Final Fantasy 7 Remake: Chunk 1 (CyberConnect2, UE4) Trailer, "PS4 Console Debut"

I don't mind turn based combat. Some of favorite modern RPGs still have turn based systems, such as the Etrian games.

However, those games also have high stakes. Enemies can be brutal.

The problem with a game like FFVII is that it is piss easy. So random, turn based battle are a chore really.

I'm really not a fan of Kingdom Hearts' battle engine either. It's just a mess.

FFXIII's is my favorite modern style battle system, but FFVIIr's engine doesn't seem automated.

We will see.
 
I don't know if people are upset with the shift to real-time KH's style combat but I really like that change. Love the KH's series so seeing that combat system come into a FF game has me very excited :D!

Yeah see that's my problem. I've already played KH and I don't like them but now I guess I have to like them if I want to continue enjoying Final Fantasy because it's just going to be THAT now and that is so frustrating. I was already unhype about FFXV because of it.

If it had to be streamlined, I would've been okay with a direction that looked more like FF13 or FF12.
 
One thing that I don't like is the cutscene direction so far. You're telling me no one could shoot Cloud even when they sprayed hundreds of bullets on him?

They're going super realistic, so that doesn't make sense. It's not like Cloud is doing anything extraordinary to fend off those shots, either.

At least Noctis has the Phantom Swords defending him.

There's nothing realistic about this art style. Even this Cloud shows a heavy anime/Advent Children influence.
 
I just can't wait...looks sssooo good.

Sucks that XV is sorta overshadowed right now.

I'm sure XV will get the spotlight in March, and during summer 2016 until the release. After that the real FF7R hype circus will go on until release in 2017.
 
See at least you say this respectfully. I can appreciate that. The old version still exist. This is a remake of it. In 2015 at that. With a new director who's known to portray his action a certain way. If that's not your cup of Joe, go with the original brew.

I think it's fair to say for this specific instance (FFVII remake), there is some leeway to be given to individuals who have been campaigning for 15+ years to be able to be upset about it if it doesn't match their hopes.

There is a significant amount of emotional investment in this particular game and the demand for a remake. There is scant a similar case for this in the video game industry where fans have been asking for this for so long.

Just telling those people who have been invested for that long to just play the same game they've had isn't good enough.
 
If it has the same combat as ff15 I will skip ff15. I can't play two final fantasy's so close together with the same janky combat.
 
Now that we've seen combat gameplay, I think the thing I'm most curious about is how the world map will be handled considering how much time you spend on it later in the game.

My guess is that they are gonna transform the whole world map into large connected areas.
 
If you're taking control away from other characters in favor of a "one at a time" system, it's not an advancement, it's a departure.

Crisis Core sure as hell isn't an advancement to anything.

ff12 is already a departure following your logic but id say it stays quite true to the classic ff especially ff5 with the job system in international.
 
I can't believe how much more interesting and atmospheric this looks compared to FF15. Of course I'm very familiar with FF7 but the game just oozes atmosphere on current-gen. Makes FF15 just looks so visually bland. Time for square to show some actually interesting locales for that game so I can get hyped again.

yeah, pretty sure that's one of the main reasons why FF7 is so well loved for so long, regardless of any foibles, and why there was such a demand for a remake in general. the world and art and atmosphere was just so unique, and made such an impression. seeing that same atmosphere maintained in the remake makes me so hyped. I can't wait to see Cosmo Canyon and Nibelheim.
 
"Modernised" is probably a better term then.

Turn-based combat just doesn't appeal to the today's gamers, at least not on the mainstream level that SE are aiming for with this remake. It's not just about serving the fans, but also introducing a new generation of people to FF7, people who grew up with real-time RPGs and action games.

Still, this mentality is stupid. Something turn-based can't be great on its own right, it even opens the door to a whole world of design not possible with real time. I mean, nobody thought Chess is a lapsed game I guess? Where's the real time version for modern people and how would it make it better than old Chess?

Same mentality can be applied to turn based battle in RPGs. Its not something that is modern or lapsed, its a design style, a design approach and both a still currently perfectly valid and fun.
 
combat being turn based is not the thing that makes ff7 great. you can still have realtime combat and keep everything else combat related there like summons and materia and such. flipping out without more info sounds overreaction to me.

Explain to me how the sheer amount of materia actions are going to work like this? You can't be scrolling through a hundred different actions when the battles are this frantic, and you sure as hell can't map them to face buttons.
 
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I actually can't wait to see this scene in the remake. Oh god.

Oh yeah! Midgard gets all the attention when people remember FFVII, but I am actually excited to see the whole world. There are so many different locations and events.

Weapons awakening; Tifa breaking out of prison after the Meteor shows up; the entire Barrett's hometown -> gold saucer -> prison is amazing to me.

It's the kind of thing people don't bring up much, but that's great storytelling; we see Barrett's past which is sad as hell; then a kind of weird comic relief moment and then right back into being accused of murder, thrown in prison and kind of closing Barrett's storyline. All in one town visit.
 
This looks like it will be a real-time combat game that is still command driven. I'd like that, but I'd hope the game would give you a method of navigating the menu and not get beat up while doing so. That's the problem in most cases. It ends up being better to mash attack because anything else takes time to execute.
 
I wouldn't be surprised if the game will not cover the entirety that was Final Fantasy VII. My guess is that they'll split it up into chapters or do something else that is more feasible. With what they've shown, making the entire game like that will cost a fortune... But it's dann cool to see it happening :)
 
The starting conversation is right before Barret shows up (a second time) right?

Jessie:
"SOLDIER? Aren't they the enemy?"
"What's he doing with us in AVALANCHE?"

Biggs
"Hold it, Jessie. He WAS in SOLDIER."
"He quit them and now is one of us."
 
I wouldn't be surprised if the game will not cover the entirety that was Final Fantasy VII. My guess is that they'll split it up into chapters or do something else that is more feasible. With what they've shown, making the entire game like that will cost a fortune... But it's dann cool to see it happening :)

nah its one game probably

I can't see them getting away with making an action rpg into chapters to this extent
 
There's nothing realistic about this art style. Even this Cloud shows a heavy anime/Advent Children influence.

I dunno, looks realistic to me. At least S-E's version of realism.

I don't mind it that much; it looks cool. It just opens up Pandora's box.
 
Honestly this is the only way to remake the game. Make its own thing while hitting the moments and beats from the first one in a different way. The closer they make it to FF7 the harder the scrutiny will be.

Love the original FF7 and I want this to be its own revision of that game. I don't need it to be a 1 to 1 translation as long as it's good and fun.

Besides I have the original still there to play. On pc, PSOne, PS3, and probably ps4
 
If the story is the only thing that mattered, maybe a Telltale Games remake would have been better.

Then everyone could experience the game as completely removed from its primary gameplay system, and those sell better than ARPG's.

That's a silly argument and I think you know that it is, really. If you were truly, honestly expecting a turn based system on a fully realized 3D remake of FFVII then I don't know what to tell you - you set yourself up for disappointment. Combat is a part of the world but the mechanics of the combat are subject to change - just like how they won't be using the identical camera angles, menus, and dialogue of the original game.

There are elements of the game that are products of their time and things that can be improved. I like turn based as much as the next guy, but I'm not going to cling to it because I acknowledge that FFVII's original system wasn't even some amazing pinnacle of turn-based battle in the first place, and because I'm open minded so long as its fun.

I wouldn't be surprised if the game will not cover the entirety that was Final Fantasy VII. My guess is that they'll split it up into chapters or do something else that is more feasible. With what they've shown, making the entire game like that will cost a fortune... But it's dann cool to see it happening :)

I'm also predicting (grimly) that it will be released in chapters. With the pace that Square Enix works at, as well as the level of fidelity they seem to be lavishing on even some of the minor details of the intro, making the full game in one go might take like a decade....
 
I love it.

The mix with Crisis Core combat and the old Action Time Bar is the perfect answer.

It will give the feel of "turns", since you will be spending the action time bar with one character and when depleted using some special strike, you change the character and start a new turn.

That is just brilliant.

Only problem, Final Fantasy XV showed some pretty mediocre encounters in the Duscae Demo. I hope this Final Fantasy (and XV of course) nails the enemy encounter with some acknowledge from Kingdom Hearts. Other wise boring encounters without strategy will be a pain in the ass.

It doesn't matter how you approach the enemy in the Duscae Demo, if you just have the right weapon, just hold square and you are done.

(Enemy encounters in Crises Core were pretty good, just pump to something bigger not the little square that psp had and you got something)
 
Explain to me how the sheer amount of materia actions are going to work like this? You can't be scrolling through a hundred different actions when the battles are this frantic, and you sure as hell can't map them to face buttons.

i dont know but you dont either so just wait fir more info and not flip out right now?
 
As fantastic as the graphics, characters and cutscenes looked, theres definitely stuff in there to be disappointed in:

- Barrett has some dumb shades which I hope he loses quickly
-Cloud kinda looks like he has dirt on his face or his skins is semi-transparent
- The combat system from what we've seen looks like yet another Action RPG (which is not an advancement in systems, it's a replacement)
- They've added those awful bits from FFXV where you squeeze through tight spaces really slowly

I'm in the boat of people who wanted a remake with better graphics and camera angles.
The ATB combat system still holds up today, and if they wanted to introduce some "modern advancement" they could have incorporated the better parts of Bravely Default and other ATB games.

Will wait on more solid information, but at least they didn't go with the XIII combat system.
 
I for one am happy about the change in gameplay and it looks like this is going to be my first FF!

Well, I did try FFVIII back when it came out but it just confirmed that turn-based combat is not for me (tried again years later with Lost Odyssey with the same results).
 
If FFVII were made today, it would look and play exactly like what we're getting. Modern production design and gameplay.

Really pleased with how this is going.
 
Explain to me how the sheer amount of materia actions are going to work like this? You can't be scrolling through a hundred different actions when the battles are this frantic, and you sure as hell can't map them to face buttons.

I'm an FFVII purist like you, but I've accepted my fate lol.

Materia looks to be simplified is my wager, which isn't a bold prediction at all.
 
uh holy shit. I was not expecting this to look the way it does. I was expecting it to look like a higher detailed version of FF7, not a reimagining of the game. This is awesome.
 
My jaw about hit the desk. I think I stared at the screen for a good 30 seconds without a moving a muscle once the video ended. You gotta be kidding me, this looks fucking amazing! WAY farther along that I would have imagined.
 
I love it.

The mix with Crisis Core combat and the old Action Time Bar is the perfect answer.

It will give the feel of "turns", since you will be spending the action time bar with one character and when depleted using some special strike, you change the character and start a new turn.

That is just brilliant.

Only problem, Final Fantasy XV showed some pretty mediocre encounters in the Duscae Demo. I hope this Final Fantasy (and XV of course) nails the enemy encounter with some acknowledge from Kingdom Hearts. Other wise boring encounters without strategy will be a pain in the ass.

It doesn't matter how you approach the enemy in the Duscae Demo, if you just have the right weapon, just hold square and you are done.

(Enemy encounters in Crises Core were pretty good, just pump to something bigger not the little square that psp had and you got something)

Would be amazing if that was it, but I doubt it.
 
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