Rise of the Tomb Raider - Review Thread

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
I think TR 2013 should have really been a survival horror game, of a brand new IP with no connection to Tomb Raider.

It would follow the same basic framework of a team crossing the dragon's triangle getting shipwrecked, but have the girl slowly turn into a real monster both in the narrative and in the game, to fit with all the mass murdering and ways to kill.


And the sequel could explore her further PTSD and need to find danger and death and murder.

That would be fucking awesome, but i think cause its tied to the TR they can't really go that route, which sucks.

Like real female rambo, or far cry 3 with an actual good storyline, it would be nice to see a game go there
 
It's possible. Reviewers may not like the last of us guys version of uncharted.

Straley/Druckmann worked on Uncharted 2.

Didn't expect it to review so well. Good thing I don't have to go to work for another month! :D

I expected it to score between 85 and 90. The first game scored 85 and this one looks like it improved on that base a lot. Safe to say Tomb Raider is back to being is a very strong IP. Great job by Crystal Dynamics.
 

cheesekao

Member
Those games bombing doesn't change the fact that a multiplat SF would have sold millions. Was Capcom in a financial situation that required them to take a financial risk by developing SF5? Sure. Was it absolutely impossible to do SF5 without Sony or another partner? Yeahno. You could even argue that if Capcom would havē waited longer the install base would be bigger.

I don't want to derail the thread any further.
I just want to add that SF4 had the benefit of being a sort of 'revival' title and had quite some hype behind it since SF3 was a long time ago and it didn't do all too well. SF5 may not see similar numbers so it may have been far more riskier.
 

Bioshocker

Member
I still haven't finished Tomb Raider (2013) on my Xbox 360, and I can't put my finger on what it is. Every part of the game is good on its own. The graphics, the controls, the story... But I'm just not having fun when playing it.

Guess I should give it a second chance because Rise of the Tomb Raider looks so cool.
 

leeh

Member
Didn't expect it to review so well. Good thing I don't have to go to work for another month! :D
I want to say your so lucky, but have you been saving up holidays? If your switching between jobs, then, I'm just well jealous.

I surprised this game has reviewed so well, the metacritic is rising and has just hit 87 and is above H5.

I enjoyed the first one, but It didn't knock my socks off. Think I'm going to give this one a whirl. I have 2 days off to the end of next week, I think I'll be smashing through this.
 

Mathieran

Banned
Glad it's reviewing well. Despite its flaws, I really enjoyed TR2013. I look forward to playing this when it comes out on PS4. In the meantime, I hope everyone enjoys it.
 

dark10x

Digital Foundry pixel pusher
Syria is the most beautiful? that's a bummer, I was impressed by that Syria demo and I thought that the other locations they've shown was pretty mediocre visually, was hoping for more beautiful locations like Syria or even prettier than that.

Now I feel like I've seen the best looking thing the game has to offer...
The geothermal valley is also beautiful (was shown at night in the rain at Gamescom). I just love the desert environment in Syria. Wish it had been explored properly.
 
Why don't you just play Legend, Anniversary and Underworld?

Anniversary probably best for you.

I have played them all before but one of them I didn't finish. I just felt like replaying all of them again and wasn;t sure which versions were actually preferred when compared to the actual classic games. They are a bit confusing without doing a lot of research as well. I played the ps1 games when I was very young and can't remember them or if there were a lot of changes from those to some of the remakes.
 

Azzawon

Member
Damn, I wasn't expecting reviews to be this good! I was going to hold off until Christmas for this game thanks to Fallout 4 but I may have to pick it up sooner than I thought!

Congrats to Crystal Dynamics, I'm glad this game was given a chance.
 

- J - D -

Member
Man, the set up for Lara is so weird.

So in the first game her excuse for killing as much as she did was justified. She had to survive and get off that island. Fine. You do what you have to survive against those who are very much trying to kill you.

In this game, she kills hundreds...to find a fountain of youth to revive her father?

Also fine, but to keep that tenuous moral high-wire walk from entirely flipping off, they really need to not cut so deep into the dour gravitas. This high body count works for Indy and Nathan because of the tone, but if Lara's the only one of these serial-adventurers who's burdened with PTSD, that makes this set up stand out immediately as off.

If that's the kind of character study CD wants to delve into, that's okay, but that requires a deftness that, from reading these reviews, I don't think they have. And it makes me wonder about the endgame for Lara's characterization. What's at the end of the line for her? There's only so few paths they could go with this. At some point there will be a transition to a place where she is completely okay with the brutal killing, and either they turn her into classic Bond-cool Lara, or ignore the moral quagmire entirely and just shift focus onto tomb raiding.

I'm presuming a lot, I know, but I doubt I'll like whatever direction they go at this point.

Who knows, maybe we won't even get there if there's not another one of these.
 

Ascenion

Member
This.

There's one moment in UC2 where somebody brings up the 'how many people have you killed' thing, and in a very meta moment, we watch Drake on-screen basically purse his lips and ignore it. The point of the games is that their narrative ignores stuff like that. It's the point.

TR2013, conversely, made such a big deal in its opening hour about how Croft was a normal person who wouldn't/couldn't kill anyone and didn't want to and the first time she kills someone she's horrified. Then she does it ten more times in the space of five minutes without blinking an eye.

I enjoyed the last Tomb Raider game a lot, but one thing I can't forgive Crystal Dynamics for is their absolutely abysmal sense of tone and pacing, which seems to have carried over for the new title, too. It was obvious even from the pre-release videos.



Exactly. And frankly, it would take relatively little work to fix the whole issue: just decimate the fucking story content. The only reason there's dissonance is because CD are trying too hard and overwriting everything. If TR2013 had opened with her in the cave, cutting that awful pre-ren cutscene, and drip-fed us the set-up over the course of an hour, the the opening would have been fine. And if Lara talked/moaned about 1/3rd as much as she does currently, with less dialogue on the whole, the whole issue wouldn't exist. It's only because they wanted to make it such a talkie (like Uncharted) that there is an issue at all. They have some fundamental misunderstandings about what makes a narrative strong.

Well, to be frank Tomb Raider has a more serious tone than Uncharted, and Laura is more serious character. Whereas, Drake is a goofy adorable jokester in Uncharted.... who racks up about a thousand kills a game.
One feels more hypocritical than the other. Narrative dissonance and all that.


Pretty much all of this. The gameplay needs to match up narratively or people are going to feel off, at least I do. The tone needs to 100% lighten up. You can't try to sell me on a survival story, about being alone and afraid then suddenly I'm yelling I'm coming for you bastards 20 minutes later. Even without the killing, you can't have a super serious realistic story thing going yet have
shipwrecked people somehow build technical marvels out of nowhere and then have 1000 year old warriors defending the soul of a queen.
At that point suspension of disbelief becomes an issue as well. I'm seriously hoping as I go through the reviews more of them mention this if it occurs in ROTR. It's pretty much my biggest issue with TR2013.
 
Lara and her murdering is more of a problem due the cognitive/ludonarrative dissonance. Drake is never portrayed as helpless, afraid and just trying to survive. Not to mention if the feminist frequency review is to be believed the narrative of Uncharted doesn't go with hypocritical moral garbage about why the killing is occurring and justification like Rise apparently tries to. That's why I don't give Drake crap. He and I both know what he is and why he does what he does. He's no saint, he's a thief. Lara I just don't know, but I know it isn't survival.

I think you're missing the point, or I have a different take than the people you've been arguing with.

To me, it isn't about justification, not one iota. It's just about the writing.
Drake's story and gameplay feel like they were made by separate companies. He's written way too honest, well balanced, and friendly for a guy who ravages thousands of people like a bear fused with the Terminator.
And saying that's on purpose is nonsense. Drake is not Deadpool...
even though he technically is...
He's not even Indiana Jones in an Arny movie. He's Micheal J Fox in The Raid... imo.
Whereas Laura, at least she acts like someone who's going through some shit, even a little bit.
 

bonkeng

Member
I honestly didn't think it would review this high. Was thinking around 80 tops. Metacritic has it at 87. I really hope this doesn't bomb in sales so we can get another sequel.
 

a.wd

Member
This.

There's one moment in UC2 where somebody brings up the 'how many people have you killed' thing, and in a very meta moment, we watch Drake on-screen basically purse his lips and ignore it. The point of the games is that their narrative ignores stuff like that. It's the point.

TR2013, conversely, made such a big deal in its opening hour about how Croft was a normal person who wouldn't/couldn't kill anyone and didn't want to and the first time she kills someone she's horrified. Then she does it ten more times in the space of five minutes without blinking an eye.

Did you miss the part in TR 2013 when she is radioed by Roth

Lara: "...i had to kill people..."
Roth: "...it must have been scary..."
Lara: "...it's scary how easy it was..."

And then later on she gets a grenade launcher, and after laying waste to all and sundry she comes out with:

"That's right! Run, you bastardss! I'm coming for you all!"

Before collapsing. So yes there was a big deal about her going from "Oh shit, I killed a deer" to "Rambo Motherfuckers, yeah!" Drake has never had that character development arc and so seems less relateable, more entitled and less sympathetic.
 

dark10x

Digital Foundry pixel pusher
Man, the set up for Lara is so weird.

So in the first game her excuse for killing as much as she did was justified. She had to survive and get off that island. Fine. You do what you have to survive against those who are very much trying to kill you.

In this game, she kills hundreds...to find a fountain of youth to revive her father?
Well, it pitches Trinity as a group of cold hearted killers that you should feel no remorse in killing PLUS you spend most of the game helping the locals fight them off. It doesn't feel much different from the 2013 game in that regard. These guys want to murder you so you return the favor.
 
Loved the reboot and I'm very happy to see this get great reviews, even though I won't be able to play this before it comes out on PS4. Well I do have 360, but I'm not planning to play the last gen version..
 

Servbot24

Banned
I watched footage from some video reviews, and it looks so much better than the drab demos that preceded launch. Much more interested now.
 

Trup1aya

Member
Wow, sounds like they really improved on the formula from the first game (which I thought was great)

Too bad it's releasing at a horrible time... I won't have time for it until it hits the bargain bin (which is also when I picked up the last on)
 
Well, it pitches Trinity as a group of cold hearted killers that you should feel no remorse in killing PLUS you spend most of the game helping the locals fight them off. It doesn't feel much different from the 2013 game in that regard. These guys want to murder you so you return the favor.


"I am prepared to die, but there is no cause for which I am prepared to kill."

"An eye for an eye only ends up making the whole world blind."

Gandhi
 

Alo0oy

Banned
Why does every Tomb Raider or Uncharted thread devolve into mass murder discussion?

Why is Mario jumping on innocent turtles or shooting fireballs at mushrooms?
 
Did you miss the part in TR 2013 when she is radioed by Roth

Lara: "...i had to kill people..."
Roth: "...it must have been scary..."
Lara: "...it's scary how easy it was..."

And then later on she gets a grenade launcher, and after laying waste to all and sundry she comes out with:

"That's right! Run, you bastardss! I'm coming for you all!"

Before collapsing. So yes there was a big deal about her going from "Oh shit, I killed a deer" to "Rambo Motherfuckers, yeah!" Drake has never had that character development arc and so seems less relateable, more entitled and less sympathetic.

You ignored his point.

Drake killing goons is Drake killing goons, as Indiana Jones kills nazis. It isn't serious. That is the game's tone, just like Indy killing dozens of people. It's a silly violent ride. Drake is relatable due to his personality with his friends and named enemies, and his ability to eliminate armies of intentionally over-the-top goon-like goons is not an essential part of that personality. It's there to provide action that's fun, same as Indy's ability to kill nazis. Tonally, it makes sense. It follows an established template that simply works. Any attempt to infer dissonance is purely a strained intellectual attempt.

Lara, on the other hand, is treated as a serious character, and her ability to kill is explicitly shown to be a part of her character arc. What the game does clumsily is go through that arc too quickly -- in about 5 minutes. That's his point. She laments her first killing... and then is a pro at it in the next combat sequence.

Yes, the grenade launcher sequence revisits this arc a bit. It's not too bad. But it's not good either. It's clumsy. The dev went for more mature character development and created dissonance in not handling that ambition properly. The reason they failed to handle it is that the game is largely a shooter/stealth violence game, and it's hard to gently ease into killing tons of people in a game like that. They were ambitious and paid for it, a little, with dissonance.

Uncharted side-stepped this problem by lightening the tone and intensity of the violence to PG-13 levels and making it clear that this is Indiana Jones, not Saving Private Ryan. They were not ambitious (in this regard) and thus stayed away from dissonance.
 

Recharg3

Member
I watched footage from some video reviews, and it looks so much better than the drab demos that preceded launch. Much more interested now.

the thing about the demo's too was they always had people who were poor at the gaming playing them so they just made the game look bad....
 

Blobbers

Member
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Ascenion

Member
I think you're missing the point, or I have a different take than the people you've been arguing with.

To me, it isn't about justification, not one iota. It's just about the writing.
Drake's story and gameplay feel like they were made by separate companies. He's written way too honest, well balanced, and friendly for a guy who ravages thousands of people like a bear fused with the Terminator.
And saying that's on purpose is nonsense. Drake is not Deadpool...
even though he technically is...
He's not even Indiana Jones in an Arny movie. He's Micheal J Fox in The Raid... imo.
Whereas Laura, at least she acts like someone who's going through some shit, even a little bit.

I mean he is going through something but I view it more as he's an old hand at this and has just accepted it. Yeah it bothers him but he covers it with jokes. Uncharted 3 kind of touches on the kind of person he really is.
Marlow mentions he gets off on all the devastation not to mention the kid mission where he kills his first person.
The problem is the arc Lara has already occurred before Uncharted 1 as Drake is close to 30 when we first meet him. Lara goes from 0-60 in almost literally 4 seconds. I mean I get the circumstances but the brutality and the ruthless efficiency. No, it just doesn't add up. A real person would be shaky, nervous, afraid. Not Legolas and a weapons expert rolled into one. So if it is the writing I'll concede Uncharted has a fault there too but the dissonance is nowhere near as great. Plus the justification is also a fault of the writing. There didn't even need to be one. Let the suspension of disbelief do its job, don't give people a reason to question it. Uncharted doesn't and for the most part gets away with a lot of it.



Did you miss the part in TR 2013 when she is radioed by Roth

Lara: "...i had to kill people..."
Roth: "...it must have been scary..."
Lara: "...it's scary how easy it was..."

And then later on she gets a grenade launcher, and after laying waste to all and sundry she comes out with:

"That's right! Run, you bastardss! I'm coming for you all!"

Before collapsing. So yes there was a big deal about her going from "Oh shit, I killed a deer" to "Rambo Motherfuckers, yeah!" Drake has never had that character development arc and so seems less relateable, more entitled and less sympathetic.

As I mentioned above, the arc likely happened for Drake we just didn't see it. Not to mention time scale wise she does this in what feels like 2 - 3 days.

Also let me say I'm not necessarily defending Drake, I just accept what he is as does he. Lara needs to accept what she is as well. A murderer. She put herself in this situation by choice, knowing what it could lead to, at least in relation to ROTR given what we know same as Drake.
 
Scores are better than I expected generally, I did like the FeministFrequency review too.

I guess I will see how the PC version turns out, the puzzles sound exactly what I want. The combat, less so.

To talk about the FF review -
Are there any AAA games that address / don't ignore the issue of such wanton slaughter & its effect on the main character well?
Spec Ops & The Last of Us are the closest that come to mind.
 
You ignored his point.

Drake killing goons is Drake killing goons, as Indiana Jones kills nazis. It isn't serious. That is the game's tone, just like Indy killing dozens of people. It's a silly violent ride. Drake is relatable due to his personality with his friends and named enemies, and his ability to eliminate armies of intentionally over-the-top goon-like goons is not an essential part of that personality. It's there to provide action that's fun, same as Indy's ability to kill nazis. Tonally, it makes sense. It follows an established template that simply works. Any attempt to infer dissonance is purely a strained intellectual attempt.

Lara, on the other hand, is treated as a serious character, and her ability to kill is explicitly shown to be a part of her character arc. What the game does clumsily is go through that arc too quickly -- in about 5 minutes. That's his point. She laments her first killing... and then is a pro at it in the next combat sequence.

Yes, the grenade launcher sequence revisits this arc a bit. It's not too bad. But it's not good either. It's clumsy. The dev went for more mature character development and created dissonance in not handling that ambition properly. The reason they failed to handle it is that the game is largely a shooter/stealth violence game, and it's hard to gently ease into killing tons of people in a game like that. They were ambitious and paid for it, a little, with dissonance.

Uncharted side-stepped this problem by lightening the tone and intensity of the violence to PG-13 levels and making it clear that this is Indiana Jones, not Saving Private Ryan. They were not ambitious (in this regard) and thus stayed away from dissonance.

It's not a silly ride though, besides Drake rattling off some one liners Uncharted is very obviously a drama, and is never as light hearted as even the darkest Indiana Jones movie. And all the while the action is several times more over the top than anything in Indiana Jones
 
Played the originals, got bored after 3, got back with Underworld, lost interest after.

That said, I am getting really interested in getting this on PC when it gets here. The increased emphasis on Tombs and apparently perfect controls get me pretty excited to give the franchise another try. Well done Crystal Dynamics.
 

RdN

Member
Damn, this is reviewing extremely well!

I'll definitely pick it up around Christmas, very much enjoyed the reboot.
 

HMD

Member
I think TR 2013 should have really been a survival horror game, of a brand new IP with no connection to Tomb Raider.

It would follow the same basic framework of a team crossing the dragon's triangle getting shipwrecked, but have the girl slowly turn into a real monster both in the narrative and in the game, to fit with all the mass murdering and ways to kill.


And the sequel could explore her further PTSD and need to find danger and death and murder.

That would be fucking awesome, but i think cause its tied to the TR they can't really go that route, which sucks.

Like real female rambo, or far cry 3 with an actual good storyline, it would be nice to see a game go there

Yes! I absolutely loved the tone of the teaser trailer, too bad the rest didn't look as interesting, I expect a fun adventure game, but it's not gonna be the next TLOU.
 
It's not a silly ride though, besides Drake rattling off some one liners Uncharted is very obviously a drama, and is never as light hearted as even the darkest Indiana Jones movie. And all the while the action is several times more over the top than anything in Indiana Jones

Tonally Uncharted is just like IJ in terms of narrative. It's not significantly darker or lighter. So that's untrue. It's part comedy, part drama. Femme fatales, double crossing, ancient treasures, all that stuff. It's the same.

Action-wise, IJ is quite violent, with violence actually a bit more visceral and gorier than Uncharted. In fact Spielberg lingers on blood and death quite a bit more than ND does. Uncharted is arguably more explosive, and of course the body count is higher, because it's a long game compared to a short movie, but there's nothing about it that makes it more blood-thirsty than Indy. The reverse is true in fact. It's pretty obvious Spielberg was getting off on killing nazis; not that I blame him.
 

drotahorror

Member
I think TR 2013 should have really been a survival horror game, of a brand new IP with no connection to Tomb Raider.

It would follow the same basic framework of a team crossing the dragon's triangle getting shipwrecked, but have the girl slowly turn into a real monster both in the narrative and in the game, to fit with all the mass murdering and ways to kill.


And the sequel could explore her further PTSD and need to find danger and death and murder.

That would be fucking awesome, but i think cause its tied to the TR they can't really go that route, which sucks.

That sounds pretty sick.
 

Osahi

Member
It's not a silly ride though, besides Drake rattling off some one liners Uncharted is very obviously a drama, and is never as light hearted as even the darkest Indiana Jones movie. And all the while the action is several times more over the top than anything in Indiana Jones

Uncharted is easily as light hearted as Indiana Jones. Offcourse there is drama between the characters (the love story is more developped then in any Jones-outing), and there are some dark er bits, but in the end the tone is formed by the banter and the little jokes and the over the top action that is mostly regarded as fun in stead of life threatening.

I played Rise of the Tomb Raider for my review last week, and one of my problems with it is the heavy tone. It gets very annoying very fast to have Lara be moody and contemplative all the time. One of the first things I wrote in my notebook was 'Why so serious?' Especially as the plot itself is a campy Indiana Jones like quest for an artefact.

My opinion about the game is close to Eurogamers review. It is a very good game, but it suffers from an identity crisis. It tries to stick close to what modern audiences want, and hides it's best parts (the puzzels!) in optional quests. I really hope the next one embraces the open design of the hubs (and the feeling you get being an adventerour and explorer) in stead of lineair action and set pieces which never feel as good and fun as what for instance Uncharted does. Now the game goes from (often optional) highs to been-there-done-that stuff (which, mind you, is still good) a lot, with a way to heavyhanded tone that made me want Lara to just shut the f up.
 

foxbeldin

Member

Damn.. the only gaming site i trust with reviews gave 6s to TR and COD...

From gamekult on TR :
Pros
Good balance between exploration and combat
Arc gameplay is still very satisfying.
Remarquable Hidden tumbs
Great animations
Good duration

Cons
Same game, less inspired
Same issues with grabbing things (ziplines and stuff)
Technically disappointing
Unworthy AI
An adventure that makes no sense
Cumbersome final
Pathetic survival elements
Big localisation problems (french centric issue)
 

Ascenion

Member
Uncharted is easily as light hearted as Indiana Jones. Offcourse there is drama between the characters (the love story is more developped then in any Jones-outing), and there are some dark er bits, but in the end the tone is formed by the banter and the little jokes and the over the top action that is mostly regarded as fun in stead of life threatening.

I played Rise of the Tomb Raider for my review last week, and one of my problems with it is the heavy tone. It gets very annoying very fast to have Lara be moody and contemplative all the time. One of the first things I wrote in my notebook was 'Why so serious?' Especially as the plot itself is a campy Indiana Jones like quest for an artefact.

My opinion about the game is close to Eurogamers review. It is a very good game, but it suffers from an identity crisis. It tries to stick close to what modern audiences want, and hides it's best parts (the puzzels!) in optional quests. I really hope the next one embraces the open design of the hubs (and the feeling you get being an adventerour and explorer) in stead of lineair action and set pieces which never feel as good and fun as what for instance Uncharted does. Now the game goes from (often optional) highs to been-there-done-that stuff (which, mind you, is still good) a lot, with a way to heavyhanded tone that made me want Lara to just shut the f up.

So would you say the dissonance is still present between the narrative and the gameplay?

Realistic?

Since when has Tomb Raider been realistic?

Remind me, was that before or after the T Rex jumped out...

That's kind of the point. It hasn't been yet 2013 tried to go for that narratively and it doesn't work.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Yes! I absolutely loved the tone of the teaser trailer, too bad the rest didn't look as interesting, I expect a fun adventure game, but it's not gonna be the next TLOU.

Yeah, that teaser really struck a cord in me.

That sounds pretty sick.

Yeah, i love that kinda shit in narratives though. It would be a LoU or Spec Ops The Line type story where she actively seeks killing under false pretenses of helping others, and would have to really struggle with herself in order to find a way she could keep her sanity.
 
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