Is there any solution to the random drops of GPU usage even when the frame cap isn't being reached?
It can't possibly be a case of CPU bottlenecking, I have a 3930k @4.8Ghz...
Personally I have CPU usage drops. Not randomly, but every time I use a scope.
Irritating because 90% of the time I run the game at 60fps through a cap. In Lexington I got a minimum of 40fps, but it remained very smooth and responsive. Average in Lexington was 60fps. This is while running it on Ultra including godrays at 1080p.
To this point I was pleased. Until I tried using a scope. This literally cuts my framerate in half or lower. As soon as I use a scope in certain areas in any case the cpu usage drops from about 50% to 24%.
Tried lowering my settings in every aspect, but while using a scope this does not help.
Thought it could have something to do with heavy foliage and a lot of transparency, but the same thing can happen even if I look at en empty hill with one bush on it.
What else? In one area where the framerate drops to let's say 40 it remains smooth and responsive. In another where it drops to the same value it feels like it's running below 20.
i5 2500K @4.3GHz
16GB RAM
GTX 970
Win 10
Latest drivers.
EDIT:
Ok. For me disabling the in-game V-sync by setting iPresentInterval to 0 (fallout4.ini in "My Documents/My Games/Fallout4")and forcing it through Nvidia's drivers gave me a 5fps higher minimum while using the scope.
Setting Godrays to "low" gives me 52fps as a minimum while using the scope. Unoptimized godrays much?
EDIT 2:
Godrays set to off = 72fps minimum while using a scope. Everything else is on Ultra.
For the godrays to turn off I had to click the "low preset" setting in the launcher and then max the other settings individually.