Fallout 4 - Reviews thread

No no, I think the writer only cares about his review and his scale. Rightfully so.

I´m just saying that this scale does not translate well to Meta.

5 point scale is where it´s at!

5 point rating systems translate worse since most reviewers would grade their 4/5s higher than 80%.
 
After the quick look I think im not going to get this. It seems the same as all other previous games and I never finished nv or fallout 3 because I get overwhelmed with quests and loot. This looks even more complex with the town building system.

To this date I've still never finished a Bethesda game and I've owned all of them since morrowind.
 
Interesting how when you read the reviews that are 90+ they all mention numerous frustrations, but are willing to discard them because there is a lot of content, which sometimes as they mention as well is bad too. Then they mention the robust settlement system as a plus, but then say that it's difficult to understand and the interface is unwieldy.

All in all if the same would be written here it would probably be shot down by the equal amount of more sceptical guys. And that's what everybody have seen in the last days. Also it seems that while sceptics are being well represented IRL and on forums, there are not a lot of them among the leading game journalists. It not about FO4 either, it's not the first time when user impression differs from the critics impression significantly.

Scores are pretty... well, they don't make any sense these days. They seem to be used as a metric of enjoyment as opposed to a summation of the game's parts. It's just another example of how numerically breaking down something like a game doesn't actually work.
 
The amount of time/content based on the settlement building stuff is bad bad news.

I was planning on ignoring this part of the game, but I haven't paid attention to it since the initial reveal so maybe it's more interesting than first impressions indicated. At any rate, can anyone comment on what the reviews are saying about this? Is this stuff mandatory or purely optional? What percentage of your time do you spend managing this stuff?

It's totally understandable if the reviews don't paint a reliable picture, but I wouldn't know where to start looking for this sort of information.

EDIT: And why do some want this game to review poorly so badly? If you're not interested in the game then why do you care?
 

Nice rebuttal. Would have made sense if you were replying to me, lmao.

Funny thing is, out of the two people already in that conversation you just entered, only one has been posting single sentence bait posts with impressive regularity and consistency.

Shit, I don't even hate him for it. He's... pretty good

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Out of curiosity, is the Xbox Metacritic score going to be inflated because reviewers who received only the PS4 copy are only giving a score for that version? Because as it stands, the metacritic score for Xbox One is higher.
 
No no, I think the writer only cares about his review and his scale. Rightfully so.

I´m just saying that this scale does not translate well to Meta.

5 point scale is where it´s at!

Metacritic is pretty bad for game reviews in general. Hype and AAA budgets gives you an automatic 10 point boost over lesser known games. Sites who basically use a 7-10 scale (unfortunately a lot of them) are given the same weight as those who give a broader spectrum of scores.

To top it off, things got so hyperbolic at the end of the PS2 generation, and the majority of last generation, that most of us have been trained into thinking that scores under 90 are not all that great, even though the a lot of games that previously scored around 90 are now getting 85 or so. Black Flag is a good example. I haven't played it myself, but I largely see it described as one of the best games in the series, probably second to AC2, yet the scores were in the 84-88 range. Not much different than some of the entries people complain about most.
 
You don't see me pointing out everytime a 9+ review is posted do you?

It's clear what he's doing, and it's frankly dumb.

Which is ironic because he already called out somebody in this thread for posting all positive reviews but not posting negative and yet he's doing the exact same thing only with negative.
 
The lack of opinions on the new dialogue system in those reviews is criminal. It's the one thing I wanted to know about via these things and they don't even mention it

In my experience, communities like GAF and Twitch streams are infinitely more worthwhile sources of information like this. I'd say go and ask about this in the OT. Someone will respond eventually, even if you have to post a couple of times.
 
5 point rating systems translate worse since most reviewers would grade their 4/5s higher than 80%.

Yeah, and their 5/5 lower than 100%.

Take these scores for what they are and you have:

5. Green, very good.
4. Green, good
3. Yellow, average
2. Red, bad
1. Red, very bad

I think that´s transparent.

100 point scale is the most ridiculous IMO.
 
HA, I can't believe Pete did that.

Anyway, I can ONLY speak for myself. I did a ton of exploring, got into some hugely chaotic fights, and noticed no framerate issues.

As I Tweeted, I cannot say they're NOT present, just that I, personally, did not encounter them.

Can't really tell you anything more than that.
Really?
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The lack of opinions on the new dialogue system in those reviews is criminal. It's the one thing I wanted to know about via these things and they don't even mention it

Seems to me that unless you're being pessimistic, it not being mentioned suggests that it works just fine, and didn't impact reviewers enough to merit comment.
 
I played quite a lot of Skyrim, and I played loads of The Witcher 3, and TW3's absolutely blow Skyrim's out of the water. TW3's side content and world made every single Bethesda game look like a child's efforts, imo. Being able to make a unique character and have several unique playstylesm eg a Bethesda game, doesn't ensure the world and content itself is great - though I can't deny Bethesda games nail that aspect. All the Bethesda games feel static and turgid to me, more like I'm walking through a 3D script and clicking buttons than I'm playing a game. It helped a lot to turn subtitles off. (But then I just had to look at their horrible faces.)

I honestly cannot remember a single side quest (or main quest for that matter) in Skyrim. The whole game is just a blur to me.
 
I wonder what kind of performance I can get on a 970, i5 4690k and 16 GB of RAM.
I doubt I can get 60 FPS at 1080p.. we'll see (On ultra obviously)
 
I hope all those guys with jerked knees from the framerate thread are enjoying the 0fps dips on their Xbones.

It sounds like people like the game despite it's flaws, amazing that people can like things that aren't perfect.
 
Yeah, and their 5/5 lower than 100%.

Take these scores for what they are and you have:

5. Green, very good.
4. Green, good
3. Yellow, average
2. Red, bad
1. Red, very bad

I think that´s transparent.

100 point scale is the most ridiculous IMO.

The yes, no and not yet scale is better Imo
 
Yeah, and their 5/5 lower than 100%.

Take these scores for what they are and you have:

5. Green, very good.
4. Green, good
3. Yellow, average
2. Red, bad
1. Red, very bad

I think that´s transparent.

100 point scale is the most ridiculous IMO.


The PC version is at 89 on metacritic right now and it looks like they haven't factored in destructoid's review yet.
 
Yeah, and their 5/5 lower than 100%.

Take these scores for what they are and you have:

5. Green, very good.
4. Green, good
3. Yellow, average
2. Red, bad
1. Red, very bad

I think that´s transparent.

100 point scale is the most ridiculous IMO.

How would I be able to argue that PS4 exclusives are better than XB1 exclusives if metacritic just gave everything green and yellows? Clearly a 90 game is a much better product than a shitty 89 game.
 
Few games deserve a 10. Bethesda games are never a perfect 10.

It doesn't matter to me anymore, I know exactly what a 10 represents in the context of these review scales and it's rarely 'perfection', just 'profound sweetness'.

I can't remember the last game I played that truly deserved the highest marks in all categories.

Super Mario Galaxy 2, maybe?
 
Seems to me that unless you're being pessimistic, it not being mentioned suggests that it works just fine, and didn't impact reviewers enough to merit comment.

Well, I haven't seen any screenshots or videos of it, so I'd like to know that it still exists and is a meaty part of the game.

I ALWAYS play these games by talking my way out of fights.
 
Do they replace one of the four options, or is there ever a time you can kind of flip over to another set of 4 that has these skill based dialogue choices?

Seems there's always the four options in each reply point, and some of them can be speech checks. One example I can use is that I ran into a unique enemy 20 levels higher than me and there was 2 different options for those checks, failed both and got absolutely wasted in seconds. I was playing low charisma sniper, so hard to say how much CHA I'd have needed to live.
 
Literally the worst version of Fallout 4 (Xbox one according to DF) is currently the highest rated version on metacritic. What the fuck is going on lol.
 
Pretty damn solid scores. I liked what I read in a lot of those reviews. Seems like there's a bit more character than Skyrim and Fallout 3.
 
Literally the worst version of Fallout 4 (Xbox one according to DF) is currently the highest rated version on metacritic. What the fuck is going on lol.

Xbox exclusive outlets have lower standards confirmed

It's a joke don't ban please
 
Literally the worst version of Fallout 4 (Xbox one according to DF) is currently the highest rated version on metacritic. What the fuck is going on lol.
No clue.
The DF video to be seems fine. I only notice the dips because of the numbers. XO version seems less graphically impressive and frame dips.
Edit: Seems bosses have issues on PS4 is the main thing.
 
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