i would say to espically if kh 3 get 2017 release dateI'm thinking 2018, with a playable demo for the 20th Anniversary in 2017.
i would say to espically if kh 3 get 2017 release dateI'm thinking 2018, with a playable demo for the 20th Anniversary in 2017.
I have been expecting 2018 but if it's further along than I thought maybe 2017.Are people assuming 2016 or 2017? I would think the lack of a release date would imply "not next year."
I don't know if people are upset with the shift to real-time KH's style combat but I really like that change. Love the KH's series so seeing that combat system come into a FF game has me very excited!
silicon studio has 195 employeesIf you're not working for a small to mid sized developer, you're not going to make turn based RPGs.
One thing that I don't like is the cutscene direction so far. You're telling me no one could shoot Cloud even when they sprayed hundreds of bullets on him?
They're going super realistic, so that doesn't make sense. It's not like Cloud is doing anything extraordinary to fend off those shots, either.
At least Noctis has the Phantom Swords defending him.
I just can't wait...looks sssooo good.
Sucks that XV is sorta overshadowed right now.
See at least you say this respectfully. I can appreciate that. The old version still exist. This is a remake of it. In 2015 at that. With a new director who's known to portray his action a certain way. If that's not your cup of Joe, go with the original brew.
Tifa is gonna look so cool in this game
If you're not working for a small to mid sized developer, you're not going to make turn based RPGs.
Me too, even a gacha game.
Now that we've seen combat gameplay, I think the thing I'm most curious about is how the world map will be handled considering how much time you spend on it later in the game.
If you're taking control away from other characters in favor of a "one at a time" system, it's not an advancement, it's a departure.
Crisis Core sure as hell isn't an advancement to anything.
I can't believe how much more interesting and atmospheric this looks compared to FF15. Of course I'm very familiar with FF7 but the game just oozes atmosphere on current-gen. Makes FF15 just looks so visually bland. Time for square to show some actually interesting locales for that game so I can get hyped again.
"Modernised" is probably a better term then.
Turn-based combat just doesn't appeal to the today's gamers, at least not on the mainstream level that SE are aiming for with this remake. It's not just about serving the fans, but also introducing a new generation of people to FF7, people who grew up with real-time RPGs and action games.
combat being turn based is not the thing that makes ff7 great. you can still have realtime combat and keep everything else combat related there like summons and materia and such. flipping out without more info sounds overreaction to me.
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I actually can't wait to see this scene in the remake. Oh god.
but silicon studio is a middleware developer. games are its side job.silicon studio has 195 employees
So... Real time underwater battles?
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If it does come to PC, I wonder how easy it will be to mod. It's Unreal engine after all.PS4 Console debut could mean first day on PC.
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I wouldn't be surprised if the game will not cover the entirety that was Final Fantasy VII. My guess is that they'll split it up into chapters or do something else that is more feasible. With what they've shown, making the entire game like that will cost a fortune... But it's dann cool to see it happening![]()
There's nothing realistic about this art style. Even this Cloud shows a heavy anime/Advent Children influence.
If the story is the only thing that mattered, maybe a Telltale Games remake would have been better.
Then everyone could experience the game as completely removed from its primary gameplay system, and those sell better than ARPG's.
I wouldn't be surprised if the game will not cover the entirety that was Final Fantasy VII. My guess is that they'll split it up into chapters or do something else that is more feasible. With what they've shown, making the entire game like that will cost a fortune... But it's dann cool to see it happening![]()
Well does Atlus qualify as midsized nowadays?
Any idea what engine the game is using?
I'm calling KH3 including the demo.I'm thinking 2018, with a playable demo for the 20th Anniversary in 2017.
Explain to me how the sheer amount of materia actions are going to work like this? You can't be scrolling through a hundred different actions when the battles are this frantic, and you sure as hell can't map them to face buttons.
Explain to me how the sheer amount of materia actions are going to work like this? You can't be scrolling through a hundred different actions when the battles are this frantic, and you sure as hell can't map them to face buttons.
I don't really care about action vs turn-based, but I just want to control my whole party during battles.
That combat system, I'm out. Fuck that.
Uh... is it even FFVII if you throw out the combat for whatever the fuck action-rpg replacement?
People want VII precisely because it's not the new crap.
I don't even care about this now.
Linear hallways and bad XV combat? Yeah, looks like what I was fearing.
I love it.
The mix with Crisis Core combat and the old Action Time Bar is the perfect answer.
It will give the feel of "turns", since you will be spending the action time bar with one character and when depleted using some special strike, you change the character and start a new turn.
That is just brilliant.
Only problem, Final Fantasy XV showed some pretty mediocre encounters in the Duscae Demo. I hope this Final Fantasy (and XV of course) nails the enemy encounter with some acknowledge from Kingdom Hearts. Other wise boring encounters without strategy will be a pain in the ass.
It doesn't matter how you approach the enemy in the Duscae Demo, if you just have the right weapon, just hold square and you are done.
(Enemy encounters in Crises Core were pretty good, just pump to something bigger not the little square that psp had and you got something)