Troy Baker's Joel for Cid.Looks dope-ish. Hope Nolan North's in the game.
Troy Baker's Joel for Cid.Looks dope-ish. Hope Nolan North's in the game.
Zero Mission also sold significantly worse than the original.Lol Zero Mission is completely different from the original Metroid.
If you're referring to me, quote me. I said it's secondary and served the purpose of progression between the character and story development.People saying that "nobody played FF7 for the combat" when the combat is the vast majority of the game is more than a little ridiculous, I think.
But it isn't "changes in a remake".
It's a game that has thrown out the vast majority of the gameplay of the game it is remaking. It's a different game.
What you're saying isn't exclusive to turn based (not sure how you can find it slow either when you can increase the battle speed). Mindlessly killing trash enemies that don't require strategy can be boring in both genres.I mean when it comes to killing trash enemies, ARPG is just so much more enjoyable. Turn based is far too slow when the fight lacks strategy, and the majority of fights don't need strategy and I've been playing since the early FFs.
That mystery bar seems like a finisher gauge similar to Birth By Sleep. It increased whenever Cloud and Barret landed an attack. Then whenever the bar filled and turned red, they did some flashy looking move.We don't, and considering the mystery of that bar separate from the HP, MP and Limit bars, we should probably wait and see, but we're already a couple dozen pages past jumping to conclusions, so...
Edit: Come to think of it though, this thread was going to be crazy regardless of what they did. If they did stick wholly to the original ATB system as is, there'd most certainly be a bunch of "This isn't 1997 anymore, I don't want this archaic shit Square" in the thread, anyway.
When someone asks for a remake, they tend to mean a game with flaws ironed out or given the benefit of modern technology.
I don't think that when they asked for a remake, they wanted a different game with the same story.
It's the beginning of the game. It should be teaching you the kind of ways you can manuever around obstacles.Im really not feeling the linear looking tomb raider type stuff.
I genuinely got tingles when the Guardian Scorpion appeared. Memories. But I hope that voice acting is temporary, especially Wedge's.
If you're referring to me, quote me. I said it's secondary and served the purpose of progression between the character and story development.
I feel there's a lot of reading between the lines with people's posts to fit your own narrative vs directly responding to users - in general.
So if you are referring to me - quote me. If not, quote the users with your quoted claims, then.
Yes, really.
Expecting the same gameplay from 18 years ago is just ridiculous. Expecting the same game with just better graphics and sound is equally ridiculous.
Please understand that only a small minority of hardcore crazies actually want
We won't know 100% until we get hands on impression but from what we can see, not really dude.
There being a Command Menu, with separate Attack and Defend options, is already pretty different from what was in Duscae.
Umm, what? I'm telling you what the attitude around FFVII's combat back in 1997.This can't be? You've played the entire game? You know exact specifics of encounters?
If you're an insider, spill the beans.
Your point still falls flat. Sorry, man. You can have an incredibly cinematic experience with text-based combat ala Monkey Island, if you really wanted.
This cinematic experience comes not from direct action, but as a display to mechanics at play for a particular move. Its irrelevant how you trigger those cinematic set pieces as they can literally be triggered by selecting them from a menu, button combination, calling someone a Poopy face from a text box, downing a jug of GROG, rolling tour face across a controller - ANY way you'd like to trigger and activate it - go ahead. Its not indicative of any one combat system.
As expected, characters now seem douchey, but I guess there's always gonna be the original for the more lighthearted cartooney approach. Same goes if you want a classic JRPG over ARPG.
I noticed that too. His arms looks disproportionally thin for his outfit and the size of the shoulders and the sword.
Yep. I wonder how they will handle traveling to different parts of the world though.This is cool. Shouldn't people be more excited we'll get to explore the world of FF7 up close? Sort of like the transition from Warcraft 3 to World of Warcraft. Pretty excited.
Though this begs the question of how they're going to do Sephiroth's long annoying cinematic attack at the end of the game. That'll be great.
Where did I say I expected the same gameplay as 18 years ago? I expected them to Chrono Trigger it, or FFXII it and give it no random encounters and seamless transitions, but what we're seeing here is a pretty dramatic departure.
That's a boring and highly subjective semantics argument.
I'm of the opinion that the game is a hell of a lot more than just its combat system and it sure does look like they are preserving a lot of the original in this remake.
OK. I wasn't coming at you in totality, BTW. Just wanted to be sure I wasn't thrown in that group. I understand people play games for different reasons but I was offering my perspective on it feeling like a secondary element to the rest of the game.It's a sentiment that has been repeated by many posters in this thread, I wasn't singling you out in particular.
The combat seems dull, no turn based will make the game worse than the original for the hardcore fans
As expected, characters now seem douchey, but I guess there's always gonna be the original for the more lighthearted cartooney approach. Same goes if you want a classic JRPG over ARPG.
"Re" is synonymous with "do over".
Also, did you play the game for the turn based combat or the story? I can see complaining about a Souls game being made turn based since 99% of that game is combat - and a very specific type. We are moving from turn based to something else. I'm not saying I'm happy or disappointed in what was shown, I'm saying people need to understand the focus of FFVII and understand secondary systems can change with a "re".
I mean, you can think whatever you want, but it is a cold hard fact that for an incredibly large percentage of FF7's game time, you are interacting with that combat system. To change the combat system is to alter an incredibly large percentage of that experience.
It's not the whole game, no, but it is possibly the single biggest piece of it considering it is the primary method by which the user interacts with the game outside of predetermined story segments.
This is cool. Shouldn't people be more excited we'll get to explore the world of FF7 up close? Sort of like the transition from Warcraft 3 to World of Warcraft. Pretty excited.
Though this begs the question of how they're going to do Sephiroth's long annoying cinematic attack at the end of the game. That'll be great.
First it was whiney, now it's douchey. Jeeeesus.As expected, characters now seem douchey, but I guess there's always gonna be the original for the more lighthearted cartooney approach. Same goes if you want a classic JRPG over ARPG.
I WAS NOT EXPECTING AN ACTION RPG VERSION! SO SO DO HYPED! DAMN. I saw that gameplay and almost fainted.
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He's talking about wanting the graphics the achieve the technical level of Advent Children.
Speak for yourself holmes.
That mystery bar seems like a finisher gauge similar to Birth By Sleep. It increased whenever Cloud and Barret landed an attack. Then whenever the bar filled and turned red, they did some flashy looking move.
Yes, a remake.
When people get nostalgic about Final Fantasy VII, it's almost certainly for the plot, characters, sound, and setting.
If you want it to play like the original, they just relaunched it for PS4, so go play that. There's absolutely no point in remaking the game to then have it be exactly the same.
The combat seems dull, no turn based will make the game worse than the original for the hardcore fans
OK. I wasn't coming at you in totality, BTW. Just wanted to be sure I wasn't thrown in that group. I understand people play games for different reasons but I was offering my perspective on it feeling like a secondary element to the rest of the game.
Some folks on here are taking my "secondary" as meaning bottom of the barrel. I don't think they realize howany systems are at play to create a cohesive experience. Secondary, to me, means its still important, but not required to exist in absolution without change - a facilitator that can be relatively anything but still required.