months thanks for that :)
(I made that thread)
Hah, yeah, that was hard not knowing anything about coding. There are some indications that Marty and Lucifer will refine that depth linearization a bit and hopefully add a 0-1 switch for that.

Hey I've seen your incredible shots on flickr. Really glad you're posting here because there's so much awesome stuff on flickr that people don't get to see here.
Thanks man!
 
So what do you use for camera work tho? just mods? looking for TW3. I know AK has photomode. But there must be something better. No?

http://www.nexusmods.com/witcher3/mods/190/? and debug console enabler (you need that for this mod, it's linked there).

Reshade just alters the framebuffer, it's not going to provide any freecam for you.

@Lime: I hate batman, but boy are these shots great. Great Image quality, depth usage. awesome.

@Brerlappin: great skyrim shots, the sharpening really does wonders!

Gamebryo can do nice things, if people put time into it. Modded skyrim still looks great, e.g. with parallax mapping, something that seems to be absent in Fallout4. ;)

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Reshade isn't working with AK afaik no matter what version of Windows you're using. The game won't even start if you install reshade. I use Reshade Framework for most of my games because it comes with an easy installer that does everything for you after you select the game - plus it gives you a host of other effects you can add besides the Sweetfx settings. Even if you have to manually install it, it's not too difficult, you pretty much just have to rename the 32 or 64 bit .dll file and stick them all in the same place where the game's .exe folder is located. I'm not too keen on the latest version of Reshade which comes with "Mediator" which I personally find convoluted so I use an older version (18.4 I think).


Good to know. I just happened to install the version you r talking about and mediator was confusing so I gave up. I'll see if I can find an older version. Thanks man
 
Hah, yeah, that was hard not knowing anything about coding. There are some indications that Marty and Lucifer will refine that depth linearization a bit and hopefully add a 0-1 switch for that.
Thanks man!
Reversing the depth buffer isn't hard. In reshade.fx, below:
Code:
#if RFX_LogDepth 
	depth = saturate(1.0f - depth);
	depth = (exp(pow(depth, 150 * pow(depth, 55) + 32.75f / pow(depth, 5) - 1850f * (pow((1 - depth), 2)))) - 1) / (exp(depth) - 1); // Made by LuciferHawk ;-)
#else
  	const float zFarPlane = RFX_Depth_z_far;
  	const float zNearPlane = RFX_Depth_z_near;
	depth = 1.0 / ((depth * ((zFarPlane - zNearPlane) / (-zFarPlane * zNearPlane)) + zFarPlane / (zFarPlane * zNearPlane)));
#endif
do:
depth = -depth;

to negate the value. Below that line there's sweetfx dithering for near-clipping plane depth, I'd comment that out, but some people like it. If you need a depth toggle in some effect that uses its own depth linearization, DM me, and I'll fix it for you (if I have time, of course ;))

The effects in reshade are not always using the linearized depth buffer in reshade.fx itself, e.g. the DoF in McFX doesn't use it, but uses its own (which isn't linearized properly in all games). The depth buffer is linearized OK in that buffer, but if the effect itself does a bad job re-doing it (e.g. not taking into account the buffer is logarithmic, like in GTA and TW3), you'll get garbage of course. Anyway, hope helpful ;)

Good to know. I just happened to install the version you r talking about and mediator was confusing so I gave up. I'll see if I can find an older version. Thanks man
The mediator isn't the best program ever written but if you could post on reshade.me what you found confusing, Lucifer might be able to fix things in later versions :)
 
Very nice shots! You managed to do the impossible and make Skyrim look pretty great. You show very limited amount of stuff, but still.
Don't show skin tho, it still looks like stone.

Thanks :D
There are some nice skin texture mods tho. But I find depending on the lighting it can either look incredible or fucking awful
 
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It's hilarious how well this game has aged. It obviously don't look like a current gen game, but it's hard to believe it's a launch title from previous gen.
 
It's hilarious how well this game has aged. It obviously don't look like a current gen game, but it's hard to believe it's a launch title from previous gen.

I've played this on 360 back in the day, would love to replay it again (not the best game in the world but also not terrible) on pc but it doesn't seem to be on Steam :(
You are playing the retail copy or ist it available digitally somewhere else?
 
Reversing the depth buffer isn't hard. In reshade.fx, below:
Code:
#if RFX_LogDepth 
	depth = saturate(1.0f - depth);
	depth = (exp(pow(depth, 150 * pow(depth, 55) + 32.75f / pow(depth, 5) - 1850f * (pow((1 - depth), 2)))) - 1) / (exp(depth) - 1); // Made by LuciferHawk ;-)
#else
  	const float zFarPlane = RFX_Depth_z_far;
  	const float zNearPlane = RFX_Depth_z_near;
	depth = 1.0 / ((depth * ((zFarPlane - zNearPlane) / (-zFarPlane * zNearPlane)) + zFarPlane / (zFarPlane * zNearPlane)));
#endif
do:
depth = -depth;

to negate the value. Below that line there's sweetfx dithering for near-clipping plane depth, I'd comment that out, but some people like it. If you need a depth toggle in some effect that uses its own depth linearization, DM me, and I'll fix it for you (if I have time, of course ;))

The effects in reshade are not always using the linearized depth buffer in reshade.fx itself, e.g. the DoF in McFX doesn't use it, but uses its own (which isn't linearized properly in all games). The depth buffer is linearized OK in that buffer, but if the effect itself does a bad job re-doing it (e.g. not taking into account the buffer is logarithmic, like in GTA and TW3), you'll get garbage of course. Anyway, hope helpful ;)

It was hard for me, trust me. :) Nobody wanted to help on Reshade forums so I had to figure it out myself.

I tried adding depth = -depth; below the linearization code just now and it did something to the DoF but the AO was still inverted (shadowing on the inside of the objects).
Thanks for pointing out that dither method. I was seeing some noise in the "near blur" area of DoF when using low nearblurcurve values in games using log depth. Changed dither_bit = 8.0 to 16.0 and now it's perfect.

Does that thing I did in McFx Util.h make sense? It did fix the AO for me but is there a better way of doing it?


Total War: Attila || 2160p || ReShade Beta || debug camera || in-game pause & "Intelligent Zoom" for FoV || 4x MSAA || Panorama (18 shots) ||



Dark Souls || dsfix2.2 || 7680x4320 || tweaked VSSAO2 || tweaked gaussian shader || jim2point0's CT || SweetFX (Boulotaur's ver) ||
 

The Witcher 3 || 2160p || ReShade || debug console || cfg tweaks || Panorama (18 shots) ||

mods:
- Debug Console Extensions by skacikpl
- PhotoMode 2inOne by CAPA14
- Ultimate Lighting Mod by KNGR
- Ultimate Graphics Options Mod (UGOM) by marvelmaster
- The Appearances Menu Mod by CAPA14
- Concept Art Bear Armor by rustine
- Hood and Cape Recolor by CAPA14 & MaykonLexar


The Witcher 3 || 2160p || ReShade || debug console || cfg tweaks || Panorama (12 shots) ||

mods:
- PhotoMode 2inOne by CAPA14
- Ultra Grass 3000 by KNGR
 
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