It's possible. Reviewers may not like the last of us guys version of uncharted.
Didn't expect it to review so well. Good thing I don't have to go to work for another month!![]()
I just want to add that SF4 had the benefit of being a sort of 'revival' title and had quite some hype behind it since SF3 was a long time ago and it didn't do all too well. SF5 may not see similar numbers so it may have been far more riskier.Those games bombing doesn't change the fact that a multiplat SF would have sold millions. Was Capcom in a financial situation that required them to take a financial risk by developing SF5? Sure. Was it absolutely impossible to do SF5 without Sony or another partner? Yeahno. You could even argue that if Capcom would havē waited longer the install base would be bigger.
I don't want to derail the thread any further.
I want to say your so lucky, but have you been saving up holidays? If your switching between jobs, then, I'm just well jealous.Didn't expect it to review so well. Good thing I don't have to go to work for another month!![]()
The geothermal valley is also beautiful (was shown at night in the rain at Gamescom). I just love the desert environment in Syria. Wish it had been explored properly.Syria is the most beautiful? that's a bummer, I was impressed by that Syria demo and I thought that the other locations they've shown was pretty mediocre visually, was hoping for more beautiful locations like Syria or even prettier than that.
Now I feel like I've seen the best looking thing the game has to offer...
Why don't you just play Legend, Anniversary and Underworld?
Anniversary probably best for you.
This.
There's one moment in UC2 where somebody brings up the 'how many people have you killed' thing, and in a very meta moment, we watch Drake on-screen basically purse his lips and ignore it. The point of the games is that their narrative ignores stuff like that. It's the point.
TR2013, conversely, made such a big deal in its opening hour about how Croft was a normal person who wouldn't/couldn't kill anyone and didn't want to and the first time she kills someone she's horrified. Then she does it ten more times in the space of five minutes without blinking an eye.
I enjoyed the last Tomb Raider game a lot, but one thing I can't forgive Crystal Dynamics for is their absolutely abysmal sense of tone and pacing, which seems to have carried over for the new title, too. It was obvious even from the pre-release videos.
Exactly. And frankly, it would take relatively little work to fix the whole issue: just decimate the fucking story content. The only reason there's dissonance is because CD are trying too hard and overwriting everything. If TR2013 had opened with her in the cave, cutting that awful pre-ren cutscene, and drip-fed us the set-up over the course of an hour, the the opening would have been fine. And if Lara talked/moaned about 1/3rd as much as she does currently, with less dialogue on the whole, the whole issue wouldn't exist. It's only because they wanted to make it such a talkie (like Uncharted) that there is an issue at all. They have some fundamental misunderstandings about what makes a narrative strong.
Well, to be frank Tomb Raider has a more serious tone than Uncharted, and Laura is more serious character. Whereas, Drake is a goofy adorable jokester in Uncharted.... who racks up about a thousand kills a game.
One feels more hypocritical than the other. Narrative dissonance and all that.
The geothermal valley is also beautiful (was shown at night in the rain at Gamescom). I just love the desert environment in Syria. Wish it had been explored properly.
Hopefully in the next day or so. It contains things that aren't allowed for review day so we have to wait.When will your technical analysis go live ?
Lara and her murdering is more of a problem due the cognitive/ludonarrative dissonance. Drake is never portrayed as helpless, afraid and just trying to survive. Not to mention if the feminist frequency review is to be believed the narrative of Uncharted doesn't go with hypocritical moral garbage about why the killing is occurring and justification like Rise apparently tries to. That's why I don't give Drake crap. He and I both know what he is and why he does what he does. He's no saint, he's a thief. Lara I just don't know, but I know it isn't survival.
This.
There's one moment in UC2 where somebody brings up the 'how many people have you killed' thing, and in a very meta moment, we watch Drake on-screen basically purse his lips and ignore it. The point of the games is that their narrative ignores stuff like that. It's the point.
TR2013, conversely, made such a big deal in its opening hour about how Croft was a normal person who wouldn't/couldn't kill anyone and didn't want to and the first time she kills someone she's horrified. Then she does it ten more times in the space of five minutes without blinking an eye.
Well, it pitches Trinity as a group of cold hearted killers that you should feel no remorse in killing PLUS you spend most of the game helping the locals fight them off. It doesn't feel much different from the 2013 game in that regard. These guys want to murder you so you return the favor.Man, the set up for Lara is so weird.
So in the first game her excuse for killing as much as she did was justified. She had to survive and get off that island. Fine. You do what you have to survive against those who are very much trying to kill you.
In this game, she kills hundreds...to find a fountain of youth to revive her father?
It may sound like blasphemy but I'm more hyped for this than Fallout. I just loved the gameplay of the first game.
Well, it pitches Trinity as a group of cold hearted killers that you should feel no remorse in killing PLUS you spend most of the game helping the locals fight them off. It doesn't feel much different from the 2013 game in that regard. These guys want to murder you so you return the favor.
Did you miss the part in TR 2013 when she is radioed by Roth
Lara: "...i had to kill people..."
Roth: "...it must have been scary..."
Lara: "...it's scary how easy it was..."
And then later on she gets a grenade launcher, and after laying waste to all and sundry she comes out with:
"That's right! Run, you bastardss! I'm coming for you all!"
Before collapsing. So yes there was a big deal about her going from "Oh shit, I killed a deer" to "Rambo Motherfuckers, yeah!" Drake has never had that character development arc and so seems less relateable, more entitled and less sympathetic.
I watched footage from some video reviews, and it looks so much better than the drab demos that preceded launch. Much more interested now.
Because they want to tell serious stories with realistic characters.Why does every Tomb Raider or Uncharted thread devolve into mass murder discussion?
Why is Mario jumping on innocent turtles or shooting fireballs at mushrooms?
Why does every Tomb Raider or Uncharted thread devolve into mass murder discussion?
Why is Mario jumping on innocent turtles or shooting fireballs at mushrooms?
I think you're missing the point, or I have a different take than the people you've been arguing with.
To me, it isn't about justification, not one iota. It's just about the writing.
Drake's story and gameplay feel like they were made by separate companies. He's written way too honest, well balanced, and friendly for a guy who ravages thousands of people like a bear fused with the Terminator.
And saying that's on purpose is nonsense. Drake is not Deadpool...He's not even Indiana Jones in an Arny movie. He's Micheal J Fox in The Raid... imo.even though he technically is...
Whereas Laura, at least she acts like someone who's going through some shit, even a little bit.
Did you miss the part in TR 2013 when she is radioed by Roth
Lara: "...i had to kill people..."
Roth: "...it must have been scary..."
Lara: "...it's scary how easy it was..."
And then later on she gets a grenade launcher, and after laying waste to all and sundry she comes out with:
"That's right! Run, you bastardss! I'm coming for you all!"
Before collapsing. So yes there was a big deal about her going from "Oh shit, I killed a deer" to "Rambo Motherfuckers, yeah!" Drake has never had that character development arc and so seems less relateable, more entitled and less sympathetic.
You ignored his point.
Drake killing goons is Drake killing goons, as Indiana Jones kills nazis. It isn't serious. That is the game's tone, just like Indy killing dozens of people. It's a silly violent ride. Drake is relatable due to his personality with his friends and named enemies, and his ability to eliminate armies of intentionally over-the-top goon-like goons is not an essential part of that personality. It's there to provide action that's fun, same as Indy's ability to kill nazis. Tonally, it makes sense. It follows an established template that simply works. Any attempt to infer dissonance is purely a strained intellectual attempt.
Lara, on the other hand, is treated as a serious character, and her ability to kill is explicitly shown to be a part of her character arc. What the game does clumsily is go through that arc too quickly -- in about 5 minutes. That's his point. She laments her first killing... and then is a pro at it in the next combat sequence.
Yes, the grenade launcher sequence revisits this arc a bit. It's not too bad. But it's not good either. It's clumsy. The dev went for more mature character development and created dissonance in not handling that ambition properly. The reason they failed to handle it is that the game is largely a shooter/stealth violence game, and it's hard to gently ease into killing tons of people in a game like that. They were ambitious and paid for it, a little, with dissonance.
Uncharted side-stepped this problem by lightening the tone and intensity of the violence to PG-13 levels and making it clear that this is Indiana Jones, not Saving Private Ryan. They were not ambitious (in this regard) and thus stayed away from dissonance.
I think TR 2013 should have really been a survival horror game, of a brand new IP with no connection to Tomb Raider.
It would follow the same basic framework of a team crossing the dragon's triangle getting shipwrecked, but have the girl slowly turn into a real monster both in the narrative and in the game, to fit with all the mass murdering and ways to kill.
And the sequel could explore her further PTSD and need to find danger and death and murder.
That would be fucking awesome, but i think cause its tied to the TR they can't really go that route, which sucks.
Like real female rambo, or far cry 3 with an actual good storyline, it would be nice to see a game go there
It's not a silly ride though, besides Drake rattling off some one liners Uncharted is very obviously a drama, and is never as light hearted as even the darkest Indiana Jones movie. And all the while the action is several times more over the top than anything in Indiana Jones
I think TR 2013 should have really been a survival horror game, of a brand new IP with no connection to Tomb Raider.
It would follow the same basic framework of a team crossing the dragon's triangle getting shipwrecked, but have the girl slowly turn into a real monster both in the narrative and in the game, to fit with all the mass murdering and ways to kill.
And the sequel could explore her further PTSD and need to find danger and death and murder.
That would be fucking awesome, but i think cause its tied to the TR they can't really go that route, which sucks.
It's not a silly ride though, besides Drake rattling off some one liners Uncharted is very obviously a drama, and is never as light hearted as even the darkest Indiana Jones movie. And all the while the action is several times more over the top than anything in Indiana Jones
Because they want to tell serious stories with realistic characters.
Mario is a colorful cartoon.
From gamekult on TR :
Pros
Good balance between exploration and combat
Arc gameplay is still very satisfying.
Remarquable Hidden tumbs
Great animations
Good duration
Cons
Same game, less inspired
Same issues with grabbing things (ziplines and stuff)
Technically disappointing
Unworthy AI
An adventure that makes no sense
Cumbersome final
Pathetic survival elements
Big localisation problems (french centric issue)
Uncharted is easily as light hearted as Indiana Jones. Offcourse there is drama between the characters (the love story is more developped then in any Jones-outing), and there are some dark er bits, but in the end the tone is formed by the banter and the little jokes and the over the top action that is mostly regarded as fun in stead of life threatening.
I played Rise of the Tomb Raider for my review last week, and one of my problems with it is the heavy tone. It gets very annoying very fast to have Lara be moody and contemplative all the time. One of the first things I wrote in my notebook was 'Why so serious?' Especially as the plot itself is a campy Indiana Jones like quest for an artefact.
My opinion about the game is close to Eurogamers review. It is a very good game, but it suffers from an identity crisis. It tries to stick close to what modern audiences want, and hides it's best parts (the puzzels!) in optional quests. I really hope the next one embraces the open design of the hubs (and the feeling you get being an adventerour and explorer) in stead of lineair action and set pieces which never feel as good and fun as what for instance Uncharted does. Now the game goes from (often optional) highs to been-there-done-that stuff (which, mind you, is still good) a lot, with a way to heavyhanded tone that made me want Lara to just shut the f up.
Realistic?
Since when has Tomb Raider been realistic?
Remind me, was that before or after the T Rex jumped out...
Yes! I absolutely loved the tone of the teaser trailer, too bad the rest didn't look as interesting, I expect a fun adventure game, but it's not gonna be the next TLOU.
That sounds pretty sick.