1) She was pretty iconic to begin with--I think people who think about the dark days of the PS2-early 360 era forget just what a phenomenon the series and the character was in the 90s, and not just because of boob. Hence
stuff like this
2) I really think just about everyone who talks about the pathos and deep emotional core of TR2013 is overplaying bigtime. I think as we look back on the "moral dilemma" of how Lara "had to kill for the first time", it'll be considered as flimsy as BioShock 1's harvest/spare dilemma or inFamous 1's morality system. Even TLOU covers the same material better and I don't think they did a particularly good job of it either. If you want people to feel a moral impact from choosing to kill, you can't design a game that requires you to kill hundreds (thousands?) of people subsequently and then put in a throwaway line about how "wow killing became easy".