Play-Asia says SJWs to blame for DOAX3 not coming west

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So am I missing something, or did Play-Asia just sucker a bunch of people into importing a bad game by pretending it's controversial?

I feel like most people pre-ordering from Play-Asia now always intended to buy the game but were hoping for the localization.
 
I, myself, am not blaming SJWs for this game not coming out here. My talk was more of those people shitting on people's taste or companies constantly. It is 100% on Koei. All they have to do is ignore it but they probably don't want to deal with it + unsure if it will sell enough here.

Ok cool. As long as you understand that. We're good.
 
P-A are obviously using this as marketing tactics..that much is obvious.

But people cannot act like the current climate hasn't changed things....in the last year, there seems to be some type of controversy (often stupid ones like this) due to some game having serialized female characters every damn month. These companies aren't oblivious to this. And while it probably won't outright stop them, you can be damn sure it comes into the minds of these companies when it comes to bringing games over now. Is the backlash worth it? I think Temco probably got too far ahead of themselves but it is a real thing they have to consider now for western markets. This whole GG shit makes it so, supporting them is a bad look. Not for P-A perhaps but I don't know if supporting insane lunitics is a good idea longterm.

These type of games never had such a big chance to come over
 
Olympic style beach volleyball is 2v2 volleyball on a sand-based field. How is that inherently sexual?

Well for some seeing attractive physically fit people jumping around in that kind of attire is. Certainly theres a crowd who watch beach volleyball just for that. I assume theres both women and men who do that.
 
Considering this apparantly is the message prohibiting discussion of DT2, this does not seem to be true:
f11.jpg


The mod is explicitly talking about the content of the game, not the discussions themselves and if it was about the discussions, it would have been way better to just ban discussions on the sexual content of the game rather than the game. Moreover, if it indeed was about the discussions rather than the game, fans of such games (games of such content, not games of such genre, because I must acknowledge it's a rather competent dungeon crawler) would at least be right in claiming that people they call SJW destroy things they like for them.
I don't remember that specific post so I just assumed it was due to the toxic discussion. Thanks for the correction.
 

I love this opening paragraph:

"We can't wait to see what else the girls from the Dead or Alive franchise like to do in their free time, because it's clear from Dead or Alive Xtreme Beach Volleyball that they have considerable talents beyond fighting. In fact, DOAX itself is a lot like finding out your favorite Playmates are into model ship building or stamp-collecting as much as you are: the quality of volleyball is good enough that you have another, more legitimate reason, beyond the two most obvious ones, to spend some quality time staring and drooling at their physiques."

Old video game reviews are so funny and weird and sad.
 
I appreciate the conciseness of your answer.

So now that we've established that, we are left with this: What form does the 'backlash' in Western culture take shape against games these games and how does it adversely affect them?

The trouble with the backlash is that it's from a vocal community (no idea how large but probably not very, my guess is the average person couldn't give two shits one way or the other) that generates enough verbal rage and negative attention towards a product that

1. companies become concerned about brand damage and can, in KT's case, cause a product to be pulled from a particular market for fear of extreme reception and brand damage. I care less about how the company and more for the frustration of fans who lose easy access to their game. It sucks already when a company chooses not to localize something you like for your market and to have it happen because they fear harsh criticism is perhaps even more disheartening.

2. The backlash also can and sometimes has taken the form of shaming individuals for their interests. I don't think it's productive to make people feel bad about sexuality in sex driven games. I also don't think outrage backlash is helpful when discussing AAA mainstream games and their depiction of women. Vocal criticism is great and necessary towards bettering media in general, nothing is beyond criticism, but shaming people for enjoying the content is damaging to the discussion and generates more enemies than friends. If I have to pick between two extreme reactions: verbal shaming or ignoring it completely I'd always pick the second.
 
This is just a very, very, very tacky PR move by the publishers and also by Play Asia. The publishers are just trying to preemptively deflect fan anger at the lack of Western release (most likely a call made by a man in a suit with a calculator who just thinks it's a waste of money) by pointing them at an easy target, and PA are just fanning the flames for a few extra buys.
 
I went to bed when this thread was two pages and when I woke up it was fifteen. Trying to catch up is futile.

As someone who complains about almost everything involving female characters (I get flak for not liking anything), after the DOAX3 trailer went online, I said in a discussion that I am frankly okay with DOAX3, as it is a game that is incredibly honest about exactly what it is and doesn't try to hide under the veneer of art (Blade and Soul) or in-game lore (Star Ocean 5, FF15) or character development (Fatal Frame). I don't particularly like DOAX, but I think that there will be games like it and they will sell like shit. It matters little because I'm already not a consumer of the product, will never be, and otherwise won't be able to influence it like anything else that I am a customer or a potential customer for.

The coverage of DOAX3 has been so scant that I hadn't even been aware that it's Japan/Asia only, I just assumed it was coming over. Criticism of DOA and DOAX is nothing new and didn't stop Tecmo from releasing the previous games.

"The climate has changed?" Yes, but that didn't stop Koei-Tecmo from releasing Deception or Yoru no Nai Kuni (or whatever), etc. There's no extreme social media backlash to those games.

"But the DOA brand is more popular and well-known, and therefore more likely to invite criticism?" Has there been any 'more inflammatory' coverage of the game compared to its predecessors in this post-GG environment?
Polygon has one article with no derogatory statements about the content of the game, reporting the release of a trailer.
Kotaku has one article talking about the announcement of the game and one single-line report about VR for the game.
IGN.com has a whopping 3 articles about DOAX3, reporting the announcement, the release date, and one from today about the confirmation of no western release.
Giantbomb has no news articles about DOAX3 at all. Content there is largely in the form of a fan-edited wiki.
Gamespot has...one article from today, discussing the Facebook post and reporting that KT fears backlash, hence no western release. Largely reporting, no extraneous comments about the contents of the game.
GameInformer has one article about the announcement.

Aside from perhaps one paragraph in the Kotaku announcement article, I didn't see much of anything that criticized the content of the game. Most of the coverage entailed detailing the announcement, the release date, the platforms, and its restriction to Japan and Asia. In comparison to the coverage of the older games, I'd actually say that the biggest difference is in the severe decline of coverage for DOAX altogether. Which is problematic for the brand.

Where is the purported "SJW outrage and criticism"?

Was reading through everything I missed and this is a very important post.
 
Yes the climate has changed, but so what? It's not like Techmo is new to it. Also there's been a shit ton of games released in this new "climate" that are just as if not more "perverted" than DOAX that haven't run into any issues. Yes they will be controversial, but even if they were released 10 years ago they still would've been controversial.

Most of those can sneak to market. DOA may not be Street Fighter but it is still a known property.

and I also think the climate has just started to put some potential heat on developers/publishers. No one wants to look like they don't care for important issues. there has been a lot of edits in the recent months that shows perhaps they are paying attention.
 
Isn't this game about underage girls in ridiculous outfits playing volleyball on the beach? Japan is fucking weird.

All the girls are 18 and over.

Kasumi was once like 16-17, but she grew up in the series. Lots of characters have actually aged and now everyone is 18 and above.
 
Say, what's the word on what retailers would carry this game? GameStop? Target? Ect?
I mean, it can't just be publishers aware of climate and reputation, and publishers really won't print more games than what retailers order.
 
Most of those can sneak to market. DOA may not be Street Fighter but it is still a known property.

and I also think the climate has just started to put some potential heat on developers/publishers. No one wants to look like they don't care for important issues. there has been a lot of edits in the recent months that shows perhaps they are paying attention.

Lol and DOA can't? Nothing is stopping DOAX from going to market except Koei.
 
Most of those can sneak to market. DOA may not be Street Fighter but it is still a known property.

and I also think the climate has just started to put some potential heat on developers/publishers. No one wants to look like they don't care for important issues. there has been a lot of edits in the recent months that shows perhaps they are paying attention.

Let's look at the games that have been the most controversial over the last few years.

1.) Dragon's Crown. It has an 81 Metacritic, which makes it the second highest rated game Vanillaware has ever made. It's also the best selling game they've ever made.

2.) Metal Gear Solid V. Sitting at a 93 Metacritic. Second highest rated game of the year and at last check it had sold 5m units.

3.) Grand Theft Auto V. 97 Metacritic and destroyer of all sales records.

None of those games were edited.
 
Ehh I'll give my thoughts since I see nobody really talking about my thoughts despite lots of people talking about it:

I think that with DoA 5 doing gangbusters and leading to multiple editions that the base game did well which would be a positive to trying to bring this over. Additionally with the insane amount of DLC being produced throughout multiple years, going over holidays multiple times, and even doing collabs with popular games and artists that it was also doing well with cosmetic DLC.

So for that reason, I think KT, in a purely financial respect, would be willing to pay for the localization, especially with an English sub version already hitting the Asia release. I'd say that with DLC + base game that KT would do well, despite X2's sales

Despite this, I think there had to be some who foresaw this selling abysmally, and with being irrationally "scared" of it hurting their brand, which is further shown by their actions with their attitude in general of publicly saying they "need to keep integrity of their brands."

Overall though, I think its the culmination of KT being scared for "brand damage" and backlash that was the strongest reason they stepped out, with financial risk being a tangible reason why too. Which imo, this shouldn't be the case and they should just be able to take the backlash if that's what they want to release.
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Can't even believe I'm talking about X3... It's just that FunHaus + SBF + NeoGAF have been talking about this a lot recently and I don't really see anybody thinking the same thing.
 
Considering this apparantly is the message prohibiting discussion of DT2, this does not seem to be true:
f11.jpg


The mod is explicitly talking about the content of the game, not the discussions themselves and if it was about the discussions, it would have been way better to just ban discussions on the sexual content of the game rather than the game. Moreover, if it indeed was about the discussions rather than the game, fans of such games (games of such content, not games of such genre, because I must acknowledge it's a rather competent dungeon crawler) would at least be right in claiming that people they call SJW destroy things they like for them.

The import OT was good.
Actually I wish the discussions didn't fall out to shitfests. Think as soon as people hear censoreded it's a lost cause.
It is a competent crawler.
It is filled with ridiculous pictures. I can't stress this enough but its a ridiculous amount of underboob, panty shots, side boobs etc etc.
The art was most definitely made for a certain demographic.
Thanks to society a normal bikini is sexual.
No one is destroying the enjoyment of the game. There exists a plethora of different outlets for those that wish to participate in discussion about it. GAF isn't everything.
Para makes the best OT's.
 
The trouble with the backlash is that it's from a vocal community (no idea how large but probably not very, my guess is the average person couldn't give two shits one way or the other) that generates enough verbal rage and negative attention towards a product that

1. companies become concerned about brand damage and can, in KT's case, cause a product to be pulled from a particular market for fear of extreme reception and brand damage. I care less about how the company and more for the frustration of fans who lose easy access to their game. It sucks already when a company chooses not to localize something you like for your market and to have it happen because they fear harsh criticism is perhaps even more disheartening.

Can you cite any other case? Because you seem to be making the claim that the KT case is part of a larger ongoing trend but is there another instance where a game was held back for fear of backlash from the content?

2. The backlash also can and sometimes has taken the form of shaming individuals for their interests. I don't think it's productive to make people feel bad about sexuality in sex driven games. I also don't think outrage backlash is helpful when discussing AAA mainstream games and their depiction of women. Vocal criticism is great and necessary towards bettering media in general, nothing is beyond criticism, but shaming people for enjoying the content is damaging to the discussion and generates more enemies than friends. If I have to pick between two extreme reactions: verbal shaming or ignoring it completely I'd always pick the second.

Again, cite the case. Who is doing this shaming? Are you contending that there are people who would otherwise buy these games are choosing not to because of shaming?
 

Xtreme 1 was actually a really fun volleyball/casino game with a dating sim attached, also had a decent soundtrack.

Xtreme 2 was more of the same but somehow made worse, the controls for volleyball were super unresponsive, and if I remember, the frame rate wasn't consistent when the original was a constant 60. The soundtrack and casino stuff were the only good thing left.
 
How so? What is it that makes this sport, and especially the top level of competition for the sport, a sexual situation? It's two teams of two playing doubles volleyball on the sand, I fail to see how that is inherently sexual.

I don't think it's inherently sexual - nothing about the sport is. The combination of bikinis and lots of jumping results in jiggling female body parts, which many people view as sexual, but the act of playing the sport isn't. I don't know the origins of beach volleyball, including whether or not it was introduced with the spectator value in mind. A quick Google search seems to show that Olympic players wear sports bikinis that keep everything tucked in.
 
Xtreme 1 was actually a really fun volleyball/casino game with a dating sim attached, also had a decent soundtrack.

Xtreme 2 was more of the same but somehow made worse, the controls for volleyball were super unresponsive, and if I remember, the frame rate wasn't consistent when the original was a constant 60. The soundtrack and casino stuff were the only good thing left.

The one really bizarre thing I remember about DOAX 2 was that the load times were kind of bad...and the game wouldn't let you install it to the 360 hard drive. I think it might be the only game on the system that specifically disallows hard drive installation. Other than that, I really liked them both and will be getting DOAX 3 come hell or high water.
 
Can you cite any other case? Because you seem to making the claim that the KT case is part of a larger ongoing trend but is there another instance where a games was held back for fear of backlash from the content?



Again, cite the case. Who is doing this shaming? Are you contending that there are people who would otherwise buy these games are choosing not to because of shaming?

No one can cite anything. Not even KiA right now. They can find no articles or content to cite where there was any kind of backlash and it's kinda hilarious.
 
Say, what's the word on what retailers would carry this game? GameStop? Target? Ect?
I mean, it can't just be publishers aware of climate and reputation, and publishers really won't print more games than what retailers order.

With that and the niche nature of a beach volleyball spinoff of a fighting game I would have thought digital only would be a good avenue for it.
 
Lol and DOA can't? Nothing is stopping DOAX from going to market except Koei.

And what are the reasons they are suddenly not releasing a the third game from a series they previously released here no problem? What changed in that short time?

also DOA, while not super big, is a lot bigger than all of the games on that list that keeps popping up. This is the first I've even heard of Ar no Surge and I like to think I am pretty in the know when it comes to games.


Let's look at the games that have been the most controversial over the last few years.

1.) Dragon's Crown. It has an 81 Metacritic, which makes it the second highest rated game Vanillaware has ever made. It's also the best selling game they've ever made.

2.) Metal Gear Solid V. Sitting at a 93 Metacritic. Second highest rated game of the year and at last check it had sold 5m units.

3.) Grand Theft Auto V. 97 Metacritic and destroyer of all sales records.

None of those games were edited.

1. not talking about MGSV and GTAV....come on now.

2. I already said in the RECENT months. The climate is a lot different than it was prior, you can already see the changes being made to not alienate as many people. XCX doesn't get edited without the current climate. SFV probably does not have it's edits without the current climate. There are changes being made is my point. Its not due to some SJW shit but because companies are aware that there is potential for bad press and they cannot be oblivious to it.

isn't that the whole reason people bring up this issue? In everyone of these threads, when asked "why do you care?" or "why are you complaining about this", the often most cited reason is "because I want companies to hear my voice and perhaps start to change"...and yet here we are and people are saying "lol there is no change".
 
No one can cite anything. Not even KiA right now. They can find no articles or content to cite where there was any kind of backlash and it's kinda hilarious.
this is literally manufactured controversy. Pretty funny how when there's actually a manufactured controversy for once it's coming from the people who are always complaining about manufactured controversy
 
1. not talking about MGSV and GTAV....come on now.

Why not? Unlike DoAX3 those games had real articles written about them. There was actual backlash not a possibility of one like with X3. They weren't edited and the publishers didn't hesitate to release them worldwide. That's the main thing to keep in mind with X3 right now. There isn't any backlash against it as far as articles on mainstream sites go. Nothing. Could it happen? I guess so. But as it stands there's nothing for them to really go on.

2. I already said in the RECENT months. The climate is a lot different than it was prior, you can already see the changes being made to not alienate as many people. XCX doesn't get edited without the current climate. SFV probably does not have it's edits without the current climate. There are changes being made is my point. Its not due to some SJW shit but because companies are aware that there is potential for bad press and they cannot be oblivious to it.

With Xenoblade you're talking about Nintendo. They have a very lengthy history going back to their first console of changing things for the western market. So edits to their games aren't surprising. As far as SFV goes, we don't know why those changes happened. But there's a good possibility that it's related to the ESRB changing to rating to a M instead of a T rating, which Capcom won't go with. The changes were only noticed after the ESRB rating came down. In which case Capcom would know what they can and can't include to keep the T rating.
 
And what are the reasons they are suddenly not releasing a the third game from a series they previously released here no problem? What changed in that short time?

What usually prevents japanese games from being localized? I'll let you guess. As you said, 2 entries in this series were released here, so if I had to guess, it's not about the content of the game.

The Great Ace Attorney will probably not be localized here, despite previous entries in the series being available in NA. Mother 3 was not localized despite Earthbound existing in english. No Taiko games are released in North America anymore despite the existence of Taiko Drum Master on PS2. I could go on...

1. not talking about MGSV and GTAV....come on now.

2. I already said in the RECENT months. The climate is a lot different than it was prior, you can already see the changes being made to not alienate as many people. XCX doesn't get edited without the current climate. SFV probably does not have it's edits without the current climate. There are changes being made is my point. Its not due to some SJW shit but because companies are aware that there is potential for bad press and they cannot be oblivious to it.

isn't that the whole reason people bring up this issue? In everyone of these threads, when asked "why do you care?" or "why are you complaining about this", the often most cited reason is "because I want companies to hear my voice and perhaps start to change"...and yet here we are and people are saying "lol there is no change".

Have you started playing games or reading on the internet in the last few months?
 
What usually prevents japanese games from being localized? I'll let you guess. As you said, 2 entries in this series were released here, so if I had to guess, it's not about the content of the game.

The Great Ace Attorney will probably not be localized here, despite previous entries in the series being available in NA. Mother 3 was not localized despite Earthbound existing in english. No Taiko games are released in North America anymore despite the existence of Taiko Drum Master on PS2. I could go on...
Those cursed SJWs keeping The Great Ace Attorney from us!
 
Thanks to society a normal bikini is sexual.

I was totally on board with your post until this...

No Taiko games are released in North America anymore despite the existence of Taiko Drum Master on PS2. I could go on...

well that's a unique circumstance because japanese record labels are stuck in the past and overseas licensing is such a nightmare as to not be worth it on anybody's part.
 
this is literally manufactured controversy. Pretty funny how when there's actually a manufactured controversy for once it's coming from the people who are always complaining about manufactured controversy

And now somehow we've moved to a controversy about a manufactured controversy.

I've said it before and I'll say it again, it is nuts that people have gone so nuts about a few dumb tweets from play-asia. Why does everything need to be a wedge issue that has to divide the entire gaming community. Can't people just roll their eyes at the silly tweet and move on? Now we've got boycotts and anti-boycotts... over a dumb beach volleyball game. How is it that Video games have become as contentious as actual politics?
 
I don't think it's inherently sexual - nothing about the sport is. The combination of bikinis and lots of jumping results in jiggling female body parts, which many people view as sexual, but the act of playing the sport isn't. I don't know the origins of beach volleyball, including whether or not it was introduced with the spectator value in mind. A quick Google search seems to show that Olympic players wear sports bikinis that keep everything tucked in.

Well for some seeing attractive physically fit people jumping around in that kind of attire is. Certainly theres a crowd who watch beach volleyball just for that. I assume theres both women and men who do that.

Exactly: the sport itself is not sexual and there isn't a sexual situation out on the sand, yet people are watching the sport because the female players' bodies bounce as they play. I would say the situation is one where "women are being ogled in a non-sexual situation.

And there is nothing inherently wrong with attractive people playing sports and people being attracted to attractive people playing sports. But when the sport is reduced down to only it's titillation and people are saying the "visuals [of the girls] and booty physics" is the most important aspect, that is when I think there starts to be a problem.

The vilification of open sexuality is a huge part of why healthy sexual content is frowned upon and ironicallly as a result these hyper-sexualizations of non-sexual situations are so prevalent to the point where unhealthy attitudes based exclusively off the modelling of these hyper-sexualized non-sexual situations are becoming endemic: as society rejects straightforward sex on favor of sexualizing the non-sexual to the highest degree it is warping societal expectations in a malignant way.
 
The recent censorship "controversy" combine with KT's poorly translated quote gave PA a pretty good opportunity to get people to buy a bad game from their overpriced store in order to prove a point.
Still find it a bit odd that so many want it. It's just a tech demo with a bunch of girls with the same face playing bad mini games so you can look at them. Save the 72 bucks (+shipping) and watch some porn...or buy from a store that's not so expensive and shitty
 
well that's a unique circumstance because japanese record labels are stuck in the past and overseas licensing is such a nightmare as to not be worth it on anybody's part.

Pretty sure sales numbers (oops! I spoiled the surprise!) have an influence too, otherwise we'd continue to get installments using american music.
 
What usually prevents japanese games from being localized? I'll let you guess. As you said, 2 entries in this series were released here, so if I had to guess, it's not about the content of the game.

The Great Ace Attorney will probably not be localized here, despite previous entries in the series being available in NA. Mother 3 was not localized despite Earthbound existing in english. No Taiko games are released in North America anymore despite the existence of Taiko Drum Master on PS2. I could go on...



Have you started playing games or reading on the internet in the last few months?

oh yes I am sure its the fact that the games are too Japanese or don't sell well is what is really keeping them from releasing it.

come on man. DOA5 was released multiple times. Why? because it did rather well. the DLC especially. I think the audience is very much there. I also don't think the game was that expensive to make considering the short turn around from announcement...

I highly doubt this is a similar case to why Taiko games no longer release here.

Why not? Unlike DoAX3 those games had real articles written about them. There was actual backlash not a possibility of one like with X3. They weren't edited and the publishers didn't hesitate to release them worldwide. That's the main thing to keep in mind with X3 right now. There isn't any backlash against it as far as articles on mainstream sites go. Nothing. Could it happen? I guess so. But as it stands there's nothing for them to really go on.

Because if you really think GTAV and MGSV are the same as DOAX3 then you are insane. The status level is vastly different. And the former sells insane ammount. Money is enough to ignore any social thing. GTA also generally does not give a fuck about pissing people off.

It is not the same situation and you know it.

With Xenoblade you're talking about Nintendo. They have a very lengthy history going back to their first console of changing things for the western market. So edits to their games aren't surprising. As far as SFV goes, we don't know why those changes happened. But there's a good possibility that it's related to the ESRB changing to rating to a M instead of a T rating, which Capcom won't go with. The changes were only noticed after the ESRB rating came down. In which case Capcom would know what they can and can't include to keep the T rating.

and again..why do you think Nintendo wanted to change it. I think the change was for the best..but lets not act like there isn't any public pressure.
 
And now somehow we've moved to a controversy about a manufactured controversy.

I've said it before and I'll say it again, it is nuts that people have gone so nuts about a few dumb tweets from play-asia. Why does everything need to be a wedge issue that has to divide the entire gaming community. Can't people just roll their eyes at the silly tweet and move on? Now we've got boycotts and anti-boycotts... over a dumb beach volleyball game. How is it that Video games have become as contentious as actual politics?

Hard to just roll your eyes and walk away when Play-Asia is continuing to do crap right now and last night even retweeted harassment. It is very, very clear why people are not wanting to do business with them now.
 
And now somehow we've moved to a controversy about a manufactured controversy.

I've said it before and I'll say it again, it is nuts that people have gone so nuts about a few dumb tweets from play-asia. Why does everything need to be a wedge issue that has to divide the entire gaming community. Can't people just roll their eyes at the silly tweet and move on? Now we've got boycotts and anti-boycotts... over a dumb beach volleyball game. How is it that Video games have become as contentious as actual politics?

It's a sign of the maturation of the medium.

One could say on the surface that something like photography is a part of everyday life now, since fucking everyone has a camera on their phone that has extremely high quality picture taking abilities. It used to be host to some extremely controversial debates about the nature of censorship and politics and political expression.

I'm glad that these arguments are happening now, because the sooner people get over all this the closer we'll get to arguing about some newer medium. People are really sensitive right now and all the nuts are coming out of the woodwork and jumping at shadows while others don't want things to exist at all - but in the end, this particular instance had one of the most inconsequential events to spark something larger.

Maybe one day people will be able to feel secure about buying their titty games and stop imagining they're being oppressed, publishers won't be afraid of things that won't actually affect sales, and people won't threaten to kill themselves to keep localizers from bringing games over from Japan (see: the Akiba's Trip thing) et cetera.
 
oh yes I am sure its the fact that the games are too Japanese or don't sell well is what is really keeping them from releasing it.

come on man. DOA5 was released multiple times. Why? because it did rather well. the DLC especially. I think the audience is very much there. I also don't think the game was that expensive to make considering the short turn around from announcement...

I'm pretty sure the vast majority of the DOA audience doesn't care for DOAX. Spin-offs pretty much never sells anywhere near "main" entries, especially when the game is totally different.

Money is enough to ignore any social thing.
Oh, you're getting close to a revelation! :)
 
Pretty sure sales numbers (oops! I spoiled the surprise!) have an influence too, otherwise we'd continue to get installments using american music.

oh god, I'm not sure how I'd feel about T. Swift or Drake in Taiko no Tatsujin

actually wait, I'd feel pretty good about that, but I'd still be sad about losing the japanese music
 
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