Sikamikanico
#1 Dad
Gotta love an action packed trailer. Looks really good too.
So much good stuff to play at the moment. Bliss!
So much good stuff to play at the moment. Bliss!
Wrong.
Reach had 13 maps across all modes at launch- some of which were also part of campaign levels. H5 has more - plus Warzone and the REQ content (175 armors, etc).
Not to mention there will be monthly drops of more free maps and other goodies.
Stop making up "facts" plz. K thx
And there we go my joke has truth. Not surprisimg.
Can I get a refund for this game?
Jesus 343...
Yes, yes you can. Contact Xbox support and ask for a refund. Explain that you were dissatisfied with your purchase. If they balk ask to see their supervisor. If their supervisor balks threaten to start posting on twitter.
Whatever it takes to get you separated from this game and out of these threads, DO IT.
I admit I didn't but it's pretty easy to guess how these guys work.
What they did with forge and btb is bad enough..... They already made it bad. They can't fix it now. Even if they fix new arena maps without sight issues, fog and light bloom. They are far too deep in wrong ideas and designs right this ship.
I admit I hope they wouldn't just make remixes for arena but I'm not surprised.
My dissappointing feelings have already happened with map designs and other issues. Now I'm just watching these issues continue.
I still keep one percent hope they change their ways but why I even do that. It's extremely, extremely disappointing..
How about instead of adding 1 million to the HCS prize pool they hire some more people or whatever they have to do to get
- social playlist
- campaign matchmaking with scoring earning RP
- firefight
- req packs for only cosmetics
- req packs for only warzone weapons
- More game modes
- the 6 warzone maps we were promised at launch (warzone assault maps that are exactly the same don't count)
- the other BTB Forge made maps that we know are already done since the cartographers made them months ago
All that would far increase whatever they think adding 1 million to a prize pool would do.
I can't connect as well. Stats don't pull up anymore when I finish matches. Won my one and only rocket game as I couldn't find anymore games. I can deal with these things it's just the base game that hurts the most.With this kind of mentality, I guess I should be able to go to a nice restaurant eat a nice meal, drink a glass of wine, then refuse to pay for it because the 'service' received was sub par, thus justifying not having to pay.
I guess some people really do try there best to always try to receive a free lunch...
Even if that was true if still hold to my guns and give 343 all the feed back I can. Doesn't matter if people like me cause I'm expressing my feelings.No one likes you, you always complain, literally constantly in every halo thread. Just leave.
Come on, you know that's map count is a pretty damn skewed comparison all things considered. Of Halo 5's 15 default Arena maps, 8 of them are non-Forge maps. Exactly the same amount of non-Forge maps as Halo Reach, and yet Reach had no remixes. So out of the box Halo 5 only beats Reach in terms of Arena maps simply because it's bundled with more Forge maps, and is only able to match Reach in terms of full-maps with the help of two remixes. And that's not considering the fact that five of Halo 5's 7 default Forge maps are strictly locked to one gametype only (...and one of the other 2 got pulled from playlists due to poor feedback). Plus there's the fact the Forge World itself has several well-defined play spaces purpose-built to form the back-bone of 4 of the 5 included Forge maps (Paradiso and Hemorrhage in particular), so most of Reach's Forge maps are more comparable to proper developer maps than they are Forge maps.
Then when you consider Warzone and Firefight it skews even more in Reach's favor, as Reach has 8 Firefight maps versus Halo 5's 6 Warzone maps, and saying Warzone actually has 6 maps is one hell of a stretch as is.
You also have to consider that Reach also had campaign scoring, a file share, significantly more multiplayer options, Forge and Big Team on day one, and significantly more multiplayer modes, so now it looks even worse for Halo 5. Really the only place where Halo 5 wins unconditionally in terms of quantity is customizations, but then Reach also let you choose individual armor pieces rather than just entire armor sets, and I'd say it's safe to say most people agree in terms of quality Reach armor wins by a country mile.
And sure, we're getting free content monthly which is great, but it seems like a huge chunk of that is going to be Forge maps and remixes. I have nothing against either and I'm totally down for more, but you can't honestly think either hold up to true original developer maps. And it's starting to seem clear that by the end of this, the final developer map count for Halo 5 isn't going to be anywhere near Reach's, at least without the help of a lot of remixes, which is honestly a bit of a shame. If it weren't for the issues inherent to paid DLC maps (either playlist populations tank or it's hard as hell to find matches on DLC maps) I'd take a slew of real paid map packs over a trickle of remixes and Forge maps any day, because honestly the money isn't that big of a difference to me. I just want original, full-scale content.
It doesn't help either that a lot of the "free content" is just content that's been held from launch, such as Big Team Battle and Forge, which have traditionally been day one.
By the way, every default Reach map (excluding Forge World) is in the campaign. I'm not really sure why that matters though, as all of them were still designed as multiplayer play spaces. They were just integrated into the campaign by the campaign team, who also arted them up and gave them canon.
Will this update finally fix the horrible connection issues this game has rendering it unplayable?
Got to use money on more important things like: Giving it away to one person while fucking 99.9999% of the community.
At least now we know how they promised us those "free maps" after launch. Just make more Forge maps. For fucks sake 343i.
No one likes you, you always complain, literally constantly in every halo thread. Just leave.
Come on, you know that's map count is a pretty damn skewed comparison all things considered. Of Halo 5's 15 default Arena maps, 8 of them are non-Forge maps. Exactly the same amount of non-Forge maps as Halo Reach, and yet Reach had no remixes. So out of the box Halo 5 only beats Reach in terms of Arena maps simply because it's bundled with more Forge maps, and is only able to match Reach in terms of full-maps with the help of two remixes. And that's not considering the fact that five of Halo 5's 7 default Forge maps are strictly locked to one gametype only (...and one of the other 2 got pulled from playlists due to poor feedback). Plus there's the fact the Forge World itself has several well-defined play spaces purpose-built to form the back-bone of 4 of the 5 included Forge maps (Paradiso and Hemorrhage in particular), so most of Reach's Forge maps are more comparable to proper developer maps than they are Forge maps.
Then when you consider Warzone and Firefight it skews even more in Reach's favor, as Reach has 8 Firefight maps versus Halo 5's 6 Warzone maps, and saying Warzone actually has 6 maps is one hell of a stretch as is.
You also have to consider that Reach also had campaign scoring, a file share, significantly more multiplayer options, Forge and Big Team on day one, and significantly more multiplayer modes, so now it looks even worse for Halo 5. Really the only place where Halo 5 wins unconditionally in terms of quantity is customizations, but then Reach also let you choose individual armor pieces rather than just entire armor sets, and I'd say it's safe to say most people agree in terms of quality Reach armor wins by a country mile.
And sure, we're getting free content monthly which is great, but it seems like a huge chunk of that is going to be Forge maps and remixes. I have nothing against either and I'm totally down for more, but you can't honestly think either hold up to true original developer maps. And it's starting to seem clear that by the end of this, the final developer map count for Halo 5 isn't going to be anywhere near Reach's, at least without the help of a lot of remixes, which is honestly a bit of a shame. If it weren't for the issues inherent to paid DLC maps (either playlist populations tank or it's hard as hell to find matches on DLC maps) I'd take a slew of real paid map packs over a trickle of remixes and Forge maps any day, because honestly the money isn't that big of a difference to me. I just want original, full-scale content.
It doesn't help either that a lot of the "free content" is just content that's been held from launch, such as Big Team Battle and Forge, which have traditionally been day one.
By the way, every default Reach map (excluding Forge World) is in the campaign. I'm not really sure why that matters though, as all of them were still designed as multiplayer play spaces. They were just integrated into the campaign by the campaign team, who also arted them up and gave them canon.
I agree with him to an extent. That's why I stay away from the OT. Nothing much left to talk when everything has just been gone through. Came.to this thread just hoping to see a map I like mostly.I like him just fine, should I post this same statement for every time someone praises the game constantly?
Come on, you know that's map count is a pretty damn skewed comparison all things considered. Of Halo 5's 15 default Arena maps, 8 of them are non-Forge maps. Exactly the same amount of non-Forge maps as Halo Reach, and yet Reach had no remixes. So out of the box Halo 5 only beats Reach in terms of Arena maps simply because it's bundled with more Forge maps, and is only able to match Reach in terms of full-maps with the help of two remixes. And that's not considering the fact that five of Halo 5's 7 default Forge maps are strictly locked to one gametype only (...and one of the other 2 got pulled from playlists due to poor feedback). Plus there's the fact the Forge World itself has several well-defined play spaces purpose-built to form the back-bone of 4 of the 5 included Forge maps (Paradiso and Hemorrhage in particular), so most of Reach's Forge maps are more comparable to proper developer maps than they are Forge maps.
Then when you consider Warzone and Firefight it skews even more in Reach's favor, as Reach has 8 Firefight maps versus Halo 5's 6 Warzone maps, and saying Warzone actually has 6 maps is one hell of a stretch as is.
You also have to consider that Reach also had campaign scoring, a file share, significantly more multiplayer options, Forge and Big Team on day one, and significantly more multiplayer modes, so now it looks even worse for Halo 5. Really the only place where Halo 5 wins unconditionally in terms of quantity is customizations, but then Reach also let you choose individual armor pieces rather than just entire armor sets, and I'd say it's safe to say most people agree in terms of quality Reach armor wins by a country mile.
And sure, we're getting free content monthly which is great, but it seems like a huge chunk of that is going to be Forge maps and remixes. I have nothing against either and I'm totally down for more, but you can't honestly think either hold up to true original developer maps. And it's starting to seem clear that by the end of this, the final developer map count for Halo 5 isn't going to be anywhere near Reach's, at least without the help of a lot of remixes, which is honestly a bit of a shame. If it weren't for the issues inherent to paid DLC maps (either playlist populations tank or it's hard as hell to find matches on DLC maps) I'd take a slew of real paid map packs over a trickle of remixes and Forge maps any day, because honestly the money isn't that big of a difference to me. I just want original, full-scale content.
It doesn't help either that a lot of the "free content" is just content that's been held from launch, such as Big Team Battle and Forge, which have traditionally been day one.
By the way, every default Reach map (excluding Forge World) is in the campaign. I'm not really sure why that matters though, as all of them were still designed as multiplayer play spaces. They were just integrated into the campaign by the campaign team, who also arted them up and gave them canon.
Not being negative impact being realistic. New arena map could just be a forge or edit of an existing map. It seems like a joke for me to say that but I've lost all faith in 343
I agree with him to an extent. That's why I stay away from the OT. Nothing much left to talk when everything has just been gone through. Came.to this thread just hoping to see a map I like mostly.
I think I fully grasp the business side of it and what will happen in halo 5 in the next few months. I'll check out what forge has and if we can disable sprint and clamber. Very doubtful but would be interesting
There won't be a while of negative going forward from me. I think most of us know what people like and dislike in the game.
Then why do you keep coming into these threads? I mean, it impacts me less as I have you on ignore - but every now and then I check what you're putting to see if it's worth taking you back off ignore and I'm always unsurprised that it's not worth it.
But genuinely, why do you bother? All you do is come in and post negatively. That's your right, of course, but what do you hope to achieve? I think most people get it now. If you hate the game that much, sell it on eBay and move on with your life.
if you were just complaining about the same old things I would be more inclined to agree with them
I'll check out what forge has and if we can disable sprint and clamber.
Why does it matter that he doesn't enjoy this stuff, like come the heck on.
Is it honestly bad to say what I said in that sentence?Such as:
I mean... go to his post history and search for the word sprint. It gets boring.
The thing is they showed new things that you have the right to complain about, if you were just complaining about the same old things I would be more inclined to agree with them, but you can voice your opinion on seeing something new for the game. Just like they come in and say something looks "awesome" or "cool" it's just as redundant as you saying you dislike it. Only difference is that they don't agree with your opinion and they are asshats about it while you are pretty cordial with them.
Like this post for example
Why does it matter that he doesn't enjoy this stuff, like come the heck on. I'm gonna start getting offended every time some of you say that stuff looks cool and tell you to stop posting because if you love it so much, why keep telling me you love it?
The thing is they showed new things that you have the right to complain about, if you were just complaining about the same old things I would be more inclined to agree with them, but you can voice your opinion on seeing something new for the game. Just like they come in and say something looks "awesome" or "cool" it's just as redundant as you saying you dislike it. Only difference is that they don't agree with your opinion and they are asshats about it while you are pretty cordial with them.
Like this post for example
Why does it matter that he doesn't enjoy this stuff, like come the heck on. I'm gonna start getting offended every time some of you say that stuff looks cool and tell you to stop posting because if you love it so much, why keep telling me you love it?
Is it honestly bad to say what I said in that sentence?
As I said in my original post, it's his right to post negatively about this stuff. I just don't get why he bothers - why not just sell it and move on. Halo 5 clearly isn't the game for him.
Yeah and from what I'm seeing they have a road map of updates that have made I more clear to me.Holding out hope that they fix things through the content updates, he hasn't seen that with this month coming up so if I was him I would get rid of it. He just comes off a dude that loves the franchise and doesn't like a bunch of the moves that they are making. I can't hate on the guy for having an opinion that's contrary to mine. He seems like he genuinely cares about Halo, he's not just some troll. He's mostly courteous when voicing his opinions too which is something that can't be said for a lot of people on this forum.
Holding out hope that they fix things through the content updates, he hasn't seen that with this month coming up so if I was him I would get rid of it. He just comes off a dude that loves the franchise and doesn't like a bunch of the moves that they are making. I can't hate on the guy for having an opinion that's contrary to mine. He seems like he genuinely cares about Halo, he's not just some troll. He's mostly courteous when voicing his opinions too which is something that can't be said for a lot of people on this forum.
Well, atleast different maps other than the style of eden, rig and plaza would go a long way. But yes you are overall right and I have admitted the issues I have ever would need to be addressed in a new game.Except he wants a fix that requires a complete rework to the new mechanics by removing them which is absurd. That's why people are sick of his opinions.
This game will never be what he wants and to think his opinion rates a serious nod when he wants the core gameplay changed is a fools errand.
I often agree with what Jack says, but like I said before there is a point where criticism becomes complaining and I'd say he has long passed that threshold. By all means, criticize what you do not like, but this whole doomsday narrative you've been preaching in literally every single Halo thread since God knows when is old. I'm honestly surprised people still give you the benefit of the doubt. You'd think 343 broke into your home, stole all your stuff, killed your dog, shat on your bed and then made you cry yourself to sleep in it with the way you post about Halo. It's fine to not like the direction a game is going, but after a certain point you have to just let it go man. Like, from a Halo fan to another just stop man. It's unhealthy at that point and nobody wants to read it. And it's not like it helps 343 in anyway.
Back on topic: I am soooo ready for a new Warzone map. Just hoping it's as good as Raid on Apex 7, which is my current MOAT (I'm probably wrong with this opinion but hey I just like jungles and caves, right?).
You were doing well.then you go to far. Loli wouldn't be surprised if the bolded was at least true.
I've no idea what happened with this games multiplayer in development, but something had to go wrong.
Half the multiplayer was cut out (no BTB at launch, BTB now entirely fugly Forge maps, no proper maps coming), their Firefight replacement mode only launched with 3 maps with copy-pasted bases across each of them and has gained one more, which seems to be the last one it's getting. And you'd think at least the Arena mode gets treated well, right? Nope, 8 non-Forge maps (some of the Forge maps were so terrible they had to remove them because no-one liked them) with no new maps delivered via map packs, instead just the same maps twice with some small cosmetic tweaks?
How did we go from Halo 4 post-support release to this? It really comes off like they slashed the budget at the same time as ramping up the monetisation.
It'll be tough to top Apex 7, but either way it'll be nice to have a 4th map in the rotation.Back on topic: I am soooo ready for a new Warzone map. Just hoping it's as good as Raid on Apex 7, which is my current MOAT (I'm probably wrong with this opinion but hey I just like jungles and caves, right?).
Back on topic: I am soooo ready for a new Warzone map. Just hoping it's as good as Raid on Apex 7, which is my current MOAT (I'm probably wrong with this opinion but hey I just like jungles and caves, right?).
I've no idea what happened with this games multiplayer in development, but something had to go wrong.
Half the multiplayer was cut out (no BTB at launch, BTB now entirely fugly Forge maps, no proper maps coming), their Firefight replacement mode only launched with 3 maps with copy-pasted bases across each of them and has gained one more, which seems to be the last one it's getting. And you'd think at least the Arena mode gets treated well, right? Nope, 8 non-Forge maps (some of the Forge maps were so terrible they had to remove them because no-one liked them) with no new maps delivered via map packs, instead just the same maps twice with some small cosmetic tweaks?
How did we go from Halo 4 post-support release to this? It really comes off like they slashed the budget at the same time as ramping up the monetisation.
Uhm, this feels like the most opposite thoughts of my own.
I've no idea what happened with this games multiplayer in development, but something had to go wrong.
Half the multiplayer was cut out (no BTB at launch, BTB now entirely fugly Forge maps, no proper maps coming), their Firefight replacement mode only launched with 3 maps with copy-pasted bases across each of them and has gained one more, which seems to be the last one it's getting. And you'd think at least the Arena mode gets treated well, right? Nope, 8 non-Forge maps (some of the Forge maps were so terrible they had to remove them because no-one liked them) with no new maps delivered via map packs, instead just the same maps twice with some small cosmetic tweaks?
How did we go from Halo 4 post-support release to this? It really comes off like they slashed the budget at the same time as ramping up the monetisation.
I've no idea what happened with this games multiplayer in development, but something had to go wrong.
Half the multiplayer was cut out (no BTB at launch, BTB now entirely fugly Forge maps, no proper maps coming), their Firefight replacement mode only launched with 3 maps with copy-pasted bases across each of them and has gained one more, which seems to be the last one it's getting. And you'd think at least the Arena mode gets treated well, right? Nope, 8 non-Forge maps (some of the Forge maps were so terrible they had to remove them because no-one liked them) with no new maps delivered via map packs, instead just the same maps twice with some small cosmetic tweaks?
How did we go from Halo 4 post-support release to this? It really comes off like they slashed the budget at the same time as ramping up the monetisation.
I've no idea what happened with this games multiplayer in development, but something had to go wrong.
Half the multiplayer was cut out (no BTB at launch, BTB now entirely fugly Forge maps, no proper maps coming), their Firefight replacement mode only launched with 3 maps with copy-pasted bases across each of them and has gained one more, which seems to be the last one it's getting. And you'd think at least the Arena mode gets treated well, right? Nope, 8 non-Forge maps (some of the Forge maps were so terrible they had to remove them because no-one liked them) with no new maps delivered via map packs, instead just the same maps twice with some small cosmetic tweaks?
How did we go from Halo 4 post-support release to this? It really comes off like they slashed the budget at the same time as ramping up the monetisation.