Thanks man!Your shots are looking crisp Otis.
Thanks man!I tried to find my Hitman Absolution ini file so I could help you with your MSAA problem as I do recall I didn't have much aliasing issues (and no downsampling), but alas, I removed everything already. But I see your downsampling does the job too. Nice shots from that area. It's such a great game. Hopefully the new one is as good or better than this one is
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Reshade isn't working with AK afaik no matter what version of Windows you're using. The game won't even start if you install reshade. I use Reshade Framework for most of my games because it comes with an easy installer that does everything for you after you select the game - plus it gives you a host of other effects you can add besides the Sweetfx settings. Even if you have to manually install it, it's not too difficult, you pretty much just have to rename the 32 or 64 bit .dll file and stick them all in the same place where the game's .exe folder is located. I'm not too keen on the latest version of Reshade which comes with "Mediator" which I personally find convoluted so I use an older version (18.4 I think).
I'm liking these Batman screens!!!
Hi Gaf![]()
Hah, yeah, that was hard not knowing anything about coding. There are some indications that Marty and Lucifer will refine that depth linearization a bit and hopefully add a 0-1 switch for that.Hey Natty, just recently found your post on ReShade.me that you've found out how to reverse the depth buffer in ReShade. That was surprising after all these months thanks for that![]()
(I made that thread)
Thanks man!Hey I've seen your incredible shots on flickr. Really glad you're posting here because there's so much awesome stuff on flickr that people don't get to see here.
Very nice shots! You managed to do the impossible and make Skyrim look pretty great. You show very limited amount of stuff, but still.
So what do you use for camera work tho? just mods? looking for TW3. I know AK has photomode. But there must be something better. No?
Reshade isn't working with AK afaik no matter what version of Windows you're using. The game won't even start if you install reshade. I use Reshade Framework for most of my games because it comes with an easy installer that does everything for you after you select the game - plus it gives you a host of other effects you can add besides the Sweetfx settings. Even if you have to manually install it, it's not too difficult, you pretty much just have to rename the 32 or 64 bit .dll file and stick them all in the same place where the game's .exe folder is located. I'm not too keen on the latest version of Reshade which comes with "Mediator" which I personally find convoluted so I use an older version (18.4 I think).
Reversing the depth buffer isn't hard. In reshade.fx, below:Hah, yeah, that was hard not knowing anything about coding. There are some indications that Marty and Lucifer will refine that depth linearization a bit and hopefully add a 0-1 switch for that.
Thanks man!
#if RFX_LogDepth
depth = saturate(1.0f - depth);
depth = (exp(pow(depth, 150 * pow(depth, 55) + 32.75f / pow(depth, 5) - 1850f * (pow((1 - depth), 2)))) - 1) / (exp(depth) - 1); // Made by LuciferHawk ;-)
#else
const float zFarPlane = RFX_Depth_z_far;
const float zNearPlane = RFX_Depth_z_near;
depth = 1.0 / ((depth * ((zFarPlane - zNearPlane) / (-zFarPlane * zNearPlane)) + zFarPlane / (zFarPlane * zNearPlane)));
#endif
The mediator isn't the best program ever written but if you could post on reshade.me what you found confusing, Lucifer might be able to fix things in later versionsGood to know. I just happened to install the version you r talking about and mediator was confusing so I gave up. I'll see if I can find an older version. Thanks man
Very nice shots! You managed to do the impossible and make Skyrim look pretty great. You show very limited amount of stuff, but still.
Don't show skin tho, it still looks like stone.
Very nice shots! You managed to do the impossible and make Skyrim look pretty great. You show very limited amount of stuff, but still.
Don't show skin tho, it still looks like stone.
Thanks
There are some nice skin texture mods tho. But I find depending on the lighting it can either look incredible or fucking awful
What mods (that armour and weapon one is super nice) are you using if you don't mind me asking?
Star Marine is not out yet. This is using some file-fu.Is the module out yet?
It's hilarious how well this game has aged. It obviously don't look like a current gen game, but it's hard to believe it's a launch title from previous gen.
Reversing the depth buffer isn't hard. In reshade.fx, below:
do:Code:#if RFX_LogDepth depth = saturate(1.0f - depth); depth = (exp(pow(depth, 150 * pow(depth, 55) + 32.75f / pow(depth, 5) - 1850f * (pow((1 - depth), 2)))) - 1) / (exp(depth) - 1); // Made by LuciferHawk ;-) #else const float zFarPlane = RFX_Depth_z_far; const float zNearPlane = RFX_Depth_z_near; depth = 1.0 / ((depth * ((zFarPlane - zNearPlane) / (-zFarPlane * zNearPlane)) + zFarPlane / (zFarPlane * zNearPlane))); #endif
depth = -depth;
to negate the value. Below that line there's sweetfx dithering for near-clipping plane depth, I'd comment that out, but some people like it. If you need a depth toggle in some effect that uses its own depth linearization, DM me, and I'll fix it for you (if I have time, of course)
The effects in reshade are not always using the linearized depth buffer in reshade.fx itself, e.g. the DoF in McFX doesn't use it, but uses its own (which isn't linearized properly in all games). The depth buffer is linearized OK in that buffer, but if the effect itself does a bad job re-doing it (e.g. not taking into account the buffer is logarithmic, like in GTA and TW3), you'll get garbage of course. Anyway, hope helpful![]()
Hi Gaf
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